| 1 | # neuro_spawn_guards.bsl | 
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| 2 | # | 
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| 3 | # SCRIPTS TO SPAWN SECURITY GUARDS | 
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| 4 | # | 
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| 5 |  | 
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| 6 | ################# START GAME LOGIC ############################# | 
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| 7 |  | 
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| 8 | # creates counterS for stuff | 
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| 9 | var int neuro_counter; | 
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| 10 | var int kerr_counter; | 
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| 11 | var int has_probed = 0; | 
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| 12 | var int ambush_counter = 2; | 
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| 13 | var int final_check = 0; | 
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| 14 | var int FTS_variable = 2; | 
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| 15 |  | 
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| 16 | func void level_start(void) | 
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| 17 | { | 
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| 18 | # set counter values | 
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| 19 |  | 
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| 20 | neuro_counter = 3 | 
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| 21 | end_counter = 2 | 
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| 22 | kerr_counter = 3 | 
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| 23 |  | 
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| 24 | ############# SAVE GAME SCRIPTS ############# | 
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| 25 |  | 
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| 26 | # These functions are used when the game is restored. | 
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| 27 |  | 
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| 28 | if (save_point eq 0) | 
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| 29 | { | 
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| 30 | dprint SAVE_POINT_0 | 
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| 31 | #               VOODOO COMPUTING | 
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| 32 | } | 
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| 33 |  | 
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| 34 | if (save_point eq 1) | 
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| 35 | { | 
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| 36 | fork Setup_Intro | 
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| 37 | fork set_objective_1 | 
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| 38 | dprint Restore_Autosave_Point_1 | 
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| 39 | restore_game | 
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| 40 | } | 
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| 41 |  | 
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| 42 | if (save_point eq 2) | 
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| 43 | { | 
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| 44 | dprint Restore_Autosave_Point_2 | 
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| 45 |  | 
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| 46 | objective_set 1 silent | 
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| 47 | target_set(1261, 30.0) | 
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| 48 |  | 
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| 49 | dprint Restore_Pod_1 | 
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| 50 | ai2_spawn Pod1_TCL_1 | 
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| 51 | ai2_spawn Pod1_TCL_2 | 
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| 52 | ai2_spawn Pod1_TCL_3 | 
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| 53 | ai2_spawn Pod1_Scientist_1 | 
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| 54 | ai2_spawn Pod1_Scientist_2 | 
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| 55 | #particle lock1_locklight01 do start | 
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| 56 | door_lock(11); | 
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| 57 | trigvolume_enable(autosave_trigger_1, 0); | 
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| 58 |  | 
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| 59 | restore_game | 
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| 60 |  | 
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| 61 | #               console_deactivate 10 | 
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| 62 | #               trigvolume_enable(trig_train_saves, 0); | 
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| 63 | #               trigvolume_enable(trig_train_objectives, 1); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | if (save_point eq 3) | 
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| 67 | { | 
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| 68 | dprint RESTORE_SAVE_POINT_3 | 
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| 69 |  | 
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| 70 | objective_set 2 silent | 
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| 71 | target_set(366, 30.0) | 
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| 72 |  | 
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| 73 | particle lock3_locklight02 do start | 
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| 74 | particle lock4_locklight02 do start | 
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| 75 |  | 
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| 76 | door_unlock(58); | 
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| 77 |  | 
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| 78 | door_lock(32); | 
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| 79 | door_lock(33); | 
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| 80 | door_lock(34); | 
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| 81 | door_lock(35); | 
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| 82 |  | 
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| 83 | trig_deactivate 2 | 
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| 84 |  | 
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| 85 | trigvolume_enable(trigger_volume_76, 0); | 
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| 86 | trigvolume_enable(trigger_volume_06, 1); | 
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| 87 | trigvolume_enable(Kerr_trig, 0); | 
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| 88 | console_deactivate 12 | 
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| 89 | console_deactivate 13 | 
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| 90 |  | 
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| 91 | restore_game | 
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| 92 |  | 
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| 93 | kerr_console_music | 
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| 94 | } | 
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| 95 |  | 
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| 96 | if (save_point eq 4) | 
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| 97 | { | 
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| 98 | dprint RESTORE_SAVE_POINT_4 | 
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| 99 |  | 
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| 100 | env_show 823 0 | 
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| 101 |  | 
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| 102 | objective_set 3 silent | 
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| 103 | target_set(346, 30.0) | 
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| 104 |  | 
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| 105 | door_lock 58 | 
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| 106 |  | 
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| 107 | door_unlock(1); | 
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| 108 | door_unlock(6); | 
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| 109 | door_unlock(7); | 
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| 110 |  | 
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| 111 | particle lock5a_locklight01 do start | 
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| 112 | particle lock5b_locklight01 do start | 
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| 113 | particle lock5c_locklight01 do start | 
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| 114 |  | 
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| 115 | particle labalarm1_emlight01 do stop | 
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| 116 | particle labalarm2_emlight01 do stop | 
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| 117 | particle labalarm3_emlight01 do stop | 
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| 118 |  | 
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| 119 | particle labalarm1 do stop | 
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| 120 | particle labalarm2 do stop | 
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| 121 | particle labalarm3 do stop | 
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| 122 |  | 
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| 123 | particle lock6_locklight02 do start | 
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| 124 |  | 
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| 125 | trigvolume_enable(trigger_volume_13, 0); | 
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| 126 | trigvolume_enable(spawn_kerr_trig, 0); | 
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| 127 | #trigvolume_enable(Setup_Security_Trig, 1); | 
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| 128 | #trigvolume_enable(chase_trigger, 1); | 
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| 129 |  | 
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| 130 | # CB: set up the monologue for konoko telling herself about her next objective | 
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| 131 | prepare_vat_monologue(); | 
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| 132 |  | 
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| 133 | console_deactivate 3 | 
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| 134 | console_deactivate 4 | 
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| 135 | console_deactivate 5 | 
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| 136 | console_deactivate 14 | 
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| 137 | console_deactivate 88 | 
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| 138 |  | 
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| 139 | ai2_spawn Scan_BOS_1 | 
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| 140 | ai2_spawn Scan_BOS_2 | 
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| 141 | ai2_spawn Scan_BOS_3 | 
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| 142 | ai2_spawn Scan_BOS_4 | 
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| 143 |  | 
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| 144 | ai2_spawn CS_ScanOps01 | 
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| 145 |  | 
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| 146 | restore_game | 
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| 147 |  | 
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| 148 | post_scan_music_start | 
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| 149 | } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | # This is an example of a save game console. | 
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| 153 |  | 
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| 154 | func void autosave_1(string player_name) | 
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| 155 | { | 
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| 156 | dprint autosave_1 | 
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| 157 | #       PLAY AUTOSAVE SOUND - ADD LATER!!! | 
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| 158 | save_game 2 autosave | 
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| 159 | } | 
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| 160 |  | 
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| 161 | func void save_point_2(string player_name) | 
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| 162 | { | 
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| 163 | dprint saveit_2 | 
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| 164 | save_game 3 autosave | 
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| 165 | } | 
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| 166 |  | 
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| 167 | func void save_point_3(string player_name) | 
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| 168 | { | 
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| 169 | dprint saveit_3 | 
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| 170 | save_game 4 autosave | 
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| 171 | } | 
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| 172 |  | 
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| 173 | ######################################################## | 
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| 174 |  | 
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| 175 | func void start_trap_music(string ai_name) | 
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| 176 | { | 
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| 177 | dprint martys_baby | 
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| 178 | sound_music_start mus_space01 0.8 | 
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| 179 | } | 
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| 180 |  | 
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| 181 | func void Die_For_Kerr_1(string ai_name) | 
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| 182 | { | 
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| 183 | dprint DFK_1 | 
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| 184 | kerr_counter = kerr_counter - 1 | 
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| 185 |  | 
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| 186 | if (kerr_counter eq 0) | 
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| 187 | { | 
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| 188 | Kerr_Console_All_Counters(); | 
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| 189 | } | 
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| 190 | } | 
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| 191 |  | 
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| 192 | func void Die_For_Kerr_2(string ai_name) | 
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| 193 | { | 
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| 194 | dprint DFK_2 | 
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| 195 | kerr_counter = kerr_counter - 1 | 
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| 196 |  | 
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| 197 | if (kerr_counter eq 0) | 
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| 198 | { | 
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| 199 | Kerr_Console_All_Counters(); | 
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| 200 | } | 
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| 201 | } | 
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| 202 |  | 
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| 203 | func void Die_For_Kerr_3(string ai_name) | 
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| 204 | { | 
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| 205 | dprint DFK_3 | 
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| 206 | kerr_counter = kerr_counter - 1 | 
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| 207 |  | 
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| 208 | if (kerr_counter eq 0) | 
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| 209 | { | 
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| 210 | Kerr_Console_All_Counters(); | 
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| 211 | } | 
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| 212 | } | 
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| 213 |  | 
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| 214 | func void Kerr_Console_All_Counters(void) | 
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| 215 | { | 
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| 216 | dprint START_KERR | 
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| 217 | trigvolume_enable(Kerr_trig, 1); | 
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| 218 | fork Pod3_Unlock_Doors | 
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| 219 | } | 
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| 220 |  | 
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| 221 | func void Setup_Intro(string ai_name) | 
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| 222 | { | 
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| 223 | # SETUP POD 1 AREA | 
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| 224 | dprint Setup_Intro | 
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| 225 | trig_activate 1 | 
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| 226 | particle lock99_locklight02 do start | 
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| 227 | particle lock100_locklight01 do stop | 
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| 228 |  | 
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| 229 | door_unlock 11 | 
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| 230 | } | 
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| 231 |  | 
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| 232 | func void Setup_Pod1(string ai_name) | 
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| 233 | { | 
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| 234 | # SETUP POD 1 AREA | 
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| 235 | dprint SetupPod1 | 
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| 236 |  | 
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| 237 | door_lock 20 | 
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| 238 | door_lock 21 | 
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| 239 | door_lock 22 | 
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| 240 | door_lock 23 | 
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| 241 |  | 
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| 242 | ai2_spawn Pod1_TCL_1 | 
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| 243 | ai2_spawn Pod1_TCL_2 | 
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| 244 | ai2_spawn Pod1_TCL_3 | 
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| 245 | ai2_spawn Pod1_Scientist_1 | 
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| 246 | ai2_spawn Pod1_Scientist_2 | 
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| 247 |  | 
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| 248 | particle lock1_locklight01 do stop | 
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| 249 | #particle lock1_locklight01 do start | 
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| 250 | sound_music_stop mus_space01 | 
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| 251 | } | 
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| 252 | ######################################### | 
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| 253 | func void Pod1_RTAlarm_A(string ai_name) | 
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| 254 | { | 
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| 255 | dprint Guard_A_RTAlarm | 
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| 256 | ai2_doalarm Pod1_TCL_1 10 | 
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| 257 | } | 
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| 258 |  | 
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| 259 | func void Pod1_RTAlarm_B(string ai_name) | 
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| 260 | { | 
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| 261 | dprint Guard_B_RTAlarm | 
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| 262 | ai2_doalarm Pod1_TCL_2 10 | 
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| 263 | } | 
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| 264 | ######################################### | 
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| 265 |  | 
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| 266 | func void Pod1_Alarm_Sound(void) | 
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| 267 | { | 
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| 268 | sound_ambient_start alarm_loop | 
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| 269 | sleep 900 | 
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| 270 | sound_ambient_stop alarm_loop | 
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| 271 | } | 
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| 272 |  | 
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| 273 | func void Pod1_Alarm(string ai_name) | 
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| 274 | { | 
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| 275 | dprint Pod1Alarm | 
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| 276 | door_unlock(11); | 
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| 277 | particle lock99_locklight02 do start | 
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| 278 | sleep 180 | 
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| 279 | # SPAWN ALARM CHARACTERS | 
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| 280 | ai2_spawn Pod1_BOL_Alarm_1 | 
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| 281 | ai2_spawn Pod1_BOL_Alarm_2 | 
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| 282 | ai2_spawn pod1_a_1 | 
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| 283 | ai2_spawn pod1_a_2 | 
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| 284 | # SET ALERT LEVELS | 
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| 285 | ai2_setalert Pod1_TCL_1 high | 
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| 286 | ai2_setalert Pod1_TCL_2 high | 
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| 287 | ai2_setalert Pod1_TCL_3 high | 
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| 288 | ai2_setalert Pod1_BOL_Alarm_1 high | 
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| 289 | ai2_setalert Pod1_BOL_Alarm_2 high | 
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| 290 | # EXECUTE ALARM PATHS | 
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| 291 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A | 
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| 292 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B | 
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| 293 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C | 
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| 294 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A | 
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| 295 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B | 
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| 296 | # MAKE ALARM PATHS THEIR JOBS | 
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| 297 | ai2_setjobstate Pod1_TCL_1 | 
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| 298 | ai2_setjobstate Pod1_TCL_2 | 
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| 299 | ai2_setjobstate Pod1_TCL_3 | 
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| 300 |  | 
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| 301 | ai2_setjobstate Pod1_Scientist_1 | 
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| 302 | ai2_setjobstate Pod1_Scientist_2 | 
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| 303 |  | 
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| 304 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO | 
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| 305 |  | 
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| 306 | ai2_tripalarm 11 Konoko | 
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| 307 |  | 
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| 308 | particle lock1_locklight01 do stop | 
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| 309 |  | 
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| 310 | particle alarm1_emlight01 do start | 
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| 311 |  | 
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| 312 | # DOOR LOCK COMMAND | 
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| 313 | door_lock 20 | 
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| 314 | door_lock 21 | 
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| 315 | door_lock 22 | 
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| 316 | door_lock 23 | 
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| 317 |  | 
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| 318 | # annoy the player with alarm sound | 
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| 319 | fork Pod1_Alarm_Sound | 
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| 320 |  | 
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| 321 | console_reset 1 | 
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| 322 | } | 
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| 323 |  | 
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| 324 | # UNLOCK DOORS FROM CONSOLE | 
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| 325 | func void Pod1_UnlockDoors(string ai_name) | 
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| 326 | { | 
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| 327 | dprint Pod1UnlockDoors | 
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| 328 |  | 
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| 329 | door_unlock 20 | 
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| 330 | door_unlock 21 | 
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| 331 | door_unlock 22 | 
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| 332 | door_unlock 23 | 
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| 333 | door_lock(11); | 
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| 334 | particle lock99_locklight02 do stop | 
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| 335 |  | 
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| 336 | input 0 | 
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| 337 | cm_interpolate lock1 0 | 
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| 338 | sleep 30 | 
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| 339 | particle alarm1_emlight01 do stop | 
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| 340 | sleep 30 | 
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| 341 | particle lock1_locklight01 do start | 
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| 342 | sleep 150 | 
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| 343 | cm_reset | 
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| 344 | input 1 | 
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| 345 |  | 
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| 346 | console_reset 10 | 
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| 347 | } | 
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| 348 | ###################### POD 2 ################################# | 
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| 349 | func void Pod2_Setup(string ai_name) | 
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| 350 | { | 
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| 351 | dprint SetupPod2 | 
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| 352 | ai2_spawn Pod2_TCL_1 | 
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| 353 | ai2_spawn Pod2_TCL_2 | 
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| 354 | ai2_spawn Pod2_Sci_1 | 
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| 355 |  | 
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| 356 | particle lock2_locklight01 do stop | 
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| 357 | } | 
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| 358 | ############################################################## | 
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| 359 | func void Pod2_RTAlarm_A(string ai_name) | 
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| 360 | { | 
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| 361 | dprint Guard_A_RTAlarm | 
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| 362 | ai2_doalarm Pod2_TCL_1 11 | 
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| 363 | } | 
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| 364 |  | 
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| 365 | func void Pod2_RTAlarm_B(string ai_name) | 
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| 366 | { | 
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| 367 | dprint Guard_B_RTAlarm | 
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| 368 | ai2_doalarm Pod2_TCL_2 11 | 
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| 369 | } | 
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| 370 | ############################################################## | 
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| 371 |  | 
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| 372 | func void Pod2_Alarm_Sound(void) | 
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| 373 | { | 
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| 374 | sound_ambient_start alarm_loop | 
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| 375 | sleep 900 | 
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| 376 | sound_ambient_stop alarm_loop | 
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| 377 | } | 
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| 378 |  | 
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| 379 | func void Pod2_Alarm(string ai_name) | 
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| 380 | { | 
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| 381 | dprint Pod2Alarm | 
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| 382 | door_unlock(11); | 
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| 383 | particle lock99_locklight02 do start | 
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| 384 | sleep 180 | 
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| 385 |  | 
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| 386 | # SPAWN ALARM CHARACTERS | 
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| 387 | #ai2_spawn Pod2_BOS_1 | 
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| 388 | ai2_spawn Pod2_BOL_Alarm_1 | 
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| 389 | ai2_spawn pod2_a_1 | 
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| 390 | ai2_spawn pod2_a_2 | 
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| 391 |  | 
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| 392 | # SET ALERT LEVELS | 
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| 393 | ai2_setalert Pod2_TCL_1 high | 
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| 394 | ai2_setalert Pod2_TCL_2 high | 
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| 395 | ai2_setalert Pod2_BOS_1 high | 
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| 396 |  | 
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| 397 | # EXECUTE ALARM PATHS | 
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| 398 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 | 
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| 399 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 | 
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| 400 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 | 
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| 401 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 | 
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| 402 |  | 
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| 403 | # MAKE ALARM PATHS THEIR JOBS | 
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| 404 | ai2_setjobstate Pod2_TCL_1 | 
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| 405 | ai2_setjobstate Pod2_TCL_2 | 
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| 406 | ai2_setjobstate Pod2_BOS_1 | 
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| 407 |  | 
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| 408 | ai2_setjobstate Pod2_Sci_1 | 
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| 409 |  | 
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| 410 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO | 
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| 411 |  | 
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| 412 | ai2_tripalarm 12 Konoko | 
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| 413 |  | 
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| 414 | particle lock2_locklight01 do stop | 
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| 415 |  | 
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| 416 | particle alarm2_emlight01 do start | 
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| 417 |  | 
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| 418 | # DOOR LOCK COMMANDS | 
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| 419 | door_lock 28 | 
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| 420 | door_lock 29 | 
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| 421 | door_lock 30 | 
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| 422 | door_lock 31 | 
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| 423 |  | 
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| 424 | console_reset 2 | 
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| 425 |  | 
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| 426 | fork Pod2_Alarm_Sound | 
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| 427 | } | 
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| 428 |  | 
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| 429 | # UNLOCK DOORS FROM CONSOLE | 
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| 430 |  | 
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| 431 | func void Pod2_UnlockDoors(string ai_name) | 
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| 432 | { | 
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| 433 | dprint Pod2UnlockDoors | 
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| 434 |  | 
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| 435 | door_unlock 28 | 
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| 436 | door_unlock 29 | 
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| 437 | door_unlock 30 | 
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| 438 | door_unlock 31 | 
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| 439 | door_lock(11); | 
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| 440 | particle lock99_locklight02 do stop | 
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| 441 |  | 
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| 442 | input 0 | 
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| 443 | cm_interpolate lock2 0 | 
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| 444 | sleep 30 | 
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| 445 | particle alarm2_emlight01 do stop | 
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| 446 | sleep 30 | 
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| 447 | particle lock2_locklight01 do start | 
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| 448 | sleep 150 | 
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| 449 | cm_reset | 
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| 450 | input 1 | 
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| 451 |  | 
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| 452 | console_reset 11 | 
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| 453 | } | 
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| 454 |  | 
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| 455 | func void chase_after_scan(string ai_name) | 
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| 456 | { | 
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| 457 | ai2_dopath Scan_BOS_3 chase_after_3 | 
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| 458 | ai2_dopath Scan_BOS_4 chase_after_4 | 
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| 459 |  | 
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| 460 | ai2_setjobstate Scan_BOS_3 | 
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| 461 | ai2_setjobstate Scan_BOS_4 | 
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| 462 |  | 
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| 463 | ai2_tripalarm 11 Konoko | 
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| 464 |  | 
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| 465 | sleep 1200 | 
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| 466 |  | 
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| 467 | ai2_dopath Scan_BOS_1 chase_after_1 | 
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| 468 | ai2_dopath Scan_BOS_2 chase_after_2 | 
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| 469 |  | 
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| 470 | ai2_setjobstate Scan_BOS_1 | 
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| 471 | ai2_setjobstate Scan_BOS_2 | 
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| 472 |  | 
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| 473 | ai2_tripalarm 9 Konoko | 
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| 474 | } | 
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| 475 | ###################### POD 3 ################################# | 
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| 476 | func void Pod3_Setup(string ai_name) | 
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| 477 | { | 
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| 478 | dprint SetupPod3 | 
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| 479 | ai2_spawn Pod3_BOS_1 | 
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| 480 | ai2_spawn Pod3_BOS_2 | 
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| 481 | ai2_spawn Pod3_BOL_1 | 
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| 482 |  | 
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| 483 | #door_lock 59 | 
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| 484 |  | 
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| 485 | trigvolume_enable Kerr_trig 1 | 
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| 486 | } | 
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| 487 |  | 
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| 488 | func void Pod3_Unlock_Doors(string ai_name) | 
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| 489 | { | 
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| 490 | dprint Pod3UnlockDoors | 
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| 491 |  | 
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| 492 | door_unlock 59 | 
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| 493 |  | 
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| 494 | input 0 | 
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| 495 | sleep 90 | 
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| 496 | cm_interpolate lock3 0 | 
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| 497 | sleep 60 | 
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| 498 | particle lock3_locklight01 do start | 
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| 499 | sleep 150 | 
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| 500 | cm_reset | 
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| 501 | input 1 | 
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| 502 | } | 
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| 503 |  | 
|---|
| 504 | func void Kerr_Console(string ai_name) | 
|---|
| 505 | { | 
|---|
| 506 | dprint Kerr_Console | 
|---|
| 507 |  | 
|---|
| 508 | door_unlock 58 | 
|---|
| 509 |  | 
|---|
| 510 | input 0 | 
|---|
| 511 | cm_interpolate lock4 0 | 
|---|
| 512 | sleep 60 | 
|---|
| 513 | particle lock4_locklight02 do start | 
|---|
| 514 | sleep 150 | 
|---|
| 515 | trig_deactivate 2 | 
|---|
| 516 | sleep 75 | 
|---|
| 517 | cm_reset | 
|---|
| 518 | input 1 | 
|---|
| 519 | } | 
|---|
| 520 |  | 
|---|
| 521 | ###################### LAB 1 ################################# | 
|---|
| 522 | func void Setup_Lab(string ai_name) | 
|---|
| 523 | { | 
|---|
| 524 | dprint SetUpLab | 
|---|
| 525 |  | 
|---|
| 526 | particle lock5_locklight01 do stop | 
|---|
| 527 |  | 
|---|
| 528 | door_lock 6 | 
|---|
| 529 | door_lock 7 | 
|---|
| 530 |  | 
|---|
| 531 | ai2_spawn LabHall_BOL_1 | 
|---|
| 532 | ai2_spawn LabHall_BOL_2 | 
|---|
| 533 | ai2_spawn LabHall_BOL_3 | 
|---|
| 534 | ai2_spawn LabHall_BOL_4 | 
|---|
| 535 | ai2_spawn LabHall_BOL_5 | 
|---|
| 536 |  | 
|---|
| 537 | ai2_spawn Hall_TCS_33 | 
|---|
| 538 |  | 
|---|
| 539 | ai2_spawn Lab1_Sci_1 | 
|---|
| 540 | ai2_spawn Lab1_Sci_2 | 
|---|
| 541 |  | 
|---|
| 542 | ai2_spawn Lab2_Sci_1 | 
|---|
| 543 | ai2_spawn Lab2_Sci_2 | 
|---|
| 544 |  | 
|---|
| 545 | ai2_spawn Lab3_Sci_1 | 
|---|
| 546 | ai2_spawn Lab3_Sci_2 | 
|---|
| 547 |  | 
|---|
| 548 | trigvolume_enable Setup_Security_Trig 0 | 
|---|
| 549 | trigvolume_enable(chase_trigger, 0); | 
|---|
| 550 | } | 
|---|
| 551 |  | 
|---|
| 552 | func void Lab_Console_1(string ai_name) | 
|---|
| 553 | { | 
|---|
| 554 | dprint LabConsole1 | 
|---|
| 555 |  | 
|---|
| 556 | #particle create labalarm1_emlight02 | 
|---|
| 557 | particle labalarm1 do start | 
|---|
| 558 |  | 
|---|
| 559 | ai2_spawn lab_BOS_1 | 
|---|
| 560 |  | 
|---|
| 561 | #ai2_spawn lab_BOS_2 | 
|---|
| 562 |  | 
|---|
| 563 | ai2_tripalarm 1 Konoko | 
|---|
| 564 |  | 
|---|
| 565 | particle lock4_locklight02 do stop | 
|---|
| 566 | door_lock 58 | 
|---|
| 567 |  | 
|---|
| 568 | neuro_counter = neuro_counter - 1 | 
|---|
| 569 |  | 
|---|
| 570 | input 0 | 
|---|
| 571 | cm_interpolate lock5 0 | 
|---|
| 572 | sleep 60 | 
|---|
| 573 | particle lock5a_locklight01 do start | 
|---|
| 574 | sleep 150 | 
|---|
| 575 | cm_reset | 
|---|
| 576 | target_set(1009, 30.0) | 
|---|
| 577 | input 1 | 
|---|
| 578 |  | 
|---|
| 579 | if (neuro_counter eq 0) | 
|---|
| 580 | { | 
|---|
| 581 | Lab_Console_All_Counters(); | 
|---|
| 582 | } | 
|---|
| 583 | } | 
|---|
| 584 |  | 
|---|
| 585 | func void Lab_Console_2(string ai_name) | 
|---|
| 586 | { | 
|---|
| 587 | dprint LabConsole2 | 
|---|
| 588 |  | 
|---|
| 589 | particle labalarm2 do start | 
|---|
| 590 |  | 
|---|
| 591 | ai2_spawn lab_BOS_2 | 
|---|
| 592 |  | 
|---|
| 593 | #ai2_spawn lab_BOS_4 | 
|---|
| 594 |  | 
|---|
| 595 | ai2_tripalarm 1 Konoko | 
|---|
| 596 |  | 
|---|
| 597 | target_set(268, 30.0) | 
|---|
| 598 |  | 
|---|
| 599 | particle lock4_locklight02 do stop | 
|---|
| 600 | door_lock 58 | 
|---|
| 601 |  | 
|---|
| 602 | neuro_counter = neuro_counter - 1 | 
|---|
| 603 |  | 
|---|
| 604 | input 0 | 
|---|
| 605 | cm_interpolate lock5 0 | 
|---|
| 606 | sleep 60 | 
|---|
| 607 | particle lock5b_locklight01 do start | 
|---|
| 608 | sleep 150 | 
|---|
| 609 | cm_reset | 
|---|
| 610 | target_set(1009, 30.0) | 
|---|
| 611 | input 1 | 
|---|
| 612 |  | 
|---|
| 613 | if (neuro_counter eq 0) | 
|---|
| 614 | { | 
|---|
| 615 | Lab_Console_All_Counters(); | 
|---|
| 616 | } | 
|---|
| 617 | } | 
|---|
| 618 |  | 
|---|
| 619 | func void Lab_Console_3(string ai_name) | 
|---|
| 620 | { | 
|---|
| 621 | dprint LabConsole3 | 
|---|
| 622 |  | 
|---|
| 623 | ai2_spawn lab_BOS_3 | 
|---|
| 624 |  | 
|---|
| 625 | #ai2_spawn lab_BOS_6 | 
|---|
| 626 |  | 
|---|
| 627 | particle labalarm3 do start | 
|---|
| 628 |  | 
|---|
| 629 | ai2_tripalarm 1 Konoko | 
|---|
| 630 |  | 
|---|
| 631 | particle lock4_locklight02 do stop | 
|---|
| 632 | door_lock 58 | 
|---|
| 633 |  | 
|---|
| 634 | target_set(367, 30.0) | 
|---|
| 635 |  | 
|---|
| 636 | neuro_counter = neuro_counter - 1 | 
|---|
| 637 |  | 
|---|
| 638 | input 0 | 
|---|
| 639 | cm_interpolate lock5 0 | 
|---|
| 640 | sleep 60 | 
|---|
| 641 | particle lock5c_locklight01 do start | 
|---|
| 642 | sleep 150 | 
|---|
| 643 | cm_reset | 
|---|
| 644 | target_set(1009, 30.0) | 
|---|
| 645 | input 1 | 
|---|
| 646 |  | 
|---|
| 647 | if (neuro_counter eq 0) | 
|---|
| 648 | { | 
|---|
| 649 | Lab_Console_All_Counters(); | 
|---|
| 650 | } | 
|---|
| 651 | } | 
|---|
| 652 |  | 
|---|
| 653 | func void Lab_Console_All_Counters(void) | 
|---|
| 654 | { | 
|---|
| 655 | dprint PROBE_ROOM_OPEN | 
|---|
| 656 | door_unlock 6 | 
|---|
| 657 | door_unlock 7 | 
|---|
| 658 |  | 
|---|
| 659 | kerr_console_music_stop | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 | func void Lab_Unlock_Door_5(string ai_name) | 
|---|
| 663 | { | 
|---|
| 664 | dprint Probe_Room_Unlock_Doors | 
|---|
| 665 | door_unlock 1 | 
|---|
| 666 | # CB: no idea what this was, maybe it was the same as the current 66_01 | 
|---|
| 667 | #       sound_dialog_play c13_49a_01konoko | 
|---|
| 668 | input 0 | 
|---|
| 669 | cm_interpolate lock6 0 | 
|---|
| 670 | sleep 60 | 
|---|
| 671 | particle lock6_locklight02 do start | 
|---|
| 672 | sleep 150 | 
|---|
| 673 | cm_reset | 
|---|
| 674 | input 1 | 
|---|
| 675 |  | 
|---|
| 676 | trigvolume_enable Setup_Security_Trig 1 | 
|---|
| 677 | trigvolume_enable(chase_trigger, 1); | 
|---|
| 678 | } | 
|---|
| 679 | #######################DURING THE SCAN######################### | 
|---|
| 680 | func void Scan_Guards(string ai_name) | 
|---|
| 681 | { | 
|---|
| 682 | dprint Scan_Guards | 
|---|
| 683 |  | 
|---|
| 684 | ai2_spawn Scan_BOS_1 | 
|---|
| 685 | ai2_spawn Scan_BOS_2 | 
|---|
| 686 | ai2_spawn Scan_BOS_3 | 
|---|
| 687 | ai2_spawn Scan_BOS_4 | 
|---|
| 688 |  | 
|---|
| 689 | #chr_teleport LabHall_BOL_1 274 | 
|---|
| 690 | #chr_teleport LabHall_BOL_4 275 | 
|---|
| 691 |  | 
|---|
| 692 | chr_teleport LabHall_BOL_5 272 | 
|---|
| 693 | chr_teleport Hall_TCS_33 7018 | 
|---|
| 694 |  | 
|---|
| 695 | #chr_teleport LabHall_BOL_2 264 | 
|---|
| 696 | #chr_teleport LabHall_BOL_3 7004 | 
|---|
| 697 |  | 
|---|
| 698 | #ai2_forget LabHall_BOL_1 | 
|---|
| 699 | #ai2_forget LabHall_BOL_2 | 
|---|
| 700 | #ai2_forget LabHall_BOL_3 | 
|---|
| 701 | #ai2_forget LabHall_BOL_4 | 
|---|
| 702 |  | 
|---|
| 703 | ai2_forget LabHall_BOL_5 | 
|---|
| 704 | ai2_forget Hall_TCS_33 | 
|---|
| 705 |  | 
|---|
| 706 | ai2_dopath LabHall_BOL_1 Scan_BOL_1 | 
|---|
| 707 | ai2_dopath LabHall_BOL_2 Scan_BOL_2 | 
|---|
| 708 | ai2_dopath LabHall_BOL_3 Scan_BOL_3 | 
|---|
| 709 | ai2_dopath LabHall_BOL_4 Scan_BOL_4 | 
|---|
| 710 | ai2_dopath LabHall_BOL_5 Scan_BOL_5 | 
|---|
| 711 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 | 
|---|
| 712 |  | 
|---|
| 713 | ai2_setjobstate LabHall_BOL_1 | 
|---|
| 714 | ai2_setjobstate LabHall_BOL_2 | 
|---|
| 715 | ai2_setjobstate LabHall_BOL_3 | 
|---|
| 716 | ai2_setjobstate LabHall_BOL_4 | 
|---|
| 717 | ai2_setjobstate Hall_TCS_33 | 
|---|
| 718 |  | 
|---|
| 719 | fork get_her | 
|---|
| 720 | } | 
|---|
| 721 |  | 
|---|
| 722 | func void get_her(string ai_name) | 
|---|
| 723 | { | 
|---|
| 724 | dprint get_her_timer_start | 
|---|
| 725 |  | 
|---|
| 726 | sleep 18000 | 
|---|
| 727 |  | 
|---|
| 728 | ai2_tripalarm 5 Konoko | 
|---|
| 729 |  | 
|---|
| 730 | ai2_dopath LabHall_BOL_1 get_her_1 | 
|---|
| 731 | ai2_dopath LabHall_BOL_2 get_her_2 | 
|---|
| 732 |  | 
|---|
| 733 | ai2_setjobstate LabHall_BOL_1 | 
|---|
| 734 | ai2_setjobstate LabHall_BOL_2 | 
|---|
| 735 |  | 
|---|
| 736 | sleep 18000 | 
|---|
| 737 |  | 
|---|
| 738 | ai2_tripalarm 7 Konoko | 
|---|
| 739 |  | 
|---|
| 740 | ai2_dopath LabHall_BOL_3 Scan_BOL_3 | 
|---|
| 741 | ai2_dopath LabHall_BOL_4 Scan_BOL_4 | 
|---|
| 742 |  | 
|---|
| 743 | ai2_setjobstate LabHall_BOL_3 | 
|---|
| 744 | ai2_setjobstate LabHall_BOL_4 | 
|---|
| 745 |  | 
|---|
| 746 | sleep 18000 | 
|---|
| 747 |  | 
|---|
| 748 | ai2_tripalarm 9 Konoko | 
|---|
| 749 |  | 
|---|
| 750 | ai2_dopath Scan_BOS_1 get_her_1 | 
|---|
| 751 | ai2_dopath Scan_BOS_2 get_her_2 | 
|---|
| 752 |  | 
|---|
| 753 | ai2_setjobstate Scan_BOS_1 | 
|---|
| 754 | ai2_setjobstate Scan_BOS_2 | 
|---|
| 755 |  | 
|---|
| 756 | sleep 18000 | 
|---|
| 757 |  | 
|---|
| 758 | ai2_tripalarm 11 Konoko | 
|---|
| 759 |  | 
|---|
| 760 | ai2_dopath Scan_BOS_3 get_her_3 | 
|---|
| 761 | ai2_dopath Scan_BOS_4 get_her_4 | 
|---|
| 762 |  | 
|---|
| 763 | ai2_setjobstate Scan_BOS_3 | 
|---|
| 764 | ai2_setjobstate Scan_BOS_4 | 
|---|
| 765 | } | 
|---|
| 766 |  | 
|---|
| 767 | func void endgether(string ai_name) | 
|---|
| 768 | { | 
|---|
| 769 | ai2_attack Final_BOL_1 Konoko | 
|---|
| 770 | } | 
|---|
| 771 | ########################### SECURITY ######################### | 
|---|
| 772 | func void Setup_Security(string ai_name) | 
|---|
| 773 | { | 
|---|
| 774 | dprint Setup_Security | 
|---|
| 775 |  | 
|---|
| 776 | ai2_spawn Sec_BOS_1 | 
|---|
| 777 | ai2_spawn Sec_BOS_2 | 
|---|
| 778 | ai2_spawn Sec_BOL_1 | 
|---|
| 779 |  | 
|---|
| 780 | trigvolume_enable Ambush_Trigger_1 1 | 
|---|
| 781 |  | 
|---|
| 782 | door_lock 7 | 
|---|
| 783 |  | 
|---|
| 784 | particle lock8_locklight02 do stop | 
|---|
| 785 |  | 
|---|
| 786 | door_lock 54 | 
|---|
| 787 | particle lock7_locklight02 do stop | 
|---|
| 788 |  | 
|---|
| 789 | post_scan_music_stop | 
|---|
| 790 | } | 
|---|
| 791 |  | 
|---|
| 792 | func void Unlock_Door_7(string ai_name) | 
|---|
| 793 | { | 
|---|
| 794 | dprint Unlock_Door_7 | 
|---|
| 795 |  | 
|---|
| 796 | door_unlock 54 | 
|---|
| 797 |  | 
|---|
| 798 | input 0 | 
|---|
| 799 | cm_interpolate lock7 0 | 
|---|
| 800 | sleep 60 | 
|---|
| 801 | particle lock7_locklight02 do start | 
|---|
| 802 | sleep 150 | 
|---|
| 803 | cm_reset | 
|---|
| 804 | target_set(360, 30.0) | 
|---|
| 805 | input 1 | 
|---|
| 806 |  | 
|---|
| 807 | post_scan_music_stop | 
|---|
| 808 | } | 
|---|
| 809 |  | 
|---|
| 810 | func void Sec_Ambush_1(string ai_name) | 
|---|
| 811 | { | 
|---|
| 812 | dprint AMBUSH | 
|---|
| 813 | trig_deactivate 3 | 
|---|
| 814 | trig_deactivate 4 | 
|---|
| 815 | turret_deactivate 2 | 
|---|
| 816 | turret_deactivate 3 | 
|---|
| 817 |  | 
|---|
| 818 | door_unlock 7 | 
|---|
| 819 | door_unlock 36 | 
|---|
| 820 | particle lock8_locklight02 do start | 
|---|
| 821 |  | 
|---|
| 822 | door_lock 54 | 
|---|
| 823 | particle lock7_locklight02 do stop | 
|---|
| 824 |  | 
|---|
| 825 | ai2_spawn Sec_Ambush_BOS_1 | 
|---|
| 826 | ai2_spawn Sec_Ambush_BOL_1 | 
|---|
| 827 |  | 
|---|
| 828 | ai2_attack Sec_Ambush_BOS_1 Konoko | 
|---|
| 829 | ai2_attack Sec_Ambush_BOL_1 Konoko | 
|---|
| 830 |  | 
|---|
| 831 | #ai2_spawn Sec_Ambush_BOS_2 | 
|---|
| 832 | #ai2_spawn Sec_Ambush_BOL_2 | 
|---|
| 833 | } | 
|---|
| 834 |  | 
|---|
| 835 |  | 
|---|
| 836 | func void nextwave_1(string ai_name) | 
|---|
| 837 | { | 
|---|
| 838 | ambush_counter = ambush_counter - 1 | 
|---|
| 839 |  | 
|---|
| 840 | if (ambush_counter eq 0) | 
|---|
| 841 | { | 
|---|
| 842 | Sec_Ambush_2(); | 
|---|
| 843 | } | 
|---|
| 844 | } | 
|---|
| 845 |  | 
|---|
| 846 | func void nextwave_2(string ai_name) | 
|---|
| 847 | { | 
|---|
| 848 | ambush_counter = ambush_counter - 1 | 
|---|
| 849 |  | 
|---|
| 850 | if (ambush_counter eq 0) | 
|---|
| 851 | { | 
|---|
| 852 | Sec_Ambush_2(); | 
|---|
| 853 | } | 
|---|
| 854 | } | 
|---|
| 855 |  | 
|---|
| 856 | func void closethedoor(string ai_name) | 
|---|
| 857 | { | 
|---|
| 858 | door_lock 7 | 
|---|
| 859 | door_lock 36 | 
|---|
| 860 |  | 
|---|
| 861 | particle lock8_locklight02 do stop | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 | func void Sec_Ambush_2(string ai_name) | 
|---|
| 865 | { | 
|---|
| 866 | dprint AMBUSH2 | 
|---|
| 867 |  | 
|---|
| 868 | door_unlock 7 | 
|---|
| 869 | door_unlock 36 | 
|---|
| 870 |  | 
|---|
| 871 | particle lock8_locklight02 do start | 
|---|
| 872 |  | 
|---|
| 873 | ai2_spawn Sec_Ambush_BOS_2 | 
|---|
| 874 | ai2_spawn Sec_Ambush_BOL_2 | 
|---|
| 875 |  | 
|---|
| 876 | ai2_attack Sec_Ambush_BOS_2 Konoko | 
|---|
| 877 | ai2_attack Sec_Ambush_BOL_2 Konoko | 
|---|
| 878 | } | 
|---|
| 879 |  | 
|---|
| 880 | ######################### FINAL ######################### | 
|---|
| 881 |  | 
|---|
| 882 | func void Setup_Final(string ai_name) | 
|---|
| 883 | { | 
|---|
| 884 | dprint Setup_Final | 
|---|
| 885 |  | 
|---|
| 886 | ai2_spawn Final_BOS_1 | 
|---|
| 887 | ai2_spawn Final_BOL_1 | 
|---|
| 888 |  | 
|---|
| 889 | ai2_spawn Final_Thug_1 | 
|---|
| 890 | ai2_spawn Final_Thug_2 | 
|---|
| 891 |  | 
|---|
| 892 | trigvolume_enable end 0 | 
|---|
| 893 | } | 
|---|
| 894 |  | 
|---|
| 895 | func void end(string ai_name) | 
|---|
| 896 | { | 
|---|
| 897 | dprint END | 
|---|
| 898 |  | 
|---|
| 899 | fork Outro | 
|---|
| 900 |  | 
|---|
| 901 | ai2_forget Final_BOS_1 | 
|---|
| 902 | ai2_forget Final_BOL_1 | 
|---|
| 903 | ai2_forget Final_BOL_2 | 
|---|
| 904 |  | 
|---|
| 905 | ai2_forget Sec_Ambush_BOS_1 | 
|---|
| 906 | ai2_forget Sec_Ambush_BOS_2 | 
|---|
| 907 | ai2_forget Sec_Ambush_BOL_1 | 
|---|
| 908 | ai2_forget Sec_Ambush_BOL_1 | 
|---|
| 909 |  | 
|---|
| 910 | ai2_forget Final_Thug_1 | 
|---|
| 911 | ai2_forget Final_Thug_2 | 
|---|
| 912 |  | 
|---|
| 913 | ai2_dopath Final_BOS_1 End_BOS_1 | 
|---|
| 914 | ai2_dopath Final_BOL_1 End_BOL_1 | 
|---|
| 915 | ai2_dopath Final_BOL_2 End_BOL_2 | 
|---|
| 916 |  | 
|---|
| 917 | ai2_dopath Sec_Ambush_BOS_1 End_BOS_1 | 
|---|
| 918 | ai2_dopath Sec_Ambush_BOS_2 End_BOS_1 | 
|---|
| 919 | ai2_dopath Sec_Ambush_BOL_1 End_BOL_1 | 
|---|
| 920 | ai2_dopath Sec_Ambush_BOL_2 End_BOL_1 | 
|---|
| 921 |  | 
|---|
| 922 | ai2_dopath Final_Thug_1 End_Thug_1 | 
|---|
| 923 | ai2_dopath Final_Thug_2 End_Thug_1 | 
|---|
| 924 |  | 
|---|
| 925 | ai2_setjobstate Final_BOS_1 | 
|---|
| 926 | ai2_setjobstate Final_BOL_1 | 
|---|
| 927 | ai2_setjobstate Final_BOL_2 | 
|---|
| 928 |  | 
|---|
| 929 | ai2_setjobstate Sec_Ambush_BOS_1 | 
|---|
| 930 | ai2_setjobstate Sec_Ambush_BOS_2 | 
|---|
| 931 |  | 
|---|
| 932 | ai2_setjobstate Sec_Ambush_BOL_1 | 
|---|
| 933 | ai2_setjobstate Sec_Ambush_BOL_2 | 
|---|
| 934 |  | 
|---|
| 935 | ai2_setjobstate Final_Thug_1 | 
|---|
| 936 | ai2_setjobstate Final_Thug_2 | 
|---|
| 937 | } | 
|---|
| 938 |  | 
|---|
| 939 | ############################################################## | 
|---|
| 940 |  | 
|---|
| 941 | # COUNTDOWN TO FINAL CUTSCENE | 
|---|
| 942 |  | 
|---|
| 943 | func void check_1(string ai_name) | 
|---|
| 944 | { | 
|---|
| 945 | dprint circle_squared | 
|---|
| 946 | final_count = final_count - 1 | 
|---|
| 947 | if (final_count eq 0) | 
|---|
| 948 | { | 
|---|
| 949 | trigvolume_enable ending 1 | 
|---|
| 950 | } | 
|---|
| 951 | } | 
|---|
| 952 |  | 
|---|
| 953 | func void check_2(string ai_name) | 
|---|
| 954 | { | 
|---|
| 955 | dprint circle_squared | 
|---|
| 956 | final_count = final_count - 1 | 
|---|
| 957 | if (final_count eq 0) | 
|---|
| 958 | { | 
|---|
| 959 | trigvolume_enable ending 1 | 
|---|
| 960 | } | 
|---|
| 961 | } | 
|---|
| 962 |  | 
|---|
| 963 | func void mid_guards(string ai_name) | 
|---|
| 964 | { | 
|---|
| 965 | dprint final_guards | 
|---|
| 966 | ai2_spawn Final_BOL_2 | 
|---|
| 967 | ai2_spawn Final_Thug_9 | 
|---|
| 968 |  | 
|---|
| 969 | ai2_attack Final_BOL_2 Konoko | 
|---|
| 970 | } | 
|---|
| 971 |  | 
|---|
| 972 | func void end_guards(string ai_name) | 
|---|
| 973 | { | 
|---|
| 974 | dprint final_guards | 
|---|
| 975 | ai2_spawn end_guard_1 | 
|---|
| 976 | ai2_spawn end_guard_2 | 
|---|
| 977 | ai2_spawn Final_Thug_10 | 
|---|
| 978 | } | 
|---|
| 979 |  | 
|---|
| 980 |  | 
|---|
| 981 | #################################################################### | 
|---|
| 982 |  | 
|---|
| 983 | func void set_objective_1(void) | 
|---|
| 984 | { | 
|---|
| 985 | dprint set_objective_1 | 
|---|
| 986 | objective_set(1) | 
|---|
| 987 | target_set(1261, 30.0) | 
|---|
| 988 | } | 
|---|
| 989 |  | 
|---|
| 990 | func void set_objective_2(string chr_index) | 
|---|
| 991 | { | 
|---|
| 992 | dprint set_objective_2 | 
|---|
| 993 | objective_set(2) | 
|---|
| 994 | target_set(366, 30.0) | 
|---|
| 995 | } | 
|---|
| 996 |  | 
|---|
| 997 | func void set_objective_3(string chr_index) | 
|---|
| 998 | { | 
|---|
| 999 | dprint set_objective_3 | 
|---|
| 1000 | objective_set(3) | 
|---|
| 1001 | target_set(346, 30.0) | 
|---|
| 1002 | } | 
|---|
| 1003 |  | 
|---|
| 1004 | func void set_objective_4(string chr_index) | 
|---|
| 1005 | { | 
|---|
| 1006 | dprint set_objective_4 | 
|---|
| 1007 | objective_set(4) | 
|---|
| 1008 | target_set(222, 30.0) | 
|---|
| 1009 | } | 
|---|
| 1010 |  | 
|---|
| 1011 | func void kerr_died(string ai_name) | 
|---|
| 1012 | { | 
|---|
| 1013 | if (has_probed eq 0) | 
|---|
| 1014 | { | 
|---|
| 1015 | you_lose(); | 
|---|
| 1016 | } | 
|---|
| 1017 | } | 
|---|
| 1018 |  | 
|---|
| 1019 | func void you_lose(string ai_name) | 
|---|
| 1020 | { | 
|---|
| 1021 | sleep 240 | 
|---|
| 1022 | fade_out 0 0 0 180 | 
|---|
| 1023 | sleep 240 | 
|---|
| 1024 | lose | 
|---|
| 1025 | } | 
|---|
| 1026 |  | 
|---|
| 1027 | func void level_14a(void) | 
|---|
| 1028 | { | 
|---|
| 1029 | dprint set_text_14a | 
|---|
| 1030 | text_console level_14a | 
|---|
| 1031 | console_reset 12 | 
|---|
| 1032 | } | 
|---|
| 1033 |  | 
|---|
| 1034 | func void level_14b(void) | 
|---|
| 1035 | { | 
|---|
| 1036 | dprint set_text_14b | 
|---|
| 1037 | text_console level_14b | 
|---|
| 1038 | console_reset 6 | 
|---|
| 1039 | } | 
|---|
| 1040 |  | 
|---|
| 1041 |  | 
|---|
| 1042 | ################## ANIM SCRIPTS ########################################## | 
|---|
| 1043 | func void patrolscript0001 (string ai_name) | 
|---|
| 1044 | { | 
|---|
| 1045 | playback_block Pod1_TCL_1 alarm1 interp 20 | 
|---|
| 1046 | } | 
|---|
| 1047 |  | 
|---|
| 1048 | func void patrolscript0002 (string ai_name) | 
|---|
| 1049 | { | 
|---|
| 1050 | playback_block Pod1_TCL_2 alarm2 interp 20 | 
|---|
| 1051 | } | 
|---|
| 1052 |  | 
|---|
| 1053 | func void patrolscript0003 (string ai_name) | 
|---|
| 1054 | { | 
|---|
| 1055 | playback_block Pod2_TCL_1 pod2alarm1 interp 20 | 
|---|
| 1056 | } | 
|---|
| 1057 |  | 
|---|
| 1058 | func void patrolscript0004 (string ai_name) | 
|---|
| 1059 | { | 
|---|
| 1060 | playback_block Pod2_TCL_2 pod2alarm2 interp 20 | 
|---|
| 1061 | } | 
|---|
| 1062 |  | 
|---|
| 1063 | func void patrolscript0009 (string ai_name) | 
|---|
| 1064 | { | 
|---|
| 1065 | particle lock99_locklight02 do start | 
|---|
| 1066 | door_unlock 11 | 
|---|
| 1067 | sleep 540 | 
|---|
| 1068 | particle lock99_locklight02 do stop | 
|---|
| 1069 | door_lock 11 | 
|---|
| 1070 | } | 
|---|
| 1071 |  | 
|---|
| 1072 | func void patrolscript0010 (string ai_name) | 
|---|
| 1073 | { | 
|---|
| 1074 | particle lock99_locklight02 do start | 
|---|
| 1075 | door_unlock 11 | 
|---|
| 1076 | # WAIT AND RELOCK DOORS | 
|---|
| 1077 | sleep 540 | 
|---|
| 1078 | particle lock99_locklight02 do stop | 
|---|
| 1079 | door_lock 11 | 
|---|
| 1080 | } | 
|---|
| 1081 |  | 
|---|
| 1082 | func void kerr_console_music(void) | 
|---|
| 1083 | { | 
|---|
| 1084 | sound_music_start mus_ambgrv2 0.8 | 
|---|
| 1085 | } | 
|---|
| 1086 |  | 
|---|
| 1087 | func void kerr_console_music_stop(void) | 
|---|
| 1088 | { | 
|---|
| 1089 | dprint stopping_kerr_console_music | 
|---|
| 1090 | sound_music_stop mus_ambgrv2 | 
|---|
| 1091 | } | 
|---|
| 1092 |  | 
|---|
| 1093 | func void post_scan_music_start(void) | 
|---|
| 1094 | { | 
|---|
| 1095 | dprint startting posctuscene | 
|---|
| 1096 | sound_music_start mus_xtr1 0.7 | 
|---|
| 1097 | } | 
|---|
| 1098 |  | 
|---|
| 1099 | func void post_scan_music_stop(void) | 
|---|
| 1100 | { | 
|---|
| 1101 | sound_music_stop mus_xtr1 | 
|---|
| 1102 | } | 
|---|
| 1103 |  | 
|---|
| 1104 | ################## VAT MONOLOGUE LOGIC ########################## | 
|---|
| 1105 |  | 
|---|
| 1106 | var int played_vat_monologue = 0; | 
|---|
| 1107 |  | 
|---|
| 1108 | func void prepare_vat_monologue(void) | 
|---|
| 1109 | { | 
|---|
| 1110 | trigvolume_enable tv_vat_monologue_1 1 | 
|---|
| 1111 | trigvolume_enable tv_vat_monologue_2 1 | 
|---|
| 1112 | } | 
|---|
| 1113 |  | 
|---|
| 1114 | func void set_vat_monologue_variable(void) | 
|---|
| 1115 | { | 
|---|
| 1116 | played_vat_monologue = 1; | 
|---|
| 1117 | } | 
|---|
| 1118 |  | 
|---|
| 1119 | func void play_vat_monologue(string ai_name) | 
|---|
| 1120 | { | 
|---|
| 1121 | if (played_vat_monologue eq 0) | 
|---|
| 1122 | { | 
|---|
| 1123 | # this is a hack to get around the way that the scripting | 
|---|
| 1124 | # language mistakenly sets variables that are inside an | 
|---|
| 1125 | # if clause that isn't being run | 
|---|
| 1126 | set_vat_monologue_variable(); | 
|---|
| 1127 |  | 
|---|
| 1128 | sleep 90 | 
|---|
| 1129 |  | 
|---|
| 1130 | EndScan(); | 
|---|
| 1131 | } | 
|---|
| 1132 | } | 
|---|
| 1133 |  | 
|---|
| 1134 | ################## END LEVEL LOGIC FOR TRIGGER ################### | 
|---|
| 1135 |  | 
|---|
| 1136 | func void check_outro(string ai_name) | 
|---|
| 1137 | { | 
|---|
| 1138 | trigvolume_enable tv_check_outro 0 | 
|---|
| 1139 |  | 
|---|
| 1140 | if(FTS_variable eq 0) | 
|---|
| 1141 | { | 
|---|
| 1142 | if(trigvolume_count (77) eq 0) | 
|---|
| 1143 | { | 
|---|
| 1144 | sleep 120 | 
|---|
| 1145 | trigvolume_enable ending 1 | 
|---|
| 1146 | trigvolume_enable ending2 1 | 
|---|
| 1147 | } | 
|---|
| 1148 | if(trigvolume_count (77) ne 0) | 
|---|
| 1149 | { | 
|---|
| 1150 | sleep 90 | 
|---|
| 1151 | trigvolume_enable tv_check_outro 1 | 
|---|
| 1152 | } | 
|---|
| 1153 | } | 
|---|
| 1154 | sleep 90 | 
|---|
| 1155 | trigvolume_enable tv_check_outro 1 | 
|---|
| 1156 | } | 
|---|
| 1157 |  | 
|---|
| 1158 | func void final_check_for_crane(string ai_name) | 
|---|
| 1159 | { | 
|---|
| 1160 | final_check = final_check + 1 | 
|---|
| 1161 | } | 
|---|
| 1162 |  | 
|---|
| 1163 | func void FTS(string ai_name) | 
|---|
| 1164 | { | 
|---|
| 1165 | FTS_variable = FTS_variable - 1 | 
|---|
| 1166 | } | 
|---|