source: AE/packages/VanillaBSL/IGMD/power/power_cutscene.bsl @ 313

Last change on this file since 313 was 313, checked in by gumby, 12 years ago
File size: 10.1 KB
Line 
1#
2#
3# power_cutscene.bsl
4#
5
6func void
7intro(
8        void)
9{
10        # CB: begin_cutscene does a silent ai2_allpassive 1 as part of its cutscene setup,
11        # so we need to remove this if we want to have AIs walking around under their own
12        # control during a cutscene
13        fade_out 0 0 0 0
14        cm_interpolate Camout01 0
15        obj_create 100 104
16        chr_create 1000 start
17        chr_create 1001 start
18        playback 1000 IntroGrifTCTF
19        playback 1001 IntroKonTCTF
20        sleep f7
21        begin_cutscene
22        cutscene_sync off
23        ai2_allpassive 0
24
25        ai2_spawn A1_intro01
26        ai2_spawn A1_intro02
27        ai2_makeignoreplayer A1_intro01 1
28        ai2_makeignoreplayer A1_intro02 1                       
29        #fade_out 0 0 0 0
30        #Setup Konoko and Griffin talking                       
31        sleep f60
32
33#       Force holster by Wu
34        chr_forceholster char_0 1
35
36        fade_in 120
37        chr_nocollision(0, 1);
38        #Setup shot
39        cm_anim both Camout01
40        cm_wait
41        #KOnoko standing on top
42        cm_anim both Camout02
43        chr_envanim 0 KonBipedBox01
44        chr_animate 0 KONOKOidle1 300
45        env_setanim 100 StandRightWing
46        env_setanim 101 StandLeftWing
47        env_setanim 102 StandBody
48        env_setanim 103 StandRightTail
49        env_setanim 104 StandLeftTail
50        #Konoko and Griffin talking
51        sleep f120
52        sound_dialog_play c08_27_01konoko
53        cinematic_start (KONtalking, 180, 180, 15, 1, 15, false)
54        sound_dialog_play_block pause
55        sound_dialog_play c08_27_02griffin
56        cinematic_start (GRIFtalking, 180, 180, 16, 3, 15, true)
57        cm_interpolate_block IntroCamTBoth 0
58        sound_dialog_play_block pause
59        sound_dialog_play c08_27_03konoko
60        cinematic_stop (KONtalking, 15, 20)
61        cinematic_start (KONintense, 180, 180, 15, 1, 20, false)
62        sound_dialog_play_block pause
63        sound_dialog_play c08_27_04griffin
64        sound_dialog_play_block pause
65        sound_dialog_play c08_27_05konoko
66        sound_dialog_play_block pause
67        cm_interpolate_block IntroCamTGrif 0
68        sound_dialog_play c08_27_06griffin
69        cinematic_stop (GRIFtalking, 16, 20)
70        cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
71        sound_dialog_play_block pause
72        cm_interpolate IntroCamTKon 0
73
74        # start the wind as the dialog ends, sync to that
75        cutscene_sync on
76        sound_dialog_play c08_27_07konoko
77        cinematic_stop (GRIFtalkangry, 16, 20)
78        cinematic_stop (KONintense, 15, 20)
79        cinematic_start (KONangry, 180, 180, 15, 1, 20, false)
80        sleep 200
81        sound_ambient_start pp_wind_loop 0.1
82        sound_ambient_volume pp_wind_loop 0.8 1.0
83        sleep 50
84        cutscene_sync off
85        #Jumping off the building
86        chr_envanim 0 KonBipedBox02 norotation
87        cm_anim both Camout03
88        #sound_ambient_start pp09_wingsa
89        chr_animate 0 KONOKOlev9_intro_jump
90        env_setanim 100 JumpRightWing
91        env_setanim 101 JumpLeftWing
92        env_setanim 102 JumpBody
93        env_setanim 103 JumpRightTail
94        env_setanim 104 JumpLeftTail
95        sleep f120
96        sound_ambient_start pp09_wingsa
97#       october 25, 2000 this pause was breaking the scene
98#       sound_dialog_play_block pause
99        cinematic_stop (KONangry, 15, 20)
100        #sleep f100     
101        cm_anim_block both Camout04
102        #Transport A1_intro02 to new location
103        chr_teleport A1_intro02 1105
104        #Gliding
105        #music_intro
106        sleep f100
107        sound_ambient_start pp09_wingsb
108        chr_envanim_block 0 KonBipedBox03
109        cm_anim both Camout05
110        chr_animate 0 KONOKOlev9_intro_glide 360
111        env_setanim 100 GlideRightWing
112        env_setanim 101 GlideLeftWing
113        env_setanim 102 GlideBody
114        env_setanim 103 GlideRightTail
115        env_setanim 104 GlideLeftTail
116        #Landing
117        chr_envanim_block 0 KonBipedBox04 norotation
118        #gl_fog_start=.98
119        #gs_farclipplane_set 2000
120        cm_anim both Camout06
121        chr_animate 0 KONOKOlev9_intro_land
122
123        env_setanim 100 LandRightWing
124        env_setanim 101 LandLeftWing
125        env_setanim 102 LandBody
126        env_setanim 103 LandRightTail
127        env_setanim 104 LandLeftTail
128        sleep 30
129        sound_ambient_volume pp_wind_loop 0.0 1.0
130        sleep 60
131        sound_ambient_stop pp_wind_loop
132        sound_ambient_start pp09_wingsc
133        cm_wait
134        playback 0 IntroKonokoSet01
135        obj_kill 100 104
136        sleep f5
137        cm_reset
138        chr_nocollision 0 0
139        end_cutscene
140        env_show 100 1
141        env_show 101 1
142        env_show 102 1
143        env_show 103 1
144        env_show 104 1
145        chr_delete ai_12
146        chr_delete ai_13
147        chr_delete 1000
148        chr_delete 1001
149        ai2_makeignoreplayer A1_intro01 0
150        ai2_makeignoreplayer A1_intro02 0
151        #Transport A1_intro02 to new location again
152        chr_teleport A1_intro02 1104
153        s1
154        music_intro
155        music_intro_timer
156}
157
158func void
159camcontrol(
160        void)
161{
162        cm_anim both Camout01
163        cm_anim both Camout02
164        cm_anim both Camout03
165        cm_anim both Camout04
166        cm_anim both Camout05
167        cm_anim both Camout06
168        cm_wait
169        letterbox 0
170        cm_jello 1
171        cm_reset
172        chr_nocollision 0 0
173        input 1
174}
175
176func void
177Muro(
178        void)
179{
180        begin_cutscene
181
182        sound_music_start mus_sad1 0.1
183        sound_music_volume mus_sad1 0.3 2
184
185        cutscene_sync off
186        sleep f10
187        cm_anim both Elev1Cam01
188        playback 0 Elev1KonokoSet01
189        cutscene_sync on
190        sound_ambient_start c12_20_16elevator
191        sleep f5
192        chr_nocollision 0 1
193        chr_envanim 0 Elev1KonBox01 norotation
194        obj_create 801 801
195        obj_shade 801 801 .4 .4 .4
196        env_show 801 0
197        env_setanim 801 Elev101
198        sleep 200
199
200        #Shinatama crying here
201
202        sound_dialog_play c08_28_05shinscream1
203        sound_music_volume mus_sad1 1.0 0.5
204
205        cinematic_start (SHINtortured, 180, 180, 20, 7, 15, false)
206
207        sleep 60
208        sound_music_volume mus_sad1 0.8 0.5     
209        sleep 100
210
211        fade_out 0 0 0 10
212        sleep f10
213        #Muro torturing shinatama
214        fade_in 10
215        particle torture do start
216        ai2_spawn MuroMuro
217        ai2_spawn MuroShinatama
218        ai2_spawn MuroComguy
219        playback MuroMuro MuroMuroSet
220        playback MuroComguy MuroComguySet
221
222        sound_dialog_play c08_28_06shinscream2
223
224        chr_envanim MuroShinatama ShinBox02 norotation
225        chr_animate MuroShinatama SHINATlev9_Shin02 180
226        cutscene_sync off
227        cm_interpolate MuroCamShin02 0
228        sound_ambient_start c12_26_20shin_tort
229        cm_interpolate_block MuroCamShin01 800
230        sleep f120
231        chr_envanim MuroShinatama ShinBox03 norotation
232        chr_animate MuroShinatama SHINATlev9_Shin03 12
233        sleep f12
234        particle torture do stop
235        chr_envanim MuroShinatama ShinBox04 norotation
236        chr_animate MuroShinatama SHINATlev9_Shin04 1000 12
237        sound_dialog_play_block pause
238        cinematic_stop (SHINtortured, 19,20)
239        ##Muro talks
240        sound_dialog_play c08_28_01muro
241        cinematic_start (MUROtalking, 180, 180, 16, 3, 15, true)
242        cm_interpolate MuroCamMuro 0
243        sound_dialog_play_block pause
244        ##Shin screams
245        particle torture do start
246        sound_ambient_start c12_26_20shin_torta
247        #chr_envanim MuroShinatama ShinBox01 norotation
248        #chr_animate MuroShinatama SHINATlev9_Shin01 12
249        #sleep f12
250        chr_envanim MuroShinatama ShinBox02 norotation
251        chr_animate MuroShinatama SHINATlev9_Shin02 180
252
253        sound_dialog_play shinscream_new
254
255        cinematic_start (SHINtortured, 180, 180, 19, 20, 10, false)
256        sleep f130
257        particle torture do stop
258        chr_envanim MuroShinatama ShinBox04 norotation
259        chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
260        sleep f30
261        ##Muro talks again
262        cm_interpolate MuroCamMuro01 0
263        cm_interpolate_block MuroCamMuro02 1400
264        sound_dialog_play c08_28_02muro
265        cinematic_stop (SHINtortured, 18,20)
266        sound_dialog_play_block pause
267        sleep f10
268        particle torture do start
269        sound_ambient_start c12_26_20shin_torta
270
271        sound_dialog_play shinscream_new2
272
273        sound_dialog_play_block pause
274        particle torture do stop
275        sleep f10
276        sound_dialog_play c08_28_03muro
277        sound_dialog_play_block pause
278        chr_envanim MuroShinatama ShinBox04 norotation
279        chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
280        sleep f5
281
282        sound_dialog_play shinscreams_6
283
284        sound_dialog_play_block pause
285        sound_dialog_play c08_28_04muro
286        sound_dialog_play_block pause
287        cinematic_stop (MUROtalking, 16,15)
288
289        sound_dialog_play muro_laff2
290
291        sleep f80
292        particle torture do start
293        sound_ambient_start c12_26_20shin_torta
294        sleep f15
295
296        sound_dialog_play_interrupt shinscreams_4
297
298        cinematic_start (SHINtortured, 180, 180, 20, 19, 10, false)
299        sleep f20
300        fade_out 0 0 0 10
301        sleep f10
302        particle torture do stop
303        fade_in 10
304        #Konoko finishes riding elevator
305        chr_envanim 0 Elev1KonBox02 norotation
306        env_setanim 801 Elev102
307        cm_anim both Elev1Cam02
308        sound_ambient_start c13_07_22elevatora
309        sleep f295
310        env_show 802 1
311        obj_kill 801 801
312        cm_reset
313        playback 0 Elev1KonokoSet
314        sleep f1
315        chr_nocollision 0 0
316        end_cutscene
317
318        chr_delete MuroComguy
319        chr_delete MuroMuro
320        chr_delete MuroShinatama
321}
322
323
324
325func void
326Elev2(
327        void)
328{
329        begin_cutscene
330        sleep f30
331        cutscene_sync off
332        chr_nocollision 0 1
333        playback 0 Elev2KonokoSet
334        cm_anim both Elev2Cam01
335        cutscene_sync on
336        sound_ambient_start c13_07_22elevator
337        chr_envanim 0 Elev2KonBox01
338        env_show 821 0
339        obj_create 821 821
340        obj_shade 821 821 .4 .4 .4
341        env_setanim 821 Elev201
342        cm_wait
343        obj_kill 821 821
344        env_show 822 1
345        chr_nocollision 0 0
346        cm_reset
347        end_cutscene
348}
349
350
351
352func void
353Torture(
354        void)
355{
356        #input 0
357        cm_interpolate TortureCam01 80
358        sleep f180
359        cm_reset 80
360        #input 1
361}
362
363
364func void
365outro(
366        void)
367{
368        sleep f30
369        begin_cutscene jello
370        cutscene_sync off
371        #oni SPECcial effect
372        chr_animate 0 KONOKOpowerup
373        cinematic_start (KONtransform, 180, 180, 15, 2, 15, false)
374        sleep f220
375        fade_out 0 0 0 10
376        sleep f10
377        fade_in 10
378        ai2_spawn OutroKerr
379        ai2_spawn OutroGrif
380        ai2_spawn OutroCop
381        playback OutroCop ShinCopSet
382        playback OutroGrif ShinGrifSet
383        playback OutroKerr ShinKerrSet
384        cinematic_stop (KONtransform, 16, 30)
385        cm_interpolate ShinCamCop 0
386        cm_interpolate_block ShinCamCopFace 1600
387        sleep f20
388        sound_dialog_play c08_29_01scigoon1
389        cinematic_start (COPtalking, 180, 180, 16, 3, 20, false)
390        sound_dialog_play_block pause
391        cinematic_stop (COPtalking, 16, 20)
392        cm_interpolate ShinCamGrif 0
393        cm_interpolate_block ShinCamGrifFace 1800
394        sound_dialog_play c08_29_02griffin
395        cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
396        sound_dialog_play_block pause
397        sleep f20
398        playback 0 OutroKonoko01
399        cinematic_stop (GRIFtalking, 19, 20)
400        fade_out 0 0 0 10
401        sleep f10
402        fade_in 10
403        #doors start to open
404        obj_create 131 133
405        env_anim 131 133
406        env_show 134 0
407        env_show 135 0
408        env_show 136 0
409        cm_interpolate OutroCam01 0
410        cutscene_sync on
411        sound_ambient_start c03_55_18bigdoor
412        cm_interpolate_block OutroCam02 700
413        sleep f200
414        playback 0 OutroKonoko02
415        sleep f200
416        #Konoko sees doors opening
417        #playback 0 OutroKonoko02
418        cm_interpolate OutroCam03 0
419        sleep f90
420        #playback 0 OutroKonoko02
421        sleep f40
422        cm_interpolate OutroCam04 0
423        sleep f180
424        fade_out 0 0 0 120
425        sleep f120
426        win
427}
428
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