source:
AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl@
367
      
      | Last change on this file since 367 was 367, checked in by , 16 years ago | |
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| File size: 369 bytes | |
| Line | |
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| 1 | # | 
| 2 | # power_main.bsl | 
| 3 | # | 
| 4 | |
| 5 | var int inroom=0; | 
| 6 | var int in_blue=0; | 
| 7 | var int my_save_point=0; | 
| 8 | var int blue_striker=1; | 
| 9 | |
| 10 | func void main(void) | 
| 11 | { | 
| 12 | obj_create 81 82 | 
| 13 | env_shade 777 777 .4 .4 .4 | 
| 14 | env_show 778 0 | 
| 15 | gl_fog_blue=.15 | 
| 16 | gl_fog_red=.15 | 
| 17 | gl_fog_green=.15 | 
| 18 | gl_fog_start=.99 | 
| 19 | gs_farclipplane_set 2500 | 
| 20 | start | 
| 21 | if (my_save_point eq 0) | 
| 22 | { | 
| 23 | fork intro | 
| 24 | } | 
| 25 | } | 
| 26 | 
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