source: Daodan/src/Daodan.c @ 339

Last change on this file since 339 was 339, checked in by rossy, 11 years ago

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File size: 4.8 KB
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[272]1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
[323]4#include "Daodan_Win32.h"
[339]5#include "Daodan_Cheater.h"
6#include "Daodan_Persistence.h"
[272]7
[273]8#include "Oni.h"
[339]9#include "Oni_Persistence.h"
10
[272]11#include "BFW_Utility.h"
12
[297]13#include "oni_gl.h"
14#include "daodan_gl.h"
15
[272]16HMODULE DDrDLLModule;
17HMODULE DDrONiModule;
18
19bool DDrPatch_Init()
20{
21        // Font texture cache doubled
[274]22        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
23        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
[272]24       
25        // Now supports textures up to 512x512
[274]26        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
[272]27       
28        // Non-"_Final" levels are now valid
[274]29        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
[272]30       
31        // Pathfinding grid cache size x8
[274]32        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
33        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
[272]34       
35        // Projectile awareness fixed
[274]36        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
37        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
38        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
39        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
[272]40       
41        // Forced DirectInput (for Windows NT)
[274]42        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
[272]43       
44        // Makes wp_fadetime actually have a function
45        const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
[274]46        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
47        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
[272]48       
49        // Sets the fadetime to 4800 by default
[274]50        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
[272]51       
[297]52       
[272]53        // Hackish fix for Konoko not kicking guns
[276]54//      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
55//      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
[272]56       
57        // Cooldown timer exploit fix ^_^
58        const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
[274]59        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
[272]60       
61//      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
[274]62//      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
[272]63       
[322]64        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
65        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
66        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
67       
68        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
69        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
70       
[329]71        // Multi-byte patch (multiple language support)
72        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
73        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
74        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
75        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
76        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
77        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
78        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
79        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
80        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
81        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
82        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
83        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
84        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
85        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
86        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
87        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
88       
[339]89        // Cheat table patch
90        DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
91        DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
92       
[272]93        return true;
94}
95
[274]96void __cdecl DDrMain(int argc, char* argv[])
[273]97{
98        DDrPatch_Init();
99       
100        // Safe startup message printer
101        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
102       
[297]103        // Daodan device mode enumeration function
104        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
105       
106        // Performance patch
[275]107        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
108        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
[276]109        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
[275]110       
[339]111        // Cheats always enabled
112        DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
113       
[323]114        // Windowed mode
[329]115//      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
116//      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
[323]117       
[329]118//      init_daodan_gl();
[326]119       
[273]120        ONiMain(argc, argv);
121}
122
[272]123BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
124{
125        switch (fdwReason)
126        {
127                case DLL_PROCESS_ATTACH:
128                        DDrDLLModule = hinstDLL;
129                        DDrONiModule = GetModuleHandle(NULL);
130                       
[274]131                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
[273]132                       
[272]133                        break;
134        }
135        return TRUE;
136}
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