source: Daodan/src/Daodan.c @ 326

Last change on this file since 326 was 326, checked in by rossy, 11 years ago

This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.

File size: 3.6 KB
Line 
1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
4#include "Daodan_Win32.h"
5
6#include "Oni.h"
7#include "BFW_Utility.h"
8
9#include "oni_gl.h"
10#include "daodan_gl.h"
11
12HMODULE DDrDLLModule;
13HMODULE DDrONiModule;
14
15bool DDrPatch_Init()
16{
17        // Font texture cache doubled
18        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
19        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
20       
21        // Now supports textures up to 512x512
22        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
23       
24        // Non-"_Final" levels are now valid
25        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
26       
27        // Pathfinding grid cache size x8
28        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
29        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
30       
31        // Projectile awareness fixed
32        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
33        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
34        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
35        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
36       
37        // Forced DirectInput (for Windows NT)
38        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
39       
40        // Makes wp_fadetime actually have a function
41        const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
42        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
43        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
44       
45        // Sets the fadetime to 4800 by default
46        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
47       
48       
49        // Hackish fix for Konoko not kicking guns
50//      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
51//      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
52       
53        // Cooldown timer exploit fix ^_^
54        const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
55        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
56       
57//      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
58//      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
59       
60        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
61        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
62        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
63       
64        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
65        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
66       
67        return true;
68}
69
70void __cdecl DDrMain(int argc, char* argv[])
71{
72        DDrPatch_Init();
73       
74        // Safe startup message printer
75        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
76       
77        // Daodan device mode enumeration function
78        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
79       
80        // Performance patch
81        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
82        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
83        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
84       
85        // Windowed mode
86        DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
87        DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
88       
89        init_daodan_gl();
90       
91        ONiMain(argc, argv);
92}
93
94BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
95{
96        switch (fdwReason)
97        {
98                case DLL_PROCESS_ATTACH:
99                        DDrDLLModule = hinstDLL;
100                        DDrONiModule = GetModuleHandle(NULL);
101                       
102                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
103                       
104                        break;
105        }
106        return TRUE;
107}
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