Line | |
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1 | 10F00 (Loader patch): |
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2 | +0: Levelnumberstring |
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3 | +2: Changed (look for anim) (not needed) |
---|
4 | +4: loading lokal file (=0) / loading global file (=1) |
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5 | +5: Modelcount |
---|
6 | +8: First global anim address |
---|
7 | +C: First local anim address |
---|
8 | +10: Actual loading address (not needed) |
---|
9 | +20..+20+modelcount*4: Modeladdress |
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10 | |
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11 | @10EE0 (Movement patch): |
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12 | +0: Factor Player active |
---|
13 | +4: Factor Player x |
---|
14 | +8: Factor Player y |
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15 | +C: Factor Player z |
---|
16 | +10: Factor AI active |
---|
17 | +14: Factor AI x |
---|
18 | +18: Factor AI y |
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19 | +1C: Factor AI z |
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20 | |
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21 | 10EC0 (script-var and messages patch): |
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22 | +0: Script-Init-Var |
---|
23 | +4: Message-Address "[w. " |
---|
24 | +8: Menu1-Address "[a1." |
---|
25 | +C: Menu2-Address "[b2." |
---|
26 | +10: Menu3-Address "[c3." |
---|
27 | +14: Menu4-Address "[d4." |
---|
28 | +18: Menu5-Address "[e5." |
---|
29 | +1C: Script-Init-Var temp |
---|
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