1 | ################# |
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2 | ### VARIABLES ### |
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3 | ################# |
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4 | |
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5 | var int rating = 0; |
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6 | var int var_training_counter; |
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7 | var int var_training_counter2; |
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8 | var int var_training_counter3; |
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9 | |
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10 | ############# |
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11 | ### START ### |
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12 | ############# |
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13 | |
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14 | func void deactivate_training_stuff(void) |
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15 | { |
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16 | #used |
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17 | co_message_display = 1 |
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18 | env_show 2010 0 |
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19 | particle forcefield1 do start |
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20 | particle forcefield2 do start |
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21 | particle steam start |
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22 | trigvolume_enable tv1 0 |
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23 | trigvolume_enable tv2 0 |
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24 | trigvolume_enable tv3 0 |
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25 | trigvolume_enable tv4 0 |
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26 | trigvolume_enable tv5 0 |
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27 | trigvolume_enable tv6 0 |
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28 | trigvolume_enable tv7 0 |
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29 | trigvolume_enable tv8 0 |
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30 | trigvolume_enable tv9 0 |
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31 | trigvolume_enable tv10 0 |
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32 | trigvolume_enable tv11 0 |
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33 | trigvolume_enable tv12 0 |
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34 | trigvolume_enable tv13 0 |
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35 | trigvolume_enable tv14 0 |
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36 | trigvolume_enable tv15 0 |
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37 | trigvolume_enable tv16 0 |
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38 | trigvolume_enable tv17 0 |
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39 | trigvolume_enable tv74 0 |
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40 | trigvolume_enable tv75 0 |
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41 | trigvolume_enable tv_end 0 |
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42 | trigvolume_enable tv_move4 0 |
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43 | trigvolume_enable tv_review 0 |
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44 | trigvolume_enable tv_train_door 0 |
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45 | trigvolume_enable trigger_volume_71 0 |
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46 | ui_show_element left 0 |
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47 | ui_show_element right 0 |
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48 | } |
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49 | |
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50 | ############### |
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51 | ### TRAINING ### |
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52 | ############### |
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53 | |
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54 | ### MOVEMENT ### |
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55 | |
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56 | #tv20 - at the start point |
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57 | func void train_movement(string ai_name) |
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58 | { |
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59 | trigvolume_enable tv_train_movement 0 |
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60 | fork deactivate_training_stuff |
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61 | splash_screen training_splash_screen |
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62 | fade_out 0 0 0 0 |
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63 | lock_keys |
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64 | lock_keys keys_pause |
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65 | lock_keys keys_action |
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66 | lock_keys keys_movement |
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67 | fade_in 60 |
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68 | sleep 10 |
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69 | sound_music_start atm_gr06 0 |
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70 | sound_music_volume atm_gr06 0.7 3.0 |
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71 | fork lights |
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72 | message xwelcome 240 |
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73 | sound_dialog_play c00_01_29shinatama |
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74 | sound_dialog_play_block pause |
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75 | sleep 30 |
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76 | sound_dialog_play c00_01_30shinatama |
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77 | sound_dialog_play_block pause |
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78 | sleep 30 |
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79 | sound_dialog_play c00_01_32shinatama |
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80 | sound_dialog_play_block pause |
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81 | sleep 30 |
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82 | sound_dialog_play_block c00_01_33shinatama |
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83 | sound_dialog_play_block pause |
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84 | message xdash1 |
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85 | fork encourage_dash |
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86 | chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt |
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87 | var_training_counter2 = 1 |
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88 | message_remove |
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89 | sleep 60 |
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90 | message xdash2 180 |
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91 | sound_dialog_play c00_01_37shinatama |
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92 | sleep 180 |
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93 | message xgotrack |
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94 | sound_dialog_play_block c00_01_40shinatama |
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95 | particle obj_start create |
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96 | trigvolume_enable tv_move4 1 |
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97 | } |
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98 | |
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99 | #tv50 - in front of console 10 (func: move2); I've disabled it |
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100 | |
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101 | func void lights(void) |
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102 | { |
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103 | particle t17 create |
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104 | sleep 60 |
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105 | particle t16 create |
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106 | sleep 60 |
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107 | particle t15 create |
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108 | sleep 60 |
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109 | particle t14 create |
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110 | sleep 60 |
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111 | particle t13 create |
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112 | sleep 60 |
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113 | particle t12 create |
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114 | sleep 60 |
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115 | particle t11 create |
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116 | sleep 60 |
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117 | particle t10 create |
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118 | sleep 60 |
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119 | particle t9 create |
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120 | sleep 60 |
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121 | particle t8 create |
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122 | sleep 60 |
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123 | particle t7 create |
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124 | sleep 60 |
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125 | particle t6 create |
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126 | sleep 60 |
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127 | particle t5 create |
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128 | sleep 60 |
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129 | particle t4 create |
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130 | sleep 60 |
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131 | particle t3 create |
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132 | sleep 60 |
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133 | particle t2 create |
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134 | sleep 60 |
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135 | particle t1 create |
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136 | } |
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137 | |
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138 | func void encourage_dash(string ai_name) |
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139 | { |
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140 | sleep 600 |
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141 | if(var_training_counter2 ne 1) |
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142 | { |
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143 | sound_dialog_play c00_01_39shinatama |
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144 | message xencouragedash |
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145 | rating = rating + 1 |
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146 | } |
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147 | } |
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148 | |
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149 | #tv51 - where you start your dash |
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150 | func void move4(string ai_name) |
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151 | { |
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152 | message_remove xgotrack |
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153 | var_training_counter = 0 |
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154 | trigvolume_enable tv1 1 |
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155 | trigvolume_enable tv2 1 |
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156 | trigvolume_enable tv3 1 |
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157 | trigvolume_enable tv4 1 |
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158 | trigvolume_enable tv5 1 |
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159 | trigvolume_enable tv6 1 |
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160 | trigvolume_enable tv7 1 |
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161 | trigvolume_enable tv8 1 |
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162 | trigvolume_enable tv9 1 |
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163 | trigvolume_enable tv10 1 |
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164 | trigvolume_enable tv11 1 |
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165 | trigvolume_enable tv12 1 |
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166 | trigvolume_enable tv13 1 |
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167 | trigvolume_enable tv14 1 |
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168 | trigvolume_enable tv15 1 |
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169 | trigvolume_enable tv16 1 |
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170 | trigvolume_enable tv17 1 |
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171 | particle obj_start kill |
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172 | sound_dialog_play_interrupt c00_01_41shinatama |
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173 | sleep 60 |
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174 | message xrun |
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175 | particle obj_end create |
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176 | trigvolume_enable tv_end 1 |
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177 | } |
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178 | |
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179 | #tv34 - next to the 1st red light |
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180 | func void track17(string ai_name) |
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181 | { |
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182 | particle t17 kill |
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183 | var_training_counter = var_training_counter + 1 |
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184 | } |
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185 | |
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186 | #tv33 - next to the 2nd red light |
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187 | func void track16(string ai_name) |
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188 | { |
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189 | fork speed_timer |
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190 | particle t16 kill |
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191 | var_training_counter = var_training_counter + 1 |
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192 | } |
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193 | |
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194 | #tv35 - next to the 3rd red light |
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195 | func void track15(string ai_name) |
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196 | { |
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197 | particle t15 kill |
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198 | var_training_counter = var_training_counter + 1 |
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199 | } |
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200 | |
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201 | #tv37 - next to the 4th red light |
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202 | func void track14(string ai_name) |
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203 | { |
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204 | particle t14 kill |
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205 | var_training_counter = var_training_counter + 1 |
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206 | } |
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207 | |
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208 | #tv38 - next to the 5th red light |
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209 | func void track13(string ai_name) |
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210 | { |
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211 | particle t13 kill |
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212 | var_training_counter = var_training_counter + 1 |
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213 | } |
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214 | |
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215 | #tv39 - next to the 6th red light |
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216 | func void track12(string ai_name) |
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217 | { |
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218 | particle t12 kill |
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219 | var_training_counter = var_training_counter + 1 |
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220 | } |
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221 | |
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222 | #tv40 - next to the 7th red light |
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223 | func void track11(string ai_name) |
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224 | { |
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225 | particle t11 kill |
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226 | var_training_counter = var_training_counter + 1 |
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227 | } |
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228 | |
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229 | #tv41 - next to the 8th red light |
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230 | func void track10(string ai_name) |
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231 | { |
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232 | particle t10 kill |
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233 | var_training_counter = var_training_counter + 1 |
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234 | } |
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235 | |
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236 | #tv36 - next to the 9th red light |
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237 | func void track9(string ai_name) |
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238 | { |
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239 | particle t9 kill |
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240 | var_training_counter = var_training_counter + 1 |
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241 | } |
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242 | |
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243 | #tv42 - next to the 10th red light |
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244 | func void track8(string ai_name) |
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245 | { |
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246 | particle t8 kill |
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247 | var_training_counter = var_training_counter + 1 |
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248 | } |
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249 | |
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250 | #tv43 - next to the 11th red light |
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251 | func void track7(string ai_name) |
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252 | { |
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253 | particle t7 kill |
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254 | var_training_counter = var_training_counter + 1 |
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255 | } |
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256 | |
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257 | #tv44 - next to the 12th red light |
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258 | func void track6(string ai_name) |
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259 | { |
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260 | particle t6 kill |
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261 | var_training_counter = var_training_counter + 1 |
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262 | } |
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263 | |
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264 | #tv45 - next to the 13th red light |
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265 | func void track5(string ai_name) |
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266 | { |
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267 | particle t5 kill |
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268 | var_training_counter = var_training_counter + 1 |
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269 | } |
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270 | |
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271 | #tv46 - next to the 14th red light |
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272 | func void track4(string ai_name) |
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273 | { |
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274 | particle t4 kill |
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275 | var_training_counter = var_training_counter + 1 |
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276 | } |
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277 | |
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278 | #tv47 - next to the 15th red light |
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279 | func void track3(string ai_name) |
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280 | { |
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281 | particle t3 kill |
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282 | var_training_counter = var_training_counter + 1 |
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283 | } |
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284 | |
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285 | #tv48 - next to the 16th red light |
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286 | func void track2(string ai_name) |
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287 | { |
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288 | particle t2 kill |
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289 | var_training_counter = var_training_counter + 1 |
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290 | } |
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291 | |
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292 | #tv49 - next to the 17th red light |
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293 | func void track1(string ai_name) |
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294 | { |
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295 | particle t1 kill |
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296 | var_training_counter = var_training_counter + 1 |
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297 | } |
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298 | |
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299 | func void speed_timer(void) |
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300 | { |
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301 | sleep 540 |
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302 | var_training_counter3 = 1 |
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303 | } |
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304 | |
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305 | #tv52 - at the end of the dash course; in some distance after tv49 |
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306 | func void track_end(string ai_name) |
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307 | { |
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308 | particle obj_end kill |
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309 | message_remove |
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310 | sleep 60 |
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311 | if(var_training_counter eq 17) |
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312 | { |
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313 | if(var_training_counter3 eq 1) |
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314 | { |
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315 | rating = rating + 1 |
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316 | sound_dialog_play_block c00_01_11shinatama |
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317 | message xgoodbutslow 120 |
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318 | sleep 120 |
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319 | } |
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320 | else |
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321 | { |
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322 | sound_dialog_play_block c00_01_42shinatama |
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323 | message xgreat 120 |
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324 | sleep 120 |
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325 | } |
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326 | message xendbasic 240 |
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327 | sound_dialog_play_block c00_01_44shinatama |
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328 | sleep 240 |
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329 | message xgodoor |
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330 | sound_dialog_play c00_01_48shinatama |
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331 | trigvolume_enable tv_train_door 1 |
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332 | particle obj1 create |
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333 | } |
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334 | if(var_training_counter < 17) |
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335 | { |
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336 | if(var_training_counter3 eq 1) |
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337 | { |
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338 | rating = rating + 2 |
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339 | sound_dialog_play_block c00_01_43shinatama |
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340 | message xslowtoo 360 |
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341 | sleep 360 |
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342 | } |
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343 | else |
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344 | { |
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345 | rating = rating + 1 |
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346 | sound_dialog_play_block c00_01_43shinatama |
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347 | message xpractice 360 |
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348 | sleep 360 |
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349 | } |
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350 | fork try_it_again |
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351 | } |
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352 | } |
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353 | |
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354 | func void try_it_again(void) |
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355 | { |
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356 | var_training_counter2 = 0 |
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357 | var_training_counter3 = 0 |
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358 | sleep 60 |
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359 | particle obj_start create |
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360 | message xgotrack |
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361 | particle t17 kill |
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362 | particle t16 kill |
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363 | particle t15 kill |
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364 | particle t14 kill |
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365 | particle t13 kill |
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366 | particle t12 kill |
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367 | particle t11 kill |
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368 | particle t10 kill |
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369 | particle t9 kill |
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370 | particle t8 kill |
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371 | particle t7 kill |
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372 | particle t6 kill |
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373 | particle t5 kill |
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374 | particle t4 kill |
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375 | particle t3 kill |
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376 | particle t2 kill |
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377 | particle t1 kill |
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378 | particle t17 create |
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379 | particle t16 create |
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380 | particle t15 create |
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381 | particle t14 create |
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382 | particle t13 create |
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383 | particle t12 create |
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384 | particle t11 create |
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385 | particle t10 create |
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386 | particle t9 create |
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387 | particle t8 create |
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388 | particle t7 create |
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389 | particle t6 create |
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390 | particle t5 create |
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391 | particle t4 create |
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392 | particle t3 create |
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393 | particle t2 create |
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394 | particle t1 create |
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395 | trigvolume_reset tv1 |
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396 | trigvolume_reset tv2 |
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397 | trigvolume_reset tv3 |
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398 | trigvolume_reset tv4 |
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399 | trigvolume_reset tv5 |
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400 | trigvolume_reset tv6 |
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401 | trigvolume_reset tv7 |
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402 | trigvolume_reset tv8 |
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403 | trigvolume_reset tv9 |
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404 | trigvolume_reset tv10 |
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405 | trigvolume_reset tv11 |
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406 | trigvolume_reset tv12 |
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407 | trigvolume_reset tv13 |
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408 | trigvolume_reset tv14 |
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409 | trigvolume_reset tv15 |
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410 | trigvolume_reset tv16 |
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411 | trigvolume_reset tv17 |
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412 | trigvolume_reset tv_end |
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413 | trigvolume_reset tv_move4 |
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414 | } |
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415 | |
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416 | #tv53 - in front of console 11 (func: review); I've disabled it |
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417 | |
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418 | #tv22 - in front of door 98 |
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419 | func void train_door(string ai_name) |
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420 | { |
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421 | message_remove |
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422 | sleep 60 |
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423 | particle obj1 kill |
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424 | message unlock_door1 240 |
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425 | particle door1_locklight02 do start |
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426 | door_unlock 98 |
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427 | } |
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428 | |
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429 | ### JUMP ### |
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430 | |
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431 | #tv25 - after door 98 |
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432 | func void train_jump(string ai_name) |
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433 | { |
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434 | var_training_counter = 0 |
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435 | var_training_counter2 = 0 |
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436 | var_training_counter3 = 0 |
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437 | lock_keys keys_inventory |
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438 | message_remove |
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439 | sound_dialog_play_interrupt c00_01_49shinatama |
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440 | sleep 60 |
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441 | message jump_basic 180 |
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442 | sleep 180 |
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443 | lock_keys keys_jump |
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444 | message c01_50_06 |
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445 | chr_wait_animtype 0 jump |
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446 | message_remove c01_50_06 |
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447 | sleep 60 |
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448 | sound_dialog_play c00_01_08shinatama |
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449 | message c01_50_07 |
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450 | chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start |
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451 | message_remove c01_50_07 |
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452 | sleep 60 |
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453 | sound_dialog_play c00_01_02shinatama |
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454 | message jump_basic2 180 |
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455 | sleep 180 |
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456 | message jump1 |
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457 | sound_dialog_play c00_01_50shinatama |
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458 | particle forcefield1 do stop |
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459 | particle obj2 create |
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460 | env_show 2011 0 |
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461 | } |
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462 | |
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463 | #tv54 - on the box with the energy cell |
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464 | func void powerup(string ai_name) |
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465 | { |
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466 | fork pickup_powerup |
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467 | sleep 80 |
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468 | sound_dialog_play_interrupt c00_01_46shinatama |
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469 | sound_dialog_play_block pause |
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470 | sleep 30 |
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471 | sound_dialog_play c00_01_47shinatama |
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472 | sound_dialog_play_block pause |
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473 | sleep 30 |
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474 | if(var_training_counter ne 1) sound_dialog_play c00_01_50shinatama |
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475 | } |
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476 | |
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477 | func void pickup_powerup(void) |
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478 | { |
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479 | chr_wait_animtype 0 Pickup_Object |
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480 | rating = rating - 1 |
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481 | sleep 80 |
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482 | message xpower1 300 |
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483 | } |
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484 | |
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485 | ### CROUCH ### |
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486 | |
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487 | #tv21 - after the forcefield |
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488 | func void train_crouch(string ai_name) |
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489 | { |
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490 | trigvolume_enable trigger_volume_62 0 |
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491 | message_remove |
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492 | var_training_counter = 1 |
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493 | particle door1_locklight02 do stop |
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494 | door_lock 98 |
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495 | particle obj2 kill |
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496 | sleep 60 |
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497 | sound_dialog_play_interrupt c00_01_01shinatama |
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498 | ai2_spawn demo1 |
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499 | ai2_spawn demo2 |
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500 | ai2_spawn demo3 |
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501 | chr_nocollision demo1 1 |
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502 | chr_nocollision demo2 1 |
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503 | chr_nocollision demo3 1 |
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504 | ai2_dopath demo1 pdemo1 |
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505 | ai2_dopath demo2 pdemo2 |
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506 | ai2_dopath demo3 pdemo3 |
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507 | ai2_setjobstate demo1 |
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508 | ai2_setjobstate demo2 |
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509 | ai2_setjobstate demo3 |
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510 | lock_keys keys_crouch |
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511 | message shift 120 |
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512 | sleep 120 |
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513 | sound_dialog_play c00_01_51shinatama |
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514 | message xinterrupt 120 |
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515 | sleep 120 |
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516 | message xfite |
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517 | particle fight create |
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518 | trigvolume_enable trigger_volume_71 1 |
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519 | } |
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520 | |
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521 | #tv66 - on the box which is in front of the window |
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522 | func void t71(string ai_name) |
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523 | { |
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524 | var_training_counter = 0 |
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525 | particle fight kill |
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526 | message_remove xfite |
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527 | chr_nocollision demo1 0 |
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528 | chr_nocollision demo2 0 |
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529 | chr_nocollision demo3 0 |
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530 | env_show 2010 1 |
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531 | chr_changeteam demo1 Syndicate |
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532 | chr_changeteam demo2 Syndicate |
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533 | } |
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534 | |
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535 | #lose func of demo1 and demo2 |
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536 | func void demo_over(string ai_name) |
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537 | { |
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538 | var_training_counter = var_training_counter + 1 |
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539 | if(var_training_counter eq 2) |
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540 | { |
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541 | ai2_dopath demo3 pdemo4 |
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542 | ai2_setjobstate demo3 |
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543 | sleep 90 |
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544 | message xresume 180 |
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545 | sound_dialog_play c00_01_53shinatama |
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546 | sound_dialog_play_block pause |
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547 | if(var_training_counter < 10) crouch2 |
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548 | } |
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549 | } |
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550 | |
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551 | #lose func of demo3 |
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552 | func void demo3dies(string ai_name) |
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553 | { |
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554 | var_training_counter = 10 |
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555 | chr_changeteam demo1 Konoko |
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556 | chr_changeteam demo2 Konoko |
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557 | sleep 60 |
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558 | message xresume 180 |
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559 | sound_dialog_play c00_01_52shinatama |
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560 | sound_dialog_play_block pause |
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561 | crouch2 |
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562 | } |
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563 | |
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564 | func void crouch2(string ai_name) |
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565 | { |
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566 | var_training_counter = 0 |
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567 | message c01_50_09 |
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568 | chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right |
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569 | sleep 60 |
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570 | message_remove c01_50_09 |
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571 | sleep 60 |
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572 | message c01_50_10 240 |
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573 | sound_dialog_play_block c00_01_54shinatama |
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574 | sleep 240 |
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575 | message c01_50_11 |
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576 | chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide |
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577 | message_remove c01_50_11 |
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578 | sleep 60 |
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579 | sound_dialog_play_block c00_01_05shinatama |
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580 | sound_dialog_play_block pause |
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581 | sleep 30 |
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582 | message back |
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583 | chr_wait_animtype 0 crouch_back |
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584 | message_remove back |
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585 | sleep 60 |
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586 | sound_dialog_play_block c00_01_07shinatama |
---|
587 | sound_dialog_play_block pause |
---|
588 | sleep 30 |
---|
589 | sound_dialog_play_block c00_01_55shinatama |
---|
590 | sound_dialog_play_block pause |
---|
591 | message c01_50_16 |
---|
592 | chr_wait_animstate 0 run_slide |
---|
593 | message_remove c01_50_16 |
---|
594 | sleep 60 |
---|
595 | sound_dialog_play_block c00_01_06shinatama |
---|
596 | sound_dialog_play_block pause |
---|
597 | sleep 30 |
---|
598 | message jump_flip |
---|
599 | message c01_50_19 |
---|
600 | chr_wait_animtype 0 flip |
---|
601 | message_remove |
---|
602 | sleep 60 |
---|
603 | sound_dialog_play_block c00_01_03shinatama |
---|
604 | sound_dialog_play_block pause |
---|
605 | particle forcefield2 do stop |
---|
606 | env_show 2012 0 |
---|
607 | sleep 60 |
---|
608 | sound_dialog_play_block c00_01_61shinatama |
---|
609 | message c01_50_23 |
---|
610 | particle obj3 create |
---|
611 | sleep 600 |
---|
612 | if(var_training_counter ne 1) |
---|
613 | { |
---|
614 | rating = rating + 1 |
---|
615 | sound_dialog_play_block c00_01_62shinatama |
---|
616 | sound_dialog_play_block pause |
---|
617 | message_remove c01_50_23 |
---|
618 | sleep 60 |
---|
619 | message jump_encourage 300 |
---|
620 | sleep 300 |
---|
621 | message c01_50_23 |
---|
622 | sleep 900 |
---|
623 | } |
---|
624 | if(var_training_counter ne 1) |
---|
625 | { |
---|
626 | rating = rating + 1 |
---|
627 | message_remove c01_50_23 |
---|
628 | sleep 60 |
---|
629 | sound_dialog_play_block c00_01_63shinatama |
---|
630 | particle obj3 kill |
---|
631 | sleep 30 |
---|
632 | particle obj4 create |
---|
633 | message jump_encourage2 |
---|
634 | } |
---|
635 | } |
---|
636 | |
---|
637 | ### FIGHT ### |
---|
638 | |
---|
639 | #tv23 - after the forcefield |
---|
640 | func void train_fighting(string ai_name) |
---|
641 | { |
---|
642 | var_training_counter = 1 |
---|
643 | music_stop |
---|
644 | particle obj3 kill |
---|
645 | particle obj4 kill |
---|
646 | trig_deactivate 1 |
---|
647 | trig_deactivate 2 |
---|
648 | trig_deactivate 3 |
---|
649 | message_remove |
---|
650 | sleep 60 |
---|
651 | sound_dialog_play_interrupt c00_01_64shinatama |
---|
652 | message begin_fight 240 |
---|
653 | sleep 240 |
---|
654 | lock_keys keys_attack |
---|
655 | message xpunch |
---|
656 | chr_wait_animtype 0 punch |
---|
657 | message_remove xpunch |
---|
658 | sleep 60 |
---|
659 | message xkick |
---|
660 | chr_wait_animtype 0 kick |
---|
661 | message_remove xkick |
---|
662 | sleep 60 |
---|
663 | sound_dialog_play_block c00_01_65shinatama |
---|
664 | message punch |
---|
665 | chr_wait_animtype 0 punch2 |
---|
666 | message_remove punch |
---|
667 | sleep 60 |
---|
668 | message c01_50_27 180 |
---|
669 | sound_dialog_play_interrupt c00_01_66shinatama |
---|
670 | sound_dialog_play_block pause |
---|
671 | var_training_counter = 0 |
---|
672 | message c01_50_29 |
---|
673 | fork wait_for_combo |
---|
674 | chr_wait_animtype 0 ppk |
---|
675 | var_training_counter = 1 |
---|
676 | message_remove |
---|
677 | sleep 60 |
---|
678 | message xppk |
---|
679 | sound_dialog_play_interrupt c00_01_07shinatama |
---|
680 | sleep 30 |
---|
681 | message_remove xppk |
---|
682 | sound_dialog_play_block c00_01_70shinatama |
---|
683 | sound_dialog_play_block pause |
---|
684 | sleep 30 |
---|
685 | sound_dialog_play_block c00_01_71shinatama |
---|
686 | message xspar2 |
---|
687 | ai2_spawn dum_hit_flash |
---|
688 | chr_lock_active dum_hit_flash |
---|
689 | chr_death_lock dum_hit_flash 1 |
---|
690 | particle door2_locklight02 do start |
---|
691 | door_unlock 99 |
---|
692 | } |
---|
693 | |
---|
694 | func void wait_for_combo(string ai_name) |
---|
695 | { |
---|
696 | sleep 600 |
---|
697 | if(var_training_counter eq 0) |
---|
698 | { |
---|
699 | rating = rating + 1 |
---|
700 | message_remove c01_50_29 |
---|
701 | sound_dialog_play_block c00_01_68shinatama |
---|
702 | sleep 60 |
---|
703 | } |
---|
704 | if(var_training_counter eq 0) |
---|
705 | { |
---|
706 | message c01_50_29b 240 |
---|
707 | sleep 240 |
---|
708 | } |
---|
709 | if(var_training_counter eq 0) message c01_50_29 |
---|
710 | } |
---|
711 | |
---|
712 | ### FIGHT AIGAINST NEUTRAL DRONE ### |
---|
713 | |
---|
714 | #tv27 - after door 99 |
---|
715 | func void train_hit_flash(string ai_name) |
---|
716 | { |
---|
717 | sound_music_start atm_ft68 0 |
---|
718 | sound_music_volume atm_ft68 0.75 3.0 |
---|
719 | message_remove xspar2 |
---|
720 | sleep 60 |
---|
721 | sound_dialog_play_block c00_01_77shinatama |
---|
722 | message start_hit |
---|
723 | ai2_makeignoreplayer dum_hit_flash 1 |
---|
724 | } |
---|
725 | |
---|
726 | #tv68 - the field with the drone (exit func) |
---|
727 | func void flash_path(string ai_name) |
---|
728 | { |
---|
729 | sleep 90 |
---|
730 | ai2_dopath dum_hit_flash patrol_dum_hit_flash |
---|
731 | } |
---|
732 | |
---|
733 | #hit func of dum_hit_flash |
---|
734 | func void hurt_dummy1(string ai_name) |
---|
735 | { |
---|
736 | particle steam stop |
---|
737 | particle door2_locklight02 do stop |
---|
738 | door_lock 99 |
---|
739 | message_remove start_hit |
---|
740 | sleep 60 |
---|
741 | ai2_dopath dum_hit_flash patrol_dum_hit_flash |
---|
742 | ai2_setjobstate dum_hit_flash |
---|
743 | message c01_50_35 240 |
---|
744 | sleep 240 |
---|
745 | message blueflash 240 |
---|
746 | sleep 240 |
---|
747 | message c01_50_37 240 |
---|
748 | sleep 240 |
---|
749 | message c01_50_38 240 |
---|
750 | sleep 240 |
---|
751 | sound_dialog_play_block c00_01_78shinatama |
---|
752 | sleep 360 |
---|
753 | message goto_throw |
---|
754 | particle door3_locklight02 do start |
---|
755 | door_unlock 100 |
---|
756 | ai2_spawn dum_train_throw |
---|
757 | chr_lock_active dum_train_throw |
---|
758 | chr_death_lock dum_train_throw 1 |
---|
759 | ai2_makeignoreplayer dum_train_throw 1 |
---|
760 | } |
---|
761 | |
---|
762 | #lose func of dum_hit_flash |
---|
763 | func void regen1(string ai_name) |
---|
764 | { |
---|
765 | message_remove blueflash |
---|
766 | message_remove c01_50_37 |
---|
767 | message_remove c01_50_38 |
---|
768 | sleep 60 |
---|
769 | message xregen1 180 |
---|
770 | sleep 180 |
---|
771 | chr_set_health dum_hit_flash 50 |
---|
772 | ai2_dopath dum_hit_flash patrol_dum_hit_flash |
---|
773 | ai2_setjobstate dum_hit_flash |
---|
774 | } |
---|
775 | |
---|
776 | ### THROW ### |
---|
777 | |
---|
778 | #tv26 - after door 100 |
---|
779 | func void train_throw(string ai_name) |
---|
780 | { |
---|
781 | var_training_counter = 0 |
---|
782 | message_remove |
---|
783 | sleep 60 |
---|
784 | sound_dialog_play_interrupt c00_01_79shinatama |
---|
785 | ai2_dopath dum_train_throw patrol_train_throw2 |
---|
786 | ai2_setjobstate dum_train_throw |
---|
787 | message c01_50_41 |
---|
788 | chr_wait_animtype 0 throw_forward_punch throw_forward_kick run_throw_forward_punch run_throw_forward_kick |
---|
789 | message_remove c01_50_41 |
---|
790 | sleep 60 |
---|
791 | message xthrow1 300 |
---|
792 | sleep 300 |
---|
793 | message xthrow2 300 |
---|
794 | sleep 300 |
---|
795 | sound_dialog_play c00_01_48shinatama |
---|
796 | message goto_block |
---|
797 | sleep 60 |
---|
798 | door_unlock 101 |
---|
799 | particle door4_locklight02 do start |
---|
800 | particle door4b_locklight02 do start |
---|
801 | ai2_spawn dum_train_block |
---|
802 | ai2_makeignoreplayer dum_train_block 1 |
---|
803 | chr_invincible 0 1 |
---|
804 | } |
---|
805 | |
---|
806 | #tv67 - the field with the drone |
---|
807 | func void throw_path(string ai_name) |
---|
808 | { |
---|
809 | sleep 90 |
---|
810 | ai2_dopath dum_train_throw patrol_train_throw2 |
---|
811 | } |
---|
812 | |
---|
813 | #hit func of dum_train_throw |
---|
814 | func void lockthrow(void) |
---|
815 | { |
---|
816 | particle door3_locklight02 do stop |
---|
817 | door_lock 100 |
---|
818 | } |
---|
819 | |
---|
820 | #lose func of dum_train_throw |
---|
821 | func void regen2(string ai_name) |
---|
822 | { |
---|
823 | sleep 60 |
---|
824 | message xregen1 180 |
---|
825 | sleep 180 |
---|
826 | chr_set_health dum_train_throw 50 |
---|
827 | ai2_dopath dum_train_throw patrol_train_throw2 |
---|
828 | ai2_setjobstate dum_train_throw |
---|
829 | } |
---|
830 | |
---|
831 | ### BLOCK ### |
---|
832 | |
---|
833 | #tv24 - after door 101 |
---|
834 | func void train_block(string ai_name) |
---|
835 | { |
---|
836 | message_remove goto_block |
---|
837 | sound_dialog_play_block c00_01_72shinatama |
---|
838 | sound_dialog_play_block pause |
---|
839 | sound_dialog_play_block c00_01_73shinatama |
---|
840 | if(var_training_counter ne 1) message c01_50_33 |
---|
841 | } |
---|
842 | |
---|
843 | #tv29 - the field with the drone (entry func) |
---|
844 | func void train_block2(string ai_name) |
---|
845 | { |
---|
846 | var_training_counter = 1 |
---|
847 | ai2_makeignoreplayer dum_train_block 0 |
---|
848 | ai2_dopath dum_train_block patrol_56b |
---|
849 | ai2_setjobstate dum_train_block |
---|
850 | if(var_training_counter2 ne 1) go_on |
---|
851 | } |
---|
852 | |
---|
853 | func void go_on(void) |
---|
854 | { |
---|
855 | var_training_counter2 = 1 |
---|
856 | message_remove c01_50_33 |
---|
857 | door_lock 101 |
---|
858 | door_close 101 |
---|
859 | particle door4_locklight02 do stop |
---|
860 | chr_delete dum_train_throw |
---|
861 | chr_delete dum_hit_flash |
---|
862 | chr_delete demo1 |
---|
863 | chr_delete demo2 |
---|
864 | chr_delete demo3 |
---|
865 | sleep 60 |
---|
866 | message c01_50_32 300 |
---|
867 | sound_dialog_play_block c00_01_74shinatama |
---|
868 | sound_dialog_play_pause |
---|
869 | sleep 30 |
---|
870 | sound_dialog_play_block c00_01_75shinatama |
---|
871 | message xblocking2 300 |
---|
872 | sound_dialog_play_pause |
---|
873 | sleep 30 |
---|
874 | sound_dialog_play_block c00_01_76shinatama |
---|
875 | sleep 120 |
---|
876 | ai2_makeignoreplayer dum_train_block 1 |
---|
877 | ai2_dopath dum_train_block patrol_56b |
---|
878 | ai2_setjobstate dum_train_block |
---|
879 | sound_dialog_play_block c00_01_83shinatama |
---|
880 | door_unlock 102 |
---|
881 | particle door5_locklight02 do start |
---|
882 | message goto_shoot |
---|
883 | chr_inv_reset 0 |
---|
884 | music_stop |
---|
885 | sleep 60 |
---|
886 | ai2_spawn dum_train_shoot |
---|
887 | ai2_spawn dum_train_shoot2 |
---|
888 | ai2_passive dum_train_shoot 1 |
---|
889 | ai2_passive dum_train_shoot2 1 |
---|
890 | chr_invincible dum_train_shoot 1 |
---|
891 | chr_invincible dum_train_shoot2 1 |
---|
892 | chr_invincible 0 0 |
---|
893 | } |
---|
894 | |
---|
895 | #tv29 - the field with the drone (exit func) |
---|
896 | func void block_path(string ai_name) |
---|
897 | { |
---|
898 | var_training_counter = 0 |
---|
899 | message xdronedeactive 180 |
---|
900 | ai2_makeignoreplayer dum_train_block 1 |
---|
901 | ai2_dopath dum_train_block patrol_56 |
---|
902 | } |
---|
903 | |
---|
904 | #lose func of dum_train_block |
---|
905 | func void disable_tv46(void) |
---|
906 | { |
---|
907 | message_remove c01_50_33 |
---|
908 | trigvolume_enable trigger_volume_46 0 |
---|
909 | } |
---|
910 | |
---|
911 | #tv78 - in front of door 102 |
---|
912 | func void block_path2(string ai_name) |
---|
913 | { |
---|
914 | ai2_makeignoreplayer dum_train_block 1 |
---|
915 | ai2_dopath dum_train_block patrol_56 |
---|
916 | } |
---|
917 | |
---|
918 | ### SHOOT ### |
---|
919 | |
---|
920 | #tv28 - after door 102 |
---|
921 | func void train_shoot(string ai_name) |
---|
922 | { |
---|
923 | var_training_counter = 0 |
---|
924 | var_training_counter2 = 0 |
---|
925 | fork wait_for_reload |
---|
926 | message_remove xdronedeactive |
---|
927 | particle g_tap1 create |
---|
928 | sleep 7 |
---|
929 | weapon_spawn w1_tap 7042 |
---|
930 | wp_disable_fade = 1 |
---|
931 | message_remove goto_shoot |
---|
932 | sleep 60 |
---|
933 | lock_keys keys_reload |
---|
934 | sound_dialog_play_interrupt c00_01_84shinatama |
---|
935 | sound_dialog_play_pause |
---|
936 | chr_wait_animtype 0 Pickup_Pistol Pickup_Pistol_Mid |
---|
937 | particle door5_locklight02 do stop |
---|
938 | door_lock 102 |
---|
939 | trigvolume_enable tv74 1 |
---|
940 | trigvolume_enable tv75 1 |
---|
941 | ui_show_element left 1 |
---|
942 | sleep 60 |
---|
943 | message c01_50_54 |
---|
944 | sound_dialog_play_block c00_01_85shinatama |
---|
945 | chr_wait_animtype 0 Autopistol_Recoil |
---|
946 | sleep 120 |
---|
947 | message_remove c01_50_54 |
---|
948 | } |
---|
949 | |
---|
950 | func void wait_for_reload(void) |
---|
951 | { |
---|
952 | chr_wait_animtype 0 reload_pistol reload_rifle |
---|
953 | var_training_counter2 = var_training_counter2 + 1 |
---|
954 | if(var_training_counter2 > 1) rating = rating + 1 |
---|
955 | sleep 180 |
---|
956 | if(save_point eq 0) fork wait_for_reload |
---|
957 | } |
---|
958 | |
---|
959 | #tv69 - the complete room |
---|
960 | func void need_ammo(string ai_name) |
---|
961 | { |
---|
962 | trigvolume_enable tv74 0 |
---|
963 | if(chr_has_empty_weapon(0) eq 1) |
---|
964 | { |
---|
965 | if(var_training_counter eq 0 and var_training_counter3 ne 1) need_red_clips |
---|
966 | if(var_training_counter eq 1 and var_training_counter3 ne 1) need_green_cells |
---|
967 | } |
---|
968 | sleep 60 |
---|
969 | if(var_training_counter ne 10) trigvolume_enable tv74 1 |
---|
970 | } |
---|
971 | |
---|
972 | func void need_red_clips(void) |
---|
973 | { |
---|
974 | var_training_counter3 = 1 |
---|
975 | if(var_training_counter2 eq 0) |
---|
976 | { |
---|
977 | message_remove xkeepshoot |
---|
978 | sound_dialog_play_interrupt c00_01_87shinatama |
---|
979 | message c01_50_61 |
---|
980 | } |
---|
981 | particle g_tap1 create |
---|
982 | sleep 7 |
---|
983 | powerup_spawn ammo 7042 |
---|
984 | if(var_training_counter2 eq 0) |
---|
985 | { |
---|
986 | chr_wait_animtype 0 Pickup_Object_Mid Pickup_Object |
---|
987 | message_remove c01_50_61 |
---|
988 | sleep 60 |
---|
989 | message xreload |
---|
990 | chr_wait_animtype 0 reload_pistol |
---|
991 | message_remove xreload |
---|
992 | sleep 60 |
---|
993 | message xkeepshoot |
---|
994 | } |
---|
995 | if(var_training_counter2 > 0) chr_wait_animtype 0 reload_pistol |
---|
996 | var_training_counter3 = 0 |
---|
997 | } |
---|
998 | |
---|
999 | func void need_green_cells(void) |
---|
1000 | { |
---|
1001 | var_training_counter3 = 1 |
---|
1002 | particle g_phr1 create |
---|
1003 | sleep 7 |
---|
1004 | powerup_spawn cell 7044 |
---|
1005 | chr_wait_animtype 0 reload_riffle |
---|
1006 | var_training_counter3 = 0 |
---|
1007 | } |
---|
1008 | |
---|
1009 | #tv70 - the complete room |
---|
1010 | func void targets_gone(string ai_name) |
---|
1011 | { |
---|
1012 | trigvolume_enable tv75 0 |
---|
1013 | if(env_broken(3001, 3018) eq 18) targets_are_gone |
---|
1014 | else |
---|
1015 | { |
---|
1016 | sleep 60 |
---|
1017 | trigvolume_enable tv75 1 |
---|
1018 | } |
---|
1019 | } |
---|
1020 | |
---|
1021 | func void targets_are_gone(void) |
---|
1022 | { |
---|
1023 | var_training_counter = 1 |
---|
1024 | message_remove xkeepshoot |
---|
1025 | particle g_phr1 create |
---|
1026 | sleep 7 |
---|
1027 | weapon_spawn w3_phr 7045 |
---|
1028 | sound_dialog_play_interrupt c00_01_86shinatama |
---|
1029 | sound_dialog_play_block pause |
---|
1030 | message c01_50_51 |
---|
1031 | message c01_50_53 |
---|
1032 | sound_dialog_play_block c00_01_88shinatama |
---|
1033 | chr_wait_animtype 0 Pickup_Rifle Pickup_Rifle_Mid |
---|
1034 | message_remove |
---|
1035 | sleep 30 |
---|
1036 | ai2_passive dum_train_shoot 0 |
---|
1037 | sound_dialog_play_interrupt c00_01_89shinatama |
---|
1038 | ai2_dopath dum_train_shoot patrol_train_shoot |
---|
1039 | ai2_setjobstate dum_train_shoot |
---|
1040 | chr_invincible dum_train_shoot 0 |
---|
1041 | } |
---|
1042 | |
---|
1043 | #lose func of dum_train_shoot |
---|
1044 | func void droid1_gone(string ai_name) |
---|
1045 | { |
---|
1046 | sound_dialog_play_block c00_01_90shinatama |
---|
1047 | sound_dialog_play_block pause |
---|
1048 | sleep 30 |
---|
1049 | ai2_passive dum_train_shoot2 0 |
---|
1050 | ai2_dopath dum_train_shoot2 patrol_train_shoot2 |
---|
1051 | ai2_setjobstate dum_train_shoot2 |
---|
1052 | chr_invincible dum_train_shoot2 0 |
---|
1053 | } |
---|
1054 | |
---|
1055 | #lose func of dum_train_shoot2 |
---|
1056 | func void droid2_gone(string ai_name) |
---|
1057 | { |
---|
1058 | var_training_counter = 10 |
---|
1059 | message_remove |
---|
1060 | if(rating < 1) message poopy 300 |
---|
1061 | if(rating eq 1) message poopy2 300 |
---|
1062 | if(rating eq 2) message poopy3 300 |
---|
1063 | if(rating eq 3) message poopy4 300 |
---|
1064 | if(rating eq 4) message poopy5 300 |
---|
1065 | if(rating eq 5) message poopy6 300 |
---|
1066 | if(rating > 5) message poopy7 300 |
---|
1067 | sound_dialog_play_block c00_01_91shinatama |
---|
1068 | sound_dialog_play_block pause |
---|
1069 | wp_disable_fade = 0 |
---|
1070 | lock_keys keys_all |
---|
1071 | sleep 60 |
---|
1072 | fade_out 0 0 0 30 |
---|
1073 | sleep 30 |
---|
1074 | ui_show_element right 1 |
---|
1075 | save_point = 1 |
---|
1076 | fork remove_ai |
---|
1077 | fork start |
---|
1078 | fade_in 30 |
---|
1079 | } |
---|
1080 | |
---|
1081 | ##################### |
---|
1082 | ### TEXT CONSOLES ### |
---|
1083 | ##################### |
---|
1084 | |
---|
1085 | #console 11 |
---|
1086 | func void review2(string ai_name) |
---|
1087 | { |
---|
1088 | text_console level_1c |
---|
1089 | console_reset 11 |
---|
1090 | } |
---|
1091 | |
---|
1092 | #console 18 |
---|
1093 | func void console_jump(string ai_name) |
---|
1094 | { |
---|
1095 | text_console level_1g |
---|
1096 | console_reset 18 |
---|
1097 | } |
---|
1098 | |
---|
1099 | #console 17 |
---|
1100 | func void console_escape(string ai_name) |
---|
1101 | { |
---|
1102 | text_console level_1h |
---|
1103 | console_reset 17 |
---|
1104 | } |
---|
1105 | |
---|
1106 | #console 16 |
---|
1107 | func void console_attack(string ai_name) |
---|
1108 | { |
---|
1109 | text_console level_1i |
---|
1110 | console_reset 16 |
---|
1111 | } |
---|
1112 | |
---|
1113 | #console 15 |
---|
1114 | func void console_flash(string ai_name) |
---|
1115 | { |
---|
1116 | text_console level_1j |
---|
1117 | console_reset 15 |
---|
1118 | } |
---|
1119 | |
---|
1120 | #console 14 |
---|
1121 | func void console_throw(string ai_name) |
---|
1122 | { |
---|
1123 | text_console level_1k |
---|
1124 | console_reset 14 |
---|
1125 | } |
---|
1126 | |
---|
1127 | #console 13 |
---|
1128 | func void console_block(string ai_name) |
---|
1129 | { |
---|
1130 | text_console level_1l |
---|
1131 | console_reset 13 |
---|
1132 | } |
---|
1133 | |
---|
1134 | #console 12 |
---|
1135 | func void lastreview(string ai_name) |
---|
1136 | { |
---|
1137 | text_console level_1f |
---|
1138 | console_reset 12 |
---|
1139 | } |
---|