1 | ################# |
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2 | ### VARIABLES ### |
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3 | ################# |
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4 | |
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5 | var int var_counter = 0; |
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6 | var int var_counter2 = 0; |
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7 | var int var_counter3 = 0; |
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8 | |
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9 | ############ |
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10 | ### MAIN ### |
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11 | ############ |
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12 | |
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13 | func void main(void) |
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14 | { |
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15 | gl_fog_red = 0 |
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16 | gl_fog_blue = 0 |
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17 | gl_fog_green = 0 |
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18 | gl_fog_start = .995 |
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19 | gs_farclipplane_set 5000 |
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20 | ui_suppress_prompt = 1 |
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21 | chr_auto_aim_dist = 0 |
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22 | start |
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23 | } |
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24 | |
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25 | ############# |
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26 | ### START ### |
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27 | ############# |
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28 | |
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29 | func void start(string ai_name) |
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30 | { |
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31 | fork deactivate_stuff |
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32 | if(save_point eq 0) save_point = 1 |
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33 | if(save_point eq 1) fork intro |
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34 | if(save_point eq 2) restore_game |
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35 | if(save_point eq 3) fork load_s3 |
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36 | if(save_point eq 4) fork grif |
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37 | sleep 5 |
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38 | fork sp_all |
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39 | } |
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40 | |
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41 | func void deactivate_stuff(void) |
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42 | { |
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43 | #not used |
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44 | trigvolume_enable trigger_volume_01 0 |
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45 | trigvolume_enable trigger_volume_01_copy 0 |
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46 | trigvolume_enable trigger_volume_01_copy2 0 |
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47 | trigvolume_enable trigger_volume_04 0 |
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48 | trigvolume_enable trigger_volume_04_copy 0 |
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49 | trigvolume_enable trigger_volume_04_copy_copy 0 |
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50 | trigvolume_enable trigger_volume_04_copy2 0 |
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51 | trigvolume_enable trigger_volume_09 0 |
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52 | trigvolume_enable trigger_volume_11 0 |
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53 | trigvolume_enable trigger_volume_15 0 |
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54 | trigvolume_enable trigger_volume_25 0 |
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55 | trigvolume_enable trigger_volume_26 0 |
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56 | trigvolume_enable trigger_volume_27 0 |
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57 | trigvolume_enable trigger_volume_44 0 |
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58 | trigvolume_enable trigger_volume_45 0 |
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59 | trigvolume_enable attack_1tv 0 |
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60 | door_lock 35 |
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61 | door_lock 36 |
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62 | door_lock 37 |
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63 | door_lock 39 |
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64 | door_lock 40 |
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65 | door_lock 41 |
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66 | #used |
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67 | trigvolume_enable trigger_volume_10 0 |
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68 | trigvolume_enable trigger_volume_12 0 |
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69 | trigvolume_enable trigger_volume_21 0 |
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70 | trigvolume_enable trigger_volume_21_copy 0 |
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71 | trigvolume_enable trigger_volume_31 0 |
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72 | trigvolume_enable trigger_volume_33 0 |
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73 | trigvolume_enable attack_2tv 0 |
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74 | trigvolume_enable attack_3tv 0 |
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75 | trigvolume_enable attack_3tv_copy 0 |
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76 | trigvolume_enable attack_4tv 0 |
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77 | env_shade 912 913 .4 .4 .4 |
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78 | env_show 911 0 |
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79 | env_show 914 0 |
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80 | env_show 915 0 |
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81 | env_show 916 0 |
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82 | env_show 151 0 |
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83 | env_show 152 0 |
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84 | env_show 153 0 |
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85 | env_show 154 0 |
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86 | env_show 155 0 |
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87 | env_show 156 0 |
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88 | env_show 157 0 |
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89 | env_show 158 0 |
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90 | env_show 159 0 |
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91 | env_show 251 0 |
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92 | env_show 252 0 |
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93 | env_show 253 0 |
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94 | env_show 254 0 |
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95 | env_show 255 0 |
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96 | env_show 256 0 |
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97 | env_show 257 0 |
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98 | env_show 258 0 |
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99 | env_show 259 0 |
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100 | } |
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101 | |
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102 | func void you_lose(string ai_name) |
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103 | { |
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104 | fade_out 0 0 0 30 |
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105 | sleep 30 |
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106 | lose |
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107 | } |
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108 | |
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109 | #################################### |
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110 | ### SEVERAL TIMES USED FUNCTIONS ### |
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111 | #################################### |
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112 | |
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113 | func void sp_all(void) |
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114 | { |
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115 | co_message_display = 0 |
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116 | if(save_point eq 1) save_game 1 autosave |
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117 | if(save_point eq 2) save_game 2 autosave |
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118 | if(save_point eq 3) save_game 3 autosave |
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119 | if(save_point eq 4) save_game 4 autosave |
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120 | sleep 180 |
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121 | co_message_display = 1 |
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122 | } |
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123 | |
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124 | func void remove_ai(void) |
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125 | { |
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126 | ai2_kill |
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127 | sleep 60 |
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128 | weapon_reset |
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129 | powerup_reset |
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130 | sleep 240 |
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131 | corpse_reset |
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132 | } |
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133 | |
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134 | func void music_stop(void) |
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135 | { |
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136 | sound_music_stop mus_om01 |
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137 | sound_music_stop mus_main03_hd |
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138 | sound_music_stop mus_asianb |
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139 | } |
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140 | |
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141 | #tv38 and tv40 |
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142 | func void deathfall(void) |
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143 | { |
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144 | cm_detach |
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145 | sleep 30 |
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146 | chr_set_health 0 0 |
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147 | } |
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148 | |
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149 | ########## |
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150 | ### SP1 ### |
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151 | ########## |
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152 | |
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153 | func void intro(void) |
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154 | { |
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155 | particle snow1 do start |
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156 | particle snow2 do start |
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157 | particle snow3 do start |
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158 | playback 0 IntroKonokoSet |
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159 | chr_set_health 0 400 |
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160 | ai2_spawn A_S1 |
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161 | ai2_spawn A_S2 |
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162 | ai2_spawn A_E3 |
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163 | ai2_spawn A_E5 |
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164 | ai2_spawn A_E5b |
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165 | ai2_dopath A_S1 patrol_01b |
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166 | ai2_setjobstate A_S1 |
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167 | objective_set 1 silent |
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168 | sleep 1 |
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169 | sound_music_start mus_om01 .9 |
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170 | } |
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171 | |
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172 | #tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you |
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173 | # (enter func: snow1_start, leave func: snow1_stop); I've disabled it |
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174 | #tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it |
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175 | #tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it |
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176 | |
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177 | #tv39 - in front of the imaginary line of tv1 |
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178 | func void t38(string ai_name) |
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179 | { |
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180 | ai2_spawn A_E4 |
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181 | ai2_spawn A_Sb63 |
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182 | ai2_spawn A_E6 |
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183 | ai2_spawn A_Sb7 |
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184 | ai2_spawn new_2 |
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185 | } |
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186 | |
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187 | #tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it |
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188 | #tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it |
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189 | #tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it |
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190 | #tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it |
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191 | |
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192 | #tv31 - after door 2 |
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193 | func void set_objective_2(string ai_name) |
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194 | { |
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195 | ai2_spawn B_Sr9 |
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196 | ai2_spawn B_Eb11 |
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197 | ai2_spawn B_Eb16 |
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198 | ai2_spawn B_Esb15 |
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199 | particle door12_locklight01 do start |
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200 | objective_set 2 silent |
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201 | target_set 558 30 |
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202 | music_stop |
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203 | } |
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204 | |
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205 | #hit func of A_Sb7 |
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206 | func void run1(string ai_name) |
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207 | { |
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208 | ai2_doalarm A_Sb7 1 |
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209 | ai2_dopath A_Sb7 patrol_00 |
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210 | } |
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211 | |
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212 | func void patrolscript0054(string ai_name) |
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213 | { |
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214 | ai2_doalarm A_Sb7 1 |
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215 | } |
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216 | |
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217 | #console1 |
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218 | func void run1_alarm(string ai_name) |
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219 | { |
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220 | fork do_alarm_sound |
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221 | ai2_dopath A_E3 patrol_49 |
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222 | ai2_dopath A_E4 patrol_49 |
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223 | ai2_dopath A_E5 patrol_49 |
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224 | ai2_dopath A_E6 patrol_49 |
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225 | ai2_spawn B_Sr9 |
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226 | sleep 7 |
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227 | ai2_dopath B_Sr9 patrol_10 |
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228 | ai2_spawn B_Eb11 |
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229 | sleep 60 |
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230 | ai2_dopath B_Eb11 patrol_10 |
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231 | } |
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232 | |
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233 | func void do_alarm_sound(void) |
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234 | { |
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235 | sound_ambient_start alarm_loop |
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236 | sleep 900 |
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237 | sound_ambient_stop alarm_loop |
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238 | } |
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239 | |
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240 | func void patrolscript0080(string ai_name) |
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241 | { |
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242 | ai2_tripalarm 1 char_0 |
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243 | } |
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244 | |
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245 | #tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it) |
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246 | |
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247 | ########## |
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248 | ### SP2 ### |
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249 | ########## |
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250 | |
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251 | #tv37 - after door 12 |
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252 | func void s2(string ai_name) |
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253 | { |
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254 | if(save_point eq 2) |
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255 | { |
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256 | objective_set 2 silent |
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257 | target_set 558 30 |
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258 | } |
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259 | else |
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260 | { |
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261 | fork remove_ai |
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262 | save_game 2 autosave |
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263 | particle snow1 do stop |
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264 | particle snow2 do stop |
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265 | particle snow3 do stop |
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266 | } |
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267 | ai2_spawn C_Sr17 |
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268 | ai2_spawn C_Sr18 |
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269 | ai2_spawn C_Sr19 |
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270 | ai2_spawn C_Sb75 |
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271 | ai2_spawn C_Sb76 |
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272 | ai2_spawn C_Sb78 |
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273 | ai2_dopath C_Sr17 patrol_17 |
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274 | ai2_setjobstate C_Sr17 |
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275 | ai2_dopath C_Sr18 patrol_18 |
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276 | ai2_setjobstate C_Sr18 |
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277 | } |
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278 | |
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279 | #tv9 - after the left passageway |
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280 | #tv27 - after door 13 |
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281 | func void t8(string ai_name) |
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282 | { |
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283 | particle door12_locklight01 do stop |
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284 | door_lock 12 |
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285 | ai2_spawn C_Tb20 |
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286 | ai2_spawn C_Eb29 |
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287 | ai2_spawn C_Eb30 |
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288 | ai2_spawn C_Eb21 |
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289 | ai2_spawn C_Eb22 |
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290 | ai2_spawn C_N23 |
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291 | ai2_spawn C_N24 |
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292 | } |
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293 | |
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294 | ### POSSIBILITY 1 - YOU FALL DOWN ### |
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295 | |
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296 | #console4 |
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297 | func void unlock_stairs2(string ai_name) |
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298 | { |
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299 | unlock_stairs_both |
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300 | ai2_spawn C_b74 |
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301 | ai2_spawn C_Eb73 |
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302 | chr_teleport C_b74 224 |
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303 | chr_teleport C_Eb73 237 |
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304 | ai2_dopath C_b74 patrol_80 |
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305 | ai2_dopath C_Eb73 patrol_80 |
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306 | } |
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307 | |
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308 | func void unlock_stairs_both(string ai_name) |
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309 | { |
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310 | music_stop |
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311 | particle stair_locklight01 do start |
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312 | door_unlock 10 |
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313 | door_unlock 15 |
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314 | door_unlock 16 |
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315 | door_unlock 17 |
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316 | ai2_spawn S_Tr41 |
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317 | trigvolume_enable trigger_volume_10 1 |
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318 | trigvolume_enable trigger_volume_12 1 |
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319 | console_deactivate 3 |
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320 | console_deactivate 4 |
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321 | } |
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322 | |
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323 | #tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it |
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324 | |
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325 | #tv11 - on the left side after door 17 |
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326 | func void t12(string ai_name) |
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327 | { |
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328 | t10 |
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329 | } |
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330 | |
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331 | #tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it |
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332 | |
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333 | ### POSSIBILITY 2 - YOU DON'T FALL DOWN ### |
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334 | |
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335 | #tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it |
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336 | |
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337 | #console5 |
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338 | func void unlock44(string ai_name) |
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339 | { |
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340 | ai2_spawn C_Er79 |
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341 | door_unlock 44 |
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342 | particle d1_locklight01 do start |
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343 | sound_music_start mus_main03_hd |
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344 | target_set 559 30 |
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345 | } |
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346 | |
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347 | #console3 |
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348 | func void unlock_stairs(string ai_name) |
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349 | { |
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350 | unlock_stairs_both |
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351 | target_set 1 0 |
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352 | } |
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353 | |
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354 | #tv25 - after door 15 |
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355 | func void t11(string ai_name) |
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356 | { |
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357 | ai2_dopath C_Sb25 patrol_48 |
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358 | sleep 60 |
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359 | ai2_dopath C_Sb26 patrol_48 |
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360 | sleep 60 |
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361 | ai2_dopath C_Eb27 patrol_48 |
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362 | } |
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363 | |
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364 | #t10 - on the right side after door 44 |
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365 | func void t10(string ai_name) |
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366 | { |
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367 | trigvolume_enable trigger_volume_10 0 |
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368 | trigvolume_enable trigger_volume_12 0 |
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369 | obj_create 51 59 |
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370 | env_anim 51 59 |
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371 | sleep 10 |
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372 | sound_ambient_start c05_26_17_trucka |
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373 | sleep 270 |
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374 | env_setanim 51 truckbackstop |
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375 | env_setanim 52 truckcabstop |
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376 | env_setanim 53 truckdoorstop |
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377 | env_setanim 54 truckdoor2stop |
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378 | env_setanim 55 truckwheel03stop |
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379 | env_setanim 56 truckwheel04stop |
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380 | env_setanim 57 truckwheel05stop |
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381 | env_setanim 58 truckwheel06stop |
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382 | env_setanim 59 truckwheel07stop |
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383 | ai2_spawn ParkStriker |
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384 | chr_lock_active ParkStriker |
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385 | chr_envanim ParkStriker ParkStrikeBox01 norotation |
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386 | sleep 40 |
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387 | sound_ambient_start c05_31_21_brake_doorsa |
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388 | sleep 60 |
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389 | chr_animate ParkStriker STRIKElev7_Park |
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390 | ai2_spawn C_Sb25 |
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391 | ai2_spawn C_Sb26 |
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392 | ai2_spawn C_Eb27 |
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393 | playback C_Sb25 truckers |
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394 | sleep 40 |
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395 | playback C_Sb26 truckers |
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396 | sleep 30 |
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397 | playback C_Eb27 truckers |
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398 | sleep 60 |
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399 | obj_kill 51 59 |
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400 | env_show 151 1 |
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401 | env_show 152 1 |
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402 | env_show 153 1 |
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403 | env_show 154 1 |
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404 | env_show 155 1 |
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405 | env_show 156 1 |
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406 | env_show 157 1 |
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407 | env_show 158 1 |
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408 | env_show 159 1 |
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409 | sound_music_start mus_asianb |
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410 | particle obj1 create |
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411 | target_set 511 30 |
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412 | objective_set 3 silent |
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413 | sleep 480 |
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414 | ai2_dopath C_Sb25 patrol_48 |
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415 | sleep 60 |
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416 | ai2_dopath C_Sb26 patrol_48 |
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417 | sleep 60 |
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418 | ai2_dopath C_Eb27 patrol_48 |
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419 | } |
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420 | |
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421 | #tv28 - the complete ground floor; used to count the enemies inside; see next func |
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422 | |
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423 | #tv22 - in front of the driver's door of the truck |
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424 | func void runTruck(string ai_name) |
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425 | { |
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426 | trigvolume_enable trigger_volume_23 0 |
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427 | if(chr_has_lsi(0) and trigvolume_count(29) eq 0) |
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428 | { |
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429 | music_stop |
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430 | fade_out 0 0 0 30 |
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431 | sleep 30 |
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432 | fork remove_ai |
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433 | particle obj1 kill |
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434 | load_s3 |
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435 | playback 0 TruckExitKonoko |
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436 | fade_in 30 |
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437 | if(save_point ne 3) save_game 3 autosave |
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438 | } |
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439 | else |
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440 | { |
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441 | sleep 60 |
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442 | trigvolume_enable trigger_volume_23 1 |
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443 | } |
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444 | } |
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445 | |
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446 | ########## |
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447 | ### SP3 ### |
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448 | ########## |
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449 | |
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450 | func void load_s3(void) |
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451 | { |
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452 | if(save_point eq 3) restore_game |
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453 | env_show 251 1 |
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454 | env_show 252 1 |
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455 | env_show 253 1 |
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456 | env_show 254 1 |
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457 | env_show 255 1 |
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458 | env_show 256 1 |
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459 | env_show 257 1 |
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460 | env_show 258 1 |
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461 | env_show 259 1 |
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462 | env_show 911 1 |
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463 | env_show 912 0 |
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464 | env_show 913 0 |
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465 | env_show 914 1 |
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466 | env_show 915 1 |
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467 | env_show 916 1 |
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468 | ai2_spawn D_R33 |
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469 | objective_set 4 silent |
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470 | target_set 501 30 |
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471 | } |
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472 | |
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473 | #tv12 - at the beginning of the stairs, which are in front of door 24 |
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474 | func void t13(string ai_name) |
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475 | { |
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476 | ai2_spawn E_Er34 |
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477 | sleep 60 |
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478 | door_unlock 24 |
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479 | particle purple_locklight01 do start |
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480 | ai2_dopath E_Er34 patrol_34 |
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481 | ai2_setjobstate E_Er34 |
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482 | ai2_spawn E_Eb35 |
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483 | } |
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484 | |
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485 | #tv15 - after door 24 |
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486 | func void t16(string ai_name) |
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487 | { |
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488 | ai2_spawn E_Nr36 |
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489 | ai2_spawn E_Nb37 |
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490 | ai2_spawn E_Nb38 |
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491 | ai2_spawn E_Nr39 |
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492 | door_unlock 22 |
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493 | particle purple3_locklight01 do start |
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494 | target_set 1 0 |
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495 | } |
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496 | |
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497 | ### 2ND FLOOR ### |
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498 | |
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499 | #tv13 - in front of door 33 |
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500 | func void t14(string ai_name) |
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501 | { |
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502 | ai2_spawn E_N35 |
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503 | ai2_spawn E_Tr40 |
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504 | } |
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505 | |
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506 | #tv14 - in front of door 30 (func: t15); I've disabled it |
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507 | #tv44 - in front of door 25 (func: t45); I've disabled it |
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508 | #tv45 - in front of door 27 (func: t45); I've disabled it |
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509 | |
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510 | #console200 - room with door 30 (right side) |
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511 | func void purple2_unlock(string ai_name) |
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512 | { |
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513 | particle purple2_locklight01 do start |
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514 | door_unlock 20 |
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515 | door_unlock 21 |
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516 | door_unlock 22 |
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517 | door_unlock 23 |
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518 | door_unlock 24 |
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519 | door_unlock 25 |
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520 | door_unlock 26 |
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521 | door_unlock 27 |
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522 | door_unlock 28 |
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523 | trigvolume_enable trigger_volume_21 1 |
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524 | trigvolume_enable trigger_volume_21_copy 1 |
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525 | console_deactivate 100 |
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526 | console_deactivate 200 |
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527 | if(var_counter ne 10) target_set 556 30 |
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528 | } |
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529 | |
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530 | #tv20 - after door 25 |
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531 | func void t21(string ai_name) |
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532 | { |
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533 | t22 |
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534 | } |
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535 | |
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536 | #tv21 - after door 27 |
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537 | func void t22(string ai_name) |
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538 | { |
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539 | trigvolume_enable trigger_volume_21 0 |
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540 | trigvolume_enable trigger_volume_21_copy 0 |
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541 | sound_music_start mus_main03_hd |
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542 | particle mainchamber_locklight01 do start |
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543 | door_unlock 18 |
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544 | door_unlock 19 |
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545 | ai2_spawn D_R31 |
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546 | ai2_spawn D_R32 |
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547 | ai2_spawn D_E83 |
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548 | door_open 18 |
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549 | door_open 19 |
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550 | sleep 180 |
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551 | door_close 18 |
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552 | door_close 19 |
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553 | door_lock 18 |
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554 | door_lock 19 |
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555 | particle mainchamber_locklight01 do stop |
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556 | sleep 420 |
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557 | music_stop |
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558 | } |
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559 | |
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560 | ### 3RD FLOOR ### |
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561 | |
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562 | #tv18 - in front of door 34 |
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563 | func void t19(string ai_name) |
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564 | { |
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565 | ai2_spawn E_Er45 |
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566 | ai2_spawn E_N43 |
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567 | } |
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568 | |
---|
569 | #tv16 - in front of door 31 |
---|
570 | func void t17(string ai_name) |
---|
571 | { |
---|
572 | ai2_spawn E_Nr46 |
---|
573 | } |
---|
574 | |
---|
575 | ### 1ST FLOOR ### |
---|
576 | |
---|
577 | #tv19 - in front of door 32 |
---|
578 | func void t20(string ai_name) |
---|
579 | { |
---|
580 | ai2_spawn E_N44 |
---|
581 | } |
---|
582 | |
---|
583 | #tv17 - in front of door 29 |
---|
584 | func void t18(string ai_name) |
---|
585 | { |
---|
586 | ai2_spawn E_R46 |
---|
587 | } |
---|
588 | |
---|
589 | #console100 - room with door 29 (right side) |
---|
590 | func void purple2_unlock_b(string ai_name) |
---|
591 | { |
---|
592 | purple2_unlock |
---|
593 | if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30 |
---|
594 | trigvolume_enable trigger_volume_21 0 |
---|
595 | trigvolume_enable trigger_volume_21_copy 0 |
---|
596 | } |
---|
597 | |
---|
598 | ### TEXT CONSOLES ### |
---|
599 | |
---|
600 | #console301 - 3rd floor - room with door 34 (left side) |
---|
601 | func void console301(string ai_name) |
---|
602 | { |
---|
603 | console300 |
---|
604 | } |
---|
605 | |
---|
606 | #console300 - 3rd floor - room with door 31 (right side) |
---|
607 | func void console300(string ai_name) |
---|
608 | { |
---|
609 | var_counter = var_counter + 1 |
---|
610 | if(var_counter eq 1 or var_counter eq 101) target_set 556 30 |
---|
611 | if(var_counter eq 11) target_set 555 30 |
---|
612 | if(var_counter eq 111) target_set 547 30 |
---|
613 | console_deactivate 300 |
---|
614 | console_deactivate 301 |
---|
615 | ConsoleText |
---|
616 | } |
---|
617 | |
---|
618 | #console201 - 2nd floor - room with door 33 (left side) |
---|
619 | func void console200(string ai_name) |
---|
620 | { |
---|
621 | var_counter = var_counter + 10 |
---|
622 | if(var_counter eq 10 or var_counter eq 110) target_set 557 30 |
---|
623 | if(var_counter eq 11) target_set 555 30 |
---|
624 | if(var_counter eq 111) target_set 547 30 |
---|
625 | ConsoleText |
---|
626 | } |
---|
627 | |
---|
628 | #console101 - 1st floor - room with door 32 (left side) |
---|
629 | func void console101(string ai_name) |
---|
630 | { |
---|
631 | var_counter = var_counter + 100 |
---|
632 | if(var_counter eq 100 or var_counter eq 101) target_set 556 30 |
---|
633 | if(var_counter eq 110) target_set 557 30 |
---|
634 | if(var_counter eq 111) |
---|
635 | target_set 547 30 |
---|
636 | ConsoleText |
---|
637 | } |
---|
638 | |
---|
639 | func void ConsoleText(void) |
---|
640 | { |
---|
641 | if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100) |
---|
642 | { |
---|
643 | text_console level_19a |
---|
644 | sound_dialog_play c15_57_01konoko |
---|
645 | } |
---|
646 | if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110) |
---|
647 | { |
---|
648 | text_console level_19b |
---|
649 | sound_dialog_play c15_57_02konoko |
---|
650 | } |
---|
651 | if(var_counter eq 111) |
---|
652 | { |
---|
653 | text_console level_19c |
---|
654 | sound_dialog_play c15_57_03konoko |
---|
655 | trigvolume_enable attack_1tv 1 |
---|
656 | trigvolume_enable attack_2tv 1 |
---|
657 | trigvolume_enable attack_3tv 1 |
---|
658 | trigvolume_enable attack_3tv_copy 1 |
---|
659 | trigvolume_enable attack_4tv 1 |
---|
660 | objective_set 5 silent |
---|
661 | sleep 60 |
---|
662 | sound_music_start mus_main03_hd |
---|
663 | var_counter = 0 |
---|
664 | } |
---|
665 | } |
---|
666 | |
---|
667 | ### ALL CONSOLES ACTIVATED ### |
---|
668 | |
---|
669 | #tv37 - 3rd floor - after door 34 (left side) |
---|
670 | func void attack_4(string ai_name) |
---|
671 | { |
---|
672 | attack_3 |
---|
673 | } |
---|
674 | |
---|
675 | #tv34 - floor 3 - after door 31 (right side) |
---|
676 | func void attack_2(string ai_name) |
---|
677 | { |
---|
678 | attack_3 |
---|
679 | } |
---|
680 | |
---|
681 | #tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it |
---|
682 | |
---|
683 | #tv46 - 2nd floor - after door 34 (left side) |
---|
684 | #tv35 - 1st floor - after door 32 (left side) |
---|
685 | func void attack_3(string ai_name) |
---|
686 | { |
---|
687 | trigvolume_enable attack_2tv 0 |
---|
688 | trigvolume_enable attack_3tv 0 |
---|
689 | trigvolume_enable attack_3tv_copy 0 |
---|
690 | trigvolume_enable attack_4tv 0 |
---|
691 | particle F_locklight01 do start |
---|
692 | door_unlock 43 |
---|
693 | ai2_spawn F_Eb43 |
---|
694 | ai2_spawn F_Eb44 |
---|
695 | ai2_spawn F_Eb47 |
---|
696 | ai2_dopath F_Eb43 patrol_43 |
---|
697 | ai2_setjobstate F_Eb43 |
---|
698 | sleep 30 |
---|
699 | ai2_dopath F_Eb44 patrol_44 |
---|
700 | ai2_setjobstate F_Eb44 |
---|
701 | sleep 30 |
---|
702 | ai2_dopath F_Eb47 patrol_47 |
---|
703 | ai2_setjobstate F_Eb47 |
---|
704 | music_stop |
---|
705 | ai2_dopath F_Eb43 patrol_43b |
---|
706 | ai2_setjobstate F_Eb43 |
---|
707 | ai2_dopath F_Eb44 patrol_44b |
---|
708 | ai2_setjobstate F_Eb44 |
---|
709 | ai2_dopath F_Eb47 patrol_47b |
---|
710 | ai2_setjobstate F_Eb47 |
---|
711 | trigvolume_enable trigger_volume_33 1 |
---|
712 | } |
---|
713 | |
---|
714 | #tv32 - in front of door 43 |
---|
715 | func void t33(string ai_name) |
---|
716 | { |
---|
717 | sound_dialog_play c15_57_04konoko |
---|
718 | ai2_spawn F_Er86 |
---|
719 | ai2_spawn F_Nr87 |
---|
720 | target_set 258 30 |
---|
721 | } |
---|
722 | |
---|
723 | #tv41 - in front of the 1st staircase |
---|
724 | func void t41(string ai_name) |
---|
725 | { |
---|
726 | ai2_spawn F_Er59 |
---|
727 | } |
---|
728 | |
---|
729 | #tv42 - after the 1st staircase |
---|
730 | func void t42(string ai_name) |
---|
731 | { |
---|
732 | ai2_spawn F_Nr60 |
---|
733 | } |
---|
734 | |
---|
735 | #tv43 - in front of the 2nd staircase |
---|
736 | func void t43(string ai_name) |
---|
737 | { |
---|
738 | ai2_spawn F_R61 |
---|
739 | ai2_spawn F_Er88 |
---|
740 | ai2_spawn F_C62 |
---|
741 | ai2_makeignoreplayer F_C62 1 |
---|
742 | } |
---|
743 | |
---|
744 | #tv29 - at the mezzanine of the 3rd staircase |
---|
745 | func void t30(string ai_name) |
---|
746 | { |
---|
747 | ai2_makeignoreplayer F_C62 0 |
---|
748 | ai2_spawn F_Er89 |
---|
749 | } |
---|
750 | |
---|
751 | #hit func of F_C62 |
---|
752 | func void comalarm(string ai_name) |
---|
753 | { |
---|
754 | ai2_tripalarm 2 char_0 |
---|
755 | } |
---|
756 | |
---|
757 | #console2 |
---|
758 | func void fconsole_ok(string ai_name) |
---|
759 | { |
---|
760 | text_console level_19d |
---|
761 | particle green create |
---|
762 | particle green2 create |
---|
763 | particle green3 create |
---|
764 | trigvolume_enable trigger_volume_31 1 |
---|
765 | objective_set 6 silent |
---|
766 | target_set 502 30 |
---|
767 | } |
---|
768 | |
---|
769 | #tv30 - complete dish platform |
---|
770 | func void t31(string ai_name) |
---|
771 | { |
---|
772 | target_set 1 0 |
---|
773 | fade_out 0 0 0 30 |
---|
774 | sleep 30 |
---|
775 | fork remove_ai |
---|
776 | particle green kill |
---|
777 | particle green2 kill |
---|
778 | particle green3 kill |
---|
779 | playback 0 GrifKonokoSet |
---|
780 | grif |
---|
781 | fade_in 30 |
---|
782 | if(save_point ne 4) save_game 4 autosave |
---|
783 | } |
---|
784 | |
---|
785 | ########## |
---|
786 | ### SP4 ### |
---|
787 | ########## |
---|
788 | |
---|
789 | func void grif(void) |
---|
790 | { |
---|
791 | if(save_point eq 4) restore_game |
---|
792 | env_show 301 0 |
---|
793 | env_show 302 0 |
---|
794 | env_show 303 0 |
---|
795 | env_show 304 0 |
---|
796 | env_show 305 0 |
---|
797 | env_show 306 0 |
---|
798 | env_show 307 0 |
---|
799 | env_show 308 0 |
---|
800 | env_show 309 0 |
---|
801 | env_show 401 1 |
---|
802 | env_show 402 1 |
---|
803 | env_show 403 1 |
---|
804 | env_show 404 1 |
---|
805 | env_show 405 1 |
---|
806 | env_show 406 1 |
---|
807 | env_show 407 1 |
---|
808 | env_show 408 1 |
---|
809 | env_show 409 1 |
---|
810 | ai2_spawn Muro |
---|
811 | chr_boss_shield Muro |
---|
812 | chr_set_health Muro 500 |
---|
813 | ai2_spawn GrifElite01 |
---|
814 | ai2_spawn GrifElite02 |
---|
815 | ai2_spawn GrifElite03 |
---|
816 | ai2_dopath GrifElite01 patrol_513 |
---|
817 | ai2_dopath GrifElite02 patrol_514 |
---|
818 | ai2_dopath GrifElite03 patrol_518 |
---|
819 | if(did_kill_griffen() eq 0) |
---|
820 | { |
---|
821 | ai2_boss_battle = 1 |
---|
822 | ai2_spawn Griffin |
---|
823 | ai2_spawn GrifOps01 |
---|
824 | ai2_spawn GrifOps02 |
---|
825 | ai2_spawn GrifOps03 |
---|
826 | ai2_dopath GrifOps01 patrol_521 |
---|
827 | ai2_dopath GrifOps02 patrol_515 |
---|
828 | ai2_dopath GrifOps03 patrol_517 |
---|
829 | sleep 1 |
---|
830 | fork wait_to_help |
---|
831 | } |
---|
832 | if(did_kill_griffen() eq 1) |
---|
833 | { |
---|
834 | ai2_boss_battle = 0 |
---|
835 | sleep 1 |
---|
836 | fork heli |
---|
837 | } |
---|
838 | particle dishpulse do start |
---|
839 | particle sturm_ambient do start |
---|
840 | sound_ambient_start mc_dish_loop 0.6 |
---|
841 | sound_music_start mus_ot |
---|
842 | objective_set 6 silent |
---|
843 | } |
---|
844 | |
---|
845 | func void heli(void) |
---|
846 | { |
---|
847 | sound_ambient_start c07_17_19heli |
---|
848 | sleep 480 |
---|
849 | obj_create 901 906 |
---|
850 | env_anim 901 906 |
---|
851 | ai2_spawn GrifOps01 |
---|
852 | ai2_spawn GrifOps02 |
---|
853 | ai2_spawn GrifOps03 |
---|
854 | chr_envanim GrifOps01 GrifOps01Box01 |
---|
855 | chr_envanim GrifOps02 GrifOps02Box01 |
---|
856 | chr_envanim GrifOps03 GrifOps03Box01 |
---|
857 | chr_animate GrifOps01 STRIKEcrouch_idle 400 |
---|
858 | chr_animate GrifOps02 STRIKEcrouch_idle 400 |
---|
859 | chr_animate GrifOps03 STRIKEcrouch_idle 400 |
---|
860 | sleep 290 |
---|
861 | env_setanim 901 heli_doors_rt08 |
---|
862 | env_setanim 902 heli_doors_lt08 |
---|
863 | env_setanim 903 heli_rotorblades08 |
---|
864 | env_setanim 904 heli_body08 |
---|
865 | env_setanim 905 heli_canopy08 |
---|
866 | env_setanim 906 heli_interior08 |
---|
867 | chr_envanim GrifOps01 GrifOps01Box02 norotation |
---|
868 | chr_envanim GrifOps02 GrifOps02Box02 norotation |
---|
869 | chr_envanim GrifOps03 GrifOps03Box02 norotation |
---|
870 | chr_animate GrifOps01 STRIKElev7_Ops01 |
---|
871 | chr_animate GrifOps02 STRIKElev7_Ops02 |
---|
872 | chr_animate GrifOps03 STRIKElev7_Ops03 |
---|
873 | chr_changeteam GrifOps01 Syndicate |
---|
874 | chr_changeteam GrifOps02 Syndicate |
---|
875 | chr_changeteam GrifOps03 Syndicate |
---|
876 | ai2_attack GrifOps01 char_0 |
---|
877 | ai2_attack GrifOps02 char_0 |
---|
878 | ai2_attack GrifOps03 char_0 |
---|
879 | sleep 600 |
---|
880 | obj_kill 901 906 |
---|
881 | } |
---|
882 | |
---|
883 | func void wait_to_help(void) |
---|
884 | { |
---|
885 | chr_wait_health Muro 200 |
---|
886 | ai2_boss_battle = 0 |
---|
887 | var_counter3 = 1 |
---|
888 | attack_konoko |
---|
889 | } |
---|
890 | |
---|
891 | #lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin |
---|
892 | func void swat_dies(void) |
---|
893 | { |
---|
894 | var_counter = var_counter + 1 |
---|
895 | if(var_counter eq 4) attack_konoko |
---|
896 | } |
---|
897 | |
---|
898 | func void attack_konoko(void) |
---|
899 | { |
---|
900 | ai2_attack GrifElite01 char_0 |
---|
901 | ai2_attack GrifElite02 char_0 |
---|
902 | ai2_attack GrifElite03 char_0 |
---|
903 | ai2_attack GrifElite04 char_0 |
---|
904 | ai2_attack GrifElite05 char_0 |
---|
905 | ai2_attack GrifElite06 char_0 |
---|
906 | } |
---|
907 | |
---|
908 | #lose func of GrifElite03 |
---|
909 | func void check_death1a(string ai_name) |
---|
910 | { |
---|
911 | ai2_spawn GrifElite04 |
---|
912 | ai2_passive GrifElite04 1 |
---|
913 | playback_block GrifElite04 GrifWave2_Run1 |
---|
914 | ai2_passive GrifElite04 0 |
---|
915 | if(var_counter3 eq 1) ai2_attack GrifElite04 char_0 |
---|
916 | if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0 |
---|
917 | } |
---|
918 | |
---|
919 | #lose func of GrifElite02 |
---|
920 | func void check_death1b(string ai_name) |
---|
921 | { |
---|
922 | ai2_spawn GrifElite05 |
---|
923 | ai2_passive GrifElite05 1 |
---|
924 | playback_block GrifElite05 GrifWave2_Run1 |
---|
925 | ai2_passive GrifElite05 0 |
---|
926 | if (var_counter3 eq 1) ai2_attack GrifElite05 char_0 |
---|
927 | if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0 |
---|
928 | } |
---|
929 | |
---|
930 | #lose func of GrifElite04 and GrifElite05 |
---|
931 | func void final_round(string ai_name) |
---|
932 | { |
---|
933 | var_counter2 = var_counter2 + 1 |
---|
934 | if(var_counter2 eq 1) |
---|
935 | { |
---|
936 | ai2_spawn GrifElite06 |
---|
937 | ai2_passive GrifElite06 1 |
---|
938 | playback_block GrifElite06 GrifWave2_Run3 |
---|
939 | ai2_passive GrifElite06 0 |
---|
940 | if(var_counter3 eq 1) ai2_attack GrifElite06 char_0 |
---|
941 | if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0 |
---|
942 | } |
---|
943 | } |
---|
944 | |
---|
945 | #lose func of Muro |
---|
946 | func void check_death2(string ai_name) |
---|
947 | { |
---|
948 | fade_out 0 0 0 30 |
---|
949 | sleep 30 |
---|
950 | win |
---|
951 | } |
---|
952 | |
---|
953 | ##################### |
---|
954 | ### TEXT CONSOLES ### |
---|
955 | ##################### |
---|
956 | |
---|
957 | func void console_truckinfo(void) |
---|
958 | { |
---|
959 | text_console level_19e |
---|
960 | console_reset 6 |
---|
961 | } |
---|