| 1 | #
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| 2 | # tctf_cutscene.bsl
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| 3 | #
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| 4 | 
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| 5 | func void
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| 6 | Intro(
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| 7 |         void)
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| 8 | {
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| 9 |         fade_out 0 0 0 0
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| 10 |         cm_interpolate IntroCam01 0
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| 11 |         sleep f14
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| 12 |         begin_cutscene weapon
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| 13 |         marketing_line_off=1
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| 14 |         letterbox 1
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| 15 |         sleep f60
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| 16 |         invincible=1
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| 17 |         obj_create 401 402
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| 18 |         obj_create 404 407
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| 19 |         fade_in 90
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| 20 |         #Outside shot of TCTF
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| 21 |         cm_interpolate IntroCam01 0
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| 22 |         playback 0 IntroKonokoSet
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| 23 |         sleep f300
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| 24 |         #Griffin and Guy talking
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| 25 |         chr_create 1201 start
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| 26 |         chr_create 1202 start
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| 27 |         playback 1202 IntroTCTF01
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| 28 |         #make this box animation last as long as conversation
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| 29 |         chr_envanim 1201 IntroGriffinBox01
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| 30 |         chr_animate 1201 COMGUYsit_idle1 1800
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| 31 |         #Conversation between the two
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| 32 |         cm_interpolate IntroCam02 0
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| 33 |         sound_dialog_play c14_50_01scigoon1
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| 34 |         cinematic_start (COPtalking, 180, 180, 15, 1, 20, false)
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| 35 |         sound_dialog_play_block pause
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| 36 |         cm_interpolate IntroCamGriffin 0
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| 37 |         sound_dialog_play c14_50_02griffin
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| 38 |         cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
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| 39 |         sound_dialog_play_block pause
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| 40 |         #TCTF walks out
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| 41 |         sound_music_start atm_low_perc2 0.8
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| 42 |         cm_interpolate IntroCam02 0
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| 43 |         playback 1202 IntroTCTF02
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| 44 |         sound_dialog_play c14_50_03scigoon1
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| 45 |         sleep f240
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| 46 |         cinematic_stop (COPtalking, 15, 20)
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| 47 |         cinematic_stop (GRIFtalking, 15, 20)
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| 48 |         sleep f60
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| 49 |         door_open 70
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| 50 |         door_jam 70
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| 51 |         sleep f100
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| 52 |         #KONOKO on roof
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| 53 |         playback 0 IntroKonoko01
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| 54 |         cm_interpolate IntroCamInside01 0
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| 55 |         cm_interpolate_block IntroCamInside02 400
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| 56 |         sleep f400
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| 57 |         cm_anim both IntroCamRoof
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| 58 |         sleep f210
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| 59 |         #Konoko falls into view
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| 60 |         cm_anim both IntroCamFall01
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| 61 |         chr_envanim 0 IntroKonBox01 norotation
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| 62 |         chr_animate 0 KONOKOlev18_IntroFall01 140
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| 63 |         #Griffin gets surprised
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| 64 |         chr_delete 1202
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| 65 |         cm_anim_block both IntroCamStand01
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| 66 |         chr_envanim 1201 IntroGriffinBox02 norotation
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| 67 |         chr_animate 1201 GRIFINlev18_IntroStand 110
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| 68 |         env_anim 401 401
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| 69 |         sleep f88
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| 70 |         #Konoko enters office
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| 71 |         playback 0 IntroKonoko02
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| 72 |         cm_interpolate_block IntroCamKonAim01 0
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| 73 |         cm_interpolate_block IntroCamKonAim02 350
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| 74 |         sleep f140
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| 75 |         cinematic_start(KONangryfront, 180, 180, 18, 6, 30, true)
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| 76 |         sound_dialog_play c14_50_04konoko
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| 77 |         sound_dialog_play_block pause
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| 78 |         cinematic_stop (KONangryfront, 18, 30)
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| 79 |         #Conversation with Griffin
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| 80 |         playback 1201 IntroGriffin
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| 81 |         cm_interpolate IntroCamGriffin02 0
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| 82 |         cinematic_start(GRIFtalkangry, 180,180,18,6,30, true)
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| 83 |         sound_dialog_play c14_50_05griffin
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| 84 |         sound_dialog_play_block pause
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| 85 |         cinematic_stop (GRIFtalkangry, 18, 30)
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| 86 |         #Griffin's office goes down
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| 87 |         sound_music_volume atm_low_perc2 0.0 0.5
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| 88 |         sound_music_stop atm_low_perc2
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| 89 |         music_intro
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| 90 |         env_show 403 0
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| 91 |         obj_create 403 403
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| 92 |         cm_anim both IntroCamEscape01
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| 93 |         chr_envanim 1201 IntroGriffinBox03 norotation
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| 94 |         env_setanim 401 IntroChair02
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| 95 |         env_anim 402 407
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| 96 |         cutscene_sync mark
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| 97 |         sound_ambient_start c14_46_11grifdesk
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| 98 |         sleep f16
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| 99 |         playback 0 IntroKonokoAim fromhere
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| 100 |         cm_anim_block both IntroCamEscape02
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| 101 |         cm_wait
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| 102 |         cm_reset
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| 103 |         obj_kill 401 407
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| 104 |         # look out Stefan is editing scripts; yo foolios need to turn back on the laser sight :O)
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| 105 |         marketing_line_off=0
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| 106 |         end_cutscene
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| 107 |         invincible=0
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| 108 |         chr_delete 1201
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| 109 |         door_unjam 70
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| 110 |         door_close 70
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| 111 |         # who is a foolio? the foo or the foo who follows him?
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| 112 |         s1
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| 113 | }
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| 114 | 
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| 115 | 
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| 116 | func void
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| 117 | GrifSpawn(
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| 118 |         void)
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| 119 | {
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| 120 |         ai2_spawn ZomGrif
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| 121 |         chr_invincible ZomGrif 1
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| 122 |         sleep f2
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| 123 |         ai2_passive ZomGrif 1
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| 124 |         ai2_setmovementmode ZomGrif walk
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| 125 |         playback ZomGrif ZomGrifDraw
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| 126 | }
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| 127 | 
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| 128 | func void create_zomshin(void)
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| 129 | {
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| 130 |         ai2_spawn ZomShin
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| 131 |         ai2_passive ZomShin 1
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| 132 |         chr_shadow ZomShin 0
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| 133 |         chr_invincible ZomShin 1
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| 134 |         chr_unstoppable ZomShin 1
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| 135 |         chr_nocollision ZomShin 1
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| 136 |         chr_neutral ZomShin 1
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| 137 |         chr_lock_active ZomShin
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| 138 | }
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| 139 | 
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| 140 | func void
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| 141 | Base(
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| 142 |         void)
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| 143 | {
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| 144 |         begin_cutscene
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| 145 |         #place Griffin here earlier
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| 146 |         #chr_neutral ZomGrif 1
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| 147 |         sleep f20
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| 148 |         #playback ZomGrif BaseGriffin01
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| 149 |         cm_interpolate BaseCam01 180
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| 150 |         sleep f210
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| 151 |         #place Konoko
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| 152 |         playback 0 BaseKonoko01
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| 153 |         cm_interpolate BaseCam02 0
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| 154 |         cm_interpolate_block BaseCam04 500
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| 155 |         sound_dialog_play c14_51_01konoko
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| 156 |         cinematic_start(KONangryfront, 180,180,19,7,20, true)
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| 157 |         sound_dialog_play_block pause
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| 158 |         cinematic_stop (KONangryfront, 19, 20)
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| 159 |         cm_interpolate BaseCam01 0
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| 160 |         cm_interpolate_block BaseCam03 600
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| 161 |         sound_dialog_play c14_51_02griffin
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| 162 |         cinematic_start(GRIFtalkangry, 180,180,20,9,20, true)
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| 163 |         sound_dialog_play_block pause
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| 164 |         cutscene_sync mark
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| 165 |         sound_ambient_start c15_04_23_effects
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| 166 |         sound_dialog_play c14_51_03griffin
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| 167 |         #Shinzom comes out of ground
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| 168 |         create_zomshin
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| 169 |         chr_envanim ZomShin ChairShinBox01
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| 170 |         obj_create 171 174
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| 171 |         env_anim 171 174
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| 172 |         obj_shade 171 174 .5 .5 .5
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| 173 |         cm_anim both ChairCamZomUp
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| 174 |         #chr_create ZomShin start
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| 175 |         #chr_neutral ZomShin 1
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| 176 |         sleep f270
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| 177 |         particle zombiespark pulse
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| 178 | 
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| 179 |         cm_wait
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| 180 | 
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| 181 |         particle zombient start
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| 182 |         #hide Chair object, show chair gunk
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| 183 |         env_show 171 1
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| 184 |         env_show 172 1
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| 185 |         env_show 173 1
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| 186 |         env_show 174 1
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| 187 |         obj_kill 171 174
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| 188 |         cm_interpolate BaseCamShin01 0
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| 189 |         playback ZomShin BaseShin
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| 190 |         cm_interpolate_block BaseCamShin02 300
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| 191 |         sound_dialog_play_block
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| 192 |         cinematic_stop (GRIFtalkangry, 20, 20)
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| 193 |         sound_dialog_play c14_51_04shinatama
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| 194 |         cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
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| 195 |         sound_dialog_play_block
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| 196 |         cinematic_stop (SHINZOMlistening, 19, 20)
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| 197 |         sleep f30
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| 198 |         particle Forcefield do start
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| 199 |         sound_ambient_start zomshin_amb_loop 0.1
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| 200 |         sound_ambient_volume zomshin_amb_loop 1.0 1.0
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| 201 |         cm_interpolate BaseCam02 0
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| 202 |         sound_dialog_play c14_51_05konoko
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| 203 |         cinematic_start(KONscared, 180,180,20,9,20, true)
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| 204 |         sound_dialog_play_block
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| 205 |         cinematic_stop (KONscared, 20, 20)
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| 206 |         playback ZomShin BaseShin
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| 207 |         cm_interpolate_block BaseCamShin02 0
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| 208 |         sound_dialog_play c14_51_06shinatama
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| 209 |         cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
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| 210 |         particle zombiesteam start
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| 211 |         sound_dialog_play_block pause
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| 212 |         cinematic_stop (SHINZOMlistening, 19, 20)
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| 213 | #       cm_reset
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| 214 | #       trig_show 9
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| 215 | #       trig_activate 9
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| 216 |         end_cutscene
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| 217 |         music_zom
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| 218 |         ai2_passive ZomShin 1
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| 219 |         ai2_makeignoreplayer ZomGrif 1
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| 220 |         zombie_round_2
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| 221 | #       ai2_allpassive 1
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| 222 | #       remove line below after zomshin puzzle is fixed
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| 223 | #       Zom
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| 224 | }
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| 225 | 
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| 226 | func void fade_out_zom_amb(void)
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| 227 | {
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| 228 |         sound_ambient_volume zomshin_amb_loop 0.0 1.0
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| 229 |         sleep 60
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| 230 |         sound_ambient_stop zomshin_amb_loop
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| 231 | }
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| 232 | 
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| 233 | func void
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| 234 | Zom(
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| 235 |         void)
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| 236 | {
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| 237 |         env_show 1010 0
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| 238 |         particle Forcefield do stop
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| 239 |         fork fade_out_zom_amb
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| 240 |         begin_cutscene
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| 241 |         marketing_line_off=1
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| 242 |         #Shinatama will already be created
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| 243 |         #show the destruction of the turrets and the forcefield around Griffin
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| 244 |         #cm_interpolate ZomCamGrif01 0
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| 245 |         ai2_setmovementmode ZomGrif walk
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| 246 |         playback ZomGrif ZomGrifDrawSet
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| 247 |         #sleep f120
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| 248 |         #Shinatama gets up out of chair
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| 249 |         chr_shadow ZomShin 1
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| 250 |         chr_invincible ZomShin 0
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| 251 |         chr_unstoppable ZomShin 0
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| 252 |         chr_envanim ZomShin ZomShinBox01 norotation
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| 253 |         chr_animate ZomShin SHINZOMlev18_Free
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| 254 |         cm_anim both ZomCamFree01
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| 255 |         sleep f90
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| 256 |         cutscene_sync mark
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| 257 |         sound_ambient_start c_shin_escape
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| 258 |         cm_wait
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| 259 |         #Griffin says "what are you doing?"
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| 260 |         cm_interpolate ZomCamGrif01 0
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| 261 |         sound_dialog_play c14_52_01griffin
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| 262 |         cinematic_start(GRIFtalkangry, 180,180,19,7,20, false)
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| 263 |         sound_dialog_play_block
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| 264 |         cinematic_stop(GRIFtalkangry, 19,20)
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| 265 |         #Shinatama approaches Griffin
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| 266 |         cm_interpolate ZomCamShinStart 0
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| 267 |         playback ZomShin ZomShinSet
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| 268 |         chr_animate ZomShin SHINZOMwalk1 180
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| 269 |         chr_nocollision ZomShin 0
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| 270 |         sleep f175
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| 271 |         #Griffin says GET BACK OR I'll SHOOT
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| 272 |         #cm_interpolate ZomCamGrif01 0
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| 273 |         #playback ZomGrif ZomGrifDrawSet
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| 274 |         #sleep f120
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| 275 |         #Shin keeps coming
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| 276 |         #cm_interpolate ZomCamShinApproach 0
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| 277 |         playback ZomShin ZomShinWalk
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| 278 |         chr_animate ZomShin SHINZOMwalk1 600
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| 279 |         #sleep f120
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| 280 |         #Griffin draws weapon
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| 281 |         cm_interpolate ZomCamGrif01 0
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| 282 |         playback ZomGrif ZomGrifDrawSet
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| 283 |         sleep f30
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| 284 |         #sound_dialog_play c14_52_01bgriffin
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| 285 |         playback ZomGrif ZomGrifDraw
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| 286 |         sleep f60
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| 287 |         #konoko drops weapon
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| 288 |         playback 0 ZomKonokoDrop
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| 289 |         #Shinatama Approaches Griffin
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| 290 |         cm_interpolate ZomCamBoth 0
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| 291 |         sleep f180
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| 292 |         #Griffin shoots
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| 293 |         cm_interpolate ZomCamGrifShoot 0
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| 294 |         playback ZomGrif ZomGrifShoot
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| 295 |         sleep f50
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| 296 |         #Shinatama gets hit
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| 297 |         cm_interpolate ZomCamShinDie 0
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| 298 |         chr_animate ZomShin SHINZOMshot 126
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| 299 |         sound_ambient_start c_shin_die 1.0
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| 300 |         sleep f120
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| 301 |         #Show Griffin over Shinatama
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| 302 |         cm_interpolate ZomCamDead 0
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| 303 |         playback ZomGrif ZomGriffinKilled
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| 304 |         chr_animate ZomShin SHINZOMfallen_front 1000
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| 305 |         sleep f10
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| 306 |         cm_interpolate ZomCamKonokoBehind 270
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| 307 |         playback 0 ZomKonokoBehind
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| 308 |         sleep f280
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| 309 |         #Griffin turns and gets thrown
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| 310 |         # CB: we force omnipotent off because it breaks this cutscene (you kill
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| 311 |         # griffin prematurely)
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| 312 |         omnipotent = 0
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| 313 |         chr_invincible ZomGrif 0
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| 314 |         ai2_kill ZomShin
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| 315 |         chr_neutral ZomGrif 0
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| 316 |         cm_interpolate ZomCamThrow 0
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| 317 |         playback ZomGrif ZomGriffinTurn
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| 318 |         playback 0 ZomKonokoThrow
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| 319 |         sleep f140
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| 320 |         #Knoko holds him down
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| 321 |         cm_interpolate ZomCamKonokoAim02 0
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| 322 |         chr_neutral ZomGrif 1
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| 323 |         chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 324 |         chr_envanim 0 ZomKonokoBox01 norotation
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| 325 |         chr_animate 0 KONOKOlev18_ZomAim 300
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| 326 |         chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 327 |         sound_dialog_play c14_52_02konoko
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| 328 |         cinematic_start(KONangryfront, 180,180,19,7,20, false)
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| 329 |         sound_dialog_play_block pause
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| 330 |         #Looking down at griffin
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| 331 |         #chr_envanim 0 ZomKonokoBox01 norotation
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| 332 |         #chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 333 |         #chr_animate 0 KONOKOlev18_ZomAim 300
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| 334 |         #chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 335 |         #cm_interpolate ZomCamKonokoAim01 0
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| 336 |         #KONoko gets off Griffin
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| 337 |         #cm_interpolate ZomCamKonokoAim02 0
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| 338 |         chr_envanim 0 ZomKonokoBox02 norotation
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| 339 |         chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 340 |         chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 341 |         chr_animate 0 KONOKOlev18_ZomUp 120
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| 342 |         #sound_dialog_play c14_52_04konoko
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| 343 |         #Griffin gets up put the gun down
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| 344 |         sleep f100
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| 345 |         cm_interpolate ZomCamGriffinUp 0
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| 346 |         chr_envanim ZomGrif ZomGriffinBox02 norotation
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| 347 |         chr_animate ZomGrif GRIFINlev18_ZomUp
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| 348 |         sound_dialog_play c14_52_03griffin
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| 349 |         cinematic_start(GRIFbeatup, 180, 180, 20, 9, 20, true)
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| 350 |         sound_dialog_play_block pause
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| 351 |         #Konoko I'm a rogue agent, very dangerous
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| 352 |         playback 0 ZomKonokoFace
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| 353 |         cm_interpolate ZomCamKonokoFace 0
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| 354 |         sound_dialog_play c14_52_04konoko
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| 355 |         sound_dialog_play_block pause
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| 356 |         #Griffin says youre a monster
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| 357 |         cm_interpolate ZomCamGriffinFace 0
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| 358 |         playback ZomGrif ZomGriffinFace
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| 359 |         sound_dialog_play c14_52_05griffin
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| 360 |         sound_dialog_play_block pause
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| 361 |         #for you, badly
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| 362 |         cm_interpolate ZomCamKonokoFace 0
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| 363 |         sound_dialog_play c14_52_06konoko
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| 364 |         sound_dialog_play_block pause
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| 365 |         #Griffin says youre a monster
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| 366 |         cm_interpolate ZomCamGriffinFace 0
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| 367 |         sound_dialog_play c14_52_07griffin
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| 368 |         sound_dialog_play_block pause
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| 369 |         cinematic_stop(GRIFbeatup, 20, 20)
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| 370 |         cinematic_stop(KONangryfront, 19, 20)
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| 371 |         #Give player back control
 | 
|---|
| 372 |         cm_reset
 | 
|---|
| 373 |         end_cutscene
 | 
|---|
| 374 |         ai2_allpassive 1
 | 
|---|
| 375 |         chr_set_health ZomGrif 1
 | 
|---|
| 376 |         marketing_line_off=0
 | 
|---|
| 377 |         trigvolume_enable trigger_volume_35 1
 | 
|---|
| 378 |         objective_set(5)
 | 
|---|
| 379 | }
 | 
|---|
| 380 | 
 | 
|---|
| 381 | func void
 | 
|---|
| 382 | OutroKill(
 | 
|---|
| 383 |         void)
 | 
|---|
| 384 | {
 | 
|---|
| 385 |         sound_music_start mus_wls 1.0
 | 
|---|
| 386 |         begin_cutscene jello
 | 
|---|
| 387 |         sleep f40
 | 
|---|
| 388 |         sound_dialog_play c14_53_01konoko
 | 
|---|
| 389 |         cinematic_start(KONintense, 180,180,19,8,20, false)
 | 
|---|
| 390 |         sound_dialog_play_block
 | 
|---|
| 391 |         cinematic_stop (KONintense, 19, 20)
 | 
|---|
| 392 |         fade_out 0 0 0 120
 | 
|---|
| 393 |         sleep f120
 | 
|---|
| 394 |         end_cutscene
 | 
|---|
| 395 |         win
 | 
|---|
| 396 | }
 | 
|---|
| 397 | 
 | 
|---|
| 398 | 
 | 
|---|
| 399 | func void
 | 
|---|
| 400 | OutroNoKill(
 | 
|---|
| 401 |         void)
 | 
|---|
| 402 | {
 | 
|---|
| 403 |         begin_cutscene jello
 | 
|---|
| 404 |         cm_detach
 | 
|---|
| 405 |         ai2_takecontrol 1
 | 
|---|
| 406 |         ai2_lookatchar 0 ZomGrif
 | 
|---|
| 407 |         ai2_lookatchar ZomGrif 0
 | 
|---|
| 408 |         sound_music_start mus_sad1
 | 
|---|
| 409 |         sound_dialog_play c14_54_01konoko
 | 
|---|
| 410 |         cinematic_start(KONlistening, 180,180,19,8,20, false)
 | 
|---|
| 411 |         sleep f120
 | 
|---|
| 412 |         cm_interpolate BaseCam01 180
 | 
|---|
| 413 |         sound_dialog_play_block
 | 
|---|
| 414 |         cinematic_stop (KONlistening, 19, 20)
 | 
|---|
| 415 |         fade_out 0 0 0 120
 | 
|---|
| 416 |         sleep f120
 | 
|---|
| 417 |         end_cutscene
 | 
|---|
| 418 |         win
 | 
|---|
| 419 | }
 | 
|---|