Index: /AE/packages/84000Green_Room/Mod_Info.cfg
===================================================================
--- /AE/packages/84000Green_Room/Mod_Info.cfg	(revision 1128)
+++ /AE/packages/84000Green_Room/Mod_Info.cfg	(revision 1128)
@@ -0,0 +1,7 @@
+AEInstallVersion -> 2.0
+NameOfMod -> Green Room
+ModVersion -> 1.0
+Creator -> EdT, Ltemplar, Iritscen
+HasBsl -> Yes
+UnlockLevel -> 26
+Readme -> Green Room supplies a single-color background for the player character, which can be used to chromakey (isolate) this character with an external program. This is useful for taking still shots of characters and recording their animations.\nThe default background color is green, but this can be changed through BSL. \nUse http://www.shodor.org/stella2java/rgbint.html to generate the RGB int codes that Oni is looking for.
Index: /AE/packages/84000Green_Room/bsl/common/Green_Room/main.bsl
===================================================================
--- /AE/packages/84000Green_Room/bsl/common/Green_Room/main.bsl	(revision 1128)
+++ /AE/packages/84000Green_Room/bsl/common/Green_Room/main.bsl	(revision 1128)
@@ -0,0 +1,139 @@
+# Green Room
+# A room for playing out moves against a chromakey background
+# Recommended viewing size:
+# |--------------------------------------------------------------------------|
+
+var int chose_yes = 0;
+var int countdown = 10;
+
+func void main(void)
+{
+   # Set up environment
+   sky_show_sky = 0;       # hide skybox
+   gs_show_ui = 0;         # do not show UI
+   m3_clear_color = 38400; # set background color to green
+   #gs_show_particles = 0;  # hide particles
+   ui_suppress_prompt = 1; # turn off objective/help prompts
+
+   fork DrawMainMenu();
+   fork WatchForYes();
+}
+
+# Allow user to choose an anim showcase or just free-run
+func void DrawMainMenu(void)
+{
+   # XXX - also allow third option of fixed camera setup within free-run mode so user can perform his own moves from a fixed vantage point
+   dmsg("Welcome to Green Room");
+   dmsg("Want to run the animation showcase?");
+   dmsg("Press [jump] for 'yes' in the next");
+   dmsg("10 seconds. After that, you can");
+   dmsg("just free-run...");
+   sleep(300);
+   countdown = 5;
+   fork CountDown();
+}
+
+# Count down while user has not made a choice in WatchForYes() yet
+func void CountDown(void)
+{
+   if (countdown eq 5)
+      dmsg("5...");
+   else if (countdown eq 4)
+      dmsg("4...");
+   else if (countdown eq 3)
+      dmsg("3...");
+   else if (countdown eq 2)
+      dmsg("2...");
+   else if (countdown eq 1)
+      dmsg("1...");
+   if ((countdown > 0) and (chose_yes eq 0))
+   {
+      sleep(60);
+      countdown = countdown - 1;
+      fork CountDown();
+   }
+   else
+   {
+      dmsg(" ");
+      dmsg(" ");
+      dmsg(" ");
+      dmsg(" ");
+      dmsg(" ");
+   }
+}
+
+# Allow user to jump to choose to run an anim showcase
+func void WatchForYes(void)
+{
+   chr_wait_animtype(0, jump);
+   if ((countdown > 0) and (chose_yes eq 0))
+   {
+      chose_yes = 1;
+      chr_animate(0, KONOKOact_yes1);
+      sleep(20);
+      DrawShowcaseMenu();
+   }
+}
+
+# XXX - break this out into functions for the menus described within
+func void DrawShowcaseMenu(void)
+{
+   # XXX - faction menu: pick faction
+      # XXX - 1. Konoko
+      # XXX - 2. Syndicate
+      # XXX - 3. TCTF
+      # XXX - 4. Civilian
+      # XXX - 5. Exit (free-run mode)
+
+   # XXX - MELE menu: where needed, pick specific MELE ID under above faction -- see "Melee IDs by faction.rtf"; print name of MELE ID once it is selected
+
+   # XXX - character variant menu: allow user to pick exact appearance of char
+
+   # XXX - angle menu: allow user to pick angle to view char from -- at least offer left side and right side, but other options would be front, rear, top, 3/4 left side and 3/4 right side
+      # XXX - consider making these choices "checkboxes", i.e. you can choose to see moves from multiple angles, which will play the move successively from each angle
+
+   # XXX - anim type menu: pick type -- attack, victim (hit, thrown, blownup, KOed, etc.), maneuver (dodge, jump, walk, run, crouch-walk, etc.)
+
+   # XXX - variant menu: pick anim variant -- melee, RIF or PIS
+ 
+   # XXX - change room color to a preset value that is suitable for this class, taking into account colors on char and colors of their particle effects
+
+   # XXX - final menu: change color or start
+      # XXX - 1. Change Color (leads to color menu)
+      # XXX - 2. Run Showcase
+
+   # XXX - color menu (if chosen)
+      # XXX - 1. Green
+      # XXX - 2. Blue
+      # XXX - 3. Black
+      # XXX - 4. White
+      # XXX - 5. Run Showcase
+
+   PrepKonoko();
+
+   # XXX - call specific RunShowcase_XXX() function
+}
+
+# Set up Konoko for the showcase
+func void PrepKonoko(void)
+{
+   # Make Konoko invisible
+   chr_mini_me = 1;
+   chr_mini_me_amount = 0.0;
+   # XXX - pin Konoko so that user input doesn't have a chance of moving the camera or causing a sound effect to play
+}
+
+# XXX - make 45 MELE-specific functions named like this, where "ID" = MELE ID
+func void RunShowcase_ID(void)
+{
+   # XXX - spawn chosen char and set focus to them or point camera at their spawn flag
+   # XXX - run through all anims for this combination of MELE ID, anim type (the attack / victim / maneuver option) and TRAC variant (COM / PIS / RIF)
+      # XXX - note: use table on https://wiki.oni2.net/Combat_moves as reference for TRAM names, etc.
+      # XXX - step 1: print each anim name (e.g. "Spinning Suplex"), TRAM name, and the input to trigger the move in-game
+      # XXX - step 2: clear this text after one second and play the anim
+      # XXX - step 3: wait some time after anim finishes for any particle effects to subside
+      # XXX - step 4: move char back to spawn flag and reset their facing
+      # XXX - note: put pistol or rifle in hand for PIS/RIF anims
+      # XXX - note: spawn dummy for throw anims so char can throw him or be thrown by him
+      # XXX - note: knock down char before playing getup anims
+}
Index: /AE/packages/84000Green_Room/work/dae/Green_Room_bnv.dae
===================================================================
--- /AE/packages/84000Green_Room/work/dae/Green_Room_bnv.dae	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/Green_Room_bnv.dae	(revision 1128)
@@ -0,0 +1,112 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<authoring_tool>OniSplit v0.9.99.0</authoring_tool>
+		</contributor>
+		<unit meter="0.1" name="decimeter" />
+		<up_axis>Y_UP</up_axis>
+	</asset>
+	<library_images>
+		<image id="bnv_grid_000_img">
+			<init_from>./grids/bnv_grid_000.tga</init_from>
+		</image>
+	</library_images>
+	<library_effects>
+		<effect id="bnv_grid_000_fx">
+			<profile_COMMON>
+				<newparam sid="surface">
+					<surface type="2D">
+						<init_from>bnv_grid_000_img</init_from>
+					</surface>
+				</newparam>
+				<newparam sid="sampler">
+					<sampler2D>
+						<source>surface</source>
+					</sampler2D>
+				</newparam>
+				<technique>
+					<phong>
+						<ambient>
+							<color sid="ambient">1 1 1 1</color>
+						</ambient>
+						<diffuse>
+							<texture texture="sampler" texcoord="diffuse_TEXCOORD" />
+						</diffuse>
+						<specular>
+							<color sid="specular">0 0 0 0</color>
+						</specular>
+					</phong>
+				</technique>
+			</profile_COMMON>
+		</effect>
+	</library_effects>
+	<library_materials>
+		<material id="bnv_grid_000">
+			<instance_effect url="#bnv_grid_000_fx" />
+		</material>
+	</library_materials>
+	<library_geometries>
+		<geometry id="room_0_geo">
+			<mesh>
+				<source id="room_0_geo_position">
+					<float_array id="room_0_geo_position_array" count="12">
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+50.0247726 -0.7048606 -50.7862854
+-51.38495 -0.7048606 -50.7862854</float_array>
+					<technique_common>
+						<accessor source="#room_0_geo_position_array" count="4" stride="3">
+							<param type="float" name="X" />
+							<param type="float" name="Y" />
+							<param type="float" name="Z" />
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="room_0_geo_texcoord">
+					<float_array id="room_0_geo_texcoord_array" count="8">
+0.06813746 0.06813747
+0.931862533 0.06813747
+0.931862533 0.931862533
+0.06813746 0.931862533</float_array>
+					<technique_common>
+						<accessor source="#room_0_geo_texcoord_array" count="4" stride="2">
+							<param type="float" name="S" />
+							<param type="float" name="T" />
+						</accessor>
+					</technique_common>
+				</source>
+				<vertices id="room_0_geo_vertices">
+					<input semantic="POSITION" source="#room_0_geo_position" />
+				</vertices>
+				<polylist count="1" material="bnv_grid_000">
+					<input semantic="VERTEX" source="#room_0_geo_vertices" offset="0" />
+					<input semantic="TEXCOORD" source="#room_0_geo_texcoord" offset="1" />
+					<vcount>
+4 </vcount>
+					<p>
+0 0 1 1 2 2 3 3
+</p>
+				</polylist>
+			</mesh>
+		</geometry>
+	</library_geometries>
+	<library_visual_scenes>
+		<visual_scene id="unique_1">
+			<node id="room_0">
+				<instance_geometry url="#room_0_geo">
+					<bind_material>
+						<technique_common>
+							<instance_material symbol="bnv_grid_000" target="#bnv_grid_000">
+								<bind_vertex_input semantic="diffuse_TEXCOORD" input_semantic="TEXCOORD" input_set="0" />
+							</instance_material>
+						</technique_common>
+					</bind_material>
+				</instance_geometry>
+			</node>
+		</visual_scene>
+	</library_visual_scenes>
+	<scene>
+		<instance_visual_scene url="#unique_1" />
+	</scene>
+</COLLADA>
Index: /AE/packages/84000Green_Room/work/dae/Green_Room_env.dae
===================================================================
--- /AE/packages/84000Green_Room/work/dae/Green_Room_env.dae	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/Green_Room_env.dae	(revision 1128)
@@ -0,0 +1,16 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<authoring_tool>OniSplit v0.9.99.0</authoring_tool>
+		</contributor>
+		<unit meter="0.1" name="decimeter" />
+		<up_axis>Y_UP</up_axis>
+	</asset>
+	<library_visual_scenes>
+		<visual_scene id="unique_1" />
+	</library_visual_scenes>
+	<scene>
+		<instance_visual_scene url="#unique_1" />
+	</scene>
+</COLLADA>
Index: /AE/packages/84000Green_Room/work/dae/Green_Room_env_markers.dae
===================================================================
--- /AE/packages/84000Green_Room/work/dae/Green_Room_env_markers.dae	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/Green_Room_env_markers.dae	(revision 1128)
@@ -0,0 +1,205 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
+	<asset>
+		<contributor>
+			<authoring_tool>OniSplit v0.9.99.0</authoring_tool>
+		</contributor>
+		<unit meter="0.1" name="decimeter" />
+		<up_axis>Y_UP</up_axis>
+	</asset>
+	<library_images>
+		<image id="_marker_impassable_img">
+			<init_from>./markers/_marker_impassable.tga</init_from>
+		</image>
+	</library_images>
+	<library_effects>
+		<effect id="_marker_impassable_fx">
+			<profile_COMMON>
+				<newparam sid="surface">
+					<surface type="2D">
+						<init_from>_marker_impassable_img</init_from>
+					</surface>
+				</newparam>
+				<newparam sid="sampler">
+					<sampler2D>
+						<source>surface</source>
+					</sampler2D>
+				</newparam>
+				<technique>
+					<phong>
+						<ambient>
+							<color sid="ambient">1 1 1 1</color>
+						</ambient>
+						<diffuse>
+							<texture texture="sampler" texcoord="diffuse_TEXCOORD" />
+						</diffuse>
+						<specular>
+							<color sid="specular">0 0 0 0</color>
+						</specular>
+						<transparent opaque="A_ONE">
+							<texture texture="sampler" texcoord="diffuse_TEXCOORD" />
+						</transparent>
+					</phong>
+				</technique>
+			</profile_COMMON>
+		</effect>
+	</library_effects>
+	<library_materials>
+		<material id="_marker_impassable">
+			<instance_effect url="#_marker_impassable_fx" />
+		</material>
+	</library_materials>
+	<library_geometries>
+		<geometry id="world_geo">
+			<mesh>
+				<source id="world_geo_position">
+					<float_array id="world_geo_position_array" count="48">
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+50.5686874 100 50.0257721</float_array>
+					<technique_common>
+						<accessor source="#world_geo_position_array" count="16" stride="3">
+							<param type="float" name="X" />
+							<param type="float" name="Y" />
+							<param type="float" name="Z" />
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="world_geo_texcoord">
+					<float_array id="world_geo_texcoord_array" count="96">
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+-4.94313145 10</float_array>
+					<technique_common>
+						<accessor source="#world_geo_texcoord_array" count="48" stride="2">
+							<param type="float" name="S" />
+							<param type="float" name="T" />
+						</accessor>
+					</technique_common>
+				</source>
+				<source id="world_geo_color">
+					<float_array id="world_geo_color_array" count="4">
+0.8117648 0.8117648 0.8117648 0</float_array>
+					<technique_common>
+						<accessor source="#world_geo_color_array" count="1" stride="4">
+							<param type="float" name="R" />
+							<param type="float" name="G" />
+							<param type="float" name="B" />
+							<param type="float" name="A" />
+						</accessor>
+					</technique_common>
+				</source>
+				<vertices id="world_geo_vertices">
+					<input semantic="POSITION" source="#world_geo_position" />
+				</vertices>
+				<triangles count="24" material="_marker_impassable">
+					<input semantic="VERTEX" source="#world_geo_vertices" offset="0" />
+					<input semantic="TEXCOORD" source="#world_geo_texcoord" offset="1" />
+					<input semantic="COLOR" source="#world_geo_color" offset="2" />
+					<p>
+0 0 0 1 1 0 2 2 0
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+</p>
+				</triangles>
+			</mesh>
+		</geometry>
+	</library_geometries>
+	<library_visual_scenes>
+		<visual_scene id="unique_1">
+			<node id="world">
+				<instance_geometry url="#world_geo">
+					<bind_material>
+						<technique_common>
+							<instance_material symbol="_marker_impassable" target="#_marker_impassable">
+								<bind_vertex_input semantic="diffuse_TEXCOORD" input_semantic="TEXCOORD" input_set="0" />
+							</instance_material>
+						</technique_common>
+					</bind_material>
+				</instance_geometry>
+			</node>
+		</visual_scene>
+	</library_visual_scenes>
+	<scene>
+		<instance_visual_scene url="#unique_1" />
+	</scene>
+</COLLADA>
Index: /AE/packages/84000Green_Room/work/dae/Green_Room_orig.dae
===================================================================
--- /AE/packages/84000Green_Room/work/dae/Green_Room_orig.dae	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/Green_Room_orig.dae	(revision 1128)
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+  <asset>
+    <contributor>
+      <author>Blender User</author>
+      <authoring_tool>Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e</authoring_tool>
+    </contributor>
+    <created>2020-04-01T18:47:09</created>
+    <modified>2020-04-01T18:47:09</modified>
+    <unit name="meter" meter="1"/>
+    <up_axis>Z_UP</up_axis>
+  </asset>
+  <library_cameras>
+    <camera id="Camera-camera" name="Camera">
+      <optics>
+        <technique_common>
+          <perspective>
+            <xfov sid="xfov">39.59775</xfov>
+            <aspect_ratio>1.777778</aspect_ratio>
+            <znear sid="znear">0.1</znear>
+            <zfar sid="zfar">100</zfar>
+          </perspective>
+        </technique_common>
+      </optics>
+      <extra>
+        <technique profile="blender">
+          <shiftx sid="shiftx" type="float">0</shiftx>
+          <shifty sid="shifty" type="float">0</shifty>
+          <dof_distance sid="dof_distance" type="float">10</dof_distance>
+        </technique>
+      </extra>
+    </camera>
+  </library_cameras>
+  <library_lights>
+    <light id="Light-light" name="Light">
+      <technique_common>
+        <point>
+          <color sid="color">1000 1000 1000</color>
+          <constant_attenuation>1</constant_attenuation>
+          <linear_attenuation>0</linear_attenuation>
+          <quadratic_attenuation>0.00111109</quadratic_attenuation>
+        </point>
+      </technique_common>
+      <extra>
+        <technique profile="blender">
+          <type sid="type" type="int">0</type>
+          <flag sid="flag" type="int">0</flag>
+          <mode sid="mode" type="int">1</mode>
+          <gamma sid="blender_gamma" type="float">1</gamma>
+          <red sid="red" type="float">1</red>
+          <green sid="green" type="float">1</green>
+          <blue sid="blue" type="float">1</blue>
+          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
+          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
+          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
+          <energy sid="blender_energy" type="float">1000</energy>
+          <dist sid="blender_dist" type="float">29.99998</dist>
+          <spotsize sid="spotsize" type="float">75</spotsize>
+          <spotblend sid="spotblend" type="float">0.15</spotblend>
+          <att1 sid="att1" type="float">0</att1>
+          <att2 sid="att2" type="float">1</att2>
+          <falloff_type sid="falloff_type" type="int">2</falloff_type>
+          <clipsta sid="clipsta" type="float">0.04999995</clipsta>
+          <clipend sid="clipend" type="float">30.002</clipend>
+          <bias sid="bias" type="float">1</bias>
+          <soft sid="soft" type="float">3</soft>
+          <bufsize sid="bufsize" type="int">2880</bufsize>
+          <samp sid="samp" type="int">3</samp>
+          <buffers sid="buffers" type="int">1</buffers>
+          <area_shape sid="area_shape" type="int">1</area_shape>
+          <area_size sid="area_size" type="float">0.1</area_size>
+          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
+          <area_sizez sid="area_sizez" type="float">1</area_sizez>
+        </technique>
+      </extra>
+    </light>
+  </library_lights>
+  <library_effects>
+    <effect id="Material-effect">
+      <profile_COMMON>
+        <technique sid="common">
+          <lambert>
+            <emission>
+              <color sid="emission">0 0 0 1</color>
+            </emission>
+            <diffuse>
+              <color sid="diffuse">0.8 0.8 0.8 1</color>
+            </diffuse>
+            <index_of_refraction>
+              <float sid="ior">1.45</float>
+            </index_of_refraction>
+          </lambert>
+        </technique>
+      </profile_COMMON>
+    </effect>
+  </library_effects>
+  <library_images/>
+  <library_materials>
+    <material id="Material-material" name="Material">
+      <instance_effect url="#Material-effect"/>
+    </material>
+  </library_materials>
+  <library_geometries>
+    <geometry id="Cube-mesh" name="Cube">
+      <mesh>
+        <source id="Cube-mesh-positions">
+          <float_array id="Cube-mesh-positions-array" count="48">5 5 10 5 5 0 5 -5 10 5 -5 0 -5 5 10 -5 5 0 -5 -5 10 -5 -5 0 5.070486 5.070486 10.07049 5.070486 5.070486 -0.07048606 5.070486 -5.070486 10.07049 5.070486 -5.070486 -0.07048606 -5.070486 5.070486 10.07049 -5.070486 5.070486 -0.07048606 -5.070486 -5.070486 10.07049 -5.070486 -5.070486 -0.07048606</float_array>
+          <technique_common>
+            <accessor source="#Cube-mesh-positions-array" count="16" stride="3">
+              <param name="X" type="float"/>
+              <param name="Y" type="float"/>
+              <param name="Z" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <source id="Cube-mesh-normals">
+          <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 1 0 1 0 0 0 0 1 -1 0 0 0 -1 0</float_array>
+          <technique_common>
+            <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
+              <param name="X" type="float"/>
+              <param name="Y" type="float"/>
+              <param name="Z" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <source id="Cube-mesh-map-0">
+          <float_array id="Cube-mesh-map-0-array" count="144">0.375 0.25 0.625 0 0.375 0 0.375 0.5 0.625 0.25 0.375 0.25 0.375 0.75 0.625 0.5 0.375 0.5 0.375 1 0.625 0.75 0.375 0.75 0.125 0.75 0.375 0.5 0.125 0.5 0.625 0.75 0.875 0.5 0.625 0.5 0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.375 0.25 0.625 0.25 0.625 0 0.375 0.5 0.625 0.5 0.625 0.25 0.375 0.75 0.625 0.75 0.625 0.5 0.375 1 0.625 1 0.625 0.75 0.125 0.75 0.375 0.75 0.375 0.5 0.625 0.75 0.875 0.75 0.875 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
+          <technique_common>
+            <accessor source="#Cube-mesh-map-0-array" count="72" stride="2">
+              <param name="S" type="float"/>
+              <param name="T" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <vertices id="Cube-mesh-vertices">
+          <input semantic="POSITION" source="#Cube-mesh-positions"/>
+        </vertices>
+        <triangles material="Material-material" count="24">
+          <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
+          <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
+          <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
+          <p>2 0 0 4 0 1 0 0 2 7 1 3 2 1 4 3 1 5 5 2 6 6 2 7 7 2 8 7 3 9 1 3 10 5 3 11 3 4 12 0 4 13 1 4 14 1 5 15 4 5 16 5 5 17 12 3 18 10 3 19 8 3 20 10 5 21 15 5 22 11 5 23 14 4 24 13 4 25 15 4 26 9 0 27 15 0 28 13 0 29 8 2 30 11 2 31 9 2 32 12 1 33 9 1 34 13 1 35 2 0 36 6 0 37 4 0 38 7 1 39 6 1 40 2 1 41 5 2 42 4 2 43 6 2 44 7 3 45 3 3 46 1 3 47 3 4 48 2 4 49 0 4 50 1 5 51 0 5 52 4 5 53 12 3 54 14 3 55 10 3 56 10 5 57 14 5 58 15 5 59 14 4 60 12 4 61 13 4 62 9 0 63 11 0 64 15 0 65 8 2 66 10 2 67 11 2 68 12 1 69 8 1 70 9 1 71</p>
+        </triangles>
+      </mesh>
+    </geometry>
+  </library_geometries>
+  <library_visual_scenes>
+    <visual_scene id="Scene" name="Scene">
+      <node id="Camera" name="Camera" type="NODE">
+        <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
+        <instance_camera url="#Camera-camera"/>
+      </node>
+      <node id="Light" name="Light" type="NODE">
+        <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
+        <instance_light url="#Light-light"/>
+      </node>
+      <node id="Levl_test" name="Levl_test" type="NODE">
+        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
+        <instance_geometry url="#Cube-mesh" name="Levl_test">
+          <bind_material>
+            <technique_common>
+              <instance_material symbol="Material-material" target="#Material-material">
+                <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
+              </instance_material>
+            </technique_common>
+          </bind_material>
+        </instance_geometry>
+      </node>
+    </visual_scene>
+  </library_visual_scenes>
+  <scene>
+    <instance_visual_scene url="#Scene"/>
+  </scene>
+</COLLADA>
Index: /AE/packages/84000Green_Room/work/dae/TXMPNONE.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMPNONE.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMPNONE.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>DXT1</Format>
+        <Image>TXMPNONE.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_barrier.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_barrier.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_barrier.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_barrier.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_blackness.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_blackness.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_blackness.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGR</Format>
+        <Image>TXMP_marker_blackness.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_danger.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_danger.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_danger.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_danger.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_door.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_door.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_door.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_door.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_ghost.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_ghost.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_ghost.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_ghost.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_impassable.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_impassable.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_impassable.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_impassable.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMP_marker_stairs.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMP_marker_stairs.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMP_marker_stairs.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>BGRA4444</Format>
+        <Image>TXMP_marker_stairs.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMPgreen.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMPgreen.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMPgreen.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>RGBA</Format>
+        <Image>TXMPgreen.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/dae/TXMPnotfoundtex.xml
===================================================================
--- /AE/packages/84000Green_Room/work/dae/TXMPnotfoundtex.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/dae/TXMPnotfoundtex.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Texture>
+        <Flags>HasMipMaps</Flags>
+        <Format>DXT1</Format>
+        <Image>TXMPnotfoundtex.tga</Image>
+    </Texture>
+</Oni>
Index: /AE/packages/84000Green_Room/work/docs/Melee ID menu design.txt
===================================================================
--- /AE/packages/84000Green_Room/work/docs/Melee ID menu design.txt	(revision 1128)
+++ /AE/packages/84000Green_Room/work/docs/Melee ID menu design.txt	(revision 1128)
@@ -0,0 +1,78 @@
+Melee ID menu design
+
+Taken from https://wiki.oni2.net/XML:BINA/OBJC/MELE, all 45 MELE IDs are grouped below into menus and submenus.  "dmsg" only allows us to print 5 lines on-screen at one time, so the menus have additional pages when there are more than 5 items to choose between.  Ideally the relevant character will appear on-screen at the spawn flag as each choice in the menu is highlighted, for a visual aid.  Feel free to write these IDs in a more human-friendly manner in the menu (e.g. "STRIKER_Easy" => "Easy Striker").
+
+1. KONOKO
+
+2. TCTF
+	1. TCTF_Lite
+	2. TCTF_Swat
+	3. BLACKOPS_Lite
+	4. BLACKOPS_Swat
+	5. GRIFFIN
+
+3. Syndicate
+	Page 1/2
+	1. COMGUY
+	2. MADBOMBER
+	3. Striker
+		1. STRIKER_Mini
+		2. STRIKER_Easy
+		3. STRIKER_Medium
+		4. STRIKER_Hard
+	4. Elite Striker
+		1. ELITE_Easy
+		2. ELITE_Medium
+		3. ELITE_Hard
+	5. <Next Page>
+
+	Page 2/2
+	1. Tanker
+		Page 1/2
+		1. TANKER_Easy
+		2. TANKER_Easy2
+		3. TANKER_Medium
+		4. <Next Page>
+
+		Page 2/2
+		1. TANKER_Medium2
+		2. TANKER_Hard
+		3. TANKER_Hard2
+		4. <Prev. Page>
+	2. Fury
+		1. RED_Easy
+		2. RED_Medium
+		3. RED_Hard
+	3. Ninja
+		1. NINJA_Easy
+		2. NINJA_Medium
+		3. NINJA_Hard
+	4. Boss
+		1. Barabas
+			1. BARABAS Rsrch D
+			2. BARABAS TCTF D
+		2. NINJA_Super
+		3. Muro
+			1. MURO_Dream
+			2. MURO_Final
+			3. MURO_Mutant
+	5. <Prev. Page>
+
+4. Civilian & ambi-side
+	1. Security_Guard
+	2. Cop
+		1. COP Male
+		2. COP Female
+	3. Thug
+		1. THUG_Mfg
+		2. THUG_Neuro
+		3. THUG_Pow
+		4. THUG_Wh
+		5. THUG_Air
+	4. Bot
+		1. NINJABOT_Train1
+		2. NINJABOT_Train2
+		3. NINJABOT_PowPlant
+	5. SNIPER
+
+5. Exit (free-run)
Index: /AE/packages/84000Green_Room/work/docs/To do.txt
===================================================================
--- /AE/packages/84000Green_Room/work/docs/To do.txt	(revision 1128)
+++ /AE/packages/84000Green_Room/work/docs/To do.txt	(revision 1128)
@@ -0,0 +1,7 @@
+To Do for Green Room:
+- Place a flag in the center of Green Room.
+- Create a new BINACHAR that only has the vanilla Oni classes, with all set to spawn at the above flag.
+- Test the level.
+- Write all BSL code described with "XXX" comments in bsl/common/Green_Room/main.bsl.
+- Add your name to the credits in Mod_Info.cfg if you are not already there.
+- Remove "work" directory from package before shipping!
Index: /AE/packages/84000Green_Room/work/xml/AGDBGreen_Room.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/AGDBGreen_Room.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/AGDBGreen_Room.xml	(revision 1128)
@@ -0,0 +1,6 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <AGDB id="7">
+        <Elements />
+    </AGDB>
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/AKEVGreen_Room.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/AKEVGreen_Room.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/AKEVGreen_Room.xml	(revision 1128)
@@ -0,0 +1,1232 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <AKEV id="0">
+        <Points>#1</Points>
+        <Planes>#2</Planes>
+        <TextureCoordinates>#3</TextureCoordinates>
+        <Quads>#4</Quads>
+        <QuadTextures>#5</QuadTextures>
+        <QuadCollision>#6</QuadCollision>
+        <Debug>AGDBGreen_Room</Debug>
+        <Textures>#8</Textures>
+        <BnvNodes>#9</BnvNodes>
+        <BnvSides>#10</BnvSides>
+        <QuadGroupList>#11</QuadGroupList>
+        <QuadGroupId>#12</QuadGroupId>
+        <BnvBspTree>#13</BnvBspTree>
+        <TransparencyBspTree>#14</TransparencyBspTree>
+        <Octtree>#15</Octtree>
+        <BnvAdjacency>#16</BnvAdjacency>
+        <DoorFrames>#17</DoorFrames>
+        <BoundingBox>
+            <Min>-51.38495 -0.7048606 -50.7862854</Min>
+            <Max>51.27355 100.7049 50.7306328</Max>
+        </BoundingBox>
+        <Offset_007C>12</Offset_007C>
+    </AKEV>
+    <PNTA id="1">
+        <BoundingBox>
+            <Min>-50.1361771 -0.7048606 -50.67909</Min>
+            <Max>51.27355 100.7049 50.7306328</Max>
+        </BoundingBox>
+        <BoundingSphere>
+            <Center>0.568685532 50.0000076 0.0257720947</Center>
+            <Radius>87.82342</Radius>
+        </BoundingSphere>
+        <Positions>
+            <Vector3>51.27355 100.7049 -50.67909</Vector3>
+            <Vector3>-50.1361771 -0.7048606 -50.67909</Vector3>
+            <Vector3>51.27355 -0.7048606 -50.67909</Vector3>
+            <Vector3>-50.1361771 100.7049 -50.67909</Vector3>
+            <Vector3>-50.1361771 100.7049 50.7306328</Vector3>
+            <Vector3>-50.1361771 -0.7048606 50.7306328</Vector3>
+            <Vector3>51.27355 -0.7048606 50.7306328</Vector3>
+            <Vector3>51.27355 100.7049 50.7306328</Vector3>
+            <Vector3>-49.4313164 100 -49.97423</Vector3>
+            <Vector3>50.5686874 0 -49.97423</Vector3>
+            <Vector3>-49.4313164 0 -49.97423</Vector3>
+            <Vector3>50.5686874 100 -49.97423</Vector3>
+            <Vector3>-49.4313164 0 50.0257721</Vector3>
+            <Vector3>50.5686874 0 50.0257721</Vector3>
+            <Vector3>-49.4313164 100 50.0257721</Vector3>
+            <Vector3>50.5686874 100 50.0257721</Vector3>
+        </Positions>
+    </PNTA>
+    <PLEA id="2">
+        <Planes>
+            <Plane>0 0 1 50.67909</Plane>
+            <Plane>1 0 0 50.1361771</Plane>
+            <Plane>0 1 0 0.7048606</Plane>
+            <Plane>-1 0 0 51.27355</Plane>
+            <Plane>0 -1 0 100.7049</Plane>
+            <Plane>0 0 -1 50.7306328</Plane>
+            <Plane>0 0 -1 -49.97423</Plane>
+            <Plane>0 -1 0 0</Plane>
+            <Plane>-1 0 0 -49.4313164</Plane>
+            <Plane>0 1 0 -100</Plane>
+            <Plane>1 0 0 -50.5686874</Plane>
+            <Plane>0 0 1 -50.0257721</Plane>
+            <Plane>1 0 0 -50.0247726</Plane>
+            <Plane>0 0 1 -50.62344</Plane>
+            <Plane>-1 0 0 -51.38495</Plane>
+            <Plane>0 0 -1 -50.7862854</Plane>
+            <Plane>0 1 0 -19.29514</Plane>
+            <Plane>-0 -1 -0 -0.7048606</Plane>
+        </Planes>
+    </PLEA>
+    <TXCA id="3">
+        <TexCoords>
+            <Vector2>5.12735462 -9.07049</Vector2>
+            <Vector2>-5.01361752 1.07048607</Vector2>
+            <Vector2>5.12735462 1.07048607</Vector2>
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+            <Vector2>-5.073063 -9.07049</Vector2>
+            <Vector2>-5.073063 1.07048607</Vector2>
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+            <Vector2>5.12735462 6.073063</Vector2>
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+            <Vector2>-5.12735462 -9.07049</Vector2>
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+            <Vector2>-5.05686855 1</Vector2>
+            <Vector2>4.94313145 1</Vector2>
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+            <Vector2>4.94313145 -3.99742317</Vector2>
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+            <Int32>13</Int32>
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+            <Int32>15</Int32>
+            <Int32>20</Int32>
+            <Int32>21</Int32>
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+            <Int32>5</Int32>
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+            <Int32>7</Int32>
+            <Int32>10</Int32>
+            <Int32>11</Int32>
+            <Int32>14</Int32>
+            <Int32>15</Int32>
+            <Int32>20</Int32>
+            <Int32>22</Int32>
+            <Int32>0</Int32>
+            <Int32>1</Int32>
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+            <Int32>7</Int32>
+            <Int32>8</Int32>
+            <Int32>9</Int32>
+            <Int32>12</Int32>
+            <Int32>13</Int32>
+            <Int32>14</Int32>
+            <Int32>15</Int32>
+            <Int32>18</Int32>
+            <Int32>19</Int32>
+            <Int32>20</Int32>
+            <Int32>21</Int32>
+            <Int32>6</Int32>
+            <Int32>7</Int32>
+            <Int32>8</Int32>
+            <Int32>9</Int32>
+            <Int32>10</Int32>
+            <Int32>11</Int32>
+            <Int32>14</Int32>
+            <Int32>15</Int32>
+            <Int32>18</Int32>
+            <Int32>19</Int32>
+            <Int32>20</Int32>
+            <Int32>21</Int32>
+            <Int32>22</Int32>
+            <Int32>23</Int32>
+        </Indices>
+    </IDXA>
+    <IDXA id="23">
+        <Indices>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
+            <Int32>0</Int32>
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+    </IDXA>
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOCharacter.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOCharacter.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOCharacter.xml	(revision 1128)
@@ -0,0 +1,7105 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects>
+        <CHAR Id="8328">
+            <Header>
+                <Flags></Flags>
+                <Position>0 15 0</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>IsPlayer</Flags>
+                <Class>konoko_generic</Class>
+                <Name>char_0</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>0</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>RogueKonoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Lull</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8160">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>k4_G</Class>
+                <Name>konoko</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8564">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>comguy_1</Class>
+                <Name>comguy</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>4</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8564">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bgi_hammer_face</Class>
+                <Name>hammer</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>126</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8565">
+            <Header>
+                <Flags></Flags>
+                <Position>100 0 100</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo</Flags>
+                <Class>iron_demon</Class>
+                <Name>irondemon</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>20</CombatId>
+                    <MeleeId>52</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8566">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>rayman</Class>
+                <Name>rayman</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>120</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8566">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bgi_sarai</Class>
+                <Name>sarai</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>125</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7409">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>striker_easy_1</Class>
+                <Name>easystriker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>2</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8108">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>striker_med_3</Class>
+                <Name>medstriker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>5</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8114">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>striker_hard_2</Class>
+                <Name>hardstriker</Name>
+                <Weapon>none</Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>6</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2768">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>elite_easy_1</Class>
+                <Name>easyelite</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>14</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Move</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Hunt</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8068">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>elite_med_1</Class>
+                <Name>medelite</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>20</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2465">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>elite_hard_1</Class>
+                <Name>hardelite</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>21</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7534">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>red_easy_2</Class>
+                <Name>easyfury</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>207</CombatId>
+                    <MeleeId>8</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7454">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>red_med_2</Class>
+                <Name>medfury</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>16</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8280">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>red_hard_1</Class>
+                <Name>hardfury</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>24</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7573">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>tanker_easy_1</Class>
+                <Name>easytanker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>7</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Medium</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7471">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>tanker_med_1</Class>
+                <Name>medtanker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>10</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7412">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>tanker_hard_1</Class>
+                <Name>hardtanker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>15</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7391">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>ninja_easy_2</Class>
+                <Name>easyninja</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>9</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7396">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>ninja_med_1</Class>
+                <Name>medninja</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>26</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8267">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>ninja_hard_3</Class>
+                <Name>hardninja</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>27</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7391">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>hayminion_easy</Class>
+                <Name>easyhaymin</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>9</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7396">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>hayminion_med</Class>
+                <Name>medhaymin</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>26</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8267">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>hayminion_hard</Class>
+                <Name>hardhaymin</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>27</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7726">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>thug_wh_1</Class>
+                <Name>thug</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>39</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>50</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="422">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>security_guard_2</Class>
+                <Name>guard</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>4</CombatId>
+                    <MeleeId>0</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="31999">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>CopfemA1</Class>
+                <Name>copfemale</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>35</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>50</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Move</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Hunt</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="31998">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>CopmaleA1</Class>
+                <Name>copmale</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>2</CombatId>
+                    <MeleeId>4</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Move</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Hunt</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3922">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>TCTF_lite_1</Class>
+                <Name>light</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>1</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7233">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>TCTF_swat_1</Class>
+                <Name>swat</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>13</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7212">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>TCTF_lite_blackops_1</Class>
+                <Name>lightops</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>11</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="11314">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>TCTF_swat_blackops_1</Class>
+                <Name>swatops</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>12</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8734">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>griffin_swat</Class>
+                <Name>griffin</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>16</CombatId>
+                    <MeleeId>32</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Lull</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3899">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>359.9974 270.0024 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bd_1</Class>
+                <Name>kerr</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Lull</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="822">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>SH_bot</Class>
+                <Name>shinbot</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="823">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>casey</Class>
+                <Name>casey</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>121</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="11315">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>motoko_b</Class>
+                <Name>motoko</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>50</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="819">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>kojiro</Class>
+                <Name>kojiro</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>9</CombatId>
+                    <MeleeId>124</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="11310">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>barabus</Class>
+                <Name>barabas</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>9</CombatId>
+                    <MeleeId>25</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="11316">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>super_ninja_1</Class>
+                <Name>mukade</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>28</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8733">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>muro_generic</Class>
+                <Name>muro</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>30</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>1</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8734">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>mutantmuro</Class>
+                <Name>mutantmuro</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>13</CombatId>
+                    <MeleeId>31</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>1</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>1</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8216">
+            <Header>
+                <Flags>Locked</Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 270.9577 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k3</Class>
+                <Name>k3</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>1</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>1</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2990">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k4_A</Class>
+                <Name>k4_a</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k4_F</Class>
+                <Name>k4_f</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k4_G</Class>
+                <Name>k4_g</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8328">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 172 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k4_K</Class>
+                <Name>k4_k</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3873">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 184.0861 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>k4_L</Class>
+                <Name>k4_l</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="5608">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>ninjabot</Class>
+                <Name>bot</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>208</CombatId>
+                    <MeleeId>9</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>8</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="99931">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>SH_fighter</Class>
+                <Name>shin</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="9061">
+            <Header>
+                <Flags>Locked</Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>mad_bomber</Class>
+                <Name>bomber</Name>
+                <Weapon>none</Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>Patrol</Type>
+                    <PatrolPathId>51</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>6</CombatId>
+                    <MeleeId>17</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>High</Minimal>
+                    <JobStart>High</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8175">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>White_Chief</Class>
+                <Name>whitechief</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>13</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8176">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>Black_Chief</Class>
+                <Name>blackchief</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>12</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="818">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>grey_fury</Class>
+                <Name>greyfury</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>9</CombatId>
+                    <MeleeId>24</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8160">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bgi_agent1</Class>
+                <Name>agent</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8243">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>generic_female_1</Class>
+                <Name>girl</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>1</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8254">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>generic_male_1</Class>
+                <Name>guy</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>1</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>sentrydroid</Class>
+                <Name>sentry</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>207</CombatId>
+                    <MeleeId>51</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8070">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>sniper_generic</Class>
+                <Name>sniper</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>19</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>-1</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>-1</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8070">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>sniper_generic</Class>
+                <Name>sniper2</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>19</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>-1</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>-1</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2465">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 171.3265 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_elite</Class>
+                <Name>bgi_elite</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>21</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8282">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 163.9427 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_striker</Class>
+                <Name>bgi_striker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>6</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>-0 45 260</Position>
+                <Rotation>0 175.9916 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_tanker</Class>
+                <Name>bgi_tanker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>15</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_thug</Class>
+                <Name>bgi_thug</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>37</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_recep</Class>
+                <Name>bgi_recep</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>16</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_1</Class>
+                <Name>bgi_1</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>37</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_2</Class>
+                <Name>bgi_2</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>37</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_3</Class>
+                <Name>bgi_3</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>38</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7364">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 270 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent Omniscient</Flags>
+                <Class>bgi_4</Class>
+                <Name>bgi_4</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>38</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8114">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>hayate_black</Class>
+                <Name>hayate</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>122</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2465">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jester</Class>
+                <Name>jester</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>123</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2466">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jessie</Class>
+                <Name>jessie</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>123</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2467">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jester_mini</Class>
+                <Name>jestertiny</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>33</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2467">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jester_minion</Class>
+                <Name>jesterminion</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>123</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="2468">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jester_giant</Class>
+                <Name>jestergiant</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>13</CombatId>
+                    <MeleeId>123</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>2</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8280">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>hanako_red</Class>
+                <Name>hanako</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>122</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7412">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>TCTF_gold_1</Class>
+                <Name>goldentctf</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>30</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Medium</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8734">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>reg_tanker</Class>
+                <Name>regtanker</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>9</CombatId>
+                    <MeleeId>15</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8176">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bgi_ninjabot</Class>
+                <Name>bgininjabot</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>30</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8254">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>bgi_heavybot</Class>
+                <Name>bgiheavybot</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>21</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8733">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>james</Class>
+                <Name>james</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>32</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8160">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>jamie</Class>
+                <Name>jamie</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>35</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>guard_dog1</Class>
+                <Name>guarddog1</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>207</CombatId>
+                    <MeleeId>51</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 260</Position>
+                <Rotation>0 180 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>guard_dog2</Class>
+                <Name>guarddog2</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>2</CombatId>
+                    <MeleeId>51</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>guard_dog3</Class>
+                <Name>guarddog3</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>2</CombatId>
+                    <MeleeId>51</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="3060">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent CanSpawnMultiple InfiniteAmmo Omniscient</Flags>
+                <Class>guard_dog4</Class>
+                <Name>guarddog4</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>207</CombatId>
+                    <MeleeId>51</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>200</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>High</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>lara</Class>
+                <Name>lara</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="822">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>180 330.372 180</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent Omniscient</Flags>
+                <Class>typhoon</Class>
+                <Name>typhoon</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>12</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>TCTF</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="21">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>RandomCostume NotInitiallyPresent CanSpawnMultiple</Flags>
+                <Class>naomi_hunter</Class>
+                <Name>naomi</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>127</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="21">
+            <Header>
+                <Flags></Flags>
+                <Position>0 45 -260</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>CombustionMan</Class>
+                <Name>combust</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>28</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Combat</Initial>
+                    <Minimal>Low</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Low</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>faith</Class>
+                <Name>faith</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>kanu</Class>
+                <Name>kanu</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="50">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>kitana</Class>
+                <Name>kitana</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>24</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="49">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 0 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>ninja_classic</Class>
+                <Name>ninja_classic</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>27</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8280">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>red_spart</Class>
+                <Name>akane</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>24</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Medium</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="8267">
+            <Header>
+                <Flags></Flags>
+                <Position>260 45 0</Position>
+                <Rotation>0 -90 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>ninja_spart</Class>
+                <Name>jubei</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>27</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Syndicate</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>Low</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>GLB</Class>
+                <Name>gally</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>alita2</Class>
+                <Name>alita</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>Konoko</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+        <CHAR Id="7617">
+            <Header>
+                <Flags></Flags>
+                <Position>-260 45 0</Position>
+                <Rotation>0 288.6041 0</Rotation>
+            </Header>
+            <OSD>
+                <Flags>NotInitiallyPresent</Flags>
+                <Class>bgi_hydra1</Class>
+                <Name>hydra</Name>
+                <Weapon></Weapon>
+                <Scripts>
+                    <Spawn></Spawn>
+                    <Die></Die>
+                    <Combat></Combat>
+                    <Alarm></Alarm>
+                    <Hurt></Hurt>
+                    <Defeated></Defeated>
+                    <OutOfAmmo></OutOfAmmo>
+                    <NoPath></NoPath>
+                </Scripts>
+                <AdditionalHealth>0</AdditionalHealth>
+                <Job>
+                    <Type>None</Type>
+                    <PatrolPathId>0</PatrolPathId>
+                </Job>
+                <Behaviors>
+                    <CombatId>0</CombatId>
+                    <MeleeId>22</MeleeId>
+                    <NeutralId>0</NeutralId>
+                </Behaviors>
+                <Inventory>
+                    <Ammo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Ammo>
+                    <EnergyCell>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </EnergyCell>
+                    <Hypo>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Hypo>
+                    <Shield>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Shield>
+                    <Invisibility>
+                        <Use>0</Use>
+                        <Drop>0</Drop>
+                    </Invisibility>
+                </Inventory>
+                <Team>SecurityGuard</Team>
+                <AmmoPercentage>100</AmmoPercentage>
+                <Alert>
+                    <Initial>High</Initial>
+                    <Minimal>Lull</Minimal>
+                    <JobStart>Low</JobStart>
+                    <Investigate>Medium</Investigate>
+                </Alert>
+                <AlarmGroups>0</AlarmGroups>
+                <Pursuit>
+                    <StrongUnseen>Look</StrongUnseen>
+                    <WeakUnseen>Forget</WeakUnseen>
+                    <StrongSeen>Look</StrongSeen>
+                    <WeakSeen>Look</WeakSeen>
+                    <Lost>ReturnToJob</Lost>
+                </Pursuit>
+            </OSD>
+        </CHAR>
+    </Objects>
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOConsole.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOConsole.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOConsole.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBODoor.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBODoor.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBODoor.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOFlag.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOFlag.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOFlag.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOFurniture.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOFurniture.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOFurniture.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBONeutral.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBONeutral.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBONeutral.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOParticle.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOParticle.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOParticle.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOPatrol Path.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOPatrol Path.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOPatrol Path.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOPowerUp.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOPowerUp.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOPowerUp.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOSound.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOSound.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOSound.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger Volume.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger Volume.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger Volume.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOTrigger.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOTurret.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOTurret.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOTurret.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/BINACJBOWeapon.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/BINACJBOWeapon.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/BINACJBOWeapon.xml	(revision 1128)
@@ -0,0 +1,4 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <Objects />
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/ONLDlevel_26.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/ONLDlevel_26.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/ONLDlevel_26.xml	(revision 1128)
@@ -0,0 +1,8 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <ONLD id="0">
+        <LevelNumber>26</LevelNumber>
+        <NextLevelNumber>0</NextLevelNumber>
+        <DisplayName>Green Room</DisplayName>
+    </ONLD>
+</Oni>
Index: /AE/packages/84000Green_Room/work/xml/ONLVGreen_Room.xml
===================================================================
--- /AE/packages/84000Green_Room/work/xml/ONLVGreen_Room.xml	(revision 1128)
+++ /AE/packages/84000Green_Room/work/xml/ONLVGreen_Room.xml	(revision 1128)
@@ -0,0 +1,1072 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni>
+    <ONLV id="0">
+        <Name>Green_Room</Name>
+        <Environment>AKEVGreen_Room</Environment>
+        <Objects>#1</Objects>
+        <SkyBox>ONSKnight</SkyBox>
+        <Characters>#2</Characters>
+        <ObjectQuadMap>#3</ObjectQuadMap>
+        <Particles>#4</Particles>
+        <Corpses>#5</Corpses>
+    </ONLV>
+    <OBOA id="1">
+        <Objects>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
+                <ScriptId>0</ScriptId>
+                <Position>0 0 0</Position>
+                <Rotation>0 0 0 0</Rotation>
+                <Scale>0</Scale>
+                <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
+                <Name></Name>
+            </OBOAObject>
+            <OBOAObject>
+                <Geometry></Geometry>
+                <Animation></Animation>
+                <Particle></Particle>
+                <Flags></Flags>
+                <DoorGunkId>0</DoorGunkId>
+                <DoorId>0</DoorId>
+                <PhysicsType>None</PhysicsType>
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+</Oni>
