Changeset 274


Ignore:
Timestamp:
Mar 17, 2009, 1:12:24 PM (12 years ago)
Author:
rossy
Message:
 
Location:
Daodan
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Daodan.c

    r273 r274  
    1212{
    1313        // Font texture cache doubled
    14         DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
    15         DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
     14        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
     15        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
    1616       
    1717        // Now supports textures up to 512x512
    18         DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
     18        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
    1919       
    2020        // Non-"_Final" levels are now valid
    21         DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
     21        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
    2222       
    2323        // Pathfinding grid cache size x8
    24         DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
    25         DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
     24        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
     25        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
    2626       
    2727        // Projectile awareness fixed
    28         DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
    29         DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
    30         DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
    31         DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
     28        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
     29        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
     30        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
     31        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
    3232       
    3333        // Forced DirectInput (for Windows NT)
    34         DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
     34        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
    3535       
    3636        // Makes wp_fadetime actually have a function
    3737        const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
    38         DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
    39         DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
     38        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
     39        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
    4040       
    4141        // Sets the fadetime to 4800 by default
    42         DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
     42        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
    4343       
    4444        // Hackish fix for Konoko not kicking guns
    4545        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
    46         DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
     46        DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
    4747       
    4848        // Cooldown timer exploit fix ^_^
    4949        const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
    50         DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
     50        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
    5151       
    5252//      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
    53 //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
     53//      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
    5454       
    5555        return true;
    5656}
    5757
    58 void DDrMain(int argc, char* argv[])
     58void __cdecl DDrMain(int argc, char* argv[])
    5959{
    6060        DDrPatch_Init();
     
    7474                        DDrONiModule = GetModuleHandle(NULL);
    7575                       
    76                         DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain);
     76                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
    7777                       
    7878                        break;
  • Daodan/src/Daodan_Patch.h

    r272 r274  
    66
    77#define DDrPatch_Const(d, c) DDrPatch_String(d, c, sizeof(c))
     8
     9#define OniExe ((void*)0x00400000)
    810
    911bool DDrPatch_MakeJump(void* from, void* to);
  • Daodan/src/Oni_Symbols.S

    r273 r274  
    22
    33// MSVC6.0 stdlib
     4symbol ( _oni_malloc           , 0x0011fc24 )
     5symbol ( _oni_free             , 0x0011fbf5 )
     6
    47symbol ( _oni_fopen            , 0x0011ea9f )
     8symbol ( _oni_fflush           , 0x0011eab2 )
    59symbol ( _oni_fprintf          , 0x0011ebbf )
    6 symbol ( _oni_fflush           , 0x0011eab2 )
     10symbol ( _oni_vsprintf         , 0x0011e860 )
    711
    812// Oni Engine
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