Index: AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_e04.xml
===================================================================
--- AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_e04.xml	(revision 522)
+++ AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_e04.xml	(revision 522)
@@ -0,0 +1,121 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.41.0">
+    <Particle Name="w1_tap_e04">
+        <Options>
+            <Lifetime>0</Lifetime>
+            <DisableDetailLevel>Never</DisableDetailLevel>
+            <Decorative>false</Decorative>
+            <CollideWithWalls>false</CollideWithWalls>
+            <CollideWithChars>false</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>false</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>true</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Sprite</DisplayType>
+            <TexGeom>point</TexGeom>
+            <Invisible>true</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>1</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>0</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables />
+        <Emitters>
+            <Emitter>
+                <Class>w1_tap_p07</Class>
+                <Flags />
+                <TurnOffTreshold>0</TurnOffTreshold>
+                <Probability>1</Probability>
+                <Copies>1</Copies>
+                <LinkTo />
+                <Rate>
+                    <Continous>
+                        <Interval>0.5</Interval>
+                    </Continous>
+                </Rate>
+                <Position>
+                    <Offset>
+                        <X>0</X>
+                        <Y>0.5</Y>
+                        <Z>0</Z>
+                    </Offset>
+                </Position>
+                <Direction>
+                    <Cone>
+                        <Angle>20</Angle>
+                        <CenterBias>0</CenterBias>
+                    </Cone>
+                </Direction>
+                <Speed>
+                    <Stratified>
+                        <Speed1>10</Speed1>
+                        <Speed2>15</Speed2>
+                    </Stratified>
+                </Speed>
+                <Orientation>LocalPosX</Orientation>
+                <OrientationUp>LocalPosY</OrientationUp>
+            </Emitter>
+        </Emitters>
+        <Events>
+            <Pulse>
+                <EmitParticles>
+                    <Emitter>0</Emitter>
+                    <Particles>1</Particles>
+                </EmitParticles>
+            </Pulse>
+        </Events>
+    </Particle>
+</Oni>
Index: AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_p07.xml
===================================================================
--- AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_p07.xml	(revision 522)
+++ AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw1_tap_p07.xml	(revision 522)
@@ -0,0 +1,145 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.41.0">
+    <Particle Name="w1_tap_p07">
+        <Options>
+            <Lifetime>60</Lifetime>
+            <DisableDetailLevel>Low</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>true</CollideWithWalls>
+            <CollideWithChars>true</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>true</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Geometry</DisplayType>
+            <TexGeom>w1_shell</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>0.125</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>rotationspeed</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="rotationspeed">
+                <Random Min="-960" Max="-1280" />
+            </Float>
+        </Variables>
+        <Emitters />
+        <Events>
+            <Update>
+                <MoveLine />
+                <MoveGravity>
+                    <Fraction>0.9375</Fraction>
+                </MoveGravity>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="512" Max="768" />
+                    </Rate>
+                    <Value>0</Value>
+                </AnimateToValue>
+                <RotateX>
+                    <Space>0</Space>
+                    <Rate>rotationspeed</Rate>
+                    <RotateVelocity>0</RotateVelocity>
+                </RotateX>
+            </Update>
+            <HitWall>
+                <Bounce>
+                    <ElasticDirect>
+                        <Random Min="0.40625" Max="0.46875" />
+                    </ElasticDirect>
+                    <ElasticGlancing>
+                        <Random Min="0.5" Max="1" />
+                    </ElasticGlancing>
+                </Bounce>
+                <ImpactEffect>
+                    <ImpactType>Casing</ImpactType>
+                    <ImpactModifier>3</ImpactModifier>
+                </ImpactEffect>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="128" Max="192" />
+                    </Rate>
+                    <Value>-128</Value>
+                </AnimateToValue>
+            </HitWall>
+            <HitCharacter>
+                <Bounce>
+                    <ElasticDirect>
+                        <Random Min="0.5" Max="0.75" />
+                    </ElasticDirect>
+                    <ElasticGlancing>
+                        <Random Min="0.75" Max="1" />
+                    </ElasticGlancing>
+                </Bounce>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="128" Max="192" />
+                    </Rate>
+                    <Value>-128</Value>
+                </AnimateToValue>
+            </HitCharacter>
+            <Lifetime>
+                <FadeOut>
+                    <TimeToDie>0.5</TimeToDie>
+                </FadeOut>
+            </Lifetime>
+        </Events>
+    </Particle>
+</Oni>
Index: AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw2_sap_p07.xml
===================================================================
--- AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw2_sap_p07.xml	(revision 522)
+++ AE/packages/11000BetterWeaps/oni/level0_Final/level0_Particles/Casings/XML/BINA3RAPw2_sap_p07.xml	(revision 522)
@@ -0,0 +1,145 @@
+﻿<?xml version="1.0" encoding="utf-8"?>
+<Oni Version="0.9.41.0">
+    <Particle Name="w1_tap_p07">
+        <Options>
+            <Lifetime>60</Lifetime>
+            <DisableDetailLevel>Low</DisableDetailLevel>
+            <Decorative>true</Decorative>
+            <CollideWithWalls>true</CollideWithWalls>
+            <CollideWithChars>true</CollideWithChars>
+            <InitiallyHidden>false</InitiallyHidden>
+            <DrawAsSky>false</DrawAsSky>
+            <DontAttractThroughWalls>false</DontAttractThroughWalls>
+            <ExpireOnCutscene>false</ExpireOnCutscene>
+            <DieOnCutscene>false</DieOnCutscene>
+            <LockPositionToLink>false</LockPositionToLink>
+            <CollisionRadius>0</CollisionRadius>
+            <AIDodgeRadius>0</AIDodgeRadius>
+            <AIAlertRadius>0</AIAlertRadius>
+            <FlyBySoundName />
+        </Options>
+        <Properties>
+            <HasVelocity>true</HasVelocity>
+            <HasOrientation>true</HasOrientation>
+            <HasPositionOffset>false</HasPositionOffset>
+            <HasAttachmentMatrix>false</HasAttachmentMatrix>
+            <HasUnknown>false</HasUnknown>
+            <HasDecalState>false</HasDecalState>
+            <HasTextureStartTick>false</HasTextureStartTick>
+            <HasTextureTick>false</HasTextureTick>
+            <HasDamageOwner>false</HasDamageOwner>
+            <HasContrailData>false</HasContrailData>
+            <HasLensFlareState>false</HasLensFlareState>
+            <HasAttractor>false</HasAttractor>
+            <HasCollisionCache>false</HasCollisionCache>
+        </Properties>
+        <Appearance>
+            <DisplayType>Geometry</DisplayType>
+            <TexGeom>w1_shell</TexGeom>
+            <Invisible>false</Invisible>
+            <IsContrailEmitter>false</IsContrailEmitter>
+            <ScaleToVelocity>false</ScaleToVelocity>
+            <Scale>0.18</Scale>
+            <UseSeparateYScale>false</UseSeparateYScale>
+            <YScale>1</YScale>
+            <Rotation>rotationspeed</Rotation>
+            <Alpha>1</Alpha>
+            <XOffset>0</XOffset>
+            <XShorten>0</XShorten>
+            <UseSpecialTint>false</UseSpecialTint>
+            <Tint>255 255 255</Tint>
+            <FadeOutOnEdge>false</FadeOutOnEdge>
+            <OneSidedEdgeFade>false</OneSidedEdgeFade>
+            <EdgeFadeMin>0</EdgeFadeMin>
+            <EdgeFadeMax>0.5</EdgeFadeMax>
+            <MaxContrailDistance>0</MaxContrailDistance>
+            <LensFlare>false</LensFlare>
+            <LensFlareDistance>0</LensFlareDistance>
+            <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
+            <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
+            <DecalFullBrightness>false</DecalFullBrightness>
+            <MaxDecals>100</MaxDecals>
+            <DecalFadeFrames>60</DecalFadeFrames>
+            <DecalWrapAngle>60</DecalWrapAngle>
+        </Appearance>
+        <Attractor>
+            <Target>None</Target>
+            <Selector>Distance</Selector>
+            <Class />
+            <MaxDistance>150</MaxDistance>
+            <MaxAngle>30</MaxAngle>
+            <AngleSelectMin>3</AngleSelectMin>
+            <AngleSelectMax>20</AngleSelectMax>
+            <AngleSelectWeight>3</AngleSelectWeight>
+        </Attractor>
+        <Variables>
+            <Float Name="rotationspeed">
+                <Random Min="-960" Max="-1280" />
+            </Float>
+        </Variables>
+        <Emitters />
+        <Events>
+            <Update>
+                <MoveLine />
+                <MoveGravity>
+                    <Fraction>0.9375</Fraction>
+                </MoveGravity>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="512" Max="768" />
+                    </Rate>
+                    <Value>0</Value>
+                </AnimateToValue>
+                <RotateX>
+                    <Space>0</Space>
+                    <Rate>rotationspeed</Rate>
+                    <RotateVelocity>0</RotateVelocity>
+                </RotateX>
+            </Update>
+            <HitWall>
+                <Bounce>
+                    <ElasticDirect>
+                        <Random Min="0.40625" Max="0.46875" />
+                    </ElasticDirect>
+                    <ElasticGlancing>
+                        <Random Min="0.5" Max="1" />
+                    </ElasticGlancing>
+                </Bounce>
+                <ImpactEffect>
+                    <ImpactType>Casing</ImpactType>
+                    <ImpactModifier>3</ImpactModifier>
+                </ImpactEffect>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="128" Max="192" />
+                    </Rate>
+                    <Value>-128</Value>
+                </AnimateToValue>
+            </HitWall>
+            <HitCharacter>
+                <Bounce>
+                    <ElasticDirect>
+                        <Random Min="0.5" Max="0.75" />
+                    </ElasticDirect>
+                    <ElasticGlancing>
+                        <Random Min="0.75" Max="1" />
+                    </ElasticGlancing>
+                </Bounce>
+                <AnimateToValue>
+                    <Target>rotationspeed</Target>
+                    <Rate>
+                        <Random Min="128" Max="192" />
+                    </Rate>
+                    <Value>-128</Value>
+                </AnimateToValue>
+            </HitCharacter>
+            <Lifetime>
+                <FadeOut>
+                    <TimeToDie>0.5</TimeToDie>
+                </FadeOut>
+            </Lifetime>
+        </Events>
+    </Particle>
+</Oni>
