Custom Query (105 matches)
Results (52 - 54 of 105)
Ticket | Owner | Reporter | Resolution | Summary |
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#118 | fixed | Vago suggestions: page editor | ||
Description |
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#120 | fixed | Vago bug: TXMB creation with jpg | ||
Description |
Tested on two PCs with same result. (Win 10 Pro 64-bit Intel Laptop, Win 7 Pro SP1 64-bit Intel Tower) JPG - "Couldn't load image 'name.jpg'. Is the image corrupt?" PNG - Splitting and conversion works but ... Warning: Texture '...' height is not power of 2. Imo, power of 2 warning shouldn't be displayed as it would always pop up for the vanilla and AE HD standard sizes which would be 99,9 % of all TXMB conversions. Also, level Id textbox should be greyed out (disabled) when Target for Image is not Intro/Win/Lose. PS: going to test project feature and impulse sound creation over the weekend :) |
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#126 | fixed | AEI2 bsl core packages override installed mods | ||
Description |
Currently AEI2 install the BSL core mods after the user BSL mods have been installed. This is causing serious problems for BSL mods that use the original levels. For example the package that I have attached to this issue doesn't work correctly with AEI2 because the core package "Widescreen Fixes" always replaces the "Manplant - My friends (by AWP)" "manplant_cutscene.bsl" and "manplant_level_logic.bsl" by its own. This is incorrect because it simply kills the "Manplant - My friends (by AWP)" mod. I suggest that the BSL core packages (not sure about .ONI packages) to be installed before any other mod. This way the packages that use their own versions of the existing scripts aren't affected. |