Custom Query (105 matches)
Results (61 - 63 of 105)
Ticket | Owner | Reporter | Resolution | Summary |
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#5 | Alloc | Iritscen | fixed | Allow AEI to remove files from previous versions of tool/patch packages |
Description |
Sample use case: I make a package of type Patch called "Mac app" where the contents get distributed to the AE/ folder. One of those files is a read-me. Later I want to change the name of the read-me. If I change it in the package, when the AEI downloads the update, it will put a second read-me in AE/ with the new name, leaving the old one in place. A RemoveFiles option in a tool's Mod_Info.cfg could allow me to replace the old file with the new.
Historical note: The AEI 1.1, as part of its added update feature, supported a Delete_List property in the central Install_Info.cfg file that was found in Globalize/. The AEI would delete files by the names listed there. It was strictly controlled in terms of not being able to act outside the Edition/ folder or on names with wildcards, etc. to prevent costly mistakes (see source code for documentation in comments). |
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#7 | Alloc | Iritscen | fixed | After initialization, either warn user to install something or make GDF |
Description |
Currently the AEI does not create the GDF upon init.ing. It then finishes and waits for the user to do something. If the user is a little confused and hits Run Oni, he gets even more confused when Oni won't run (correction: Oni does run because it looks one level up when it doesn't find AE/GDF and latches onto Oni/GDF; thus it runs vanilla Oni, guaranteeing to confuse the player).
The simplest option, a bit hacky, is to show a dialog saying "You need to install something before you can play Oni." (AEI1 used to say "Done! Now select your mod packages and click install.") A better option is to do a preliminary installation, with the core packages in place for a "virgin AE" experience, and then only after that allow the user to take some action, whether it's running Oni or picking more mods to install. |
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#8 | Alloc | Alloc | fixed | Only recreate GDF files if the mod selection requires to |
Description |
Instead of rebuilding all levels on installation only rebuild those that are affected by the mod selection.
Save what levels were affected by the old selection and compare to what is affected by the new one. |
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