Custom Query (105 matches)
Results (58 - 60 of 105)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#35 | invalid | artifacts in TRAC files should be removed | Paradox-01 | |
Description |
[ticket:33 Edt said] that Kon's Trac file misses some animations. Apparently those artifacts don't harm the game. But when we extract character animations errors pop up and that's simply irritating/annoying.
Do you agree in removing them? |
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#43 | duplicate | xmlTools feature request: conditions-based replace command | s10k | Paradox-01 |
Description |
Sometimes the replace command is not precise enough.
We had two incidents where it would be useful to have a more powerful version of that command. 1) Incoming from the [http://wiki.oni2.net/Talk:XmlTools wiki]. (Changing content in object collection(s).) 2) And ticket:41. (Changing content in ONGS.) There are probably many more situations you can think of, like in particle where you can have multiple emitter, etc. @ReplaceValueInSection Section "name" ParentTag "name" Tag "tame" ConditionParentTag "name" ConditionTag "name" ConditionValue "name/value" Note 1: Section is here just another word for GrandparentTag. Note 2: Maybe the ConditionValue should also allow for a "*" to replace any old content. ---- Using the examples again, that's how I imagine the solution for ... Example 1 {{{ @ReplaceValueInSection Section "CHAR" ParentTag "Scripts" Tag "Spawn" ConditionParentTag "OSD" ConditionTag "Flags" ConditionValue "IsPlayer" <xml> <Spawn>load_prone_mode_logic</Spawn> </xml> }}} Example 2 {{{ @ReplaceValueInSection Section "AutoPrompts" ParentTag "ONGSAutoPrompt" Tag "LastAutopromptLevel" ConditionParentTag "ONGSAutoPrompt" ConditionTag "SubtitleName" ConditionValue "autoprompt_weapon" <xml> <LastAutopromptLevel>19</LastAutopromptLevel> </xml> }}} Is that feature desirable and possible to create? .. edit test .. |
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#68 | wontfix | Number of polygons that can be rendered simultaneously should be increased | Alloc | Paradox-01 |
Description |
Currently the camera can look at 8192 (2^13^) env polygons.
That sounds much but isn't. It's like 7 lowpoly trees, a ground to stand on and a lot of ... empty space ... to look at. For nice nature levels it would nice to have a bigger limit like 32768. If the performance doesn't go down maybe even more. I think it should be within reach for you guys to find the data type or variable in the engine that is to blame and add a more powerful version to the daodan. {{{So, plz? ^_^}}} |
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