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Ticket Resolution Summary Owner Reporter
#109 fixed Architecture is reported incorrectly in log Alloc Iritscen
Description On a PPC Mac (G5), this is the beginning of aei_output.log:

AE Installer 2.25
Time: 2016-03-15 19:40:56
Java: "OpenJDK Runtime Environment" v. 1.7.0-internal by "Oracle Corporation" (spec. 1.7)
Java home: /System/Library/Frameworks/JavaVM.framework/Versions/1.7.0/Home/jre
Command: /Applications/Oni/AE/AEInstaller/bin/AEInstaller2.jar
[...]
Platform: Darwin detected as MACOS
Architect: X86


This is the same output on my Intel iMac:

AE Installer 2.25
Time: 2016-03-16 10:48:57
Java: "Java(TM) SE Runtime Environment" v. 1.8.0_74 by "Oracle Corporation" (spec. 1.8)
Java home: /Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home
Command: /Games/Oni/AE/AEInstaller/bin/AEInstaller2.jar
[...]
Platform: Mac OS X detected as MACOS
Architect: AMD64

I think you see the issues ;-)
#110 fixed ONI FILES to DAT - Add button does not select folder containing the files s10k edt
Description When converting Oni files to DAT, the user is unable to select the folder containing the files using the Add button. The Add button will only open the folder. If all the files are selected, the user get the message “Only folders are allowed for this operation”
#112 fixed Do not list core mods as tools Alloc Iritscen
Description I thought this had been reported before, or even fixed, but maybe my memory is faulty. Currently, the AEI prints the core mod packages twice at the top of Installation.log:
{{{
AEI2 version: .26
Installed tools:
- OniSplit (AEI) (0.9.95.0)
- XmlTools (2.0b)
- XmlToolsDependencies (1.2)
- AE Read-Me (2015-03)
- Oni game app (Mac OS X, Intel) (1.2.1) (! LOCALLY MODIFIED !)
- Menu Fixes (AE) (1.1)
- Globalization Fixes for Characters (1.2)
- Custom Character Variants (1.1)
- Airport Vehicle Fix (1.0)
- Bomber Fix (1.0)
- Widescreen Fixes (1.11)
- Unlock All Moves (1.3)
- Vanilla BSL (1.1)
- Missing Sounds (1.0)
Installing mods:
- Menu Fixes (AE) (1.1)
- Globalization Fixes for Characters (1.2)
- Custom Character Variants (1.1)
- Airport Vehicle Fix (1.0)
- Bomber Fix (1.0)
- Widescreen Fixes (1.11)
- Unlock All Moves (1.3)
- Vanilla BSL (1.1)
- Missing Sounds (1.0)
- Smart Barabas (1.2)
}}}

It helps readability if we can remove those core mods from under "Installed tools", but I'd like to suggest going a little further and breaking the installed packages into three groups, "Installed tools", "Core mods", and "Optional [or "Selected"] mods" so that we can quickly see just what the user has selected for installation.
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