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Ticket Resolution Summary Owner Reporter
#109 fixed Architecture is reported incorrectly in log Christian Iritscen
Description

On a PPC Mac (G5), this is the beginning of aei_output.log:

AE Installer 2.25 Time: 2016-03-15 19:40:56 Java: "OpenJDK Runtime Environment" v. 1.7.0-internal by "Oracle Corporation" (spec. 1.7) Java home: /System/Library/Frameworks/JavaVM.framework/Versions/1.7.0/Home/jre Command: /Applications/Oni/AE/AEInstaller/bin/AEInstaller2.jar [...] Platform: Darwin detected as MACOS Architect: X86

This is the same output on my Intel iMac:

AE Installer 2.25 Time: 2016-03-16 10:48:57 Java: "Java(TM) SE Runtime Environment" v. 1.8.0_74 by "Oracle Corporation" (spec. 1.8) Java home: /Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home Command: /Games/Oni/AE/AEInstaller/bin/AEInstaller2.jar [...] Platform: Mac OS X detected as MACOS Architect: AMD64

I think you see the issues ;-)

#112 fixed Do not list core mods as tools Christian Iritscen
Description

I thought this had been reported before, or even fixed, but maybe my memory is faulty. Currently, the AEI prints the core mod packages twice at the top of Installation.log:

AEI2 version: .26
Installed tools:
 - OniSplit (AEI) (0.9.95.0)
 - XmlTools (2.0b)
 - XmlToolsDependencies (1.2)
 - AE Read-Me (2015-03)
 - Oni game app (Mac OS X, Intel) (1.2.1) (! LOCALLY MODIFIED !)
 - Menu Fixes (AE) (1.1)
 - Globalization Fixes for Characters (1.2)
 - Custom Character Variants (1.1)
 - Airport Vehicle Fix (1.0)
 - Bomber Fix (1.0)
 - Widescreen Fixes (1.11)
 - Unlock All Moves (1.3)
 - Vanilla BSL (1.1)
 - Missing Sounds (1.0)
Installing mods:
 - Menu Fixes (AE) (1.1)
 - Globalization Fixes for Characters (1.2)
 - Custom Character Variants (1.1)
 - Airport Vehicle Fix (1.0)
 - Bomber Fix (1.0)
 - Widescreen Fixes (1.11)
 - Unlock All Moves (1.3)
 - Vanilla BSL (1.1)
 - Missing Sounds (1.0)
 - Smart Barabas (1.2)

It helps readability if we can remove those core mods from under "Installed tools", but I'd like to suggest going a little further and breaking the installed packages into three groups, "Installed tools", "Core mods", and "Optional [or "Selected"] mods" so that we can quickly see just what the user has selected for installation.

#126 fixed AEI2 bsl core packages override installed mods Christian s10k
Description

Currently AEI2 install the BSL core mods after the user BSL mods have been installed.

This is causing serious problems for BSL mods that use the original levels.

For example the package that I have attached to this issue doesn't work correctly with AEI2 because the core package "Widescreen Fixes" always replaces the "Manplant - My friends (by AWP)" "manplant_cutscene.bsl" and "manplant_level_logic.bsl" by its own.

This is incorrect because it simply kills the "Manplant - My friends (by AWP)" mod.

I suggest that the BSL core packages (not sure about .ONI packages) to be installed before any other mod. This way the packages that use their own versions of the existing scripts aren't affected.

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