Custom Query (105 matches)
Results (7 - 9 of 105)
Ticket | Resolution | Summary | Owner | Reporter |
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#41 | wontfix | Weapon on ground display only in first levels | Alloc | Alloc |
Description | The information of weapons lying on the ground below your feet only works in the early levels. Should work everywhere. | |||
#68 | wontfix | Number of polygons that can be rendered simultaneously should be increased | Alloc | Paradox-01 |
Description |
Currently the camera can look at 8192 (2^13^) env polygons.
That sounds much but isn't. It's like 7 lowpoly trees, a ground to stand on and a lot of ... empty space ... to look at. For nice nature levels it would nice to have a bigger limit like 32768. If the performance doesn't go down maybe even more. I think it should be within reach for you guys to find the data type or variable in the engine that is to blame and add a more powerful version to the daodan. {{{So, plz? ^_^}}} |
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#134 | wontfix | Display a warning when an undeclared variable is used in BSL | Iritscen | s10k |
Description |
It would very useful if instead of ignoring and causing silent issues, if the BSL parser could emit a warning when a variable that was not been declared is used.
How it is right now it raises a very hard to debug issue. \Edit Changed error to warning, because if we would emit an error, it could break existing scripts. |
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