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Ticket Resolution Summary Owner Reporter
#41 wontfix Weapon on ground display only in first levels Alloc Alloc
Description The information of weapons lying on the ground below your feet only works in the early levels. Should work everywhere.
#68 wontfix Number of polygons that can be rendered simultaneously should be increased Alloc Paradox-01
Description Currently the camera can look at 8192 (2^13^) env polygons.
That sounds much but isn't.
It's like 7 lowpoly trees, a ground to stand on and a lot of ... empty space ... to look at.

For nice nature levels it would nice to have a bigger limit like 32768. If the performance doesn't go down maybe even more.

I think it should be within reach for you guys to find the data type or variable in the engine that is to blame and add a more powerful version to the daodan.

{{{So, plz? ^_^}}}
#134 wontfix Display a warning when an undeclared variable is used in BSL Iritscen s10k
Description It would very useful if instead of ignoring and causing silent issues, if the BSL parser could emit a warning when a variable that was not been declared is used.

How it is right now it raises a very hard to debug issue.

\Edit
Changed error to warning, because if we would emit an error, it could break existing scripts.
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