Custom Query (105 matches)
Results (19 - 21 of 105)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#36 | fixed | Forgetful AI | Alloc | Iritscen |
Description |
From the wiki:
"Only one AI remembers the location of Konoko, while the others go inactive: http://edt.oni2.net/mov/1remembers.wmv Also, its always the last AI that is spawned that remembers where Konoko is and attacks her." I'm moving this here even if it isn't addressed for a while because it didn't belong where it was. My only question is whether the BINACHAR Omniscient flag and the ONCC HostileThreatDefiniteTimer field were taken into account when declaring this a bug. |
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#40 | fixed | Command line Daodan option parsing error | Alloc | Alloc |
Description | Comparison in code is missing a second "=" ( if (var = 'x') instead of if (var == 'x') ) which makes commandline passing of options to Daodan impossible. | |||
#41 | wontfix | Weapon on ground display only in first levels | Alloc | Alloc |
Description | The information of weapons lying on the ground below your feet only works in the early levels. Should work everywhere. |
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