Custom Query (105 matches)
Results (25 - 27 of 105)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#31 | fixed | Only try to load chinese DLL if file exists | alloc | Alloc |
Description | Currently we try to load the xfhsm_oni.dll without prior existence checks. This will also always write an error to the startup-log if the file does not exist which can confuse users. So do a file_exists(xfhsm_oni.dll) before. | |||
#33 | fixed | Error when extracting ONCC with TRAM | s10k | edt |
Description |
According to paradox, when extracting ONCCred_hard_1 with TRAMREDCOMcomb_p you get error messages such as
Cannot find instance 'TRAMKONCOMthrow_rev' Cannot find instance 'TRAMKONCOMthrow_rev' Cannot find instance 'TRAMKONRIFturn_right' Cannot find instance 'TRAMKONOKOlev18_ZomStand' Cannot find instance 'TRAMKONOKOcorner_hide' Cannot find instance 'TRAMKONPIScorner_hide' The problem is that these TRAMS are listed in TRACkonokocore_animations, but were not in included with the Oni. I noticed you are using the command -extract:dae -search level0_Final <output dir> -anim:TRAMREDCOMcomb_p <path_to_ONCCred_hard_1.oni> In AETools I have been using this command: -extract:xml <output dir> -anim-body:<path_to_ONCCred_hard_1.oni> <path_to_TRAMREDCOMcomb_p.oni> |
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#35 | invalid | artifacts in TRAC files should be removed | Paradox-01 | |
Description |
[ticket:33 Edt said] that Kon's Trac file misses some animations. Apparently those artifacts don't harm the game. But when we extract character animations errors pop up and that's simply irritating/annoying.
Do you agree in removing them? |
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