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Ticket Resolution Summary Owner Reporter
#31 fixed Only try to load chinese DLL if file exists alloc Alloc
Description Currently we try to load the xfhsm_oni.dll without prior existence checks. This will also always write an error to the startup-log if the file does not exist which can confuse users. So do a file_exists(xfhsm_oni.dll) before.
#33 fixed Error when extracting ONCC with TRAM s10k edt
Description According to paradox, when extracting ONCCred_hard_1 with TRAMREDCOMcomb_p you get error messages such as

Cannot find instance 'TRAMKONCOMthrow_rev'
Cannot find instance 'TRAMKONCOMthrow_rev'
Cannot find instance 'TRAMKONRIFturn_right'
Cannot find instance 'TRAMKONOKOlev18_ZomStand'
Cannot find instance 'TRAMKONOKOcorner_hide'
Cannot find instance 'TRAMKONPIScorner_hide'

The problem is that these TRAMS are listed in TRACkonokocore_animations, but were not in included with the Oni.

I noticed you are using the command -extract:dae -search level0_Final <output dir> -anim:TRAMREDCOMcomb_p <path_to_ONCCred_hard_1.oni>

In AETools I have been using this command:

-extract:xml <output dir> -anim-body:<path_to_ONCCred_hard_1.oni> <path_to_TRAMREDCOMcomb_p.oni>
#35 invalid artifacts in TRAC files should be removed Paradox-01
Description [ticket:33 Edt said] that Kon's Trac file misses some animations. Apparently those artifacts don't harm the game. But when we extract character animations errors pop up and that's simply irritating/annoying.

Do you agree in removing them?
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