Changes between Initial Version and Version 1 of Ticket #7


Ignore:
Timestamp:
04.04.2013 03:25:31 (11 years ago)
Author:
Iritscen
Comment:

Added "correction:" to descrip. Removed third option that I mentioned, because it would be identical to the current behavior (running Oni after init.ing gives you vanilla Oni).

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  • Ticket #7 – Description

    initial v1  
    1 Currently the AEI does not create the GDF upon init.ing.  It then finishes and waits for the user to do something.  If the user is a little confused and hits Run Oni, he gets even more confused when Oni won't run.  The simplest option, a bit hacky, is to show a dialog saying "You need to install something before you can play Oni." (AEI1 used to say "Done! Now select your mod packages and click install.")
     1Currently the AEI does not create the GDF upon init.ing.  It then finishes and waits for the user to do something.  If the user is a little confused and hits Run Oni, he gets even more confused when Oni won't run (correction: Oni does run because it looks one level up when it doesn't find AE/GDF and latches onto Oni/GDF; thus it runs vanilla Oni, guaranteeing to confuse the player).
     2
     3The simplest option, a bit hacky, is to show a dialog saying "You need to install something before you can play Oni." (AEI1 used to say "Done! Now select your mod packages and click install.")
    24
    35A better option is to do a preliminary installation, with the core packages in place for a "virgin AE" experience, and then only after that allow the user to take some action, whether it's running Oni or picking more mods to install.
    4 
    5 An in-between option that's faster than that would be to copy the vanilla .dats to AE/GDF so the user at least has a working copy of AE Oni, but I think it would be misleading since we represent certain mods as being "core" and those would not be installed in this initial GDF.