source: AE/Installer/trunk/source/aeinstallerapp.cpp@ 404

Last change on this file since 404 was 402, checked in by gumby, 15 years ago

Added .Net check.

File size: 6.5 KB
RevLine 
[356]1/////////////////////////////////////////////////////////////////////////////
2// Name: aeinstallerapp.cpp
3// Purpose:
4// Author:
5// Modified by:
6// Created: 07/05/2009 17:23:39
7// RCS-ID:
8// Copyright:
9// Licence:
10/////////////////////////////////////////////////////////////////////////////
[358]11#include "boost/thread.hpp"
12#include <boost/thread/mutex.hpp>
[379]13#include <fstream>
[356]14#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
15#include "boost/lexical_cast.hpp" //int -> string
16using namespace boost::filesystem;
17// For compilers that support precompilation, includes "wx/wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28////@begin includes
29////@end includes
30
31#include "aeinstallerapp.h"
32#include <string>
33
34////@begin XPM images
35////@end XPM images
36
37
38/*
39 * Application instance implementation
40 */
41
42////@begin implement app
43IMPLEMENT_APP( AEInstallerApp )
44////@end implement app
45
46
47/*
48 * AEInstallerApp type definition
49 */
50
51IMPLEMENT_CLASS( AEInstallerApp, wxApp )
52
53
54/*
55 * AEInstallerApp event table definition
56 */
57
58BEGIN_EVENT_TABLE( AEInstallerApp, wxApp )
59
60////@begin AEInstallerApp event table entries
61////@end AEInstallerApp event table entries
62
63END_EVENT_TABLE()
64
65
66/*
67 * Constructor for AEInstallerApp
68 */
69
70AEInstallerApp::AEInstallerApp()
71{
72 Init();
73}
74
75
76/*
77 * Member initialisation
78 */
79
80void AEInstallerApp::Init()
81{
82 ////@begin AEInstallerApp member initialisation
83 ////@end AEInstallerApp member initialisation
84}
85
86/*
87 * Initialisation for AEInstallerApp
88 */
89
90bool AEInstallerApp::OnInit()
91{
92 ////@begin AEInstallerApp initialisation
93 // Remove the comment markers above and below this block
94 // to make permanent changes to the code.
95
96#if wxUSE_XPM
97 wxImage::AddHandler(new wxXPMHandler);
98#endif
99#if wxUSE_LIBPNG
100 wxImage::AddHandler(new wxPNGHandler);
101#endif
102#if wxUSE_LIBJPEG
103 wxImage::AddHandler(new wxJPEGHandler);
104#endif
105#if wxUSE_GIF
106 wxImage::AddHandler(new wxGIFHandler);
107#endif
108 MainWindow* mainWindow = new MainWindow( NULL );
109 mainWindow->Show(true);
110 ////@end AEInstallerApp initialisation
111 TheWindow = mainWindow;
112
[401]113#ifdef WIN32
114 HKEY hKey;
[402]115 if(!RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\.NETFramework\\policy\\v2.0", 0L, KEY_READ , &hKey) == ERROR_SUCCESS) {
[401]116 wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, "You don't have .NET 2.0 installed! .NET is a framework required by the Edition. You can download it from:\nhttp://gumby.oni2.net/dotnet\nPlease install .NET 2.0, then open this Installer again. \n\nWould you like to open the download webpage?", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition);
117 if(MonoDialogOfDeath->ShowModal() == wxID_YES) {
118 system("start http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5");
119 }
120 RegCloseKey(hKey);
121 TheWindow->Close();
122 }
123#else
[382]124 // test for the third-party mono framework, because without it, on Mac, we are up a creek
125 char monoCommand[300] = "which mono >> ";
[393]126 strcat(monoCommand, escapePath(system_complete("mono_check.log").string()).c_str());
[382]127 system(monoCommand);
128 fstream file;
[393]129 file.open("mono_check.log");
[382]130 string line;
131 int line_count = 0;
132 while (!file.eof())
133 {
134 line_count++;
135 getline(file, line);
136 }
137 file.close();
[393]138 remove("mono_check.log");
[379]139
[382]140 if (line_count <= 1) // this means that "which mono" returned nothing -- abort! abort! abort!
[379]141 {
[382]142 wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, "You don't have 'mono' installed! 'mono' is a command-line tool required by the Edition. You can download it from:\nhttp://www.go-mono.com/mono-downloads/download.html (OS X 10.4+) or\nhttp://edt.oni2.net/AE/MonoFramework10.3.dmg (OS X 10.3)\n\nPlease install 'mono', then open this Installer again.", "AE Installer Alert", wxOK | wxICON_EXCLAMATION , wxDefaultPosition);
143 MonoDialogOfDeath->ShowModal();
144 TheWindow->Close();
145 return true; // it's quittin' time, Joe
[379]146 }
147#endif
148
[356]149 //anything after this is done after the window appears...
[385]150
[382]151 if ( !exists("../GameDataFolder") )
152 {
[356]153 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition);
154
[382]155 if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no...
[356]156 TheWindow->Close();
[382]157 else
158 {
[358]159 TheWindow->InstallButton->Disable();
[382]160 TheWindow->ReglobalizeButton->Disable();
[358]161
162#ifdef WIN32
[382]163 boost::thread thrd3(globalizeData);
[358]164 //globalizeData();
165 //boost::thread::create_thread(&globalizeData);
166 // boost::thread_group Tg;
167 // Tg.create_thread( &globalizeData(), this );
168#else
[382]169 globalizeData();
[358]170#endif
171
[382]172 TheWindow->InstallButton->Enable();
173 TheWindow->ReglobalizeButton->Enable();
[356]174 }
175 }
176
177 return true;
178}
179
180
181void setStatusArea( string s ) {
182 wxString wxs(s.c_str(), wxConvUTF8);
183
184 TheWindow->StatusArea->SetStatusText( wxs );
185 //TheWindow->StatusArea->SetStatusText(s.c_str());
186 //StatusArea->SetStatusText(_(s.c_str()));
187 //(*TheStatusBar)->SetStatusText(_(s.c_str()));
188 //AEInstallerApp::
189 // TheWindow->StatusArea->SetStatusText("hi");
190 //mainWindow
191 //itemFrame1->StatusArea->SetStatusText(_"lol");
192 //MainWindow.StatusArea->SetStatusText("hi");
193 // class AbstractStatusNotifier { public: virtual void NotifyStatus(const wxString &statusString) = 0; };
194 //class StatusBarStatusNotifier : public AbstractStatusNotifier { wxStatusBar *statusbar; StatusBarStatusNotifier(wxStatusBar *bar) : statusbar(bar) { } ;
195 //void NotifyStatus(const wxString &status) { statusbar->SetStatus(status); } }
196
197
198 //MainWindow::StatusArea->
199 //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1);
200
201 //MainWindow::StatusBar->SetLabel("Importing Files...");
202 //StatusBar->SetLabel(s);
203 //->SetLabel(s);
204
205}
206
207
208/*
209 * Cleanup for AEInstallerApp
210 */
211
212int AEInstallerApp::OnExit()
213{
214 ////@begin AEInstallerApp cleanup
215 return wxApp::OnExit();
216 ////@end AEInstallerApp cleanup
217}
218void doglobalizeData() {
219 //TheWindow->Disable();
220 globalizeData();
221#ifdef WIN32
222 while(1) Sleep(-1);
223#endif
224 //TheWindow->Enable();
225 //setStatusArea((string)"Test1");
226}
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