source: AE/Installer/trunk/source/aeinstallerapp.cpp@ 1089

Last change on this file since 1089 was 555, checked in by iritscen, 14 years ago

Fixing language in package update dialog.

File size: 11.0 KB
Line 
1/***************************************************************************\
2| Project: AE Installer |
3| By: Gumby & Iritscen |
4| File: AEInstallerApp.cpp |
5| Function: Sets up the main application window. |
6| Created: 07/05/2009 17:23:39 |
7\***************************************************************************/
8
9#include "boost/filesystem.hpp"
10#include "boost/lexical_cast.hpp" // int -> string
11#include "boost/thread.hpp"
12#include "boost/thread/mutex.hpp"
13#include <fstream>
14#include <string>
15#include "installer.h"
16#include "aeinstallerapp.h"
17
18////@begin includes
19////@end includes
20
21extern int updateStatus;
22extern bool installerJustUpdated;
23Install_info_cfg currentAE, updateAE;
24MainWindow* TheWindow;
25
26////@begin XPM images
27////@end XPM images
28
29
30/*
31 * Application instance implementation
32 */
33
34////@begin implement app
35IMPLEMENT_APP( AEInstallerApp )
36////@end implement app
37
38
39/*
40 * AEInstallerApp type definition
41 */
42
43IMPLEMENT_CLASS( AEInstallerApp, wxApp )
44
45
46/*
47 * AEInstallerApp event table definition
48 */
49
50BEGIN_EVENT_TABLE( AEInstallerApp, wxApp )
51
52////@begin AEInstallerApp event table entries
53////@end AEInstallerApp event table entries
54
55END_EVENT_TABLE()
56
57
58/*
59 * Constructor for AEInstallerApp
60 */
61
62AEInstallerApp::AEInstallerApp()
63{
64 Init();
65}
66
67
68/*
69 * Member initialisation
70 */
71
72void AEInstallerApp::Init()
73{
74 ////@begin AEInstallerApp member initialisation
75 ////@end AEInstallerApp member initialisation
76}
77
78/*
79 * Initialisation for AEInstallerApp
80 */
81
82/* The OnInit() routine is used to check whether the Installer has the software *\
83| it needs to install mods, whether there is an available update, and whether |
84\* the user has globalized yet, to allow mods to be installed. */
85bool AEInstallerApp::OnInit()
86{
87 ////@begin AEInstallerApp initialisation
88 // Remove the comment markers above and below this block
89 // to make permanent changes to the code.
90#if wxUSE_XPM
91 wxImage::AddHandler(new wxXPMHandler);
92#endif
93#if wxUSE_LIBPNG
94 wxImage::AddHandler(new wxPNGHandler);
95#endif
96#if wxUSE_LIBJPEG
97 wxImage::AddHandler(new wxJPEGHandler);
98#endif
99#if wxUSE_GIF
100 wxImage::AddHandler(new wxGIFHandler);
101#endif
102 MainWindow* mainWindow = new MainWindow( NULL );
103 mainWindow->Show(true);
104 ////@end AEInstallerApp initialisation
105 TheWindow = mainWindow;
106
107 // Anything after this is done after the window appears...
108
109 if (!CheckForRequiredSoftware())
110 {
111 TheWindow->Close(); // CheckForRequiredSoftware() will have notified the user of what they are missing, so we just quit now
112 return true;
113 }
114
115 if (updateStatus) // updateStatus was set when MainWindow::CreateControls() was called during initialization of the window
116 {
117 string updateMsg = "An update for the Anniversary Edition is available.\n"
118 "Do you wish to update to Edition version " + updateAE.AEVersion + "?\n"
119 "(Current version is " + currentAE.AEVersion + ")\n"; // ...so we tack the rest on in a second command
120 wxMessageDialog* updateNotification;
121
122 switch (updateStatus) // for the meanings of these return values, see the comments preceding installer.cpp's GetUpdateStatus()
123 {
124 case UPDATE_LOG_READ_ERR:
125 {
126 if (exists("Update.log")) remove("Update.log");
127 ofstream logfile("Update.log");
128 logfile << "Error: A necessary .cfg file could not be read.";
129 } // brackets are needed due to the initialization of the ofstream; silly C!
130 break;
131 case UPDATE_MNTH_REQD_ERR:
132 updateMsg = "There is a patch in the updates/ folder, but it patches the\n";
133 updateMsg = updateMsg + updateAE.AEVersion + " release; it cannot update this version of the Edition.";
134 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxOK | wxICON_EXCLAMATION, wxDefaultPosition);
135 updateNotification->ShowModal();
136 break;
137 case UPDATE_SIMP_AVAIL: // there's an update with no globalization or Installer strings attached
138 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
139 if (updateNotification->ShowModal() == wxID_YES)
140 ProcessAEUpdate(&currentAE, &updateAE, &installerJustUpdated);
141 break;
142 case UPDATE_PKG_AVAIL: // there's an update with no globalization or Installer strings attached
143 updateMsg = (string)"One or more individual package updates for the Anniversary Edition are available.\n\n" +
144 (string)"Please note that the AE team assumes no responsibility for the content of third party mods, " +
145 (string)"nor effects that a third party mod may have on your install.\n\n" +
146 (string)"Do you wish to install these update(s)?";
147 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
148 if (updateNotification->ShowModal() == wxID_YES)
149 ProcessPackageUpdates("../updates", "./packages");
150 break;
151 case UPDATE_GLOB_AVAIL: // there's an update with globalization strings attached
152 updateMsg = updateMsg + "**Note that the update requires you to reglobalize, which will take 5-20 minutes.**\n" +
153 "Before clicking Yes, MAKE SURE you have backed up any mods not installed through\n " +
154 "the Installer, such as plug-ins or direct OniSplit imports.";
155 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
156 if (updateNotification->ShowModal() == wxID_YES)
157 ProcessAEUpdate(&currentAE, &updateAE, &installerJustUpdated);
158 break;
159 case UPDATE_INST_AVAIL: // there's an update with Installer strings attached (globalization is irrelevant while the Installer is not yet updated)
160 updateMsg = updateMsg + "**Note that the update requires the Installer to update itself.**\n" +
161 "If you click Yes, the Installer will quit and re-launch itself, then\n" +
162 "you will be prompted to begin the installation.";
163 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
164 if (updateNotification->ShowModal() == wxID_YES)
165 {
166 if (ProcessInstallerUpdate(&currentAE, &updateAE)) // there's an intentional logic gap here: if the user clicks "Yes"...
167 { // ...and then ProcessInstallerUpdate has an error and returns false, the logic gap results...
168 TheWindow->Close(); // ...in the code continuing to execute down through case UPDATE_INST_REPL_ERR
169 return true;
170 }
171 }
172 else
173 break;
174 case UPDATE_INST_REPL_ERR: // the Installer replacement failed, user has to do it :-(
175 updateMsg = "The Installer replacement process failed for some reason.\n";
176 updateMsg = updateMsg + "In order for the update to continue, go into the folder Edition/updates/" + strEUFN + "/install/ and " +
177 "drag the Installer to Edition/install/, replacing the current Installer application, then launch the " +
178 "new version. Click Yes to quit.";
179 updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
180 if (updateNotification->ShowModal() == wxID_YES)
181 TheWindow->Close();
182 return true;
183 }
184 }
185
186 CheckForGlobalization(false); // function will prompt user and initiate globalization if not done already
187
188 return true;
189}
190
191bool CheckForRequiredSoftware(void)
192{
193#ifdef WIN32
194 // test for .NET 2.0 or higher
195 HKEY hKey;
196 if (!RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\.NETFramework\\policy\\v2.0", 0L, KEY_READ , &hKey) == ERROR_SUCCESS)
197 {
198 string dotnetMsg = "You don't have .NET 2.0 installed! .NET is a framework required by the Edition.\n";
199 dotnetMsg = dotnetMsg + "You can download it from:\n" +
200 "http://gumby.oni2.net/dotnet\n" +
201 "Please install .NET 2.0, then open this Installer again.\n\n" +
202 "Would you like to open the download webpage?";
203 wxMessageDialog* DotNetDialogOfDeath = new wxMessageDialog(TheWindow, dotnetMsg.c_str(), "AE Installer Alert",
204 wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition);
205 if (DotNetDialogOfDeath->ShowModal() == wxID_YES)
206 system("start http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5");
207 RegCloseKey(hKey);
208 return false;
209 }
210#else // on Mac...
211 // test for the third-party "mono" framework, because without it, we are up a creek
212 FILE *fWhichMono = NULL;
213 char chrWhichMono[32];
214 fWhichMono = popen("which mono", "r");
215 fgets(chrWhichMono, sizeof(chrWhichMono), fWhichMono);
216 pclose(fWhichMono);
217 string strWhichMono = (string)chrWhichMono;
218 string::size_type loc = strWhichMono.find("mono", 0);
219
220 if (loc == string::npos) // this means that "which mono" did not return a path leading to the mono binary -- abort! abort! abort!
221 {
222 string monoMsg = "You don't have 'mono' installed! 'mono' is a command-line tool required by the Edition.\n";
223 monoMsg = monoMsg + "You can download it from: http://www.go-mono.com/mono-downloads/download.html (OS X 10.4+)\n" +
224 "or http://edt.oni2.net/AE/MonoFramework10.3.dmg (OS X 10.3)\n\n" +
225 "Please install 'mono', then open this Installer again.";
226 wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, monoMsg.c_str(), "AE Installer Alert", wxOK | wxICON_EXCLAMATION, wxDefaultPosition);
227 MonoDialogOfDeath->ShowModal();
228 return false; // it's quittin' time, Joe
229 }
230#endif
231 return true;
232}
233
234bool CheckForGlobalization(bool justDoIt)
235{
236 if (!exists("../GameDataFolder"))
237 {
238 string globMsg = "You haven't globalized yet!\n";
239 globMsg = globMsg + "You must globalize to use the Anniversary Edition framework.\n" +
240 "Would you like to globalize now? (This could take a while...)\n" +
241 "(Selecting \"No\" will exit this program...)";
242 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, globMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
243
244 if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no...
245 {
246 TheWindow->Close();
247 return true;
248 }
249 }
250 else if (!justDoIt)
251 return false;
252 // Code below this point runs if user clicks "Yes" or if they are never asked but justDoIt is true
253#ifdef WIN32
254 boost::thread thrd3(globalize2);
255#else // cannot use multi-threading in Mac build
256 TheWindow->InstallButton->Disable();
257 TheWindow->ReglobalizeButton->Disable();
258 globalizeData();
259 TheWindow->InstallButton->Enable();
260 TheWindow->ReglobalizeButton->Enable();
261#endif
262
263 return true;
264}
265
266void setStatusArea(string s)
267{
268 wxString wxs(s.c_str(), wxConvUTF8);
269
270 TheWindow->StatusArea->SetStatusText(wxs);
271}
272
273
274/*
275 * Cleanup for AEInstallerApp
276 */
277
278int AEInstallerApp::OnExit()
279{
280 ////@begin AEInstallerApp cleanup
281 return wxApp::OnExit();
282 ////@end AEInstallerApp cleanup
283}
284void doglobalizeData()
285{
286 globalizeData();
287#ifdef WIN32
288 while(1) Sleep(-1);
289#endif
290}
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