source: AE/Installer/trunk/source/aeinstallerapp.cpp @ 393

Last change on this file since 393 was 393, checked in by iritscen, 12 years ago

Implemented escapePath() to fix path bug on Mac side.

File size: 5.7 KB
Line 
1/////////////////////////////////////////////////////////////////////////////
2// Name:        aeinstallerapp.cpp
3// Purpose:     
4// Author:     
5// Modified by:
6// Created:     07/05/2009 17:23:39
7// RCS-ID:     
8// Copyright:   
9// Licence:     
10/////////////////////////////////////////////////////////////////////////////
11#include "boost/thread.hpp"
12#include <boost/thread/mutex.hpp>
13#include <fstream>
14#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
15#include "boost/lexical_cast.hpp" //int -> string
16using namespace boost::filesystem; 
17// For compilers that support precompilation, includes "wx/wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28////@begin includes
29////@end includes
30
31#include "aeinstallerapp.h"
32#include <string>
33
34////@begin XPM images
35////@end XPM images
36
37
38/*
39 * Application instance implementation
40 */
41
42////@begin implement app
43IMPLEMENT_APP( AEInstallerApp )
44////@end implement app
45
46
47/*
48 * AEInstallerApp type definition
49 */
50
51IMPLEMENT_CLASS( AEInstallerApp, wxApp )
52
53
54/*
55 * AEInstallerApp event table definition
56 */
57
58BEGIN_EVENT_TABLE( AEInstallerApp, wxApp )
59
60////@begin AEInstallerApp event table entries
61////@end AEInstallerApp event table entries
62
63END_EVENT_TABLE()
64
65
66/*
67 * Constructor for AEInstallerApp
68 */
69
70AEInstallerApp::AEInstallerApp()
71{
72    Init();
73}
74
75
76/*
77 * Member initialisation
78 */
79
80void AEInstallerApp::Init()
81{
82        ////@begin AEInstallerApp member initialisation
83        ////@end AEInstallerApp member initialisation
84}
85
86/*
87 * Initialisation for AEInstallerApp
88 */
89
90bool AEInstallerApp::OnInit()
91{   
92        ////@begin AEInstallerApp initialisation
93        // Remove the comment markers above and below this block
94        // to make permanent changes to the code.
95       
96#if wxUSE_XPM
97        wxImage::AddHandler(new wxXPMHandler);
98#endif
99#if wxUSE_LIBPNG
100        wxImage::AddHandler(new wxPNGHandler);
101#endif
102#if wxUSE_LIBJPEG
103        wxImage::AddHandler(new wxJPEGHandler);
104#endif
105#if wxUSE_GIF
106        wxImage::AddHandler(new wxGIFHandler);
107#endif
108        MainWindow* mainWindow = new MainWindow( NULL );
109        mainWindow->Show(true);
110        ////@end AEInstallerApp initialisation
111        TheWindow = mainWindow;
112       
113#ifndef WIN32
114        // test for the third-party mono framework, because without it, on Mac, we are up a creek
115        char monoCommand[300] = "which mono >> ";
116        strcat(monoCommand, escapePath(system_complete("mono_check.log").string()).c_str());
117        system(monoCommand);
118        fstream file;
119        file.open("mono_check.log");
120        string line;
121        int line_count = 0;
122        while (!file.eof())
123        {
124                line_count++;
125                getline(file, line);
126        }
127        file.close();
128        remove("mono_check.log");
129       
130        if (line_count <= 1) // this means that "which mono" returned nothing -- abort! abort! abort!
131        {
132                wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, "You don't have 'mono' installed! 'mono' is a command-line tool required by the Edition. You can download it from:\nhttp://www.go-mono.com/mono-downloads/download.html (OS X 10.4+) or\nhttp://edt.oni2.net/AE/MonoFramework10.3.dmg (OS X 10.3)\n\nPlease install 'mono', then open this Installer again.",  "AE Installer Alert",  wxOK | wxICON_EXCLAMATION     , wxDefaultPosition);
133                MonoDialogOfDeath->ShowModal();
134                TheWindow->Close();
135                return true; // it's quittin' time, Joe
136        }
137#endif
138
139        //anything after this is done after the window appears...
140
141        if ( !exists("../GameDataFolder") )
142        {
143                wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow,           "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)",  "AE Installer Alert",  wxYES_NO | wxICON_EXCLAMATION       , wxDefaultPosition);
144
145                if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no...
146                        TheWindow->Close();
147                else
148                {
149                        TheWindow->InstallButton->Disable();
150                        TheWindow->ReglobalizeButton->Disable();
151
152#ifdef WIN32
153                        boost::thread thrd3(globalizeData);
154                //globalizeData();
155                //boost::thread::create_thread(&globalizeData);
156                //       boost::thread_group Tg;
157                // Tg.create_thread( &globalizeData(), this );
158#else
159                        globalizeData();
160#endif
161               
162                        TheWindow->InstallButton->Enable();
163                        TheWindow->ReglobalizeButton->Enable();
164                }
165        }
166
167        return true;
168}
169
170
171void setStatusArea( string s ) {
172        wxString wxs(s.c_str(), wxConvUTF8);
173       
174        TheWindow->StatusArea->SetStatusText(  wxs );
175        //TheWindow->StatusArea->SetStatusText(s.c_str());
176        //StatusArea->SetStatusText(_(s.c_str()));
177        //(*TheStatusBar)->SetStatusText(_(s.c_str()));
178        //AEInstallerApp::
179        //      TheWindow->StatusArea->SetStatusText("hi");
180        //mainWindow
181        //itemFrame1->StatusArea->SetStatusText(_"lol");
182        //MainWindow.StatusArea->SetStatusText("hi");
183        // class AbstractStatusNotifier { public: virtual void NotifyStatus(const wxString &statusString) = 0; };
184        //class StatusBarStatusNotifier : public AbstractStatusNotifier { wxStatusBar *statusbar; StatusBarStatusNotifier(wxStatusBar *bar) : statusbar(bar) { } ;
185        //void NotifyStatus(const wxString &status) { statusbar->SetStatus(status); } }
186       
187       
188        //MainWindow::StatusArea->
189        //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1);
190       
191        //MainWindow::StatusBar->SetLabel("Importing Files...");
192        //StatusBar->SetLabel(s);
193        //->SetLabel(s);
194       
195}
196
197
198/*
199 * Cleanup for AEInstallerApp
200 */
201
202int AEInstallerApp::OnExit()
203{   
204        ////@begin AEInstallerApp cleanup
205        return wxApp::OnExit();
206        ////@end AEInstallerApp cleanup
207}
208void doglobalizeData() {
209        //TheWindow->Disable();
210        globalizeData();
211#ifdef WIN32
212        while(1) Sleep(-1);
213#endif
214        //TheWindow->Enable();
215        //setStatusArea((string)"Test1");
216}
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