source: AE/Installer/trunk/source/installer.cpp@ 324

Last change on this file since 324 was 324, checked in by iritscen, 16 years ago

Replacing old CLI source with new GUI source.

File size: 26.9 KB
Line 
1/*
2 AE/Mod Installer
3 v1.0
4 by Gumby and Iritscen
5 */
6
7#define DEBUG
8#include <stdio.h>
9//#include <conio.h>
10//#include <process.h>
11#include <string>
12#include <iostream>
13#include <cctype>
14#include <vector>
15#include <fstream>
16#include <errno.h>
17#include <sstream>
18
19#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
20
21#include "installer.h"
22
23#ifdef WIN32
24#include <windows.h>
25#else // assume we're on Mac
26#include <stdlib.h>
27#include <dirent.h>
28#endif
29
30const string strInstallerVersion = "1.0";
31const bool SPLIT = 1;
32const bool NOT_SPLIT = 0;
33bool splitInstances = SPLIT;
34
35#ifdef WIN32
36const string strOniSplit = "Onisplit.exe";
37string strImportOption = "-import:nosep";
38const char* strClsCmd = "cls";
39const char* strPauseCmd = "PAUSE";
40#else // set up Mac equivalents since we're in Mac OS
41const string strOniSplit = "mono Onisplit.exe";
42string strImportOption = "-import:sep";
43const char* strClsCmd = "clear";
44const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\"";
45#endif
46
47using namespace boost::filesystem;
48using namespace std;
49
50
51/*
52 int main(void)
53 {
54 if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) splitInstances = NOT_SPLIT;
55 else splitInstances = NOT_SPLIT;
56 // SetConsoleTitle("AE Installer"); windows junk, convert to SDL
57 #ifdef WIN32
58 system("color 0A");
59 #endif
60 cout << "\nWelcome to the AE installer!\n";
61 cout << "\nWhat would you like to do?\n";
62
63 return mainMenu();
64 }
65 */
66
67
68
69int mainMenu(void)
70{
71 char choice = '0';
72 bool exit = false;
73 int err = 0;
74 do
75 {
76 if( exists( "../GameDataFolder" ) ) {
77 cout << "\n1. Add new packages\n";
78 cout << "2. Remove packages\n";
79 cout << "3. See what is installed\n";
80 cout << "4. Globalize data\n";
81 cout << "5. About AE\n";
82 cout << "6. Quit\n\n";
83
84 choice = cin.get();
85 cin.ignore(128, '\n');
86 switch(choice)
87 {
88 case '1':
89 err = installPackages();
90 break;
91 case '2':
92 err = uninstallPackages();
93 break;
94 case '3':
95 err = listInstalledPackages();
96 break;
97 case '4':
98 err = globalizeData();
99 break;
100 case '5':
101 err = printInstallerInfo();
102 break;
103 case '6':
104 exit = true;
105 break;
106 default:
107 cout << "Please choose one of the above numbers, and press Enter.\n\n";
108 }
109 if (err) // if something fatal happened
110 exit = true;
111 }
112 else {
113 cout << "\n1. Globalize data\n";
114 cout << "2. About AE\n";
115 cout << "3. Quit\n\n";
116
117 choice = cin.get();
118 cin.ignore(128, '\n');
119 switch(choice)
120 {
121 case '1':
122 err = globalizeData();
123 break;
124 case '2':
125 err = printInstallerInfo();
126 break;
127 case '3':
128 exit = true;
129 break;
130 default:
131 cout << "Please choose one of the above numbers, and press Enter.\n\n";
132 }
133 if (err) // if something fatal happened
134 exit = true;
135 }
136 } while(!exit);
137
138 return err;
139}
140
141int globalizeData(void)
142{
143 int err = 0;
144
145 try {
146 int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has
147 char choice = 0;
148
149 //SetCurrentDirectory("C:/Program Files/Oni/edition/install");
150 char levelnum[3];
151 path Characters = "../GameDataFolder/level0_Characters";
152 path Particles = "../GameDataFolder/level0_Particles";
153 path Archive = "../GameDataFolder/Archive";
154 path Textures = "../GameDataFolder/level0_Textures";
155 path Sounds = "../GameDataFolder/level0_Sounds";
156 path Animations = "../GameDataFolder/level0_Animations";
157 path TRAC = Animations / "level0_TRAC";
158 path TRAM = Animations / "level0_TRAM";
159 /*
160 if (exists("../GameDataFolder/"))
161 {
162 //cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)"
163 // << "\n1. Re-globalize"
164 // << "\n2. Return to main menu\n";
165 //choice = cin.get();
166 cin.ignore(128, '\n');
167 if (choice == '1')
168 remove_all("../GameDataFolder"); // remove AE GDF
169 if (choice == '2')
170 return 0;
171 }
172 */
173 create_directory( "../GameDataFolder/" );
174 create_directory( "packages" );
175 if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
176 create_directory( "packages/VanillaDats" );
177
178 create_directory( "packages/VanillaDats/level0_Final/" );
179 create_directory( Characters );
180 create_directory( Particles );
181 create_directory( Archive );
182 create_directory( Textures );
183 create_directory( Sounds );
184 create_directory( Animations );
185 create_directory( TRAC );
186 create_directory( TRAM );
187
188 for(int i = 0; i < 15; i++)
189 {
190 sprintf(levelnum,"%d",levels[i]); // int to char array
191 exists("../../GameDataFolder/level" + (string)levelnum + "_Final");
192 system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str());
193
194 create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :)
195 create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" );
196
197 directory_iterator end_iter;
198 for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr )
199 {
200 //cout << dir_itr->path().filename();
201 if ( is_regular_file( dir_itr->status() ) )
202 {
203
204 if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" ||
205 dir_itr->path().filename().substr(0,9) == "TXMPlevel" ||
206 ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) ||
207 dir_itr->path().filename().substr(0,4) == "TXMB" ||
208 dir_itr->path().filename() == "M3GMpowerup_lsi.oni" ||
209 dir_itr->path().filename() == "TXMPlsi_icon.oni" ||
210 ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) )
211 {
212 cout <<dir_itr->path().filename() << "\n";
213 create_directory( dir_itr->path().parent_path() / "NoGlobal");
214 if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" /
215 dir_itr->filename());
216 else remove(dir_itr->path());
217 }
218 else if (dir_itr->path().filename().substr(0,4) == "TRAC") {
219 cout <<dir_itr->path().filename() << "\n";
220 if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename());
221 else remove(dir_itr->path());
222 }
223 else if (dir_itr->path().filename().substr(0,4) == "TRAM") {
224 cout <<dir_itr->path().filename() << "\n";
225 if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename());
226 else remove(dir_itr->path());
227 }
228 else if (dir_itr->path().filename().substr(0,4) == "ONSK" ||
229 dir_itr->path().filename().substr(0,4) == "TXMP") {
230 cout <<dir_itr->path().filename() << "\n";\
231 create_directory( dir_itr->path().parent_path() / "TexFix");
232 if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename());
233 //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename());
234 }
235 else if (dir_itr->path().filename().substr(0,4) == "ONCC"
236 || dir_itr->path().filename().substr(0,4) == "TRBS"
237 || dir_itr->path().filename().substr(0,4) == "TRMA"
238 || dir_itr->path().filename().substr(0,4) == "TRSC"
239 || dir_itr->path().filename().substr(0,4) == "TRAS") {
240 cout <<dir_itr->path().filename() << "\n";
241 if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename());
242 else remove(dir_itr->path());
243 }
244 else if (dir_itr->path().filename().substr(0,4) == "OSBD"
245 || dir_itr->path().filename().substr(0,4) == "SNDD") {
246 cout << dir_itr->path().filename() << "\n";
247 if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename());
248 else remove(dir_itr->path());
249 }
250 else if (dir_itr->path().filename().substr(0,5) == "BINA3"
251 || dir_itr->path().filename().substr(0,10) == "M3GMdebris"
252 || dir_itr->path().filename() == "M3GMtoxic_bubble.oni"
253 || dir_itr->path().filename().substr(0,8) == "M3GMelec"
254 || dir_itr->path().filename().substr(0,7) == "M3GMrat"
255 || dir_itr->path().filename().substr(0,7) == "M3GMjet"
256 || dir_itr->path().filename().substr(0,9) == "M3GMbomb_"
257 || dir_itr->path().filename() == "M3GMbarab_swave.oni"
258 || dir_itr->path().filename() == "M3GMbloodyfoot.oni"
259 ){
260 cout <<dir_itr->path().filename() << "\n";
261 if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename());
262 else remove(dir_itr->path());
263 }
264 else if (dir_itr->path().filename().substr(0,4) == "AGDB"
265 || dir_itr->path().filename().substr(0,4) == "TRCM") {
266 cout <<dir_itr->path().filename() << "\n";
267
268 if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename());
269 else remove(dir_itr->path());
270 }
271 }
272
273
274 }
275 system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str());
276
277 }
278
279 for (int i = 0; i < 15; i++)
280 {
281 sprintf(levelnum,"%d",levels[i]);
282 system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level"
283 + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str());
284 }
285 path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
286 path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
287 path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
288 path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
289 path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
290 path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
291 path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
292 create_directory( VanillaCharacters.parent_path() );
293 create_directory( VanillaParticles.parent_path() );
294 create_directory( VanillaTextures.parent_path() );
295 create_directory( VanillaSounds.parent_path() );
296 create_directory( VanillaAnimations.remove_filename() );
297 system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str());
298 system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str());
299 system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str());
300 //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str());
301 system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str());
302 system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str());
303 system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str());
304
305 create_directory("../GameDataFolder/IGMD");
306 copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
307 }
308 catch (exception ex) {
309 cout << ex.what();
310 }
311 return err;
312}
313
314int installPackages(void)
315{
316 bool installed_something = 0;
317 int err = 0;
318 ModPackage package;
319 vector<string> installed_packages;
320 vector<ModPackage> packages;
321 vector<ModPackage>::iterator iter;
322 vector<string> installString;
323
324 iter = packages.begin();
325 packages = getPackages();
326 vector<string> installedMods = getInstallString();
327
328 if (packages.empty())
329 {
330 cout << "Error: You have no packages!\n";
331 return 0;
332 }
333
334 cout << "Detecting installed packages...\n";
335
336 int index = 1;
337 char choice = '0';
338
339 for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
340 {
341 if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
342 { //package_iter->isInstalled :< I forgot about this...
343 //cout << index << " ";
344 system(strClsCmd);
345 cout << (*package_iter).name << "\n";
346 for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
347 cout << "\n"
348 << (*package_iter).readme << "\n\n"
349 << "Please enter a number choice\n"
350 << " 1. Add\n"
351 << " 2. Don't Add\n"
352 << "";
353 index++;
354 choice = 0;
355
356 do
357 {
358 choice = cin.get();
359 cin.ignore(1280, '\n');
360 } while(choice == 0);
361
362 if (choice == '1')
363 {
364 cout << "\nInstalling...\n\n";
365 if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ ))
366 {
367 installed_something = 1;
368 installedMods.push_back(package_iter->modStringName);
369 system(strPauseCmd);
370 }
371 }
372 }
373 }
374 if (index == 1)
375 {
376 cout << "Warning: All packages are already installed\n";
377 //would you like to recombine your data?
378 return 0;
379 }
380 if (installed_something == 0)
381 {
382 cout << "Warning: You didn't add anything!\n";
383 //would you like to recombine your data?
384 return 0;
385 }
386
387 sort(installedMods.begin(), installedMods.end());
388 //system(Onisplit.c_str());
389 recompileAll(installedMods);
390 system(strPauseCmd);
391
392 return err;
393}
394
395int uninstallPackages(void)
396{
397 int err = 0;
398 ModPackage package;
399 vector<string> installed_packages;
400 vector<ModPackage> packages;
401 vector<ModPackage>::iterator iter;
402 vector<string> installString;
403
404 iter = packages.begin();
405 packages = getPackages();
406
407
408 cout << "Detecting installed packages...\n";
409
410 vector<string> installedMods = getInstallString();
411
412 if (packages.empty())
413 {
414 cout << "Error: You have no packages!\n";
415 return 0;
416 }
417
418 int index = 0;
419 int uninstalled_something = 0;
420 char choice = '0';
421
422 for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter)
423 {
424 if (binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName))
425 { //package_iter->isInstalled :< I forgot about this...
426 //cout << index << " ";
427 system(strClsCmd);
428 cout << (*package_iter).name << "\n";
429 for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-';
430 cout << "\n"
431 << (*package_iter).readme << "\n\n"
432 << "Please enter a number choice\n"
433 << " 1. Remove\n"
434 << " 2. Don't Remove\n"
435 << "";
436
437 choice = 0;
438
439 do
440 {
441 choice = cin.get();
442 cin.ignore(1280, '\n');
443 } while(choice == 0);
444
445 if (choice == '1')
446 {
447 cout << "\nUninstalling...\n\n";
448 installedMods.erase( installedMods.begin() + (index) );
449 system(strPauseCmd);
450 uninstalled_something = 1;
451
452 }
453 else {
454 index++;
455 }
456 }
457 }
458 if ( uninstalled_something == 0 )
459 {
460 if (index == 0) //bad practice, I need to implement a second vector or something. Meh.
461 {
462 cout << "\nWarning: You have no installed packages!";
463 }
464 else
465 {
466 cout << "\nWarning: You didn't remove anything!";
467 }
468 //would you like to recombine your data?
469 return 0;
470
471 }
472 sort(installedMods.begin(), installedMods.end());
473 //system(Onisplit.c_str());
474 recompileAll(installedMods);
475 system(strPauseCmd);
476
477 return err;
478}
479
480int listInstalledPackages(void)
481{
482 cout << "\nThis feature not yet implemented.\n\n";
483
484 return 0;
485}
486
487int printInstallerInfo(void)
488{
489 cout << "\nAE/Mod Installer\n";
490 cout << "version " << strInstallerVersion << "\n";
491 cout << "by Gumby & Iritscen\n";
492 cout << "see http://oni.bungie.org/community/forums for more info\n\n";
493
494 return 0;
495}
496
497vector<ModPackage> getPackages(void)
498{
499 vector<ModPackage> packages;
500 packages.reserve(65536); // come on, we shouldn't need this much space...right?!
501 fstream file;
502 string filename = "\0";
503 string MODINFO_CFG = "Mod_Info.cfg";
504
505 try
506 {
507 directory_iterator end_iter;
508 for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr)
509 {
510 file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str());
511 //cout << filename << "\n";
512
513 if(!file.fail())
514 {
515 //cout << dir_itr->path().string() + MODINFO_CFG;
516 //would prefer to push a pointer to a package, but this will do for now
517 packages.push_back(fileToModPackage(file));
518 }
519 file.close();
520 file.clear();
521 }
522 }
523 catch (const std::exception & ex)
524 {
525 cout << "Warning, something odd happened!\n";
526 }
527
528 return packages;
529}
530
531ModPackage fileToModPackage(fstream &file)
532{
533 /*
534 This converts a file to a ModPackage struct.
535
536 A few notes...
537 "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok.
538 I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much
539 slower than reading a variable.
540 */
541 ModPackage package;
542 string line;
543 static string NameOfMod = "NameOfMod"; //used for comparing to the current token...
544 //I could have done it in reverse (*iter).compare("ModString") or
545 static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been
546 static string ModString = "ModString"; //functionably the same.
547 static string HasOnis = "HasOnis";
548 static string HasDeltas = "HasDeltas";
549 static string HasBSL = "HasBSL";
550 static string HasDats = "HasDats";
551 static string IsEngine = "IsEngine";
552 static string Readme = "Readme";
553 static string GlobalNeeded = "GlobalNeeded";
554 static string Category = "Category";
555 static string Creator = "Creator";
556 while (! file.eof() )
557 {
558 getline (file,line);
559 vector<string> tokens;
560 vector<string>::iterator iter;
561 tokenize(line, tokens); //string to vector of "words"
562 if (tokens.capacity() >= 2) { //make sure they are using enough stuff
563 iter = tokens.begin(); //what word we are on, starts at first word
564 /*
565 if (!AEInstallVersion.compare(*iter))
566 If mod is too old, skip this mod.
567 */
568 /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name
569 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
570 if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod"
571 //cout << *iter;
572 //cout << " ";
573 package.name += *iter + " ";
574 }
575 }
576
577 }
578 else if (!ModString.compare(*iter)) {
579 iter++; iter++;
580 package.modStringName = *iter;
581 iter++;
582 package.modStringVersion = atoi((*iter).c_str());
583 }
584 else if (!HasOnis.compare(*iter)) {
585 iter++; iter++;
586 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive
587 else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment,
588 iter++; iter++;} // using "YFR" would probably set it off. :<
589
590 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1;
591 }
592 else if (!HasDeltas.compare(*iter)) {
593 iter++; iter++;
594 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1;
595 }
596 else if (!HasDats.compare(*iter)) {
597 iter++; iter++;
598 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1;
599 }
600 else if (!IsEngine.compare(*iter)) {
601 iter++; iter++;
602 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1;
603 }
604 else if (!GlobalNeeded.compare(*iter)) {
605 iter++; iter++;
606 if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1;
607 else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm.
608 }
609 else if (!Category.compare(*iter)) {
610 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
611 if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category"
612 //cout << *iter;
613 //cout << " ";
614 package.category += *iter + " ";
615 }
616 }
617 }
618 else if (!Creator.compare(*iter)) { //if it contains the name
619 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
620 if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category"
621 //cout << *iter;
622 //cout << " ";
623 package.creator += *iter + " ";
624 }
625 }
626 }
627 else if (!Readme.compare(*iter)) { //if it contains the name
628 for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment
629 if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category"
630 if(!(*iter).compare("\\n")) package.readme += '\n';
631 else package.readme += *iter + " ";
632 }
633 }
634 }
635 }
636
637 }
638 package.doOutput();
639 return package;
640}
641
642void recompileAll(vector<string> installedMods)
643{
644#ifdef WIN32
645 RedirectIOToConsole();
646 HWND hWnd = GetConsoleWindow();
647 ShowWindow( hWnd, SW_HIDE );
648#endif
649 setStatusArea("Importing levels...");
650 //setStatusArea("Recompiling Data...");
651 path vanilla_dir = "./packages/VanillaDats/";
652 string importCommand = "";
653 char statusString[128];
654 int numberOfDats = 0;
655 int j = 1;
656 string datString;
657 std::stringstream out;
658
659
660 clearOldDats();
661 remove("Onisplit.log");
662 if(splitInstances == SPLIT){
663 recursive_directory_iterator end_iter;
664
665 for ( recursive_directory_iterator dir_itr( vanilla_dir );
666 dir_itr != end_iter;
667 ++dir_itr )
668 {
669 try{
670 if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1)
671 {
672 numberOfDats++;
673 }
674 }
675 catch(exception ex) {
676
677 }
678 }
679
680 //recursive_directory_iterator end_iter;
681
682
683 out << numberOfDats;
684 datString = out.str();
685 try {
686 for ( recursive_directory_iterator dir_itr( vanilla_dir );
687 dir_itr != end_iter;
688 ++dir_itr )
689 {
690 try
691 {
692 if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1)
693 {
694 importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename();
695 for (int i = 0; i < installedMods.size(); ++i) {
696 if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() ))
697 importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
698
699 //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
700 }
701 importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Onisplit.log";
702
703 sprintf(statusString,"%d/%i\0",j,numberOfDats);
704 setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats
705 setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString);
706
707 system(importCommand.c_str());
708 //Sleep(1000);
709 //cout << importCommand << "\n";
710 j++;
711
712 }
713 }
714 catch ( const std::exception & ex )
715 {
716 cout << "Warning, exception " << ex.what() << "!";
717 }
718 }
719
720 }
721 catch( const std::exception & ex ) {
722 cout << "Warning, exception " << ex.what() << "!\n"
723 << "You probably need to re-globalize.";
724 //create_directory( "./packages/VanillaDats" );
725 }
726
727 }
728 else if(splitInstances == NOT_SPLIT){
729 directory_iterator end_iter;
730
731 for ( directory_iterator dir_itr( vanilla_dir );
732 dir_itr != end_iter;
733 ++dir_itr )
734 {
735
736 if ( is_directory( dir_itr->status() ) )
737 {
738 numberOfDats++;
739 }
740
741
742 }
743
744 out << numberOfDats;
745 datString = out.str();
746
747 for ( directory_iterator dir_itr( vanilla_dir );
748 dir_itr != end_iter;
749 ++dir_itr )
750 {
751 try
752 {
753 if ( is_directory( dir_itr->status() ) )
754 {
755 importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename()
756 + ".dat";
757 for (int i = 0; i < installedMods.size(); ++i) {
758 if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename() ))
759 importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename();
760 }
761 importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat";
762
763 sprintf(statusString,"%d/%i\0",j,numberOfDats);
764 setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats
765 setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString);
766
767 system(importCommand.c_str());
768
769 j++;
770 }
771 }
772 catch ( const std::exception & ex )
773 {
774 cout << "Warning, something odd happened!\n";
775 }
776 }
777 }
778 writeInstalledMods(installedMods);
779 setProgressBar(1000);
780 setStatusArea("Done!");
781 sleep(1000);
782 setProgressBar(0);
783
784}
785
786void writeInstalledMods(vector<string> installedMods)
787{
788
789 if ( exists( strInstallCfg ) )
790 {
791 remove( strInstallCfg );
792 }
793
794 ofstream file(strInstallCfg.c_str());
795
796 vector<string>list = installedMods;
797 vector<string>::iterator begin_iter = list.begin();
798 vector<string>::iterator end_iter = list.end();
799
800 sort( list.begin(), list.end() );
801
802 for( ; begin_iter != end_iter; ++begin_iter) {
803 file << *begin_iter << " ";
804 }
805
806 file.close();
807 file.clear();
808
809}
810
811vector<string> getInstallString(string Cfg)
812{
813 //system(strPauseCmd);
814 vector<string> returnval;
815
816 string line;
817 fstream file;
818
819 if (exists( Cfg ))
820 {
821 file.open(Cfg.c_str());
822 getline(file, line);
823 tokenize(line, returnval);
824 file.close();
825 file.clear();
826 sort(returnval.begin(), returnval.end());
827 }
828 else cout << "fail";
829
830 return returnval;
831}
832
833//stolen token function...
834void tokenize(const string& str, vector<string>& tokens, const string& delimiters)
835{
836 // Skip delimiters at beginning.
837 string::size_type lastPos = str.find_first_not_of(delimiters, 0);
838 // Find first "non-delimiter".
839 string::size_type pos = str.find_first_of(delimiters, lastPos);
840
841 while (string::npos != pos || string::npos != lastPos)
842 {
843 // Found a token, add it to the vector.
844 tokens.push_back(str.substr(lastPos, pos - lastPos));
845 // Skip delimiters. Note the "not_of"
846 lastPos = str.find_first_not_of(delimiters, pos);
847 // Find next "non-delimiter"
848 pos = str.find_first_of(delimiters, lastPos);
849 }
850}
851
852void clearOldDats(void) {
853 directory_iterator end_iter_gdf;
854 for ( directory_iterator dir_itr_gdf( "../GameDataFolder" );
855 dir_itr_gdf != end_iter_gdf;
856 ++dir_itr_gdf )
857 {
858 //cout << dir_itr_gdf->path().extension() << "\n";
859 if ( dir_itr_gdf->path().extension() == ".dat" || dir_itr_gdf->path().extension() == ".raw" || dir_itr_gdf->path().extension() == ".sep" ) {
860 remove( dir_itr_gdf->path() );
861 }
862
863 }
864
865}
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