source: AE/Installer/trunk/source/installer.h@ 460

Last change on this file since 460 was 379, checked in by iritscen, 15 years ago

Adding GDF switch code to Mac side post-globalization.
Preparing way for new code (search for 'CIP' in proj).
Clarifying re-globalization warning.

File size: 6.9 KB
Line 
1#pragma once
2/* AE/Mod Installer header file */
3#ifndef DOUBLE_HEADER
4#define DOUBLE_HEADER
5
6
7#include <string>
8#include <vector>
9#include <fstream>
10
11using namespace std;
12
13static string SLASHSLASH = "//";
14static string DIRSLASH = "\\";
15string strInstallCfg = "../GameDataFolder/Add.cfg";
16static string strInstallerVersion = "1.0";
17
18#define STRUCT_DEFS
19struct ModPackage
20{
21 bool isInstalled; //replace with function
22 string name;
23 string modStringName;
24 int modStringVersion;
25 bool hasOnis;
26 bool hasDeltas;
27 bool hasBSL;
28 bool hasDats;
29 string category;
30 string creator;
31 bool isEngine;
32 string readme;
33 bool globalNeeded;
34 ModPackage();
35 void doOutput()
36 {
37 cout << "Mod: " << name; cout << "\n"; // remove this when done
38 cout << " String: " << modStringName << " v." << modStringVersion << "\n";
39 cout << " Category: " << category << "\n";
40 cout << " Creator: " << creator << "\n";
41 cout << " HasOnis: " << hasOnis << "\n";
42 cout << " HasBSL: " << hasBSL << "\n";
43 cout << " HasDeltas: " << hasDeltas << "\n";
44 cout << " HasDats: " << hasDats << "\n";
45 cout << " IsEngine: " << isEngine << "\n";
46 cout << " GlobalNeeded: " << globalNeeded << "\n";
47 cout << " Readme: " << readme << "\n";
48 cout << "\n";
49 }
50
51 bool operator < (const ModPackage &fs) const
52 { return (name < fs.name);}
53
54 bool operator > (const ModPackage &fs) const
55 { return (name > fs.name);}
56
57 bool operator == (const ModPackage &fs) const
58 { return (name == fs.name);}
59};
60
61#define METHOD_DEFS
62// Initialization to default values
63ModPackage::ModPackage()
64{
65 isInstalled = true; // replace with function
66 name = "";
67 modStringName = "";
68 modStringVersion = 0;
69 hasOnis = false;
70 hasDeltas = false;
71 hasBSL = false;
72 hasDats = false;
73 category = "";
74 creator = "";
75 isEngine = false;
76 readme = "";
77 globalNeeded = true;
78 // void doOutput() const
79 // { };
80}
81
82#define FUNCTION_PROTOTYPES
83int mainMenu(void);
84int globalizeData(void);
85int installPackages(void);
86int uninstallPackages(void);
87int listInstalledPackages(void);
88int printInstallerInfo(void);
89vector<ModPackage> getPackages(void);
90ModPackage fileToModPackage(fstream&);
91void recompileAll(vector<string>);
92vector<string> getInstallString(string = strInstallCfg);
93void tokenize(const string&, vector<string>&, const string& delimiters = " ");
94//bool getDirectoryContents(char , char &);
95void clearOldDats(void);
96void writeInstalledMods( vector<string> );
97void setStatusArea( string );
98void setProgressBar( int );
99
100//New copy(path, path) function. Too lazy to implement my own, this is basically how I would have done it though.
101//No, really. :)
102//Move to utilities.cpp when the time comes.
103using namespace boost::filesystem;
104using namespace std;
105
106void copy_directory( const path & from_dir_ph,
107 const path & to_dir_ph );
108
109void copy( const path & from_file_ph,
110 const path & to_file_ph );
111
112
113// this function copies files and directories. If copying a
114// directory to a directory, it copies recursively.
115
116//pardon the mess, I did this at midnight, and had to fix a bug
117void copy( const path & from_ph,
118 const path & to_ph )
119{
120 cout << to_ph.string() << "\n";
121 // Make sure that the destination, if it exists, is a directory
122 if((exists(to_ph) && !is_directory(to_ph)) || (!exists(from_ph))) cout << "error";
123 if(!is_directory(from_ph))
124 {
125
126 if(exists(to_ph))
127 {
128 copy_file(from_ph,to_ph/from_ph.filename());
129 }
130 else
131 {
132 try{
133
134 copy_file(from_ph,to_ph);
135 }
136 catch (exception ex){
137 cout << from_ph.string() << " to " << to_ph.string() << "\n";
138 }
139 }
140
141 }
142 else if(from_ph.filename() != ".svn")
143 {
144 path destination;
145 if(!exists(to_ph))
146 {
147 destination=to_ph;
148 }
149 else
150 {
151 destination=to_ph/from_ph.filename();
152 }
153 //not sure what this did, its going away though. probably error checking ;)
154 //copy_directory(from_ph,destination);
155
156 for(directory_iterator i(from_ph); i!=directory_iterator(); ++i)
157 {
158 //the idiot who coded this in the first place (not me)
159 //forgot to make a new directory. Exception city. x_x
160 create_directory(destination);
161 copy(*i,destination/i->filename());
162 }
163 }
164}
165
166void copy_directory( const path &from_dir_ph,
167 const path &to_dir_ph)
168{
169 if(!exists(from_dir_ph) || !is_directory(from_dir_ph)
170 || exists(to_dir_ph))
171 cout << !exists(from_dir_ph) << " " << !is_directory(from_dir_ph)
172 << " " << exists(to_dir_ph);
173 //boost::throw_exception( filesystem_error(
174 //"boost::filesystem::copy_directory",
175 //from_dir_ph, to_dir_ph, boost::system::error_code() ));
176
177# ifdef BOOST_POSIX
178 struct stat from_stat;
179 if ( (::stat( from_dir_ph.string().c_str(), &from_stat ) != 0)
180 || ::mkdir(to_dir_ph.native_directory_string().c_str(),
181 from_stat.st_mode)!=0)
182# endif
183 // boost::throw_exception( filesystem_error(
184 // //"boost::filesystem::copy_directory",
185 // from_dir_ph, to_dir_ph, boost::system::error_code()));
186 }
187
188#endif
189
190#ifdef WIN32
191
192#ifndef __GUICON_H__
193
194#define __GUICON_H__
195
196
197
198void RedirectIOToConsole();
199
200
201
202#endif
203
204/* End of File */
205
206
207#include <windows.h>
208
209#include <stdio.h>
210
211#include <fcntl.h>
212
213#include <io.h>
214
215#include <iostream>
216
217#include <fstream>
218
219#ifndef _USE_OLD_IOSTREAMS
220
221using namespace std;
222
223#endif
224
225// maximum mumber of lines the output console should have
226
227static const WORD MAX_CONSOLE_LINES = 500;
228
229
230void RedirectIOToConsole()
231
232{
233
234 int hConHandle;
235
236 long lStdHandle;
237
238 CONSOLE_SCREEN_BUFFER_INFO coninfo;
239
240 FILE *fp;
241
242 // allocate a console for this app
243
244 AllocConsole();
245
246 // set the screen buffer to be big enough to let us scroll text
247
248 GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
249
250 &coninfo);
251
252 coninfo.dwSize.Y = MAX_CONSOLE_LINES;
253
254 SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
255
256 coninfo.dwSize);
257
258 // redirect unbuffered STDOUT to the console
259
260 lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
261
262 hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
263
264 fp = _fdopen( hConHandle, "w" );
265
266 *stdout = *fp;
267
268 setvbuf( stdout, NULL, _IONBF, 0 );
269
270 // redirect unbuffered STDIN to the console
271
272 lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
273
274 hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
275
276 fp = _fdopen( hConHandle, "r" );
277
278 *stdin = *fp;
279
280 setvbuf( stdin, NULL, _IONBF, 0 );
281
282 // redirect unbuffered STDERR to the console
283
284 lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
285
286 hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
287
288 fp = _fdopen( hConHandle, "w" );
289
290 *stderr = *fp;
291
292 setvbuf( stderr, NULL, _IONBF, 0 );
293
294
295 // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
296
297 // point to console as well
298
299 ios::sync_with_stdio();
300
301}
302
303
304
305//End of File
306
307
308
309
310
311
312#endif
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