1 | #pragma once
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2 | /* AE/Mod Installer header file */
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3 | #ifndef DOUBLE_HEADER
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4 | #define DOUBLE_HEADER
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5 |
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6 |
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7 | #include <string>
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8 | #include <vector>
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9 | #include <fstream>
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10 |
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11 | using namespace std;
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12 |
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13 | static string SLASHSLASH = "//";
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14 | static string DIRSLASH = "\\";
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15 | string strInstallCfg = "../GameDataFolder/Add.cfg";
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16 | static string strInstallerVersion = "1.0";
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17 |
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18 | #define STRUCT_DEFS
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19 | struct ModPackage
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20 | {
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21 | bool isInstalled; //replace with function
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22 | string name;
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23 | string modStringName;
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24 | int modStringVersion;
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25 | bool hasOnis;
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26 | bool hasDeltas;
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27 | bool hasBSL;
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28 | bool hasAddon;
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29 | bool hasDats;
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30 | string category;
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31 | string creator;
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32 | bool isEngine;
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33 | string readme;
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34 | bool globalNeeded;
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35 | ModPackage();
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36 |
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37 | void doOutput()
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38 | {
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39 | cout << "Mod: " << name; cout << "\n"; // remove this when done
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40 | cout << " String: " << modStringName << " v." << modStringVersion << "\n";
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41 | cout << " Category: " << category << "\n";
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42 | cout << " Creator: " << creator << "\n";
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43 | cout << " HasOnis: " << hasOnis << "\n";
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44 | cout << " HasBSL: " << hasBSL << "\n";
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45 | cout << " HasDeltas: " << hasDeltas << "\n";
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46 | cout << " HasDats: " << hasDats << "\n";
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47 | cout << " IsEngine: " << isEngine << "\n";
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48 | cout << " GlobalNeeded: " << globalNeeded << "\n";
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49 | cout << " Readme: " << readme << "\n";
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50 | cout << "\n";
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51 | }
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52 |
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53 | bool operator < (const ModPackage &fs) const
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54 | { return (name < fs.name);}
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55 |
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56 | bool operator > (const ModPackage &fs) const
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57 | { return (name > fs.name);}
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58 |
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59 | bool operator == (const ModPackage &fs) const
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60 | { return (name == fs.name);}
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61 | };
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62 |
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63 | #define METHOD_DEFS
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64 | // Initialization to default values
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65 | ModPackage::ModPackage()
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66 | {
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67 | isInstalled = true; // replace with function
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68 | name = "";
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69 | modStringName = "";
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70 | modStringVersion = 0;
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71 | hasOnis = false;
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72 | hasDeltas = false;
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73 | hasBSL = false;
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74 | hasAddon = false;
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75 | hasDats = false;
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76 | category = "";
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77 | creator = "";
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78 | isEngine = false;
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79 | readme = "";
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80 | globalNeeded = true;
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81 | // void doOutput() const
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82 | // { };
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83 | }
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84 |
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85 | #define FUNCTION_PROTOTYPES
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86 | int mainMenu(void);
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87 | int globalizeData(void);
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88 | int installPackages(void);
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89 | int uninstallPackages(void);
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90 | int listInstalledPackages(void);
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91 | int printInstallerInfo(void);
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92 | vector<ModPackage> getPackages(void);
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93 | ModPackage fileToModPackage(fstream&);
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94 | void recompileAll(vector<string>);
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95 | vector<string> getInstallString(string = strInstallCfg);
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96 | void tokenize(const string&, vector<string>&, const string& delimiters = " ");
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97 | //bool getDirectoryContents(char , char &);
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98 | void clearOldDats(void);
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99 | void writeInstalledMods( vector<string> );
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100 | void setStatusArea( string );
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101 | void setProgressBar( int );
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102 |
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103 | void copyBSL( string, vector<string>&, ModPackage );
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104 |
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105 | //New copy(path, path) function. Too lazy to implement my own, this is basically how I would have done it though.
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106 | //No, really. :)
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107 | //Move to utilities.cpp when the time comes.
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108 | using namespace boost::filesystem;
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109 | using namespace std;
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110 |
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111 | void copy_directory( const path & from_dir_ph,
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112 | const path & to_dir_ph );
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113 |
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114 | void copy( const path & from_file_ph,
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115 | const path & to_file_ph );
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116 |
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117 |
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118 | // this function copies files and directories. If copying a
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119 | // directory to a directory, it copies recursively.
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120 |
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121 | //pardon the mess, I did this at midnight, and had to fix a bug
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122 | void copy( const path & from_ph,
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123 | const path & to_ph )
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124 | {
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125 | cout << to_ph.string() << "\n";
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126 | // Make sure that the destination, if it exists, is a directory
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127 | if((exists(to_ph) && !is_directory(to_ph)) || (!exists(from_ph))) cout << "error";
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128 | if(!is_directory(from_ph))
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129 | {
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130 |
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131 | if(exists(to_ph))
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132 | {
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133 | copy_file(from_ph,to_ph/from_ph.filename());
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134 | }
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135 | else
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136 | {
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137 | try{
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138 |
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139 | copy_file(from_ph,to_ph);
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140 | }
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141 | catch (exception ex){
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142 | cout << from_ph.string() << " to " << to_ph.string() << "\n";
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143 | }
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144 | }
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145 |
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146 | }
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147 | else if(from_ph.filename() != ".svn")
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148 | {
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149 | path destination;
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150 | if(!exists(to_ph))
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151 | {
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152 | destination=to_ph;
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153 | }
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154 | else
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155 | {
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156 | destination=to_ph/from_ph.filename();
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157 | }
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158 | //not sure what this did, its going away though. probably error checking ;)
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159 | //copy_directory(from_ph,destination);
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160 |
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161 | for(directory_iterator i(from_ph); i!=directory_iterator(); ++i)
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162 | {
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163 | //the idiot who coded this in the first place (not me)
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164 | //forgot to make a new directory. Exception city. x_x
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165 | create_directory(destination);
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166 | copy(*i,destination/i->filename());
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167 | }
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168 | }
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169 | }
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170 |
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171 | void copy_directory( const path &from_dir_ph,
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172 | const path &to_dir_ph)
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173 | {
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174 | if(!exists(from_dir_ph) || !is_directory(from_dir_ph)
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175 | || exists(to_dir_ph))
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176 | cout << !exists(from_dir_ph) << " " << !is_directory(from_dir_ph)
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177 | << " " << exists(to_dir_ph);
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178 | //boost::throw_exception( filesystem_error(
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179 | //"boost::filesystem::copy_directory",
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180 | //from_dir_ph, to_dir_ph, boost::system::error_code() ));
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181 |
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182 | # ifdef BOOST_POSIX
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183 | struct stat from_stat;
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184 | if ( (::stat( from_dir_ph.string().c_str(), &from_stat ) != 0)
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185 | || ::mkdir(to_dir_ph.native_directory_string().c_str(),
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186 | from_stat.st_mode)!=0)
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187 | # endif
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188 | // boost::throw_exception( filesystem_error(
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189 | // //"boost::filesystem::copy_directory",
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190 | // from_dir_ph, to_dir_ph, boost::system::error_code()));
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191 | }
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192 |
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193 | #endif
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194 |
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195 | #ifdef WIN32
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196 |
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197 | #ifndef __GUICON_H__
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198 |
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199 | #define __GUICON_H__
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200 |
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201 |
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202 |
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203 | void RedirectIOToConsole();
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204 |
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205 |
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206 |
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207 | #endif
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208 |
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209 | /* End of File */
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210 |
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211 |
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212 | #include <windows.h>
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213 |
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214 | #include <stdio.h>
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215 |
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216 | #include <fcntl.h>
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217 |
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218 | #include <io.h>
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219 |
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220 | #include <iostream>
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221 |
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222 | #include <fstream>
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223 |
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224 | #ifndef _USE_OLD_IOSTREAMS
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225 |
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226 | using namespace std;
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227 |
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228 | #endif
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229 |
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230 | // maximum mumber of lines the output console should have
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231 |
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232 | static const WORD MAX_CONSOLE_LINES = 500;
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233 |
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234 |
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235 | void RedirectIOToConsole()
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236 |
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237 | {
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238 |
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239 | int hConHandle;
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240 |
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241 | long lStdHandle;
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242 |
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243 | CONSOLE_SCREEN_BUFFER_INFO coninfo;
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244 |
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245 | FILE *fp;
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246 |
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247 | // allocate a console for this app
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248 |
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249 | AllocConsole();
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250 |
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251 | // set the screen buffer to be big enough to let us scroll text
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252 |
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253 | GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
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254 |
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255 | &coninfo);
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256 |
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257 | coninfo.dwSize.Y = MAX_CONSOLE_LINES;
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258 |
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259 | SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
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260 |
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261 | coninfo.dwSize);
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262 |
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263 | // redirect unbuffered STDOUT to the console
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264 |
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265 | lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
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266 |
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267 | hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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268 |
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269 | fp = _fdopen( hConHandle, "w" );
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270 |
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271 | *stdout = *fp;
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272 |
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273 | setvbuf( stdout, NULL, _IONBF, 0 );
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274 |
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275 | // redirect unbuffered STDIN to the console
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276 |
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277 | lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
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278 |
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279 | hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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280 |
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281 | fp = _fdopen( hConHandle, "r" );
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282 |
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283 | *stdin = *fp;
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284 |
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285 | setvbuf( stdin, NULL, _IONBF, 0 );
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286 |
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287 | // redirect unbuffered STDERR to the console
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288 |
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289 | lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
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290 |
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291 | hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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292 |
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293 | fp = _fdopen( hConHandle, "w" );
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294 |
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295 | *stderr = *fp;
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296 |
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297 | setvbuf( stderr, NULL, _IONBF, 0 );
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298 |
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299 |
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300 | // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
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301 |
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302 | // point to console as well
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303 |
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304 | ios::sync_with_stdio();
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305 |
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306 | }
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307 |
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308 |
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309 |
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310 | //End of File
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311 |
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312 |
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313 |
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314 |
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315 |
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316 |
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317 | #endif
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