#ifndef NTDDI_VERSION #define NTDDI_VERSION NTDDI_WIN7 #endif #ifdef WIN32 #include #include HWND Handle; ITaskbarList *pTaskbarList; ITaskbarList3 *pTaskbarList3; #endif /* AE/Mod Installer by Gumby and Iritscen */ // To-do: - Load credits from text resource file // - Institute lots of checks into file-handling // - Clear mod info fields when mod is de-selected #define DEBUG #include //#include //#include #include #include #include #include #include #include #include #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations #include "boost/lexical_cast.hpp" //int -> string #include "boost/algorithm/string.hpp" #include "installer.h" #ifdef WIN32 #include #else // assume we're on Mac #include #include #endif const bool SPLIT = 1; const bool NOT_SPLIT = 0; bool splitInstances = SPLIT; bool busy = 0; #ifdef WIN32 const string strOniSplit = "Onisplit.exe"; string strImportOption = "-import:nosep"; const char* strClsCmd = "cls"; const char* strPauseCmd = "PAUSE"; #else // set up Mac equivalents since we're in Mac OS const string strOniSplit = "mono Onisplit.exe"; string strImportOption = "-import:sep"; const char* strClsCmd = "clear"; const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\""; void Sleep(int ms) { sleep( ms / 1000 ); } #endif using namespace boost::filesystem; using namespace std; vector globalInstalledMods; vector globalPackages; #include "boost/date_time/gregorian/gregorian.hpp" #include "boost/date_time/date_parsing.hpp" #include "boost/date_time/posix_time/posix_time.hpp" string escapePath(string input) { string output; string escape_me = "& ;()|<>\"'\\#*?$"; for(unsigned int i = 0; i < input.size(); i++) { for(unsigned int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '\\'; output += input[i]; } return output; } int globalizeData(void) { busy = 1; using boost::lexical_cast; using boost::bad_lexical_cast; // using namespace boost::posix_time; using namespace boost::gregorian; using namespace boost::posix_time; ptime start_time(second_clock::local_time()); setStatusArea("Globalizing!"); int err = 0; int parts_done = 0; char Step_x_x[300]; //char levels[i][5]; remove("Globalize.log"); ofstream logfile("Globalize.log"); logfile << "Globalization started " << to_simple_string(start_time) << endl; try { char levels_cstr[15][3] = {"0", "1", "2", "3", "4", "6", "8", "9", "10", "11", "12", "13", "14", "18", "19"}; // the levels Oni has...probably should have made a string array. Oops. //const vector ck(cv, &cv[CvSize]); vector levels; for (int f = 0; f < 15; f++) { levels.push_back(levels_cstr[f]); } char choice = 0; //SetCurrentDirectory("C:/Program Files/Oni/edition/install"); ///char levels[i][3]; path Characters = "../GameDataFolder/level0_Characters"; path Particles = "../GameDataFolder/level0_Particles"; path Archive = "../GameDataFolder/Archive"; path Textures = "../GameDataFolder/level0_Textures"; path Sounds = "../GameDataFolder/level0_Sounds"; path Animations = "../GameDataFolder/level0_Animations"; path TRAC = Animations / "level0_TRAC"; path TRAM = Animations / "level0_TRAM"; vector GDFPaths; //GDFPaths.push_back(Characters); GDFPaths.push_back(Particles); GDFPaths.push_back(Textures); GDFPaths.push_back(Sounds); GDFPaths.push_back(TRAC); GDFPaths.push_back(TRAM); path VanillaCharacters = "VanillaDats/level0_Final/level0_Characters/level0_Characters.oni"; path VanillaParticles = "VanillaDats/level0_Final/level0_Particles/level0_Particles.oni"; path VanillaTextures = "VanillaDats/level0_Final/level0_Textures/level0_Textures.oni"; path VanillaSounds = "VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni"; path VanillaAnimations = "VanillaDats/level0_Final/level0_Animations/level0_Animations.oni"; path VanillaTRAC = "VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni"; path VanillaTRAM = "VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni"; vector VanillaPaths; //VanillaPaths.push_back(VanillaCharacters); VanillaPaths.push_back(VanillaParticles); VanillaPaths.push_back(VanillaTextures); VanillaPaths.push_back(VanillaSounds); VanillaPaths.push_back(VanillaTRAC); VanillaPaths.push_back(VanillaTRAM); /* if (exists("../GameDataFolder/")) { //cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)" // << "\n1. Re-globalize" // << "\n2. Return to main menu\n"; //choice = cin.get(); cin.ignore(128, '\n'); if (choice == '1') remove_all("../GameDataFolder"); // remove AE GDF if (choice == '2') return 0; } */ setStatusArea("Removing old GameDataFolder...\n"); logfile << "Removing old GameDataFolder...\n"; remove_all( "../GameDataFolder/" ); setStatusArea("Creating needed directories..."); logfile << "Creating needed directories...\n"; create_directory( "../GameDataFolder/" ); create_directory( "packages" ); if (exists("VanillaDats")) remove_all("VanillaDats"); create_directory( "VanillaDats" ); create_directory( "VanillaDats/level0_Final/" ); //blah blah finish this. //logfile << "VanillaDats/level0_Final/ created"; create_directory( Characters ); create_directory( Particles ); create_directory( Archive ); create_directory( Textures ); create_directory( Sounds ); create_directory( Animations ); create_directory( TRAC ); create_directory( TRAM ); int num_levels = 0; for(int i = 1; i < 15; i++) { if (exists("../../GameDataFolder/level" + levels[i] + "_Final.dat")) { num_levels++; } } logfile << "Exporting and moving...\n\n"; int total_steps = 8 + 2 * num_levels; for(int i = 0; i < 15; i++) { //printf(levels[i],"%d",levels[i]); // int to char array if (exists("../../GameDataFolder/level" + levels[i] + "_Final.dat")) { logfile << "level" << levels[i] << "_Final\n"; logfile << "\tExporting level" << levels[i] << "_Final.dat\n"; //printf(Step_x_x,"Step %d/%d: exporting level%d_final.dat", parts_done + 1,, levels[i]); setStatusArea((string)Step_x_x); setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + " exporting level" + levels[i]+"_Final.dat"); create_directory( "../GameDataFolder/level" + levels[i] + "_Final" ); // setStatusArea(strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat"); system((strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat").c_str()); create_directory( "VanillaDats/level" + levels[i] + "_Final" ); create_directory( "VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" ); //Moves the AKEV and other files into a safe directory so that level specific textures are not globalized... if ( strcmp(levels[i].c_str(), "0") ){ create_directory( "../GameDataFolder/level" + levels[i] + "_Final/AKEV" ); system((strOniSplit + " -move:overwrite ../GameDataFolder/level" + levels[i] + "_Final/AKEV ../GameDataFolder/level" + levels[i] + "_Final/AKEV*.oni").c_str()); } directory_iterator end_iter; for ( directory_iterator dir_itr( "../GameDataFolder/level" + levels[i] + "_Final" ); dir_itr != end_iter; ++dir_itr ) { //cout << dir_itr->path().filename(); if ( is_regular_file( dir_itr->status() ) ) { if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" || dir_itr->path().filename().substr(0,9) == "TXMPlevel" || ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) || dir_itr->path().filename().substr(0,4) == "TXMB" || dir_itr->path().filename() == "M3GMpowerup_lsi.oni" || dir_itr->path().filename() == "TXMPlsi_icon.oni" || ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) ) { cout <path().filename() << "\n"; create_directory( dir_itr->path().parent_path() / "NoGlobal"); if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "TRAC" ) { cout <path().filename() << "\n"; if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "TRAM") { cout <path().filename() << "\n"; if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "ONSK" || dir_itr->path().filename().substr(0,4) == "TXMP") { cout <path().filename() << "\n";\ create_directory( dir_itr->path().parent_path() / "TexFix"); if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename()); //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename()); } else if (dir_itr->path().filename().substr(0,4) == "ONCC" || dir_itr->path().filename().substr(0,4) == "TRBS" || dir_itr->path().filename().substr(0,4) == "ONCV" || dir_itr->path().filename().substr(0,4) == "ONVL" || dir_itr->path().filename().substr(0,4) == "TRMA" || dir_itr->path().filename().substr(0,4) == "TRSC" || dir_itr->path().filename().substr(0,4) == "TRAS") { cout <path().filename() << "\n"; if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "OSBD" || dir_itr->path().filename().substr(0,4) == "SNDD") { cout << dir_itr->path().filename() << "\n"; if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,5) == "BINA3" || dir_itr->path().filename().substr(0,10) == "M3GMdebris" || dir_itr->path().filename() == "M3GMtoxic_bubble.oni" || dir_itr->path().filename().substr(0,8) == "M3GMelec" || dir_itr->path().filename().substr(0,7) == "M3GMrat" || dir_itr->path().filename().substr(0,7) == "M3GMjet" || dir_itr->path().filename().substr(0,9) == "M3GMbomb_" || dir_itr->path().filename() == "M3GMbarab_swave.oni" || dir_itr->path().filename() == "M3GMbloodyfoot.oni" ){ cout <path().filename() << "\n"; if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "AGDB" || dir_itr->path().filename().substr(0,4) == "TRCM") { cout <path().filename() << "\n"; if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename()); else remove(dir_itr->path()); } else if (dir_itr->path().filename().substr(0,4) == "ONWC") { //fix for buggy ONWC overriding cout <path().filename() << "\n"; if(!exists( "VanillaDats/level0_Final/level0_Final/" + dir_itr->filename())) rename(dir_itr->path(), "VanillaDats/level0_Final/level0_Final/" + dir_itr->filename()); else remove(dir_itr->path()); } if (exists(dir_itr->path())) { } else { logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; } } } logfile << "\tCleaning up TXMPs...\n"; system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + levels[i] + "_Final/TXMP*.oni").c_str()); if ( strcmp(levels[i].c_str(), "0") ){ system((strOniSplit + " -move:overwrite ../GameDataFolder/level" + levels[i] + "_Final ../GameDataFolder/level" + levels[i] + "_Final/AKEV/AKEV*.oni").c_str()); remove( "../GameDataFolder/level" + levels[i] + "_Final/AKEV" ); } parts_done++; setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); } } logfile << "Reimporting levels\n"; for (int i = 0; i < 15; i++) { logfile << "\tReimporting level" << levels[i] << "_Final.oni\n"; //printf(levels[i],"%d",levels[i]); //printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat"); setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n'; string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/level" + levels[i] + "_Final.oni"); system(sys_str.c_str() ); setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); parts_done++; } //create_directory( VanillaCharacters.parent_path() ); create_directory( VanillaParticles.parent_path() ); create_directory( VanillaTextures.parent_path() ); create_directory( VanillaSounds.parent_path() ); create_directory( VanillaAnimations.remove_filename() ); for(unsigned int j = 0; j < GDFPaths.size(); j++) { logfile << "\tReimporting " << GDFPaths[j].filename() << ".oni\n"; setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + ": reimporting " + GDFPaths[j].filename() ); system((strOniSplit + " " + strImportOption + " " + GDFPaths[j].string() + " " + VanillaPaths[j].string()).c_str()); parts_done++; setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); } logfile << "\nMoving level0_Characters\n"; setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + ": moving level0_Characters" ); copy((path)"../GameDataFolder/level0_Characters", (path)("VanillaDats/level0_Final")); GDFPaths.push_back( Characters ); for(int i = 0; i < GDFPaths.size(); i++) { directory_iterator end_iter; for ( directory_iterator dir_itr( GDFPaths[i] ); dir_itr != end_iter; ++dir_itr ) { try { rename(dir_itr->path(), "../GameDataFolder/level0_Final/" + dir_itr->path().filename() ); } catch(exception &ex) { } } } /* printf(Step_x_x,"Step %d/%d: reimporting level0_Characters", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str()); parts_done++; printf(Step_x_x,"Step %d/%d: reimporting level0_Particles", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str()); parts_done++; printf(Step_x_x,"Step %d/%d: reimporting level0_Textures", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str()); //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str()); parts_done++; printf(Step_x_x,"Step %d/%d: reimporting level0_TRAC", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str()); parts_done++; printf(Step_x_x,"Step %d/%d: reimporting level0_Sounds", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str()); parts_done++; printf(Step_x_x,"Step %d/%d: reimporting level0_TRAM", parts_done,7 + 2 * num_levels); setStatusArea((string)Step_x_x);setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str()); //parts_done++; setStatusArea((string)"Copying level scripts...");setProgressBar( (int)(1000 * (float)(parts_done) / (float)(7 + 2 * num_levels) )); if (exists("../GameDataFolder/IGMD")) remove_all("../GameDataFolder/IGMD"); */ create_directory((path)"../GameDataFolder/IGMD"); copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); setProgressBar( 1000 ); if(exists("../../persist.dat")) if(!exists("../persist.dat")) //TODO: Concactate level0 Dirs. copy("../../persist.dat",".."); if(exists("../../key_config.txt"))if(!exists("../key_config.txt")) copy("../../key_config.txt",".."); #ifndef WIN32 /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file). Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never run Oni before :-p */ string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for edition/ char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '"; strcat(prefsCommand, fullAEpath.c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF) strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters system(prefsCommand); #endif setStatusArea((string)"Done! Now select your mod packages and click install."); // while(1) Sleep(-1); } catch (exception & ex) { setStatusArea("Warning, handled exception: " + (string)ex.what()); } ptime end_time(second_clock::local_time()); time_period total_time (start_time, end_time); logfile << "\n\nGlobalization ended " << to_simple_string(end_time) << "\nThe process took " << total_time.length(); //total_time.length().hours(); logfile.close(); busy = 0; return err; } vector getPackages(void) { vector packages; packages.reserve(65536); // come on, we shouldn't need this much space...right?! fstream file; string filename = "\0"; string MODINFO_CFG = "Mod_Info.cfg"; try { for (directory_iterator dir_itr("./packages"), end_itr; dir_itr != end_itr; ++dir_itr) { file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str()); //cout << filename << "\n"; if(!file.fail()) { //cout << dir_itr->path().string() + MODINFO_CFG; //would prefer to push a pointer to a package, but this will do for now packages.push_back(fileToModPackage(file)); } file.close(); file.clear(); } sort(packages.begin(), packages.end()); } catch (const std::exception & ex) { cout << "Warning, something odd happened!\n"; } return packages; } ModPackage fileToModPackage(fstream &file) { /* This converts a file to a ModPackage struct. A few notes... "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok. I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much slower than reading a variable. */ ModPackage package; string line; static string NameOfMod = "NameOfMod"; //used for comparing to the current token... //I could have done it in reverse (*iter).compare("ModString") or static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been static string ModString = "ModString"; //functionably the same. static string HasOnis = "HasOnis"; static string HasDeltas = "HasDeltas"; static string HasBSL = "HasBSL"; static string HasDats = "HasDats"; static string IsEngine = "IsEngine"; static string Readme = "Readme"; static string GlobalNeeded = "GlobalNeeded"; static string Category = "Category"; static string Creator = "Creator"; while (! file.eof() ) { getline (file,line); vector tokens; vector::iterator iter; tokenize(line, tokens); //string to vector of "words" if (tokens.capacity() >= 2) { //make sure they are using enough stuff iter = tokens.begin(); //what word we are on, starts at first word /* if (!AEInstallVersion.compare(*iter)) If mod is too old, skip this mod. */ /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod" //cout << *iter; //cout << " "; package.name += *iter + " "; } } } else if (!ModString.compare(*iter)) { iter++; iter++; package.modStringName = *iter; iter++; package.modStringVersion = atoi((*iter).c_str()); } else if (!HasOnis.compare(*iter)) { iter++; iter++; if ( boost::iequals(*iter, "Yes")) package.hasOnis = 1; } else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment, iter++; iter++; // using "YFR" would probably set it off. :< if ( boost::iequals(*iter, "Yes")) package.hasBSL = 1; else if ( boost::iequals(*iter, "Addon")) package.hasAddon = 1; } else if (!HasDeltas.compare(*iter)) { iter++; iter++; if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1; } else if (!HasDats.compare(*iter)) { iter++; iter++; if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1; } else if (!IsEngine.compare(*iter)) { iter++; iter++; if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1; } else if (!GlobalNeeded.compare(*iter)) { iter++; iter++; if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1; else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm. } else if (!Category.compare(*iter)) { for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category" //cout << *iter; //cout << " "; package.category += *iter + " "; } } } else if (!Creator.compare(*iter)) { //if it contains the name for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category" //cout << *iter; //cout << " "; package.creator += *iter + " "; } } } else if (!Readme.compare(*iter)) { //if it contains the name for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category" if(!(*iter).compare("\\n")) package.readme += '\n'; else package.readme += *iter + " "; } } } } } package.doOutput(); return package; } void recompileAll(vector installedMods) {try { busy = 1; using namespace boost::gregorian; using namespace boost::posix_time; using boost::lexical_cast; using boost::bad_lexical_cast; path vanilla_dir = "./VanillaDats/"; string importCommand = ""; char statusString[128]; int numberOfDats = 0; int j = 1; string datString; setStatusArea("Importing levels..."); //setStatusArea("Recompiling Data..."); std::stringstream out; ptime start_time(second_clock::local_time()); clearOldDats(); if(exists("Install.log")) remove("Install.log"); ofstream logfile("Install.log"); logfile << "Mod Installation started " << to_simple_string(start_time) << endl; logfile.close(); if(splitInstances == SPLIT){ recursive_directory_iterator end_iter; for ( recursive_directory_iterator dir_itr( vanilla_dir ); dir_itr != end_iter; ++dir_itr ) { try{ if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) { numberOfDats++; } } catch(exception & ex) { remove("Install.log"); ofstream logfile("Install.log"); logfile << "Warning, exception " << ex.what() << "!"; setStatusArea("Warning, exception " + (string)ex.what() + "!"); logfile.close(); } } try { //recursive_directory_iterator end_iter; out << numberOfDats; datString = out.str(); for ( recursive_directory_iterator dir_itr( vanilla_dir ); dir_itr != end_iter; ++dir_itr ) { try { if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) { importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename(); for (unsigned int i = 0; i < installedMods.size(); ++i) { if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() )) importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename(); //else cout << " VanillaDats/" + installedMods[i] + "/oni/"; } importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log"; setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + dir_itr->path().filename() + " "); system(importCommand.c_str()); //Sleep(1000); //cout << importCommand << "\n"; j++; } } catch ( const std::exception & ex ) { remove("Install.log"); ofstream logfile("Install.log"); logfile << "Warning, exception " << ex.what() << "!"; setStatusArea("Warning, exception " + (string)ex.what() + "!"); logfile.close(); } } } catch( const std::exception & ex ) { remove("Install.log"); ofstream logfile("Install.log"); logfile << "Warning, exception " << ex.what() << "!"; setStatusArea("Warning, exception " + (string)ex.what() + "!"); logfile.close(); } } else if(splitInstances == NOT_SPLIT){ directory_iterator end_iter; for ( directory_iterator dir_itr( vanilla_dir ); dir_itr != end_iter; ++dir_itr ) { if ( is_directory( dir_itr->status() ) ) { numberOfDats++; } } out << numberOfDats; datString = out.str(); for ( directory_iterator dir_itr( vanilla_dir ); dir_itr != end_iter; ++dir_itr ) { try { if ( is_directory( dir_itr->status() ) ) { importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " "; for (unsigned int i = 0; i < installedMods.size(); ++i) { if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename() )) importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename(); } importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log"; setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + dir_itr->path().filename() + " "); system(importCommand.c_str()); j++; } } catch ( const std::exception & ex ) { remove("Install.log"); ofstream logfile("Install.log"); logfile << "Warning, exception " << ex.what() << "!"; setStatusArea("Warning, exception " + (string)ex.what() + "!"); logfile.close(); }} } vector BSLfolders; vector skippedfolders; ofstream BSLlog("BSL.log"); for ( directory_iterator dir_itr( "../GameDataFolder/IGMD/" ), end_itr; dir_itr != end_itr; ++dir_itr ) { if( exists(dir_itr->path().string() + "/ignore.txt") ){ BSLfolders.push_back(dir_itr->path().filename()); skippedfolders.push_back(dir_itr->path().filename()); } } for (int i = installedMods.size() - 1; i >= 0; i--) { //Iterates through the installed mods (backwards :P) for (unsigned int j = 0; j < globalPackages.size(); ++j) { //looking in the global packages if (globalPackages[j].modStringName == installedMods[i]) { //for a mod that has BSL in it /*BSLlog << "Testing " << globalPackages[j].modStringName << "\n" << "HasBSL: " << globalPackages[j].hasBSL << "\n" << "HasAddon: " << globalPackages[j].hasAddon << "\n";*/ if(!(globalPackages[j].hasAddon || globalPackages[j].hasBSL)) break; //skip non-BSL if( exists( "packages/" + globalPackages[j].modStringName + "/BSL/" ) ) { copyBSL("packages/" + globalPackages[j].modStringName + "/BSL", BSLfolders, globalPackages[j] ); BSLlog << "Copied " << globalPackages[j].modStringName << "!\n"; } } } } ModPackage emptyPackage; emptyPackage.modStringName = "VanillaBSL"; emptyPackage.hasBSL = 1; copyBSL("packages/VanillaBSL/IGMD", BSLfolders, emptyPackage); BSLlog.close(); logfile << "Writing config file"; writeInstalledMods(installedMods); setProgressBar(1000); string finallyDone = "Done! You can now play Oni."; setStatusArea(finallyDone); ptime end_time(second_clock::local_time()); time_period total_time (start_time, end_time); ofstream logfile2("Install.log", ios::app | ios::ate); string outstring = (string)"\n\nGlobalization ended " + to_simple_string(end_time) + "\nThe process took ";// + (string)total_time.length(); logfile2 << "\nInstallation ended " << to_simple_string(end_time) << "\nThe process took " << total_time.length(); //logfile2.write(outstring.c_str(), outstring.length()); logfile2.close(); //total_time.length().hours(); Sleep(1000); setProgressBar(0); } catch(exception & ex) { remove("Install.log"); //why did we do this? :| ofstream logfile("Install.log"); logfile << "Warning, exception " << ex.what() << "!"; setStatusArea("Warning, exception " + (string)ex.what() + "!"); logfile.close(); } busy = 0; } void copyBSL(string copypath, vector& BSLfolders, ModPackage pkg) { ofstream BSLlog("BSL2.log", ios::app ); try { for ( directory_iterator dir_itr( copypath ), end_itr; dir_itr != end_itr; ++dir_itr ) { if ( is_directory( dir_itr->path() ) && dir_itr->path().string() != ".svn" ) { BSLlog << "Testing " << dir_itr->path().string() << " HasBSL: " << pkg.hasBSL << " HasAddon: " << pkg.hasAddon << "\n"; int skip_folder = 0; for(unsigned int k = 0; k < BSLfolders.size(); k++) {//iterate through already found BSL folders BSLlog << "testing " << dir_itr->path().filename() << " vs " << BSLfolders[k] << "\n"; if(dir_itr->path().filename() == BSLfolders[k]) { skip_folder = 1; BSLlog << "skipping " << BSLfolders[k] << " in " << pkg.modStringName << "\n"; break; } } if (!skip_folder && !exists("../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/ignore.txt")) { remove_all( "../GameDataFolder/IGMD/" + dir_itr->path().filename() ); Sleep(100); create_directory( "../GameDataFolder/IGMD/" + dir_itr->path().filename()); BSLlog << "Copied " << dir_itr->path().string() << " in " << pkg.modStringName << "!\n"; for ( directory_iterator bsl_itr( dir_itr->path() ); bsl_itr != end_itr; bsl_itr++ ) { if ( bsl_itr->path().extension() == ".bsl" ) { copy_file(bsl_itr->path(), "../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/" + bsl_itr->path().filename()); } } BSLfolders.push_back( dir_itr->path().filename() ); //add back check for addon BSLlog << "Pushing " << dir_itr->path().filename() << "\n" ; } } } } catch ( const std::exception & ex ) { setStatusArea("Warning, exception " + (string)ex.what() + "!"); while(1) Sleep(1000); } BSLlog.close(); } void writeInstalledMods(vector installedMods) { if ( exists( strInstallCfg ) ) { remove( strInstallCfg ); } ofstream file(strInstallCfg.c_str()); vectorlist = installedMods; vector::iterator begin_iter = list.begin(); vector::iterator end_iter = list.end(); sort( list.begin(), list.end() ); for( ; begin_iter != end_iter; ++begin_iter) { file << *begin_iter << " "; } file.close(); file.clear(); } vector getInstallString(string Cfg) { //system(strPauseCmd); vector returnval; string line; fstream file; if (exists( Cfg )) { file.open(Cfg.c_str()); getline(file, line); tokenize(line, returnval); file.close(); file.clear(); sort(returnval.begin(), returnval.end()); } else cout << "fail"; return returnval; } //stolen token function... void tokenize(const string& str, vector& tokens, const string& delimiters) { // Skip delimiters at beginning. string::size_type lastPos = str.find_first_not_of(delimiters, 0); // Find first "non-delimiter". string::size_type pos = str.find_first_of(delimiters, lastPos); while (string::npos != pos || string::npos != lastPos) { // Found a token, add it to the vector. tokens.push_back(str.substr(lastPos, pos - lastPos)); // Skip delimiters. Note the "not_of" lastPos = str.find_first_not_of(delimiters, pos); // Find next "non-delimiter" pos = str.find_first_of(delimiters, lastPos); } } void clearOldDats(void) { directory_iterator end_iter_gdf; for ( directory_iterator dir_itr_gdf( "../GameDataFolder" ); dir_itr_gdf != end_iter_gdf; ++dir_itr_gdf ) { //cout << dir_itr_gdf->path().extension() << "\n"; if ( dir_itr_gdf->path().extension() == ".dat" || dir_itr_gdf->path().extension() == ".raw" || dir_itr_gdf->path().extension() == ".sep" ) { remove( dir_itr_gdf->path() ); } } } #include "boost/thread.hpp" #include ///////////////////////////////////////////////////////////////////////////// // Name: main_window.cpp // Purpose: // Author: // Modified by: // Created: 07/05/2009 20:38:25 // RCS-ID: // Copyright: // Licence: ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif ////@begin includes #include "about.h" ////@end includes #include "main_window.h" ////@begin XPM images #include "aelogosmall.xpm" #include "undo.xpm" #include "fileopen.xpm" #include "filesaveas.xpm" #include "quit.xpm" ////@end XPM images //#define wxDebug 1; //#define wxUSE_UNICODE 1; /* * MainWindow type definition */ IMPLEMENT_CLASS( MainWindow, wxFrame ) /* * MainWindow event table definition */ BEGIN_EVENT_TABLE( MainWindow, wxFrame ) ////@begin MainWindow event table entries EVT_CHECKBOX( SelectAll_Checkbox, MainWindow::OnSelectAllCheckboxClick ) EVT_BUTTON( Refresh_Button, MainWindow::OnRefreshButtonClick ) EVT_LISTBOX( Mods_CheckboxList1, MainWindow::OnModsCheckboxList1Selected ) EVT_CHECKLISTBOX( Mods_CheckboxList1, MainWindow::OnModsCheckboxList1Toggled ) EVT_UPDATE_UI( ID_STATUSBAR, MainWindow::OnStatusbarUpdate ) EVT_BUTTON( Install_Button, MainWindow::OnInstallButtonClick ) EVT_RADIOBUTTON( Sep_RadioButton, MainWindow::OnSepRadioButtonSelected ) EVT_RADIOBUTTON( NoSep_RadioButton, MainWindow::OnNoSepRadioButtonSelected ) EVT_RADIOBUTTON( Seperated_RadioButton, MainWindow::OnSeperatedRadioButtonSelected ) EVT_RADIOBUTTON( Complete_RadioButton, MainWindow::OnCompleteRadioButtonSelected ) EVT_BUTTON( ReGlobalize_Button, MainWindow::OnReGlobalizeButtonClick ) EVT_MENU( wxID_LOAD, MainWindow::OnLoadClick ) EVT_MENU( wxID_SAVE, MainWindow::OnSaveClick ) EVT_MENU( wxID_EXIT, MainWindow::OnExitClick ) EVT_MENU( wxID_OPTIONS, MainWindow::OnOptionsClick ) EVT_MENU( wxID_ABOUT, MainWindow::OnAboutClick ) ////@end MainWindow event table entries END_EVENT_TABLE() /* * MainWindow constructors */ MainWindow::MainWindow() { Init(); } MainWindow::MainWindow( wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style ) { Init(); Create( parent, id, caption, pos, size, style ); } /* * MainWindow creator */ bool MainWindow::Create( wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style ) { ////@begin MainWindow creation wxFrame::Create( parent, id, caption, pos, size, style ); CreateControls(); SetIcon(GetIconResource(wxT("aelogosmall.png"))); Centre(); ////@end MainWindow creation return true; } /* * MainWindow destructor */ MainWindow::~MainWindow() { ////@begin MainWindow destruction ////@end MainWindow destruction } /* * Member initialisation */ void MainWindow::Init() { ////@begin MainWindow member initialisation MainSplitter = NULL; SelectAll = NULL; RefreshButton = NULL; Mods_CheckboxList = NULL; titleText = NULL; creatorText = NULL; descriptionText = NULL; StatusArea = NULL; ProgressBar = NULL; InstallButton = NULL; OptionsPanel = NULL; SepRadio = NULL; NoSepRadio = NULL; SeperatedRadio = NULL; CompleteRadio = NULL; ReglobalizeButton = NULL; ////@end MainWindow member initialisation } /* * Control creation for MainWindow */ wxStatusBar **TheStatusBar; wxButton* TheInstallButton; wxGauge* TheProgressBar; void MainWindow::CreateControls() { ////@begin MainWindow content construction MainWindow* itemFrame1 = this; wxMenuBar* menuBar = new wxMenuBar; wxMenu* itemMenu37 = new wxMenu; { wxMenuItem* menuItem = new wxMenuItem(itemMenu37, wxID_LOAD, _("&Load Configuration..."), wxEmptyString, wxITEM_NORMAL); wxBitmap bitmap(itemFrame1->GetBitmapResource(wxT("fileopen.xpm"))); menuItem->SetBitmap(bitmap); itemMenu37->Append(menuItem); } { wxMenuItem* menuItem = new wxMenuItem(itemMenu37, wxID_SAVE, _("&Save Configuration..."), wxEmptyString, wxITEM_NORMAL); wxBitmap bitmap(itemFrame1->GetBitmapResource(wxT("filesaveas.xpm"))); menuItem->SetBitmap(bitmap); itemMenu37->Append(menuItem); } itemMenu37->AppendSeparator(); { wxMenuItem* menuItem = new wxMenuItem(itemMenu37, wxID_EXIT, _("Exit"), wxEmptyString, wxITEM_NORMAL); wxBitmap bitmap(itemFrame1->GetBitmapResource(wxT("quit.xpm"))); menuItem->SetBitmap(bitmap); itemMenu37->Append(menuItem); } menuBar->Append(itemMenu37, _("&File")); wxMenu* itemMenu42 = new wxMenu; itemMenu42->Append(wxID_OPTIONS, _("Show Advanced Options..."), wxEmptyString, wxITEM_CHECK); menuBar->Append(itemMenu42, _("Options")); wxMenu* itemMenu44 = new wxMenu; #ifdef WIN32 itemMenu44->Append(wxID_ABOUT, _("About"), wxEmptyString, wxITEM_NORMAL); menuBar->Append(itemMenu44, _("Help")); #else itemMenu37->Append(wxID_ABOUT, _("About"), wxEmptyString, wxITEM_NORMAL); #endif itemFrame1->SetMenuBar(menuBar); wxBoxSizer* itemBoxSizer2 = new wxBoxSizer(wxVERTICAL); itemFrame1->SetSizer(itemBoxSizer2); MainSplitter = new wxSplitterWindow( itemFrame1, ID_SPLITTERWINDOW, wxDefaultPosition, wxSize(100, 100), wxSP_LIVE_UPDATE|wxNO_BORDER ); MainSplitter->SetMinimumPaneSize(1); MainSplitter->SetName(_T("MainSplitter")); wxPanel* itemPanel4 = new wxPanel( MainSplitter, ID_PANEL, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER|wxTAB_TRAVERSAL ); wxBoxSizer* itemBoxSizer5 = new wxBoxSizer(wxVERTICAL); itemPanel4->SetSizer(itemBoxSizer5); wxBoxSizer* itemBoxSizer6 = new wxBoxSizer(wxHORIZONTAL); itemBoxSizer5->Add(itemBoxSizer6, 0, wxGROW|wxALL, 0); SelectAll = new wxCheckBox( itemPanel4, SelectAll_Checkbox, _("Select All/None"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE ); SelectAll->SetValue(false); SelectAll->SetName(_T("SelectAll_Checkbox")); itemBoxSizer6->Add(SelectAll, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5); RefreshButton = new wxBitmapButton( itemPanel4, Refresh_Button, itemFrame1->GetBitmapResource(wxT("undo.xpm")), wxDefaultPosition, wxDefaultSize, wxBU_AUTODRAW ); RefreshButton->SetName(_T("RefreshButton")); itemBoxSizer6->Add(RefreshButton, 0, wxALIGN_CENTER_VERTICAL|wxLEFT|wxTOP|wxBOTTOM, 5); wxArrayString Mods_CheckboxListStrings; Mods_CheckboxList = new wxCheckListBox( itemPanel4, Mods_CheckboxList1, wxDefaultPosition, wxDefaultSize, Mods_CheckboxListStrings, wxLB_HSCROLL ); Mods_CheckboxList->SetName(_T("Mods_CheckboxList")); itemBoxSizer5->Add(Mods_CheckboxList, 1, wxGROW|wxALL, 0); wxPanel* itemPanel10 = new wxPanel( MainSplitter, DescriptionHolder_Panel, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER|wxTAB_TRAVERSAL ); itemPanel10->SetName(_T("DescriptionHolder_Panel")); wxBoxSizer* itemBoxSizer11 = new wxBoxSizer(wxVERTICAL); itemPanel10->SetSizer(itemBoxSizer11); wxBoxSizer* itemBoxSizer12 = new wxBoxSizer(wxHORIZONTAL); itemBoxSizer11->Add(itemBoxSizer12, 0, wxGROW|wxALL, 0); wxBoxSizer* itemBoxSizer13 = new wxBoxSizer(wxVERTICAL); itemBoxSizer12->Add(itemBoxSizer13, 1, wxALIGN_CENTER_VERTICAL|wxALL, 0); titleText = new wxTextCtrl( itemPanel10, Title_Text, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY ); titleText->SetName(_T("Title_Text")); titleText->SetBackgroundColour(wxColour(240, 240, 240)); itemBoxSizer13->Add(titleText, 1, wxGROW|wxLEFT, 5); wxBoxSizer* itemBoxSizer15 = new wxBoxSizer(wxVERTICAL); itemBoxSizer12->Add(itemBoxSizer15, 1, wxGROW|wxALL, 0); creatorText = new wxTextCtrl( itemPanel10, Author_Text, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY|wxTE_RIGHT ); creatorText->SetName(_T("Author_Text")); creatorText->SetBackgroundColour(wxColour(240, 240, 240)); itemBoxSizer15->Add(creatorText, 1, wxGROW|wxRIGHT, 5); wxStaticLine* itemStaticLine17 = new wxStaticLine( itemPanel10, wxID_STATIC, wxDefaultPosition, wxDefaultSize, wxLI_HORIZONTAL ); itemStaticLine17->Show(false); itemBoxSizer11->Add(itemStaticLine17, 0, wxGROW|wxALL, 5); descriptionText = new wxTextCtrl( itemPanel10, Description_Text, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY|wxTE_RICH|wxTE_RICH2 ); descriptionText->SetName(_T("DescriptionName")); descriptionText->SetBackgroundColour(wxColour(240, 240, 240)); itemBoxSizer11->Add(descriptionText, 1, wxGROW|wxLEFT|wxRIGHT, 5); MainSplitter->SplitVertically(itemPanel4, itemPanel10, 200); itemBoxSizer2->Add(MainSplitter, 1, wxGROW|wxALL, 0); StatusArea = new wxStatusBar( itemFrame1, ID_STATUSBAR, 0 ); StatusArea->SetName(_T("StatusArea")); StatusArea->SetFieldsCount(1); StatusArea->SetStatusText(_("AE Installer v1.0.1"), 0); itemBoxSizer2->Add(StatusArea, 0, wxGROW|wxALL, 0); wxBoxSizer* itemBoxSizer20 = new wxBoxSizer(wxHORIZONTAL); itemBoxSizer2->Add(itemBoxSizer20, 0, wxGROW|wxALL, 0); ProgressBar = new wxGauge( itemFrame1, ProgressBar_Gauge, 1000, wxDefaultPosition, wxDefaultSize, wxGA_SMOOTH ); ProgressBar->SetValue(0); itemBoxSizer20->Add(ProgressBar, 1, wxGROW|wxALL, 0); InstallButton = new wxButton( itemFrame1, Install_Button, _("Install!"), wxDefaultPosition, wxDefaultSize, 0 ); itemBoxSizer20->Add(InstallButton, 0, wxGROW|wxALL, 0); wxBoxSizer* itemBoxSizer23 = new wxBoxSizer(wxVERTICAL); itemBoxSizer2->Add(itemBoxSizer23, 0, wxGROW|wxALL, 0); OptionsPanel = new wxPanel( itemFrame1, ID_PANEL1, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER|wxTAB_TRAVERSAL ); itemBoxSizer2->Add(OptionsPanel, 0, wxGROW, 0); wxBoxSizer* itemBoxSizer25 = new wxBoxSizer(wxHORIZONTAL); OptionsPanel->SetSizer(itemBoxSizer25); wxBoxSizer* itemBoxSizer26 = new wxBoxSizer(wxVERTICAL); itemBoxSizer25->Add(itemBoxSizer26, 0, wxGROW|wxALL, 5); SepRadio = new wxRadioButton( OptionsPanel, Sep_RadioButton, _("Sep"), wxDefaultPosition, wxDefaultSize, wxRB_GROUP ); SepRadio->SetValue(false); if (MainWindow::ShowToolTips()) SepRadio->SetToolTip(_("For PC Demo and Mac")); itemBoxSizer26->Add(SepRadio, 0, wxALIGN_LEFT|wxALL, 5); NoSepRadio = new wxRadioButton( OptionsPanel, NoSep_RadioButton, _("NoSep"), wxDefaultPosition, wxDefaultSize, 0 ); NoSepRadio->SetValue(false); if (MainWindow::ShowToolTips()) NoSepRadio->SetToolTip(_("For PC Retail")); itemBoxSizer26->Add(NoSepRadio, 0, wxALIGN_LEFT|wxALL, 5); wxStaticLine* itemStaticLine29 = new wxStaticLine( OptionsPanel, wxID_STATIC, wxDefaultPosition, wxDefaultSize, wxLI_VERTICAL ); itemBoxSizer25->Add(itemStaticLine29, 0, wxGROW|wxALL, 5); wxBoxSizer* itemBoxSizer30 = new wxBoxSizer(wxVERTICAL); itemBoxSizer25->Add(itemBoxSizer30, 0, wxGROW|wxALL, 5); SeperatedRadio = new wxRadioButton( OptionsPanel, Seperated_RadioButton, _("Separated Level0"), wxDefaultPosition, wxDefaultSize, wxRB_GROUP ); SeperatedRadio->SetValue(false); SeperatedRadio->SetName(_T("Seperated_RadioButton")); itemBoxSizer30->Add(SeperatedRadio, 0, wxALIGN_LEFT|wxALL, 5); CompleteRadio = new wxRadioButton( OptionsPanel, Complete_RadioButton, _("Complete Level0"), wxDefaultPosition, wxDefaultSize, 0 ); CompleteRadio->SetValue(false); CompleteRadio->SetName(_T("Complete_RadioButton")); itemBoxSizer30->Add(CompleteRadio, 0, wxALIGN_LEFT|wxALL, 5); wxStaticLine* itemStaticLine33 = new wxStaticLine( OptionsPanel, wxID_STATIC, wxDefaultPosition, wxDefaultSize, wxLI_VERTICAL ); itemBoxSizer25->Add(itemStaticLine33, 0, wxGROW|wxALL, 5); wxBoxSizer* itemBoxSizer34 = new wxBoxSizer(wxVERTICAL); itemBoxSizer25->Add(itemBoxSizer34, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5); ReglobalizeButton = new wxButton( OptionsPanel, ReGlobalize_Button, _("Reglobalize"), wxDefaultPosition, wxDefaultSize, 0 ); ReglobalizeButton->SetName(_T("Reglobalize_Button")); itemBoxSizer34->Add(ReglobalizeButton, 0, wxGROW|wxALL, 5); // Connect events and objects Mods_CheckboxList->Connect(Mods_CheckboxList1, wxEVT_CREATE, wxWindowCreateEventHandler(MainWindow::ModList_OnCreate), NULL, this); ////@end MainWindow content construction #ifdef WIN32 Handle = (HWND)GetHWND(); ::CoCreateInstance(CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList, (void **)&pTaskbarList); #endif /*if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) { strImportOption = "-import:sep"; splitInstances = NOT_SPLIT; } else { strImportOption = "-import:nosep"; splitInstances = SPLIT; }*/ #ifndef WIN32 strImportOption = "-import:sep"; splitInstances = NOT_SPLIT; #else strImportOption = "-import:nosep"; splitInstances = SPLIT; #endif #ifndef WIN32 strImportOption = "-import:sep"; splitInstances = NOT_SPLIT; #else strImportOption = "-import:nosep"; splitInstances = SPLIT; #endif globalPackages = getPackages(); globalInstalledMods = getInstallString(); for (unsigned int i = 0; i < globalPackages.size(); i++) { Mods_CheckboxList->Append(globalPackages[i].name.c_str()); if( binary_search(globalInstalledMods.begin(), globalInstalledMods.end(), globalPackages[i].modStringName ) ) Mods_CheckboxList->Check(i); } TheStatusBar = &StatusArea; TheInstallButton = InstallButton; TheProgressBar = ProgressBar; OptionsPanel->Hide(); //#ifndef WIN32 // itemMenu37->Append(wxID_ABOUT, _("About"), wxEmptyString, wxITEM_NORMAL); //#endif if(splitInstances == SPLIT) SeperatedRadio->SetValue(true); else CompleteRadio->SetValue(true); if(strImportOption == "-import:nosep") NoSepRadio->SetValue(true); else SepRadio->SetValue(true); #ifdef WIN32 RedirectIOToConsole(); HWND hWnd = GetConsoleWindow(); ShowWindow( hWnd, SW_HIDE ); #endif //MainWindow::SetSize(MainWindow::GetRect().GetWidth(), MainWindow::GetRect().GetHeight()-OptionsPanel->GetRect().GetHeight() ); } /* * wxEVT_COMMAND_CHECKBOX_CLICKED event handler for SelectAll_Checkbox */ void MainWindow::OnSelectAllCheckboxClick( wxCommandEvent& event ) { switch(SelectAll->Get3StateValue()) { case wxCHK_UNCHECKED: for(unsigned int i = 0; i < globalPackages.size(); i++) Mods_CheckboxList->Check(i, false); //SelectAll->Set3StateValue(wxCHK_CHECKED); break; case wxCHK_CHECKED: for(unsigned int i = 0; i < globalPackages.size(); i++) Mods_CheckboxList->Check(i, true); //SelectAll->Set3StateValue(wxCHK_UNCHECKED); break; case wxCHK_UNDETERMINED: for(unsigned int i = 0; i < globalPackages.size(); i++) Mods_CheckboxList->Check(i, false); //SelectAll->Set3StateValue(wxCHK_CHECKED); break; } } /* * wxEVT_CREATE event handler for Mods_CheckboxList */ void MainWindow::ModList_OnCreate( wxWindowCreateEvent& event ) { } /* * Should we show tooltips? */ bool MainWindow::ShowToolTips() { return true; } /* * Get bitmap resources */ wxBitmap MainWindow::GetBitmapResource( const wxString& name ) { // Bitmap retrieval ////@begin MainWindow bitmap retrieval wxUnusedVar(name); if (name == _T("undo.xpm")) { wxBitmap bitmap( undo_xpm); return bitmap; } else if (name == _T("fileopen.xpm")) { wxBitmap bitmap( fileopen_xpm); return bitmap; } else if (name == _T("filesaveas.xpm")) { wxBitmap bitmap( filesaveas_xpm); return bitmap; } else if (name == _T("quit.xpm")) { wxBitmap bitmap( quit_xpm); return bitmap; } return wxNullBitmap; ////@end MainWindow bitmap retrieval } /* * Get icon resources */ wxIcon MainWindow::GetIconResource( const wxString& name ) { // Icon retrieval ////@begin MainWindow icon retrieval wxUnusedVar(name); if (name == _T("aelogosmall.png")) { wxIcon icon(aelogosmall_xpm); return icon; } return wxNullIcon; ////@end MainWindow icon retrieval } /* * wxEVT_COMMAND_LISTBOX_SELECTED event handler for Mods_CheckboxList1 */ void MainWindow::OnModsCheckboxList1Selected( wxCommandEvent& event ) { //event.GetSelection titleText->SetValue(globalPackages[event.GetSelection()].name.c_str()); creatorText->SetValue(globalPackages[event.GetSelection()].creator.c_str()); descriptionText->SetValue(globalPackages[event.GetSelection()].readme.c_str()); //creatorText->Refresh(); } /* * wxEVT_COMMAND_CHECKLISTBOX_TOGGLED event handler for Mods_CheckboxList1 */ void MainWindow::OnModsCheckboxList1Toggled( wxCommandEvent& event ) { SelectAll->Set3StateValue(wxCHK_UNDETERMINED); if(event.GetInt()) { /* switch(SelectAll->Get3StateValue()) { case wxCHK_UNCHECKED: break; case wxCHK_CHECKED: break; case wxCHK_UNDETERMINED : break; } */ } } /* * wxEVT_COMMAND_MENU_SELECTED event handler for wxID_OPTIONS */ void MainWindow::OnOptionsClick( wxCommandEvent& event ) { if (!event.GetInt() ) { OptionsPanel->Hide(); this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()-OptionsPanel->GetRect().GetHeight());} else { // Uncomment this when we release, it gets annoying if you are testing globalization a lot ;) wxMessageDialog* YesNoDialog = new wxMessageDialog(this, "WARNING: These options are for advanced users only, use with caution.", "AE Installer Alert", wxOK | wxICON_EXCLAMATION , wxDefaultPosition); YesNoDialog->ShowModal(); OptionsPanel->Show(); this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()+OptionsPanel->GetRect().GetHeight()+1); this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()-1); } } /* * wxEVT_COMMAND_MENU_SELECTED event handler for wxID_EXIT */ void MainWindow::OnExitClick( wxCommandEvent& event ) { exit(0); } /* * wxEVT_COMMAND_BUTTON_CLICKED event handler for Install_Button */ struct recompile { recompile(vector localPackages) : thePackages(localPackages) { } void operator()() { TheInstallButton->Disable(); recompileAll(thePackages); TheInstallButton->Enable(); } vector thePackages; }; void globalize2(void) { TheInstallButton->Disable(); globalizeData(); TheInstallButton->Enable(); } void MainWindow::OnInstallButtonClick( wxCommandEvent& event ) { vector localPackages; localPackages.push_back("00000Globalize"); for(unsigned int i = 0; i < globalPackages.size(); i++) if(Mods_CheckboxList->IsChecked(i)) localPackages.push_back( globalPackages[i].modStringName ); if ( !localPackages.empty() ) { sort(localPackages.begin(), localPackages.end()); localPackages[0] = "Globalize"; //MainWindow::MainWindow().Hide(); // boost::thread thrd2(recompileAll(localPackages) ); //MainWindow::MainWindow().Show(); this->InstallButton->Disable(); this->ReglobalizeButton->Disable(); #ifdef WIN32 recompile packages(localPackages); boost::thread thrd(packages); #else recompileAll(localPackages); #endif this->InstallButton->Enable(); this->ReglobalizeButton->Enable(); } } /*void setStatusArea( string s ) { //TheStatusBar = MainWindow::StatusArea; (**TheStatusBar).SetStatusText(_(s.c_str()), 0); //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1); //MainWindow::StatusBar->SetLabel("Importing Files..."); //StatusBar->SetLabel(s); //->SetLabel(s); }*/ void setProgressBar( int i ) { //TheProgressBar->SetValue( #ifdef WIN32 if (SUCCEEDED(pTaskbarList->QueryInterface(IID_ITaskbarList3, (void **)&pTaskbarList3))) { pTaskbarList3->SetProgressValue(Handle,i, 1000); if ( i == 0 ) { pTaskbarList3->SetProgressState(Handle,TBPF_NOPROGRESS); } } #endif TheProgressBar->SetValue(i); } /* * wxEVT_UPDATE_UI event handler for ID_STATUSBAR */ void MainWindow::OnStatusbarUpdate( wxUpdateUIEvent& event ) { ////@begin wxEVT_UPDATE_UI event handler for ID_STATUSBAR in MainWindow. // Before editing this code, remove the block markers. event.Skip(); ////@end wxEVT_UPDATE_UI event handler for ID_STATUSBAR in MainWindow. } /* * wxEVT_COMMAND_MENU_SELECTED event handler for wxID_ABOUT */ void MainWindow::OnAboutClick( wxCommandEvent& event ) { ////@begin wxEVT_COMMAND_MENU_SELECTED event handler for wxID_ABOUT in MainWindow. // Before editing this code, remove the block markers. About* window = new About(this); int returnValue = window->ShowModal(); window->Destroy(); ////@end wxEVT_COMMAND_MENU_SELECTED event handler for wxID_ABOUT in MainWindow. } /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for NoSep_RadioButton */ void MainWindow::OnNoSepRadioButtonSelected( wxCommandEvent& event ) { static_cast("-import:nosep"); } /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Sep_RadioButton */ void MainWindow::OnSepRadioButtonSelected( wxCommandEvent& event ) { static_cast("-import:sep"); } /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Separated_RadioButton */ /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Complete_RadioButton */ void MainWindow::OnCompleteRadioButtonSelected( wxCommandEvent& event ) { splitInstances = NOT_SPLIT; } /* * wxEVT_COMMAND_BUTTON_CLICKED event handler for ID_BITMAPBUTTON */ void MainWindow::OnRefreshButtonClick( wxCommandEvent& event ) { refreshMods(globalInstalledMods); } /* * wxEVT_COMMAND_MENU_SELECTED event handler for wxID_LOAD */ void MainWindow::refreshMods (vector s) { Mods_CheckboxList->Clear(); //globalInstalledMods = getPackages(); for (unsigned int i = 0; i < globalPackages.size(); i++) { Mods_CheckboxList->Append(globalPackages[i].name.c_str()); if( binary_search(s.begin(), s.end(), globalPackages[i].modStringName ) ) Mods_CheckboxList->Check(i); //else Mods_CheckboxList->Check(i,0); } } void MainWindow::OnLoadClick( wxCommandEvent& event ) { if (busy == 1) return; static const wxChar *FILETYPES = _T( "Mod Loadouts (*.cfg)|*.cfg|" "All files (*.*)|*.*" ); wxFileDialog* openFileDialog = new wxFileDialog( this, _("Open Mod Loadout"), "", "", FILETYPES, wxOPEN, wxDefaultPosition); if ( openFileDialog->ShowModal() == wxID_OK ) { refreshMods(getInstallString( string(openFileDialog->GetPath()) )); } } /* * wxEVT_COMMAND_MENU_SELECTED event handler for wxID_SAVE */ void MainWindow::OnSaveClick( wxCommandEvent& event ) { if (busy == 1) return; static const wxChar *FILETYPES = _T( "Mod Loadouts (*.cfg)|*.cfg|" "All files (*.*)|*.*" ); wxFileDialog* openFileDialog = new wxFileDialog( this, _("Open file"), "", "", FILETYPES, wxSAVE, wxDefaultPosition); if ( openFileDialog->ShowModal() == wxID_OK ) { //Mods_CheckboxList-> // if ( exists( openFileDialog->GetPath().c_str() ) ) { remove( openFileDialog->GetPath().c_str() ); } ofstream file(openFileDialog->GetPath().c_str()); vectorlist; for(unsigned int i = 0; i < globalPackages.size(); i++) if(Mods_CheckboxList->IsChecked(i)) list.push_back( globalPackages[i].modStringName ); vector::iterator begin_iter = list.begin(); vector::iterator end_iter = list.end(); sort( list.begin(), list.end() ); for( ; begin_iter != end_iter; ++begin_iter) { file << *begin_iter << " "; } file.close(); file.clear(); //SetCurrentFilename(openFileDialog->GetFilename()); //theText->LoadFile(openFileDialog->GetFilename()); //SetStatusText(GetCurrentFilename(), 0); //SetStatusText(openFileDialog->GetDirectory(),1); } } /* * wxEVT_COMMAND_BUTTON_CLICKED event handler for ReGlobalize_Button */ void MainWindow::OnReGlobalizeButtonClick( wxCommandEvent& event ) { wxMessageDialog* YesNoDialog = new wxMessageDialog(this, "WARNING: This will DELETE the Edition's GameDataFolder and recreate it from the vanilla Oni game data. \n Are you SURE you want to do this? ", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition); if (YesNoDialog->ShowModal() == wxID_NO) { //if the user said no... } else { this->InstallButton->Disable(); this->ReglobalizeButton->Disable(); #ifdef WIN32 boost::thread thrd2(globalizeData); //globalizeData(); //boost::thread::create_thread(&globalizeData); // boost::thread_group Tg; // Tg.create_thread( &globalizeData(), this ); #else globalizeData(); #endif this->InstallButton->Enable(); this->ReglobalizeButton->Enable(); } } /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Separated_RadioButton */ /*void MainWindow::OnSeparatedRadioButtonSelected( wxCommandEvent& event ) { ////@begin wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Separated_RadioButton in MainWindow. // Before editing this code, remove the block markers. event.Skip(); ////@end wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Separated_RadioButton in MainWindow. }*/ /* * wxEVT_COMMAND_RADIOBUTTON_SELECTED event handler for Seperated_RadioButton */ void MainWindow::OnSeperatedRadioButtonSelected( wxCommandEvent& event ) { splitInstances = SPLIT; }