/* AE/Mod Installer header file */ #include #include #include using namespace std; static string SLASHSLASH = "//"; static string DIRSLASH = "\\"; #define STRUCT_DEFS struct ModPackage { bool isInstalled; //replace with function string name; string modStringName; int modStringVersion; bool hasOnis; bool hasDeltas; bool hasBSL; bool hasDats; string category; string creator; bool isEngine; string readme; bool globalNeeded; ModPackage(); void doOutput() { cout << "Mod: " << name; cout << "\n"; // remove this when done cout << " String: " << modStringName << " v." << modStringVersion << "\n"; cout << " Category: " << category << "\n"; cout << " Creator: " << creator << "\n"; cout << " HasOnis: " << hasOnis << "\n"; cout << " HasBSL: " << hasBSL << "\n"; cout << " HasDeltas: " << hasDeltas << "\n"; cout << " HasDats: " << hasDats << "\n"; cout << " IsEngine: " << isEngine << "\n"; cout << " GlobalNeeded: " << globalNeeded << "\n"; cout << " Readme: " << readme << "\n"; cout << "\n"; } }; #define METHOD_DEFS // Initialization to default values ModPackage::ModPackage() { isInstalled = true; // replace with function name = ""; modStringName = ""; modStringVersion = 0; hasOnis = false; hasDeltas = false; hasBSL = false; hasDats = false; category = ""; creator = ""; isEngine = false; readme = ""; globalNeeded = true; // void doOutput() const // { }; } #define FUNCTION_PROTOTYPES int mainMenu(void); int globalizeData(void); int installPackages(void); int uninstallPackages(void); int listInstalledPackages(void); int printInstallerInfo(void); vector getPackages(void); ModPackage fileToModPackage(fstream&); void recompileAll(vector); vector getInstallString(void); void tokenize(const string&, vector&, const string& delimiters = " "); //bool getDirectoryContents(char , char &); void clearOldDats(void); void writeInstalledMods( vector ); //New copy(path, path) function. Too lazy to implement my own, this is basically how I would have done it though. //No, really. :) //Move to utilities.cpp when the time comes. using namespace boost::filesystem; using namespace std; void copy_directory( const path & from_dir_ph, const path & to_dir_ph ); void copy( const path & from_file_ph, const path & to_file_ph ); // this function copies files and directories. If copying a // directory to a directory, it copies recursively. //pardon the mess, I did this at midnight, and had to fix a bug void copy( const path & from_ph, const path & to_ph ) { cout << to_ph.string() << "\n"; // Make sure that the destination, if it exists, is a directory if((exists(to_ph) && !is_directory(to_ph)) || (!exists(from_ph))) cout << "error"; if(!is_directory(from_ph)) { if(exists(to_ph)) { copy_file(from_ph,to_ph/from_ph.filename()); } else { try{ copy_file(from_ph,to_ph); } catch (exception ex){ cout << from_ph.string() << " to " << to_ph.string() << "\n"; } } } else if(from_ph.filename() != ".svn") { path destination; if(!exists(to_ph)) { destination=to_ph; } else { destination=to_ph/from_ph.filename(); } //not sure what this did, its going away though. probably error checking ;) //copy_directory(from_ph,destination); for(directory_iterator i(from_ph); i!=directory_iterator(); ++i) { //the idiot who coded this in the first place (not me) //forgot to make a new directory. Exception city. x_x create_directory(destination); copy(*i,destination/i->filename()); } } } void copy_directory( const path &from_dir_ph, const path &to_dir_ph) { if(!exists(from_dir_ph) || !is_directory(from_dir_ph) || exists(to_dir_ph)) cout << !exists(from_dir_ph) << " " << !is_directory(from_dir_ph) << " " << exists(to_dir_ph); //boost::throw_exception( filesystem_error( //"boost::filesystem::copy_directory", //from_dir_ph, to_dir_ph, boost::system::error_code() )); # ifdef BOOST_POSIX struct stat from_stat; if ( (::stat( from_dir_ph.string().c_str(), &from_stat ) != 0) || ::mkdir(to_dir_ph.native_directory_string().c_str(), from_stat.st_mode)!=0) # endif // boost::throw_exception( filesystem_error( // //"boost::filesystem::copy_directory", // from_dir_ph, to_dir_ph, boost::system::error_code())); }