source: AE/TRAM/Animation Interpolation Fixes/XML/BINA3RAPw1_tap_p01.xml@ 295

Last change on this file since 295 was 262, checked in by gumby, 16 years ago
File size: 5.0 KB
RevLine 
[262]1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="w1_tap_p01">
4 <Options>
5 <Lifetime>30</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>false</Decorative>
8 <CollideWithWalls>true</CollideWithWalls>
9 <CollideWithChars>true</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>true</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>true</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Beam</DisplayType>
38 <TexGeom>w1_contrail2</TexGeom>
39 <Invisible>false</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>true</ScaleToVelocity>
42 <Scale>20</Scale>
43 <UseSeparateYScale>true</UseSeparateYScale>
44 <YScale>0.3</YScale>
45 <Rotation>0</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>-1</XOffset>
48 <XShorten>shortening</XShorten>
49 <UseSpecialTint>false</UseSpecialTint>
50 <Tint>255 166 0 229</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables>
76 <Float Name="shortening">1</Float>
77 </Variables>
78 <Emitters />
79 <Events>
80 <Update>
81 <MoveLine />
82 <AnimateToValue>
83 <Target>shortening</Target>
84 <Rate>-22.5</Rate>
85 <Value>0</Value>
86 </AnimateToValue>
87 </Update>
88 <HitWall>
89 <ImpactEffect>
90 <ImpactType>w1_tap</ImpactType>
91 <ImpactModifier>3</ImpactModifier>
92 </ImpactEffect>
93 <DamageEnvironment>
94 <Damage>13</Damage>
95 </DamageEnvironment>
96 <Chop />
97 </HitWall>
98 <HitCharacter>
99 <DamageChar>
100 <Damage>
101 <Random Min="8" Max="10" />
102 </Damage>
103 <StunDamage>0</StunDamage>
104 <KnockBack>
105 <Random Min="0.6" Max="1.7" />
106 </KnockBack>
107 <DamageType>0</DamageType>
108 <SelfImmune>0</SelfImmune>
109 </DamageChar>
110 <ImpactEffect>
111 <ImpactType>w1_tap</ImpactType>
112 <ImpactModifier>3</ImpactModifier>
113 </ImpactEffect>
114 <Chop />
115 </HitCharacter>
116 <Create>
117 <AmbientSound>
118 <Sound>ap_wiz</Sound>
119 </AmbientSound>
120 </Create>
121 <Die>
122 <EndAmbientSound />
123 </Die>
124 </Events>
125 </Particle>
126</Oni>
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