source: AE/TRAM/Animation Interpolation Fixes/XML/BINAEINOimpact_effects.xml@ 295

Last change on this file since 295 was 262, checked in by gumby, 16 years ago
File size: 191.6 KB
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1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <ImpactEffects>
4 <Impact Name="Default" />
5 <Impact Name="Blunt" />
6 <Impact Name="Fall_Slide" />
7 <Impact Name="Footstep">
8 <Material Name="Default">
9 <ImpactEffect>
10 <Component>Impact</Component>
11 <Modifier>Light</Modifier>
12 <Sound>
13 <Name>kon_r_concrete</Name>
14 <AICanHear>false</AICanHear>
15 <AISoundType>0</AISoundType>
16 <AISoundRadius>0</AISoundRadius>
17 </Sound>
18 <Particles />
19 </ImpactEffect>
20 <ImpactEffect>
21 <Component>Impact</Component>
22 <Modifier>Medium</Modifier>
23 <Sound>
24 <Name>md_r_con</Name>
25 <AICanHear>false</AICanHear>
26 <AISoundType>0</AISoundType>
27 <AISoundRadius>0</AISoundRadius>
28 </Sound>
29 <Particles />
30 </ImpactEffect>
31 <ImpactEffect>
32 <Component>Impact</Component>
33 <Modifier>Heavy</Modifier>
34 <Sound>
35 <Name>hvy_r_concrete</Name>
36 <AICanHear>false</AICanHear>
37 <AISoundType>0</AISoundType>
38 <AISoundRadius>0</AISoundRadius>
39 </Sound>
40 <Particles />
41 </ImpactEffect>
42 </Material>
43 </Impact>
44 <Impact Name="Footstep_IronDemon">
45 <Material Name="Default">
46 <ImpactEffect>
47 <Component>Impact</Component>
48 <Modifier>Any</Modifier>
49 <Sound>
50 <Name>id_run_hits</Name>
51 <AICanHear>false</AICanHear>
52 <AISoundType>0</AISoundType>
53 <AISoundRadius>0</AISoundRadius>
54 </Sound>
55 <Particles />
56 </ImpactEffect>
57 <ImpactEffect>
58 <Component>Damage</Component>
59 <Modifier>Any</Modifier>
60 <Sound>
61 <Name />
62 <AICanHear>true</AICanHear>
63 <AISoundType>1</AISoundType>
64 <AISoundRadius>200</AISoundRadius>
65 </Sound>
66 <Particles />
67 </ImpactEffect>
68 </Material>
69 </Impact>
70 <Impact Name="Footstep_IronDemon_Turn" />
71 <Impact Name="Footstep_Run">
72 <Material Name="Default">
73 <ImpactEffect>
74 <Component>Damage</Component>
75 <Modifier>Any</Modifier>
76 <Sound>
77 <Name />
78 <AICanHear>true</AICanHear>
79 <AISoundType>0</AISoundType>
80 <AISoundRadius>80</AISoundRadius>
81 </Sound>
82 <Particles />
83 </ImpactEffect>
84 </Material>
85 <Material Name="Glass">
86 <ImpactEffect>
87 <Component>Impact</Component>
88 <Modifier>Light</Modifier>
89 <Sound>
90 <Name>kon_w_glass</Name>
91 <AICanHear>false</AICanHear>
92 <AISoundType>0</AISoundType>
93 <AISoundRadius>0</AISoundRadius>
94 </Sound>
95 <Particles />
96 </ImpactEffect>
97 <ImpactEffect>
98 <Component>Impact</Component>
99 <Modifier>Medium</Modifier>
100 <Sound>
101 <Name>md_rw_glass</Name>
102 <AICanHear>false</AICanHear>
103 <AISoundType>0</AISoundType>
104 <AISoundRadius>0</AISoundRadius>
105 </Sound>
106 <Particles />
107 </ImpactEffect>
108 <ImpactEffect>
109 <Component>Impact</Component>
110 <Modifier>Heavy</Modifier>
111 <Sound>
112 <Name>hvy_rw_glass</Name>
113 <AICanHear>false</AICanHear>
114 <AISoundType>0</AISoundType>
115 <AISoundRadius>0</AISoundRadius>
116 </Sound>
117 <Particles />
118 </ImpactEffect>
119 </Material>
120 <Material Name="Mesh">
121 <ImpactEffect>
122 <Component>Impact</Component>
123 <Modifier>Light</Modifier>
124 <Sound>
125 <Name>kon_r_metal</Name>
126 <AICanHear>false</AICanHear>
127 <AISoundType>0</AISoundType>
128 <AISoundRadius>0</AISoundRadius>
129 </Sound>
130 <Particles />
131 </ImpactEffect>
132 <ImpactEffect>
133 <Component>Impact</Component>
134 <Modifier>Medium</Modifier>
135 <Sound>
136 <Name>md_rw_metal</Name>
137 <AICanHear>false</AICanHear>
138 <AISoundType>0</AISoundType>
139 <AISoundRadius>0</AISoundRadius>
140 </Sound>
141 <Particles />
142 </ImpactEffect>
143 <ImpactEffect>
144 <Component>Impact</Component>
145 <Modifier>Heavy</Modifier>
146 <Sound>
147 <Name>hvy_rw_metal</Name>
148 <AICanHear>false</AICanHear>
149 <AISoundType>0</AISoundType>
150 <AISoundRadius>0</AISoundRadius>
151 </Sound>
152 <Particles />
153 </ImpactEffect>
154 </Material>
155 <Material Name="Carpet">
156 <ImpactEffect>
157 <Component>Impact</Component>
158 <Modifier>Light</Modifier>
159 <Sound>
160 <Name>kon_r_metal</Name>
161 <AICanHear>false</AICanHear>
162 <AISoundType>0</AISoundType>
163 <AISoundRadius>0</AISoundRadius>
164 </Sound>
165 <Particles />
166 </ImpactEffect>
167 <ImpactEffect>
168 <Component>Impact</Component>
169 <Modifier>Medium</Modifier>
170 <Sound>
171 <Name>md_rw_metal</Name>
172 <AICanHear>false</AICanHear>
173 <AISoundType>0</AISoundType>
174 <AISoundRadius>0</AISoundRadius>
175 </Sound>
176 <Particles />
177 </ImpactEffect>
178 <ImpactEffect>
179 <Component>Impact</Component>
180 <Modifier>Heavy</Modifier>
181 <Sound>
182 <Name>hvy_rw_metal</Name>
183 <AICanHear>false</AICanHear>
184 <AISoundType>0</AISoundType>
185 <AISoundRadius>0</AISoundRadius>
186 </Sound>
187 <Particles />
188 </ImpactEffect>
189 </Material>
190 <Material Name="Metal">
191 <ImpactEffect>
192 <Component>Impact</Component>
193 <Modifier>Light</Modifier>
194 <Sound>
195 <Name>kon_r_metal</Name>
196 <AICanHear>false</AICanHear>
197 <AISoundType>0</AISoundType>
198 <AISoundRadius>0</AISoundRadius>
199 </Sound>
200 <Particles />
201 </ImpactEffect>
202 <ImpactEffect>
203 <Component>Impact</Component>
204 <Modifier>Medium</Modifier>
205 <Sound>
206 <Name>md_rw_metal</Name>
207 <AICanHear>false</AICanHear>
208 <AISoundType>0</AISoundType>
209 <AISoundRadius>0</AISoundRadius>
210 </Sound>
211 <Particles />
212 </ImpactEffect>
213 <ImpactEffect>
214 <Component>Impact</Component>
215 <Modifier>Heavy</Modifier>
216 <Sound>
217 <Name>hvy_rw_metal</Name>
218 <AICanHear>false</AICanHear>
219 <AISoundType>0</AISoundType>
220 <AISoundRadius>0</AISoundRadius>
221 </Sound>
222 <Particles />
223 </ImpactEffect>
224 </Material>
225 <Material Name="Heavy_Metal">
226 <ImpactEffect>
227 <Component>Impact</Component>
228 <Modifier>Light</Modifier>
229 <Sound>
230 <Name>kon_w_metalhard</Name>
231 <AICanHear>false</AICanHear>
232 <AISoundType>0</AISoundType>
233 <AISoundRadius>0</AISoundRadius>
234 </Sound>
235 <Particles />
236 </ImpactEffect>
237 <ImpactEffect>
238 <Component>Impact</Component>
239 <Modifier>Any</Modifier>
240 <Sound>
241 <Name>kon_w_metalhard</Name>
242 <AICanHear>false</AICanHear>
243 <AISoundType>0</AISoundType>
244 <AISoundRadius>0</AISoundRadius>
245 </Sound>
246 <Particles />
247 </ImpactEffect>
248 </Material>
249 <Material Name="Stone">
250 <ImpactEffect>
251 <Component>Impact</Component>
252 <Modifier>Light</Modifier>
253 <Sound>
254 <Name>kon_r_tile</Name>
255 <AICanHear>false</AICanHear>
256 <AISoundType>0</AISoundType>
257 <AISoundRadius>0</AISoundRadius>
258 </Sound>
259 <Particles />
260 </ImpactEffect>
261 <ImpactEffect>
262 <Component>Impact</Component>
263 <Modifier>Medium</Modifier>
264 <Sound>
265 <Name>md_rw_tile</Name>
266 <AICanHear>false</AICanHear>
267 <AISoundType>0</AISoundType>
268 <AISoundRadius>0</AISoundRadius>
269 </Sound>
270 <Particles />
271 </ImpactEffect>
272 <ImpactEffect>
273 <Component>Impact</Component>
274 <Modifier>Heavy</Modifier>
275 <Sound>
276 <Name>hvy_rw_tile</Name>
277 <AICanHear>false</AICanHear>
278 <AISoundType>0</AISoundType>
279 <AISoundRadius>0</AISoundRadius>
280 </Sound>
281 <Particles />
282 </ImpactEffect>
283 </Material>
284 <Material Name="Asphalt">
285 <ImpactEffect>
286 <Component>Impact</Component>
287 <Modifier>Light</Modifier>
288 <Sound>
289 <Name>kon_r_asphalt</Name>
290 <AICanHear>false</AICanHear>
291 <AISoundType>0</AISoundType>
292 <AISoundRadius>0</AISoundRadius>
293 </Sound>
294 <Particles />
295 </ImpactEffect>
296 <ImpactEffect>
297 <Component>Impact</Component>
298 <Modifier>Medium</Modifier>
299 <Sound>
300 <Name>hvy_r_asphalt</Name>
301 <AICanHear>false</AICanHear>
302 <AISoundType>0</AISoundType>
303 <AISoundRadius>0</AISoundRadius>
304 </Sound>
305 <Particles />
306 </ImpactEffect>
307 <ImpactEffect>
308 <Component>Impact</Component>
309 <Modifier>Heavy</Modifier>
310 <Sound>
311 <Name>hvy_r_asphalt</Name>
312 <AICanHear>false</AICanHear>
313 <AISoundType>0</AISoundType>
314 <AISoundRadius>0</AISoundRadius>
315 </Sound>
316 <Particles />
317 </ImpactEffect>
318 </Material>
319 <Material Name="Concrete">
320 <ImpactEffect>
321 <Component>Impact</Component>
322 <Modifier>Light</Modifier>
323 <Sound>
324 <Name>kon_r_concrete</Name>
325 <AICanHear>false</AICanHear>
326 <AISoundType>0</AISoundType>
327 <AISoundRadius>0</AISoundRadius>
328 </Sound>
329 <Particles />
330 </ImpactEffect>
331 <ImpactEffect>
332 <Component>Impact</Component>
333 <Modifier>Medium</Modifier>
334 <Sound>
335 <Name>md_r_con</Name>
336 <AICanHear>false</AICanHear>
337 <AISoundType>0</AISoundType>
338 <AISoundRadius>0</AISoundRadius>
339 </Sound>
340 <Particles />
341 </ImpactEffect>
342 <ImpactEffect>
343 <Component>Impact</Component>
344 <Modifier>Heavy</Modifier>
345 <Sound>
346 <Name>hvy_r_concrete</Name>
347 <AICanHear>false</AICanHear>
348 <AISoundType>0</AISoundType>
349 <AISoundRadius>0</AISoundRadius>
350 </Sound>
351 <Particles />
352 </ImpactEffect>
353 </Material>
354 <Material Name="Stucco">
355 <ImpactEffect>
356 <Component>Impact</Component>
357 <Modifier>Light</Modifier>
358 <Sound>
359 <Name>kon_r_tile</Name>
360 <AICanHear>false</AICanHear>
361 <AISoundType>0</AISoundType>
362 <AISoundRadius>0</AISoundRadius>
363 </Sound>
364 <Particles />
365 </ImpactEffect>
366 <ImpactEffect>
367 <Component>Impact</Component>
368 <Modifier>Medium</Modifier>
369 <Sound>
370 <Name>md_rw_tile</Name>
371 <AICanHear>false</AICanHear>
372 <AISoundType>0</AISoundType>
373 <AISoundRadius>0</AISoundRadius>
374 </Sound>
375 <Particles />
376 </ImpactEffect>
377 <ImpactEffect>
378 <Component>Impact</Component>
379 <Modifier>Heavy</Modifier>
380 <Sound>
381 <Name>hvy_rw_tile</Name>
382 <AICanHear>false</AICanHear>
383 <AISoundType>0</AISoundType>
384 <AISoundRadius>0</AISoundRadius>
385 </Sound>
386 <Particles />
387 </ImpactEffect>
388 </Material>
389 <Material Name="Loose_Ground">
390 <ImpactEffect>
391 <Component>Impact</Component>
392 <Modifier>Light</Modifier>
393 <Sound>
394 <Name>md_rw_dirt</Name>
395 <AICanHear>false</AICanHear>
396 <AISoundType>0</AISoundType>
397 <AISoundRadius>0</AISoundRadius>
398 </Sound>
399 <Particles />
400 </ImpactEffect>
401 <ImpactEffect>
402 <Component>Impact</Component>
403 <Modifier>Medium</Modifier>
404 <Sound>
405 <Name>md_rw_dirt</Name>
406 <AICanHear>false</AICanHear>
407 <AISoundType>0</AISoundType>
408 <AISoundRadius>0</AISoundRadius>
409 </Sound>
410 <Particles />
411 </ImpactEffect>
412 <ImpactEffect>
413 <Component>Impact</Component>
414 <Modifier>Heavy</Modifier>
415 <Sound>
416 <Name>hvy_rw_dirt</Name>
417 <AICanHear>false</AICanHear>
418 <AISoundType>0</AISoundType>
419 <AISoundRadius>0</AISoundRadius>
420 </Sound>
421 <Particles />
422 </ImpactEffect>
423 <ImpactEffect>
424 <Component>Damage</Component>
425 <Modifier>Any</Modifier>
426 <Sound>
427 <Name />
428 <AICanHear>true</AICanHear>
429 <AISoundType>0</AISoundType>
430 <AISoundRadius>60</AISoundRadius>
431 </Sound>
432 <Particles />
433 </ImpactEffect>
434 </Material>
435 <Material Name="Snow">
436 <ImpactEffect>
437 <Component>Impact</Component>
438 <Modifier>Light</Modifier>
439 <Sound>
440 <Name>kon_w_soft</Name>
441 <AICanHear>false</AICanHear>
442 <AISoundType>0</AISoundType>
443 <AISoundRadius>0</AISoundRadius>
444 </Sound>
445 <Particles />
446 </ImpactEffect>
447 </Material>
448 <Material Name="Plastic">
449 <ImpactEffect>
450 <Component>Impact</Component>
451 <Modifier>Light</Modifier>
452 <Sound>
453 <Name>kon_w_plastic</Name>
454 <AICanHear>false</AICanHear>
455 <AISoundType>0</AISoundType>
456 <AISoundRadius>0</AISoundRadius>
457 </Sound>
458 <Particles />
459 </ImpactEffect>
460 <ImpactEffect>
461 <Component>Impact</Component>
462 <Modifier>Medium</Modifier>
463 <Sound>
464 <Name>md_rw_plastic</Name>
465 <AICanHear>false</AICanHear>
466 <AISoundType>0</AISoundType>
467 <AISoundRadius>0</AISoundRadius>
468 </Sound>
469 <Particles />
470 </ImpactEffect>
471 <ImpactEffect>
472 <Component>Impact</Component>
473 <Modifier>Heavy</Modifier>
474 <Sound>
475 <Name>hvy_rw_plastic</Name>
476 <AICanHear>false</AICanHear>
477 <AISoundType>0</AISoundType>
478 <AISoundRadius>0</AISoundRadius>
479 </Sound>
480 <Particles />
481 </ImpactEffect>
482 </Material>
483 <Material Name="Soft">
484 <ImpactEffect>
485 <Component>Impact</Component>
486 <Modifier>Light</Modifier>
487 <Sound>
488 <Name>kon_w_soft</Name>
489 <AICanHear>false</AICanHear>
490 <AISoundType>0</AISoundType>
491 <AISoundRadius>0</AISoundRadius>
492 </Sound>
493 <Particles />
494 </ImpactEffect>
495 <ImpactEffect>
496 <Component>Impact</Component>
497 <Modifier>Medium</Modifier>
498 <Sound>
499 <Name>md_rw_rug</Name>
500 <AICanHear>false</AICanHear>
501 <AISoundType>0</AISoundType>
502 <AISoundRadius>0</AISoundRadius>
503 </Sound>
504 <Particles />
505 </ImpactEffect>
506 <ImpactEffect>
507 <Component>Impact</Component>
508 <Modifier>Heavy</Modifier>
509 <Sound>
510 <Name>hvy_rw_rug</Name>
511 <AICanHear>false</AICanHear>
512 <AISoundType>0</AISoundType>
513 <AISoundRadius>0</AISoundRadius>
514 </Sound>
515 <Particles />
516 </ImpactEffect>
517 </Material>
518 </Impact>
519 <Impact Name="Footstep_RunMain" />
520 <Impact Name="Footstep_RunSprint">
521 <Material Name="Default">
522 <ImpactEffect>
523 <Component>Damage</Component>
524 <Modifier>Any</Modifier>
525 <Sound>
526 <Name />
527 <AICanHear>true</AICanHear>
528 <AISoundType>1</AISoundType>
529 <AISoundRadius>100</AISoundRadius>
530 </Sound>
531 <Particles />
532 </ImpactEffect>
533 </Material>
534 <Material Name="Carpet">
535 <ImpactEffect>
536 <Component>Damage</Component>
537 <Modifier>Any</Modifier>
538 <Sound>
539 <Name />
540 <AICanHear>true</AICanHear>
541 <AISoundType>1</AISoundType>
542 <AISoundRadius>50</AISoundRadius>
543 </Sound>
544 <Particles />
545 </ImpactEffect>
546 </Material>
547 <Material Name="Loose_Ground">
548 <ImpactEffect>
549 <Component>Damage</Component>
550 <Modifier>Any</Modifier>
551 <Sound>
552 <Name />
553 <AICanHear>true</AICanHear>
554 <AISoundType>1</AISoundType>
555 <AISoundRadius>70</AISoundRadius>
556 </Sound>
557 <Particles />
558 </ImpactEffect>
559 </Material>
560 </Impact>
561 <Impact Name="Footstep_RunStop">
562 <Material Name="Default">
563 <ImpactEffect>
564 <Component>Impact</Component>
565 <Modifier>Light</Modifier>
566 <Sound>
567 <Name>kon_shuffle_con</Name>
568 <AICanHear>false</AICanHear>
569 <AISoundType>0</AISoundType>
570 <AISoundRadius>0</AISoundRadius>
571 </Sound>
572 <Particles />
573 </ImpactEffect>
574 <ImpactEffect>
575 <Component>Impact</Component>
576 <Modifier>Medium</Modifier>
577 <Sound>
578 <Name>md_shuf_con</Name>
579 <AICanHear>false</AICanHear>
580 <AISoundType>0</AISoundType>
581 <AISoundRadius>0</AISoundRadius>
582 </Sound>
583 <Particles />
584 </ImpactEffect>
585 <ImpactEffect>
586 <Component>Impact</Component>
587 <Modifier>Heavy</Modifier>
588 <Sound>
589 <Name>hvy_shfl_concrete</Name>
590 <AICanHear>false</AICanHear>
591 <AISoundType>0</AISoundType>
592 <AISoundRadius>0</AISoundRadius>
593 </Sound>
594 <Particles />
595 </ImpactEffect>
596 </Material>
597 <Material Name="Carpet">
598 <ImpactEffect>
599 <Component>Impact</Component>
600 <Modifier>Light</Modifier>
601 <Sound>
602 <Name>kon_shuffle_rug</Name>
603 <AICanHear>false</AICanHear>
604 <AISoundType>0</AISoundType>
605 <AISoundRadius>0</AISoundRadius>
606 </Sound>
607 <Particles />
608 </ImpactEffect>
609 </Material>
610 <Material Name="Stone">
611 <ImpactEffect>
612 <Component>Impact</Component>
613 <Modifier>Light</Modifier>
614 <Sound>
615 <Name>kon_shuffle_con</Name>
616 <AICanHear>false</AICanHear>
617 <AISoundType>0</AISoundType>
618 <AISoundRadius>0</AISoundRadius>
619 </Sound>
620 <Particles />
621 </ImpactEffect>
622 <ImpactEffect>
623 <Component>Impact</Component>
624 <Modifier>Medium</Modifier>
625 <Sound>
626 <Name>md_shuf_con</Name>
627 <AICanHear>false</AICanHear>
628 <AISoundType>0</AISoundType>
629 <AISoundRadius>0</AISoundRadius>
630 </Sound>
631 <Particles />
632 </ImpactEffect>
633 <ImpactEffect>
634 <Component>Impact</Component>
635 <Modifier>Heavy</Modifier>
636 <Sound>
637 <Name>hvy_shfl_concrete</Name>
638 <AICanHear>false</AICanHear>
639 <AISoundType>0</AISoundType>
640 <AISoundRadius>0</AISoundRadius>
641 </Sound>
642 <Particles />
643 </ImpactEffect>
644 </Material>
645 <Material Name="Asphalt">
646 <ImpactEffect>
647 <Component>Impact</Component>
648 <Modifier>Light</Modifier>
649 <Sound>
650 <Name>kon_shuffle_con</Name>
651 <AICanHear>false</AICanHear>
652 <AISoundType>0</AISoundType>
653 <AISoundRadius>0</AISoundRadius>
654 </Sound>
655 <Particles />
656 </ImpactEffect>
657 <ImpactEffect>
658 <Component>Impact</Component>
659 <Modifier>Heavy</Modifier>
660 <Sound>
661 <Name>hvy_shfl_asphalt</Name>
662 <AICanHear>false</AICanHear>
663 <AISoundType>0</AISoundType>
664 <AISoundRadius>0</AISoundRadius>
665 </Sound>
666 <Particles />
667 </ImpactEffect>
668 <ImpactEffect>
669 <Component>Impact</Component>
670 <Modifier>Medium</Modifier>
671 <Sound>
672 <Name>hvy_shfl_asphalt</Name>
673 <AICanHear>false</AICanHear>
674 <AISoundType>0</AISoundType>
675 <AISoundRadius>0</AISoundRadius>
676 </Sound>
677 <Particles />
678 </ImpactEffect>
679 </Material>
680 <Material Name="Concrete">
681 <ImpactEffect>
682 <Component>Impact</Component>
683 <Modifier>Light</Modifier>
684 <Sound>
685 <Name>kon_shuffle_con</Name>
686 <AICanHear>false</AICanHear>
687 <AISoundType>0</AISoundType>
688 <AISoundRadius>0</AISoundRadius>
689 </Sound>
690 <Particles />
691 </ImpactEffect>
692 <ImpactEffect>
693 <Component>Impact</Component>
694 <Modifier>Medium</Modifier>
695 <Sound>
696 <Name>md_shuf_con</Name>
697 <AICanHear>false</AICanHear>
698 <AISoundType>0</AISoundType>
699 <AISoundRadius>0</AISoundRadius>
700 </Sound>
701 <Particles />
702 </ImpactEffect>
703 <ImpactEffect>
704 <Component>Impact</Component>
705 <Modifier>Heavy</Modifier>
706 <Sound>
707 <Name>hvy_shfl_concrete</Name>
708 <AICanHear>false</AICanHear>
709 <AISoundType>0</AISoundType>
710 <AISoundRadius>0</AISoundRadius>
711 </Sound>
712 <Particles />
713 </ImpactEffect>
714 </Material>
715 <Material Name="Stucco">
716 <ImpactEffect>
717 <Component>Impact</Component>
718 <Modifier>Light</Modifier>
719 <Sound>
720 <Name>kon_shuffle_con</Name>
721 <AICanHear>false</AICanHear>
722 <AISoundType>0</AISoundType>
723 <AISoundRadius>0</AISoundRadius>
724 </Sound>
725 <Particles />
726 </ImpactEffect>
727 <ImpactEffect>
728 <Component>Impact</Component>
729 <Modifier>Medium</Modifier>
730 <Sound>
731 <Name>md_shuf_con</Name>
732 <AICanHear>false</AICanHear>
733 <AISoundType>0</AISoundType>
734 <AISoundRadius>0</AISoundRadius>
735 </Sound>
736 <Particles />
737 </ImpactEffect>
738 <ImpactEffect>
739 <Component>Impact</Component>
740 <Modifier>Heavy</Modifier>
741 <Sound>
742 <Name>hvy_shfl_concrete</Name>
743 <AICanHear>false</AICanHear>
744 <AISoundType>0</AISoundType>
745 <AISoundRadius>0</AISoundRadius>
746 </Sound>
747 <Particles />
748 </ImpactEffect>
749 </Material>
750 </Impact>
751 <Impact Name="Footstep_Shuffle">
752 <Material Name="Default">
753 <ImpactEffect>
754 <Component>Impact</Component>
755 <Modifier>Light</Modifier>
756 <Sound>
757 <Name>kon_shuffle_con</Name>
758 <AICanHear>false</AICanHear>
759 <AISoundType>0</AISoundType>
760 <AISoundRadius>0</AISoundRadius>
761 </Sound>
762 <Particles />
763 </ImpactEffect>
764 <ImpactEffect>
765 <Component>Impact</Component>
766 <Modifier>Medium</Modifier>
767 <Sound>
768 <Name>md_shuf_con</Name>
769 <AICanHear>false</AICanHear>
770 <AISoundType>0</AISoundType>
771 <AISoundRadius>0</AISoundRadius>
772 </Sound>
773 <Particles />
774 </ImpactEffect>
775 <ImpactEffect>
776 <Component>Impact</Component>
777 <Modifier>Heavy</Modifier>
778 <Sound>
779 <Name>hvy_shfl_concrete</Name>
780 <AICanHear>false</AICanHear>
781 <AISoundType>0</AISoundType>
782 <AISoundRadius>0</AISoundRadius>
783 </Sound>
784 <Particles />
785 </ImpactEffect>
786 <ImpactEffect>
787 <Component>Damage</Component>
788 <Modifier>Any</Modifier>
789 <Sound>
790 <Name />
791 <AICanHear>true</AICanHear>
792 <AISoundType>0</AISoundType>
793 <AISoundRadius>20</AISoundRadius>
794 </Sound>
795 <Particles />
796 </ImpactEffect>
797 </Material>
798 <Material Name="Carpet">
799 <ImpactEffect>
800 <Component>Impact</Component>
801 <Modifier>Light</Modifier>
802 <Sound>
803 <Name>kon_shuffle_rug</Name>
804 <AICanHear>false</AICanHear>
805 <AISoundType>0</AISoundType>
806 <AISoundRadius>0</AISoundRadius>
807 </Sound>
808 <Particles />
809 </ImpactEffect>
810 <ImpactEffect>
811 <Component>Damage</Component>
812 <Modifier>Any</Modifier>
813 <Sound>
814 <Name />
815 <AICanHear>true</AICanHear>
816 <AISoundType>0</AISoundType>
817 <AISoundRadius>15</AISoundRadius>
818 </Sound>
819 <Particles />
820 </ImpactEffect>
821 </Material>
822 <Material Name="Stone">
823 <ImpactEffect>
824 <Component>Impact</Component>
825 <Modifier>Light</Modifier>
826 <Sound>
827 <Name>kon_shuffle_con</Name>
828 <AICanHear>false</AICanHear>
829 <AISoundType>0</AISoundType>
830 <AISoundRadius>0</AISoundRadius>
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832 <Particles />
833 </ImpactEffect>
834 <ImpactEffect>
835 <Component>Impact</Component>
836 <Modifier>Heavy</Modifier>
837 <Sound>
838 <Name>hvy_shfl_concrete</Name>
839 <AICanHear>false</AICanHear>
840 <AISoundType>0</AISoundType>
841 <AISoundRadius>0</AISoundRadius>
842 </Sound>
843 <Particles />
844 </ImpactEffect>
845 <ImpactEffect>
846 <Component>Impact</Component>
847 <Modifier>Medium</Modifier>
848 <Sound>
849 <Name>md_shuf_con</Name>
850 <AICanHear>false</AICanHear>
851 <AISoundType>0</AISoundType>
852 <AISoundRadius>0</AISoundRadius>
853 </Sound>
854 <Particles />
855 </ImpactEffect>
856 </Material>
857 <Material Name="Asphalt">
858 <ImpactEffect>
859 <Component>Impact</Component>
860 <Modifier>Light</Modifier>
861 <Sound>
862 <Name>kon_shuffle_con</Name>
863 <AICanHear>false</AICanHear>
864 <AISoundType>0</AISoundType>
865 <AISoundRadius>0</AISoundRadius>
866 </Sound>
867 <Particles />
868 </ImpactEffect>
869 <ImpactEffect>
870 <Component>Impact</Component>
871 <Modifier>Heavy</Modifier>
872 <Sound>
873 <Name>hvy_shfl_asphalt</Name>
874 <AICanHear>false</AICanHear>
875 <AISoundType>0</AISoundType>
876 <AISoundRadius>0</AISoundRadius>
877 </Sound>
878 <Particles />
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880 <ImpactEffect>
881 <Component>Impact</Component>
882 <Modifier>Medium</Modifier>
883 <Sound>
884 <Name>hvy_shfl_asphalt</Name>
885 <AICanHear>false</AICanHear>
886 <AISoundType>0</AISoundType>
887 <AISoundRadius>0</AISoundRadius>
888 </Sound>
889 <Particles />
890 </ImpactEffect>
891 </Material>
892 <Material Name="Concrete">
893 <ImpactEffect>
894 <Component>Impact</Component>
895 <Modifier>Light</Modifier>
896 <Sound>
897 <Name>kon_shuffle_con</Name>
898 <AICanHear>false</AICanHear>
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900 <AISoundRadius>0</AISoundRadius>
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902 <Particles />
903 </ImpactEffect>
904 <ImpactEffect>
905 <Component>Impact</Component>
906 <Modifier>Medium</Modifier>
907 <Sound>
908 <Name>md_shuf_con</Name>
909 <AICanHear>false</AICanHear>
910 <AISoundType>0</AISoundType>
911 <AISoundRadius>0</AISoundRadius>
912 </Sound>
913 <Particles />
914 </ImpactEffect>
915 <ImpactEffect>
916 <Component>Impact</Component>
917 <Modifier>Heavy</Modifier>
918 <Sound>
919 <Name>hvy_shfl_concrete</Name>
920 <AICanHear>false</AICanHear>
921 <AISoundType>0</AISoundType>
922 <AISoundRadius>0</AISoundRadius>
923 </Sound>
924 <Particles />
925 </ImpactEffect>
926 </Material>
927 <Material Name="Stucco">
928 <ImpactEffect>
929 <Component>Impact</Component>
930 <Modifier>Light</Modifier>
931 <Sound>
932 <Name>kon_shuffle_con</Name>
933 <AICanHear>false</AICanHear>
934 <AISoundType>0</AISoundType>
935 <AISoundRadius>0</AISoundRadius>
936 </Sound>
937 <Particles />
938 </ImpactEffect>
939 <ImpactEffect>
940 <Component>Impact</Component>
941 <Modifier>Heavy</Modifier>
942 <Sound>
943 <Name>hvy_shfl_concrete</Name>
944 <AICanHear>false</AICanHear>
945 <AISoundType>0</AISoundType>
946 <AISoundRadius>0</AISoundRadius>
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948 <Particles />
949 </ImpactEffect>
950 <ImpactEffect>
951 <Component>Impact</Component>
952 <Modifier>Medium</Modifier>
953 <Sound>
954 <Name>md_shuf_con</Name>
955 <AICanHear>false</AICanHear>
956 <AISoundType>0</AISoundType>
957 <AISoundRadius>0</AISoundRadius>
958 </Sound>
959 <Particles />
960 </ImpactEffect>
961 </Material>
962 <Material Name="Loose_Ground">
963 <ImpactEffect>
964 <Component>Damage</Component>
965 <Modifier>Any</Modifier>
966 <Sound>
967 <Name />
968 <AICanHear>true</AICanHear>
969 <AISoundType>0</AISoundType>
970 <AISoundRadius>15</AISoundRadius>
971 </Sound>
972 <Particles />
973 </ImpactEffect>
974 </Material>
975 </Impact>
976 <Impact Name="Footstep_RunStart">
977 <Material Name="Stone">
978 <ImpactEffect>
979 <Component>Impact</Component>
980 <Modifier>Medium</Modifier>
981 <Sound>
982 <Name>md_shuf_con</Name>
983 <AICanHear>false</AICanHear>
984 <AISoundType>0</AISoundType>
985 <AISoundRadius>0</AISoundRadius>
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987 <Particles />
988 </ImpactEffect>
989 <ImpactEffect>
990 <Component>Impact</Component>
991 <Modifier>Heavy</Modifier>
992 <Sound>
993 <Name>hvy_shfl_concrete</Name>
994 <AICanHear>false</AICanHear>
995 <AISoundType>0</AISoundType>
996 <AISoundRadius>0</AISoundRadius>
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998 <Particles />
999 </ImpactEffect>
1000 </Material>
1001 <Material Name="Concrete">
1002 <ImpactEffect>
1003 <Component>Impact</Component>
1004 <Modifier>Medium</Modifier>
1005 <Sound>
1006 <Name>md_shuf_con</Name>
1007 <AICanHear>false</AICanHear>
1008 <AISoundType>0</AISoundType>
1009 <AISoundRadius>0</AISoundRadius>
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1011 <Particles />
1012 </ImpactEffect>
1013 <ImpactEffect>
1014 <Component>Impact</Component>
1015 <Modifier>Heavy</Modifier>
1016 <Sound>
1017 <Name>hvy_shfl_concrete</Name>
1018 <AICanHear>false</AICanHear>
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1020 <AISoundRadius>0</AISoundRadius>
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1022 <Particles />
1023 </ImpactEffect>
1024 </Material>
1025 <Material Name="Stucco">
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1027 <Component>Impact</Component>
1028 <Modifier>Medium</Modifier>
1029 <Sound>
1030 <Name>md_shuf_con</Name>
1031 <AICanHear>false</AICanHear>
1032 <AISoundType>0</AISoundType>
1033 <AISoundRadius>0</AISoundRadius>
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1035 <Particles />
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1037 <ImpactEffect>
1038 <Component>Impact</Component>
1039 <Modifier>Heavy</Modifier>
1040 <Sound>
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1042 <AICanHear>false</AICanHear>
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1044 <AISoundRadius>0</AISoundRadius>
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1046 <Particles />
1047 </ImpactEffect>
1048 </Material>
1049 </Impact>
1050 <Impact Name="Footstep_SingleStep" />
1051 <Impact Name="Footstep_Turn" />
1052 <Impact Name="Footstep_Walk">
1053 <Material Name="Default">
1054 <ImpactEffect>
1055 <Component>Impact</Component>
1056 <Modifier>Medium</Modifier>
1057 <Sound>
1058 <Name>md_w_con</Name>
1059 <AICanHear>false</AICanHear>
1060 <AISoundType>0</AISoundType>
1061 <AISoundRadius>0</AISoundRadius>
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1063 <Particles />
1064 </ImpactEffect>
1065 <ImpactEffect>
1066 <Component>Impact</Component>
1067 <Modifier>Heavy</Modifier>
1068 <Sound>
1069 <Name>hvy_w_concrete</Name>
1070 <AICanHear>false</AICanHear>
1071 <AISoundType>0</AISoundType>
1072 <AISoundRadius>0</AISoundRadius>
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1074 <Particles />
1075 </ImpactEffect>
1076 <ImpactEffect>
1077 <Component>Damage</Component>
1078 <Modifier>Any</Modifier>
1079 <Sound>
1080 <Name />
1081 <AICanHear>true</AICanHear>
1082 <AISoundType>0</AISoundType>
1083 <AISoundRadius>25</AISoundRadius>
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1085 <Particles />
1086 </ImpactEffect>
1087 </Material>
1088 <Material Name="Glass">
1089 <ImpactEffect>
1090 <Component>Impact</Component>
1091 <Modifier>Light</Modifier>
1092 <Sound>
1093 <Name>kon_w_glass</Name>
1094 <AICanHear>false</AICanHear>
1095 <AISoundType>0</AISoundType>
1096 <AISoundRadius>0</AISoundRadius>
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1098 <Particles />
1099 </ImpactEffect>
1100 <ImpactEffect>
1101 <Component>Impact</Component>
1102 <Modifier>Medium</Modifier>
1103 <Sound>
1104 <Name>md_rw_glass</Name>
1105 <AICanHear>false</AICanHear>
1106 <AISoundType>0</AISoundType>
1107 <AISoundRadius>0</AISoundRadius>
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1109 <Particles />
1110 </ImpactEffect>
1111 <ImpactEffect>
1112 <Component>Impact</Component>
1113 <Modifier>Heavy</Modifier>
1114 <Sound>
1115 <Name>hvy_rw_glass</Name>
1116 <AICanHear>false</AICanHear>
1117 <AISoundType>0</AISoundType>
1118 <AISoundRadius>0</AISoundRadius>
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1120 <Particles />
1121 </ImpactEffect>
1122 </Material>
1123 <Material Name="Mesh">
1124 <ImpactEffect>
1125 <Component>Impact</Component>
1126 <Modifier>Light</Modifier>
1127 <Sound>
1128 <Name>kon_w_metal</Name>
1129 <AICanHear>false</AICanHear>
1130 <AISoundType>0</AISoundType>
1131 <AISoundRadius>0</AISoundRadius>
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1133 <Particles />
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1135 <ImpactEffect>
1136 <Component>Impact</Component>
1137 <Modifier>Medium</Modifier>
1138 <Sound>
1139 <Name>md_rw_metal</Name>
1140 <AICanHear>false</AICanHear>
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1142 <AISoundRadius>0</AISoundRadius>
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1146 <ImpactEffect>
1147 <Component>Impact</Component>
1148 <Modifier>Heavy</Modifier>
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1151 <AICanHear>false</AICanHear>
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1153 <AISoundRadius>0</AISoundRadius>
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1156 </ImpactEffect>
1157 </Material>
1158 <Material Name="Carpet">
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1160 <Component>Impact</Component>
1161 <Modifier>Light</Modifier>
1162 <Sound>
1163 <Name>kon_w_rug</Name>
1164 <AICanHear>false</AICanHear>
1165 <AISoundType>0</AISoundType>
1166 <AISoundRadius>0</AISoundRadius>
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1171 <Component>Impact</Component>
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1175 <AICanHear>false</AICanHear>
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1179 <Particles />
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1181 <ImpactEffect>
1182 <Component>Impact</Component>
1183 <Modifier>Heavy</Modifier>
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1186 <AICanHear>false</AICanHear>
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1188 <AISoundRadius>0</AISoundRadius>
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1191 </ImpactEffect>
1192 <ImpactEffect>
1193 <Component>Damage</Component>
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1195 <Sound>
1196 <Name />
1197 <AICanHear>true</AICanHear>
1198 <AISoundType>0</AISoundType>
1199 <AISoundRadius>20</AISoundRadius>
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1201 <Particles />
1202 </ImpactEffect>
1203 </Material>
1204 <Material Name="Metal">
1205 <ImpactEffect>
1206 <Component>Impact</Component>
1207 <Modifier>Light</Modifier>
1208 <Sound>
1209 <Name>kon_w_metal</Name>
1210 <AICanHear>false</AICanHear>
1211 <AISoundType>0</AISoundType>
1212 <AISoundRadius>0</AISoundRadius>
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1216 <ImpactEffect>
1217 <Component>Impact</Component>
1218 <Modifier>Medium</Modifier>
1219 <Sound>
1220 <Name>md_rw_metal</Name>
1221 <AICanHear>false</AICanHear>
1222 <AISoundType>0</AISoundType>
1223 <AISoundRadius>0</AISoundRadius>
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1227 <ImpactEffect>
1228 <Component>Impact</Component>
1229 <Modifier>Heavy</Modifier>
1230 <Sound>
1231 <Name>hvy_rw_metal</Name>
1232 <AICanHear>false</AICanHear>
1233 <AISoundType>0</AISoundType>
1234 <AISoundRadius>0</AISoundRadius>
1235 </Sound>
1236 <Particles />
1237 </ImpactEffect>
1238 </Material>
1239 <Material Name="Heavy_Metal">
1240 <ImpactEffect>
1241 <Component>Impact</Component>
1242 <Modifier>Light</Modifier>
1243 <Sound>
1244 <Name>kon_w_metalhard</Name>
1245 <AICanHear>false</AICanHear>
1246 <AISoundType>0</AISoundType>
1247 <AISoundRadius>0</AISoundRadius>
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1249 <Particles />
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1251 <ImpactEffect>
1252 <Component>Impact</Component>
1253 <Modifier>Any</Modifier>
1254 <Sound>
1255 <Name>kon_w_metalhard</Name>
1256 <AICanHear>false</AICanHear>
1257 <AISoundType>0</AISoundType>
1258 <AISoundRadius>0</AISoundRadius>
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1260 <Particles />
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1262 </Material>
1263 <Material Name="Stone">
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1265 <Component>Impact</Component>
1266 <Modifier>Light</Modifier>
1267 <Sound>
1268 <Name>kon_w_tile</Name>
1269 <AICanHear>false</AICanHear>
1270 <AISoundType>0</AISoundType>
1271 <AISoundRadius>0</AISoundRadius>
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1275 <ImpactEffect>
1276 <Component>Impact</Component>
1277 <Modifier>Medium</Modifier>
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1279 <Name>md_rw_tile</Name>
1280 <AICanHear>false</AICanHear>
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1282 <AISoundRadius>0</AISoundRadius>
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1285 </ImpactEffect>
1286 <ImpactEffect>
1287 <Component>Impact</Component>
1288 <Modifier>Heavy</Modifier>
1289 <Sound>
1290 <Name>hvy_rw_tile</Name>
1291 <AICanHear>false</AICanHear>
1292 <AISoundType>0</AISoundType>
1293 <AISoundRadius>0</AISoundRadius>
1294 </Sound>
1295 <Particles />
1296 </ImpactEffect>
1297 </Material>
1298 <Material Name="Asphalt">
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1300 <Component>Impact</Component>
1301 <Modifier>Light</Modifier>
1302 <Sound>
1303 <Name>kon_w_asphalt</Name>
1304 <AICanHear>false</AICanHear>
1305 <AISoundType>0</AISoundType>
1306 <AISoundRadius>0</AISoundRadius>
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1310 <ImpactEffect>
1311 <Component>Impact</Component>
1312 <Modifier>Heavy</Modifier>
1313 <Sound>
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1315 <AICanHear>false</AICanHear>
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1317 <AISoundRadius>0</AISoundRadius>
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1320 </ImpactEffect>
1321 <ImpactEffect>
1322 <Component>Impact</Component>
1323 <Modifier>Medium</Modifier>
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1326 <AICanHear>false</AICanHear>
1327 <AISoundType>0</AISoundType>
1328 <AISoundRadius>0</AISoundRadius>
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1333 <Material Name="Concrete">
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1335 <Component>Impact</Component>
1336 <Modifier>Light</Modifier>
1337 <Sound>
1338 <Name>kon_w_concrete</Name>
1339 <AICanHear>false</AICanHear>
1340 <AISoundType>0</AISoundType>
1341 <AISoundRadius>0</AISoundRadius>
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1344 </ImpactEffect>
1345 <ImpactEffect>
1346 <Component>Impact</Component>
1347 <Modifier>Medium</Modifier>
1348 <Sound>
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1350 <AICanHear>false</AICanHear>
1351 <AISoundType>0</AISoundType>
1352 <AISoundRadius>0</AISoundRadius>
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1356 <ImpactEffect>
1357 <Component>Impact</Component>
1358 <Modifier>Heavy</Modifier>
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1361 <AICanHear>false</AICanHear>
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1363 <AISoundRadius>0</AISoundRadius>
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1366 </ImpactEffect>
1367 </Material>
1368 <Material Name="Stucco">
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1370 <Component>Impact</Component>
1371 <Modifier>Light</Modifier>
1372 <Sound>
1373 <Name>kon_w_tile</Name>
1374 <AICanHear>false</AICanHear>
1375 <AISoundType>0</AISoundType>
1376 <AISoundRadius>0</AISoundRadius>
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1380 <ImpactEffect>
1381 <Component>Impact</Component>
1382 <Modifier>Medium</Modifier>
1383 <Sound>
1384 <Name>md_rw_tile</Name>
1385 <AICanHear>false</AICanHear>
1386 <AISoundType>0</AISoundType>
1387 <AISoundRadius>0</AISoundRadius>
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1392 <Component>Impact</Component>
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1395 <Name>hvy_rw_tile</Name>
1396 <AICanHear>false</AICanHear>
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1398 <AISoundRadius>0</AISoundRadius>
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1400 <Particles />
1401 </ImpactEffect>
1402 </Material>
1403 <Material Name="Loose_Ground">
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1405 <Component>Impact</Component>
1406 <Modifier>Light</Modifier>
1407 <Sound>
1408 <Name>md_rw_dirt</Name>
1409 <AICanHear>false</AICanHear>
1410 <AISoundType>0</AISoundType>
1411 <AISoundRadius>0</AISoundRadius>
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1415 <ImpactEffect>
1416 <Component>Impact</Component>
1417 <Modifier>Medium</Modifier>
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1419 <Name>md_rw_dirt</Name>
1420 <AICanHear>false</AICanHear>
1421 <AISoundType>0</AISoundType>
1422 <AISoundRadius>0</AISoundRadius>
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1424 <Particles />
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1426 <ImpactEffect>
1427 <Component>Impact</Component>
1428 <Modifier>Heavy</Modifier>
1429 <Sound>
1430 <Name>hvy_rw_dirt</Name>
1431 <AICanHear>false</AICanHear>
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1433 <AISoundRadius>0</AISoundRadius>
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1435 <Particles />
1436 </ImpactEffect>
1437 <ImpactEffect>
1438 <Component>Damage</Component>
1439 <Modifier>Any</Modifier>
1440 <Sound>
1441 <Name />
1442 <AICanHear>true</AICanHear>
1443 <AISoundType>0</AISoundType>
1444 <AISoundRadius>20</AISoundRadius>
1445 </Sound>
1446 <Particles />
1447 </ImpactEffect>
1448 </Material>
1449 <Material Name="Snow">
1450 <ImpactEffect>
1451 <Component>Impact</Component>
1452 <Modifier>Light</Modifier>
1453 <Sound>
1454 <Name>kon_w_soft</Name>
1455 <AICanHear>false</AICanHear>
1456 <AISoundType>0</AISoundType>
1457 <AISoundRadius>0</AISoundRadius>
1458 </Sound>
1459 <Particles />
1460 </ImpactEffect>
1461 </Material>
1462 <Material Name="Plastic">
1463 <ImpactEffect>
1464 <Component>Impact</Component>
1465 <Modifier>Light</Modifier>
1466 <Sound>
1467 <Name>kon_w_plastic</Name>
1468 <AICanHear>false</AICanHear>
1469 <AISoundType>0</AISoundType>
1470 <AISoundRadius>0</AISoundRadius>
1471 </Sound>
1472 <Particles />
1473 </ImpactEffect>
1474 <ImpactEffect>
1475 <Component>Impact</Component>
1476 <Modifier>Medium</Modifier>
1477 <Sound>
1478 <Name>md_rw_plastic</Name>
1479 <AICanHear>false</AICanHear>
1480 <AISoundType>0</AISoundType>
1481 <AISoundRadius>0</AISoundRadius>
1482 </Sound>
1483 <Particles />
1484 </ImpactEffect>
1485 <ImpactEffect>
1486 <Component>Impact</Component>
1487 <Modifier>Heavy</Modifier>
1488 <Sound>
1489 <Name>hvy_rw_plastic</Name>
1490 <AICanHear>false</AICanHear>
1491 <AISoundType>0</AISoundType>
1492 <AISoundRadius>0</AISoundRadius>
1493 </Sound>
1494 <Particles />
1495 </ImpactEffect>
1496 </Material>
1497 <Material Name="Soft">
1498 <ImpactEffect>
1499 <Component>Impact</Component>
1500 <Modifier>Light</Modifier>
1501 <Sound>
1502 <Name>kon_w_soft</Name>
1503 <AICanHear>false</AICanHear>
1504 <AISoundType>0</AISoundType>
1505 <AISoundRadius>0</AISoundRadius>
1506 </Sound>
1507 <Particles />
1508 </ImpactEffect>
1509 <ImpactEffect>
1510 <Component>Impact</Component>
1511 <Modifier>Medium</Modifier>
1512 <Sound>
1513 <Name>md_rw_rug</Name>
1514 <AICanHear>false</AICanHear>
1515 <AISoundType>0</AISoundType>
1516 <AISoundRadius>0</AISoundRadius>
1517 </Sound>
1518 <Particles />
1519 </ImpactEffect>
1520 <ImpactEffect>
1521 <Component>Impact</Component>
1522 <Modifier>Heavy</Modifier>
1523 <Sound>
1524 <Name>hvy_rw_rug</Name>
1525 <AICanHear>false</AICanHear>
1526 <AISoundType>0</AISoundType>
1527 <AISoundRadius>0</AISoundRadius>
1528 </Sound>
1529 <Particles />
1530 </ImpactEffect>
1531 </Material>
1532 </Impact>
1533 <Impact Name="Footstep_Crouch">
1534 <Material Name="Default">
1535 <ImpactEffect>
1536 <Component>Impact</Component>
1537 <Modifier>Light</Modifier>
1538 <Sound>
1539 <Name>kon_ws_concrete</Name>
1540 <AICanHear>false</AICanHear>
1541 <AISoundType>0</AISoundType>
1542 <AISoundRadius>0</AISoundRadius>
1543 </Sound>
1544 <Particles />
1545 </ImpactEffect>
1546 <ImpactEffect>
1547 <Component>Damage</Component>
1548 <Modifier>Any</Modifier>
1549 <Sound />
1550 <Particles />
1551 </ImpactEffect>
1552 </Material>
1553 <Material Name="Glass">
1554 <ImpactEffect>
1555 <Component>Impact</Component>
1556 <Modifier>Light</Modifier>
1557 <Sound>
1558 <Name>kon_ws_glass</Name>
1559 <AICanHear>false</AICanHear>
1560 <AISoundType>0</AISoundType>
1561 <AISoundRadius>0</AISoundRadius>
1562 </Sound>
1563 <Particles />
1564 </ImpactEffect>
1565 </Material>
1566 <Material Name="Mesh">
1567 <ImpactEffect>
1568 <Component>Impact</Component>
1569 <Modifier>Light</Modifier>
1570 <Sound>
1571 <Name>kon_ws_metal</Name>
1572 <AICanHear>false</AICanHear>
1573 <AISoundType>0</AISoundType>
1574 <AISoundRadius>0</AISoundRadius>
1575 </Sound>
1576 <Particles />
1577 </ImpactEffect>
1578 </Material>
1579 <Material Name="Carpet">
1580 <ImpactEffect>
1581 <Component>Impact</Component>
1582 <Modifier>Light</Modifier>
1583 <Sound>
1584 <Name>kon_ws_rug</Name>
1585 <AICanHear>false</AICanHear>
1586 <AISoundType>0</AISoundType>
1587 <AISoundRadius>0</AISoundRadius>
1588 </Sound>
1589 <Particles />
1590 </ImpactEffect>
1591 <ImpactEffect>
1592 <Component>Damage</Component>
1593 <Modifier>Any</Modifier>
1594 <Sound />
1595 <Particles />
1596 </ImpactEffect>
1597 </Material>
1598 <Material Name="Metal">
1599 <ImpactEffect>
1600 <Component>Impact</Component>
1601 <Modifier>Light</Modifier>
1602 <Sound>
1603 <Name>kon_ws_metal</Name>
1604 <AICanHear>false</AICanHear>
1605 <AISoundType>0</AISoundType>
1606 <AISoundRadius>0</AISoundRadius>
1607 </Sound>
1608 <Particles />
1609 </ImpactEffect>
1610 </Material>
1611 <Material Name="Heavy_Metal">
1612 <ImpactEffect>
1613 <Component>Impact</Component>
1614 <Modifier>Light</Modifier>
1615 <Sound>
1616 <Name>kon_ws_metalhard</Name>
1617 <AICanHear>false</AICanHear>
1618 <AISoundType>0</AISoundType>
1619 <AISoundRadius>0</AISoundRadius>
1620 </Sound>
1621 <Particles />
1622 </ImpactEffect>
1623 </Material>
1624 <Material Name="Stone">
1625 <ImpactEffect>
1626 <Component>Impact</Component>
1627 <Modifier>Light</Modifier>
1628 <Sound>
1629 <Name>kon_ws_tile</Name>
1630 <AICanHear>false</AICanHear>
1631 <AISoundType>0</AISoundType>
1632 <AISoundRadius>0</AISoundRadius>
1633 </Sound>
1634 <Particles />
1635 </ImpactEffect>
1636 </Material>
1637 <Material Name="Asphalt">
1638 <ImpactEffect>
1639 <Component>Impact</Component>
1640 <Modifier>Light</Modifier>
1641 <Sound>
1642 <Name>kon_ws_asphalt</Name>
1643 <AICanHear>false</AICanHear>
1644 <AISoundType>0</AISoundType>
1645 <AISoundRadius>0</AISoundRadius>
1646 </Sound>
1647 <Particles />
1648 </ImpactEffect>
1649 </Material>
1650 <Material Name="Concrete">
1651 <ImpactEffect>
1652 <Component>Impact</Component>
1653 <Modifier>Light</Modifier>
1654 <Sound>
1655 <Name>kon_ws_concrete</Name>
1656 <AICanHear>false</AICanHear>
1657 <AISoundType>0</AISoundType>
1658 <AISoundRadius>0</AISoundRadius>
1659 </Sound>
1660 <Particles />
1661 </ImpactEffect>
1662 </Material>
1663 <Material Name="Stucco">
1664 <ImpactEffect>
1665 <Component>Impact</Component>
1666 <Modifier>Light</Modifier>
1667 <Sound>
1668 <Name>kon_ws_tile</Name>
1669 <AICanHear>false</AICanHear>
1670 <AISoundType>0</AISoundType>
1671 <AISoundRadius>0</AISoundRadius>
1672 </Sound>
1673 <Particles />
1674 </ImpactEffect>
1675 </Material>
1676 <Material Name="Loose_Ground">
1677 <ImpactEffect>
1678 <Component>Impact</Component>
1679 <Modifier>Light</Modifier>
1680 <Sound>
1681 <Name>kon_ws_dirt</Name>
1682 <AICanHear>false</AICanHear>
1683 <AISoundType>0</AISoundType>
1684 <AISoundRadius>0</AISoundRadius>
1685 </Sound>
1686 <Particles />
1687 </ImpactEffect>
1688 <ImpactEffect>
1689 <Component>Damage</Component>
1690 <Modifier>Any</Modifier>
1691 <Sound />
1692 <Particles />
1693 </ImpactEffect>
1694 </Material>
1695 <Material Name="Snow">
1696 <ImpactEffect>
1697 <Component>Impact</Component>
1698 <Modifier>Light</Modifier>
1699 <Sound>
1700 <Name>kon_ws_soft</Name>
1701 <AICanHear>false</AICanHear>
1702 <AISoundType>0</AISoundType>
1703 <AISoundRadius>0</AISoundRadius>
1704 </Sound>
1705 <Particles />
1706 </ImpactEffect>
1707 </Material>
1708 <Material Name="Plastic">
1709 <ImpactEffect>
1710 <Component>Impact</Component>
1711 <Modifier>Light</Modifier>
1712 <Sound>
1713 <Name>kon_ws_plastic</Name>
1714 <AICanHear>false</AICanHear>
1715 <AISoundType>0</AISoundType>
1716 <AISoundRadius>0</AISoundRadius>
1717 </Sound>
1718 <Particles />
1719 </ImpactEffect>
1720 </Material>
1721 <Material Name="Soft">
1722 <ImpactEffect>
1723 <Component>Impact</Component>
1724 <Modifier>Light</Modifier>
1725 <Sound>
1726 <Name>kon_ws_soft</Name>
1727 <AICanHear>false</AICanHear>
1728 <AISoundType>0</AISoundType>
1729 <AISoundRadius>0</AISoundRadius>
1730 </Sound>
1731 <Particles />
1732 </ImpactEffect>
1733 </Material>
1734 </Impact>
1735 <Impact Name="Footstep_WalkMain" />
1736 <Impact Name="Footstep_WalkStop">
1737 <Material Name="Default">
1738 <ImpactEffect>
1739 <Component>Impact</Component>
1740 <Modifier>Light</Modifier>
1741 <Sound>
1742 <Name>kon_shuffle_con</Name>
1743 <AICanHear>false</AICanHear>
1744 <AISoundType>0</AISoundType>
1745 <AISoundRadius>0</AISoundRadius>
1746 </Sound>
1747 <Particles />
1748 </ImpactEffect>
1749 <ImpactEffect>
1750 <Component>Impact</Component>
1751 <Modifier>Medium</Modifier>
1752 <Sound>
1753 <Name>md_shuf_con</Name>
1754 <AICanHear>false</AICanHear>
1755 <AISoundType>0</AISoundType>
1756 <AISoundRadius>0</AISoundRadius>
1757 </Sound>
1758 <Particles />
1759 </ImpactEffect>
1760 <ImpactEffect>
1761 <Component>Impact</Component>
1762 <Modifier>Heavy</Modifier>
1763 <Sound>
1764 <Name>hvy_shfl_concrete</Name>
1765 <AICanHear>false</AICanHear>
1766 <AISoundType>0</AISoundType>
1767 <AISoundRadius>0</AISoundRadius>
1768 </Sound>
1769 <Particles />
1770 </ImpactEffect>
1771 </Material>
1772 <Material Name="Carpet">
1773 <ImpactEffect>
1774 <Component>Impact</Component>
1775 <Modifier>Light</Modifier>
1776 <Sound>
1777 <Name>kon_shuffle_rug</Name>
1778 <AICanHear>false</AICanHear>
1779 <AISoundType>0</AISoundType>
1780 <AISoundRadius>0</AISoundRadius>
1781 </Sound>
1782 <Particles />
1783 </ImpactEffect>
1784 </Material>
1785 <Material Name="Stone">
1786 <ImpactEffect>
1787 <Component>Impact</Component>
1788 <Modifier>Light</Modifier>
1789 <Sound>
1790 <Name>kon_shuffle_con</Name>
1791 <AICanHear>false</AICanHear>
1792 <AISoundType>0</AISoundType>
1793 <AISoundRadius>0</AISoundRadius>
1794 </Sound>
1795 <Particles />
1796 </ImpactEffect>
1797 <ImpactEffect>
1798 <Component>Impact</Component>
1799 <Modifier>Medium</Modifier>
1800 <Sound>
1801 <Name>md_shuf_con</Name>
1802 <AICanHear>false</AICanHear>
1803 <AISoundType>0</AISoundType>
1804 <AISoundRadius>0</AISoundRadius>
1805 </Sound>
1806 <Particles />
1807 </ImpactEffect>
1808 <ImpactEffect>
1809 <Component>Impact</Component>
1810 <Modifier>Heavy</Modifier>
1811 <Sound>
1812 <Name>hvy_shfl_concrete</Name>
1813 <AICanHear>false</AICanHear>
1814 <AISoundType>0</AISoundType>
1815 <AISoundRadius>0</AISoundRadius>
1816 </Sound>
1817 <Particles />
1818 </ImpactEffect>
1819 </Material>
1820 <Material Name="Asphalt">
1821 <ImpactEffect>
1822 <Component>Impact</Component>
1823 <Modifier>Light</Modifier>
1824 <Sound>
1825 <Name>kon_shuffle_con</Name>
1826 <AICanHear>false</AICanHear>
1827 <AISoundType>0</AISoundType>
1828 <AISoundRadius>0</AISoundRadius>
1829 </Sound>
1830 <Particles />
1831 </ImpactEffect>
1832 <ImpactEffect>
1833 <Component>Impact</Component>
1834 <Modifier>Heavy</Modifier>
1835 <Sound>
1836 <Name>hvy_shfl_asphalt</Name>
1837 <AICanHear>false</AICanHear>
1838 <AISoundType>0</AISoundType>
1839 <AISoundRadius>0</AISoundRadius>
1840 </Sound>
1841 <Particles />
1842 </ImpactEffect>
1843 <ImpactEffect>
1844 <Component>Impact</Component>
1845 <Modifier>Medium</Modifier>
1846 <Sound>
1847 <Name>hvy_shfl_asphalt</Name>
1848 <AICanHear>false</AICanHear>
1849 <AISoundType>0</AISoundType>
1850 <AISoundRadius>0</AISoundRadius>
1851 </Sound>
1852 <Particles />
1853 </ImpactEffect>
1854 </Material>
1855 <Material Name="Concrete">
1856 <ImpactEffect>
1857 <Component>Impact</Component>
1858 <Modifier>Light</Modifier>
1859 <Sound>
1860 <Name>kon_shuffle_con</Name>
1861 <AICanHear>false</AICanHear>
1862 <AISoundType>0</AISoundType>
1863 <AISoundRadius>0</AISoundRadius>
1864 </Sound>
1865 <Particles />
1866 </ImpactEffect>
1867 <ImpactEffect>
1868 <Component>Impact</Component>
1869 <Modifier>Medium</Modifier>
1870 <Sound>
1871 <Name>md_shuf_con</Name>
1872 <AICanHear>false</AICanHear>
1873 <AISoundType>0</AISoundType>
1874 <AISoundRadius>0</AISoundRadius>
1875 </Sound>
1876 <Particles />
1877 </ImpactEffect>
1878 <ImpactEffect>
1879 <Component>Impact</Component>
1880 <Modifier>Heavy</Modifier>
1881 <Sound>
1882 <Name>hvy_shfl_concrete</Name>
1883 <AICanHear>false</AICanHear>
1884 <AISoundType>0</AISoundType>
1885 <AISoundRadius>0</AISoundRadius>
1886 </Sound>
1887 <Particles />
1888 </ImpactEffect>
1889 </Material>
1890 <Material Name="Stucco">
1891 <ImpactEffect>
1892 <Component>Impact</Component>
1893 <Modifier>Light</Modifier>
1894 <Sound>
1895 <Name>kon_shuffle_con</Name>
1896 <AICanHear>false</AICanHear>
1897 <AISoundType>0</AISoundType>
1898 <AISoundRadius>0</AISoundRadius>
1899 </Sound>
1900 <Particles />
1901 </ImpactEffect>
1902 <ImpactEffect>
1903 <Component>Impact</Component>
1904 <Modifier>Medium</Modifier>
1905 <Sound>
1906 <Name>md_shuf_con</Name>
1907 <AICanHear>false</AICanHear>
1908 <AISoundType>0</AISoundType>
1909 <AISoundRadius>0</AISoundRadius>
1910 </Sound>
1911 <Particles />
1912 </ImpactEffect>
1913 <ImpactEffect>
1914 <Component>Impact</Component>
1915 <Modifier>Heavy</Modifier>
1916 <Sound>
1917 <Name>hvy_shfl_concrete</Name>
1918 <AICanHear>false</AICanHear>
1919 <AISoundType>0</AISoundType>
1920 <AISoundRadius>0</AISoundRadius>
1921 </Sound>
1922 <Particles />
1923 </ImpactEffect>
1924 </Material>
1925 <Material Name="Soft">
1926 <ImpactEffect>
1927 <Component>Impact</Component>
1928 <Modifier>Light</Modifier>
1929 <Sound>
1930 <Name>kon_shuffle_rug</Name>
1931 <AICanHear>false</AICanHear>
1932 <AISoundType>0</AISoundType>
1933 <AISoundRadius>0</AISoundRadius>
1934 </Sound>
1935 <Particles />
1936 </ImpactEffect>
1937 </Material>
1938 </Impact>
1939 <Impact Name="Footstep_Zombie" />
1940 <Impact Name="Hit">
1941 <Material Name="Default">
1942 <ImpactEffect>
1943 <Component>Impact</Component>
1944 <Modifier>Any</Modifier>
1945 <Sound>
1946 <Name>con_hit_small</Name>
1947 <AICanHear>false</AICanHear>
1948 <AISoundType>0</AISoundType>
1949 <AISoundRadius>0</AISoundRadius>
1950 </Sound>
1951 <Particles />
1952 </ImpactEffect>
1953 </Material>
1954 <Material Name="Glass">
1955 <ImpactEffect>
1956 <Component>Impact</Component>
1957 <Modifier>Any</Modifier>
1958 <Sound>
1959 <Name>glass_hit</Name>
1960 <AICanHear>false</AICanHear>
1961 <AISoundType>0</AISoundType>
1962 <AISoundRadius>0</AISoundRadius>
1963 </Sound>
1964 <Particles />
1965 </ImpactEffect>
1966 </Material>
1967 <Material Name="Liquid">
1968 <ImpactEffect>
1969 <Component>Impact</Component>
1970 <Modifier>Any</Modifier>
1971 <Sound>
1972 <Name>splash_hit</Name>
1973 <AICanHear>false</AICanHear>
1974 <AISoundType>0</AISoundType>
1975 <AISoundRadius>0</AISoundRadius>
1976 </Sound>
1977 <Particles />
1978 </ImpactEffect>
1979 </Material>
1980 <Material Name="Mesh">
1981 <ImpactEffect>
1982 <Component>Impact</Component>
1983 <Modifier>Any</Modifier>
1984 <Sound>
1985 <Name>metalres_hit_small</Name>
1986 <AICanHear>false</AICanHear>
1987 <AISoundType>0</AISoundType>
1988 <AISoundRadius>0</AISoundRadius>
1989 </Sound>
1990 <Particles />
1991 </ImpactEffect>
1992 </Material>
1993 <Material Name="Carpet">
1994 <ImpactEffect>
1995 <Component>Impact</Component>
1996 <Modifier>Any</Modifier>
1997 <Sound />
1998 <Particles />
1999 </ImpactEffect>
2000 </Material>
2001 <Material Name="Metal">
2002 <ImpactEffect>
2003 <Component>Impact</Component>
2004 <Modifier>Any</Modifier>
2005 <Sound>
2006 <Name>metalres_hit_small</Name>
2007 <AICanHear>false</AICanHear>
2008 <AISoundType>0</AISoundType>
2009 <AISoundRadius>0</AISoundRadius>
2010 </Sound>
2011 <Particles />
2012 </ImpactEffect>
2013 </Material>
2014 <Material Name="Heavy_Metal">
2015 <ImpactEffect>
2016 <Component>Impact</Component>
2017 <Modifier>Any</Modifier>
2018 <Sound>
2019 <Name>metalhd_hit_small</Name>
2020 <AICanHear>false</AICanHear>
2021 <AISoundType>0</AISoundType>
2022 <AISoundRadius>0</AISoundRadius>
2023 </Sound>
2024 <Particles />
2025 </ImpactEffect>
2026 </Material>
2027 <Material Name="Loose_Ground">
2028 <ImpactEffect>
2029 <Component>Impact</Component>
2030 <Modifier>Any</Modifier>
2031 <Sound>
2032 <Name>dirt_hit_small</Name>
2033 <AICanHear>false</AICanHear>
2034 <AISoundType>0</AISoundType>
2035 <AISoundRadius>0</AISoundRadius>
2036 </Sound>
2037 <Particles />
2038 </ImpactEffect>
2039 </Material>
2040 <Material Name="Plastic">
2041 <ImpactEffect>
2042 <Component>Impact</Component>
2043 <Modifier>Any</Modifier>
2044 <Sound>
2045 <Name>plastic_hit_small</Name>
2046 <AICanHear>false</AICanHear>
2047 <AISoundType>0</AISoundType>
2048 <AISoundRadius>0</AISoundRadius>
2049 </Sound>
2050 <Particles />
2051 </ImpactEffect>
2052 </Material>
2053 <Material Name="Soft">
2054 <ImpactEffect>
2055 <Component>Impact</Component>
2056 <Modifier>Any</Modifier>
2057 <Sound />
2058 <Particles />
2059 </ImpactEffect>
2060 </Material>
2061 </Impact>
2062 <Impact Name="Fall">
2063 <Material Name="Default">
2064 <ImpactEffect>
2065 <Component>Damage</Component>
2066 <Modifier>Any</Modifier>
2067 <Sound>
2068 <Name />
2069 <AICanHear>true</AICanHear>
2070 <AISoundType>1</AISoundType>
2071 <AISoundRadius>150</AISoundRadius>
2072 </Sound>
2073 <Particles />
2074 </ImpactEffect>
2075 <ImpactEffect>
2076 <Component>Impact</Component>
2077 <Modifier>Any</Modifier>
2078 <Sound>
2079 <Name>con_hit</Name>
2080 <AICanHear>false</AICanHear>
2081 <AISoundType>0</AISoundType>
2082 <AISoundRadius>0</AISoundRadius>
2083 </Sound>
2084 <Particles />
2085 </ImpactEffect>
2086 </Material>
2087 <Material Name="Glass">
2088 <ImpactEffect>
2089 <Component>Impact</Component>
2090 <Modifier>Any</Modifier>
2091 <Sound>
2092 <Name>glass_hit</Name>
2093 <AICanHear>false</AICanHear>
2094 <AISoundType>0</AISoundType>
2095 <AISoundRadius>0</AISoundRadius>
2096 </Sound>
2097 <Particles />
2098 </ImpactEffect>
2099 </Material>
2100 <Material Name="Liquid">
2101 <ImpactEffect>
2102 <Component>Impact</Component>
2103 <Modifier>Any</Modifier>
2104 <Sound>
2105 <Name>splashbody_hit</Name>
2106 <AICanHear>false</AICanHear>
2107 <AISoundType>0</AISoundType>
2108 <AISoundRadius>0</AISoundRadius>
2109 </Sound>
2110 <Particles />
2111 </ImpactEffect>
2112 </Material>
2113 <Material Name="Mesh">
2114 <ImpactEffect>
2115 <Component>Impact</Component>
2116 <Modifier>Any</Modifier>
2117 <Sound>
2118 <Name>metalres_hit</Name>
2119 <AICanHear>false</AICanHear>
2120 <AISoundType>0</AISoundType>
2121 <AISoundRadius>0</AISoundRadius>
2122 </Sound>
2123 <Particles />
2124 </ImpactEffect>
2125 </Material>
2126 <Material Name="Metal">
2127 <ImpactEffect>
2128 <Component>Impact</Component>
2129 <Modifier>Any</Modifier>
2130 <Sound>
2131 <Name>metalres_hit</Name>
2132 <AICanHear>false</AICanHear>
2133 <AISoundType>0</AISoundType>
2134 <AISoundRadius>0</AISoundRadius>
2135 </Sound>
2136 <Particles />
2137 </ImpactEffect>
2138 </Material>
2139 <Material Name="Heavy_Metal">
2140 <ImpactEffect>
2141 <Component>Impact</Component>
2142 <Modifier>Any</Modifier>
2143 <Sound>
2144 <Name>metalhd_hit</Name>
2145 <AICanHear>false</AICanHear>
2146 <AISoundType>0</AISoundType>
2147 <AISoundRadius>0</AISoundRadius>
2148 </Sound>
2149 <Particles />
2150 </ImpactEffect>
2151 </Material>
2152 <Material Name="Loose_Ground">
2153 <ImpactEffect>
2154 <Component>Impact</Component>
2155 <Modifier>Any</Modifier>
2156 <Sound>
2157 <Name>dirt_hit</Name>
2158 <AICanHear>false</AICanHear>
2159 <AISoundType>0</AISoundType>
2160 <AISoundRadius>0</AISoundRadius>
2161 </Sound>
2162 <Particles />
2163 </ImpactEffect>
2164 </Material>
2165 <Material Name="Plastic">
2166 <ImpactEffect>
2167 <Component>Impact</Component>
2168 <Modifier>Any</Modifier>
2169 <Sound>
2170 <Name>plastic_hit</Name>
2171 <AICanHear>false</AICanHear>
2172 <AISoundType>0</AISoundType>
2173 <AISoundRadius>0</AISoundRadius>
2174 </Sound>
2175 <Particles />
2176 </ImpactEffect>
2177 </Material>
2178 </Impact>
2179 <Impact Name="Fall_Knockdown">
2180 <Material Name="Default">
2181 <ImpactEffect>
2182 <Component>Projectile</Component>
2183 <Modifier>Any</Modifier>
2184 <Sound>
2185 <Name>bdfl_md_dirt</Name>
2186 <AICanHear>false</AICanHear>
2187 <AISoundType>0</AISoundType>
2188 <AISoundRadius>0</AISoundRadius>
2189 </Sound>
2190 <Particles />
2191 </ImpactEffect>
2192 </Material>
2193 </Impact>
2194 <Impact Name="Fall_Land">
2195 <Material Name="Default">
2196 <ImpactEffect>
2197 <Component>Impact</Component>
2198 <Modifier>Light</Modifier>
2199 <Sound>
2200 <Name>kon_land_con</Name>
2201 <AICanHear>false</AICanHear>
2202 <AISoundType>0</AISoundType>
2203 <AISoundRadius>0</AISoundRadius>
2204 </Sound>
2205 <Particles />
2206 </ImpactEffect>
2207 <ImpactEffect>
2208 <Component>Impact</Component>
2209 <Modifier>Medium</Modifier>
2210 <Sound>
2211 <Name>md_land_concrete</Name>
2212 <AICanHear>false</AICanHear>
2213 <AISoundType>0</AISoundType>
2214 <AISoundRadius>0</AISoundRadius>
2215 </Sound>
2216 <Particles />
2217 </ImpactEffect>
2218 <ImpactEffect>
2219 <Component>Impact</Component>
2220 <Modifier>Heavy</Modifier>
2221 <Sound>
2222 <Name>hvy_land_concrete</Name>
2223 <AICanHear>false</AICanHear>
2224 <AISoundType>0</AISoundType>
2225 <AISoundRadius>0</AISoundRadius>
2226 </Sound>
2227 <Particles />
2228 </ImpactEffect>
2229 </Material>
2230 <Material Name="Glass">
2231 <ImpactEffect>
2232 <Component>Impact</Component>
2233 <Modifier>Light</Modifier>
2234 <Sound>
2235 <Name>kon_land_glass</Name>
2236 <AICanHear>false</AICanHear>
2237 <AISoundType>0</AISoundType>
2238 <AISoundRadius>0</AISoundRadius>
2239 </Sound>
2240 <Particles />
2241 </ImpactEffect>
2242 <ImpactEffect>
2243 <Component>Impact</Component>
2244 <Modifier>Medium</Modifier>
2245 <Sound>
2246 <Name>md_land_glass</Name>
2247 <AICanHear>false</AICanHear>
2248 <AISoundType>0</AISoundType>
2249 <AISoundRadius>0</AISoundRadius>
2250 </Sound>
2251 <Particles />
2252 </ImpactEffect>
2253 <ImpactEffect>
2254 <Component>Impact</Component>
2255 <Modifier>Heavy</Modifier>
2256 <Sound>
2257 <Name>hvy_land_glass</Name>
2258 <AICanHear>false</AICanHear>
2259 <AISoundType>0</AISoundType>
2260 <AISoundRadius>0</AISoundRadius>
2261 </Sound>
2262 <Particles />
2263 </ImpactEffect>
2264 </Material>
2265 <Material Name="Mesh">
2266 <ImpactEffect>
2267 <Component>Impact</Component>
2268 <Modifier>Light</Modifier>
2269 <Sound>
2270 <Name>kon_land_metal</Name>
2271 <AICanHear>false</AICanHear>
2272 <AISoundType>0</AISoundType>
2273 <AISoundRadius>0</AISoundRadius>
2274 </Sound>
2275 <Particles />
2276 </ImpactEffect>
2277 <ImpactEffect>
2278 <Component>Impact</Component>
2279 <Modifier>Medium</Modifier>
2280 <Sound>
2281 <Name>md_land_metal</Name>
2282 <AICanHear>false</AICanHear>
2283 <AISoundType>0</AISoundType>
2284 <AISoundRadius>0</AISoundRadius>
2285 </Sound>
2286 <Particles />
2287 </ImpactEffect>
2288 <ImpactEffect>
2289 <Component>Impact</Component>
2290 <Modifier>Heavy</Modifier>
2291 <Sound>
2292 <Name>hvy_land_metal</Name>
2293 <AICanHear>false</AICanHear>
2294 <AISoundType>0</AISoundType>
2295 <AISoundRadius>0</AISoundRadius>
2296 </Sound>
2297 <Particles />
2298 </ImpactEffect>
2299 </Material>
2300 <Material Name="Carpet">
2301 <ImpactEffect>
2302 <Component>Impact</Component>
2303 <Modifier>Light</Modifier>
2304 <Sound>
2305 <Name>kon_land_rug</Name>
2306 <AICanHear>false</AICanHear>
2307 <AISoundType>0</AISoundType>
2308 <AISoundRadius>0</AISoundRadius>
2309 </Sound>
2310 <Particles />
2311 </ImpactEffect>
2312 <ImpactEffect>
2313 <Component>Impact</Component>
2314 <Modifier>Medium</Modifier>
2315 <Sound>
2316 <Name>md_land_rug</Name>
2317 <AICanHear>false</AICanHear>
2318 <AISoundType>0</AISoundType>
2319 <AISoundRadius>0</AISoundRadius>
2320 </Sound>
2321 <Particles />
2322 </ImpactEffect>
2323 <ImpactEffect>
2324 <Component>Impact</Component>
2325 <Modifier>Heavy</Modifier>
2326 <Sound>
2327 <Name>hvy_land_rug</Name>
2328 <AICanHear>false</AICanHear>
2329 <AISoundType>0</AISoundType>
2330 <AISoundRadius>0</AISoundRadius>
2331 </Sound>
2332 <Particles />
2333 </ImpactEffect>
2334 </Material>
2335 <Material Name="Metal">
2336 <ImpactEffect>
2337 <Component>Impact</Component>
2338 <Modifier>Light</Modifier>
2339 <Sound>
2340 <Name>kon_land_metal</Name>
2341 <AICanHear>false</AICanHear>
2342 <AISoundType>0</AISoundType>
2343 <AISoundRadius>0</AISoundRadius>
2344 </Sound>
2345 <Particles />
2346 </ImpactEffect>
2347 <ImpactEffect>
2348 <Component>Impact</Component>
2349 <Modifier>Medium</Modifier>
2350 <Sound>
2351 <Name>md_land_metal</Name>
2352 <AICanHear>false</AICanHear>
2353 <AISoundType>0</AISoundType>
2354 <AISoundRadius>0</AISoundRadius>
2355 </Sound>
2356 <Particles />
2357 </ImpactEffect>
2358 <ImpactEffect>
2359 <Component>Impact</Component>
2360 <Modifier>Heavy</Modifier>
2361 <Sound>
2362 <Name>hvy_land_metal</Name>
2363 <AICanHear>false</AICanHear>
2364 <AISoundType>0</AISoundType>
2365 <AISoundRadius>0</AISoundRadius>
2366 </Sound>
2367 <Particles />
2368 </ImpactEffect>
2369 </Material>
2370 <Material Name="Heavy_Metal">
2371 <ImpactEffect>
2372 <Component>Impact</Component>
2373 <Modifier>Light</Modifier>
2374 <Sound>
2375 <Name>kon_w_metalhard</Name>
2376 <AICanHear>false</AICanHear>
2377 <AISoundType>0</AISoundType>
2378 <AISoundRadius>0</AISoundRadius>
2379 </Sound>
2380 <Particles />
2381 </ImpactEffect>
2382 </Material>
2383 <Material Name="Stone">
2384 <ImpactEffect>
2385 <Component>Impact</Component>
2386 <Modifier>Medium</Modifier>
2387 <Sound>
2388 <Name>md_land_concrete</Name>
2389 <AICanHear>false</AICanHear>
2390 <AISoundType>0</AISoundType>
2391 <AISoundRadius>0</AISoundRadius>
2392 </Sound>
2393 <Particles />
2394 </ImpactEffect>
2395 <ImpactEffect>
2396 <Component>Impact</Component>
2397 <Modifier>Light</Modifier>
2398 <Sound>
2399 <Name>kon_land_con</Name>
2400 <AICanHear>false</AICanHear>
2401 <AISoundType>0</AISoundType>
2402 <AISoundRadius>0</AISoundRadius>
2403 </Sound>
2404 <Particles />
2405 </ImpactEffect>
2406 <ImpactEffect>
2407 <Component>Impact</Component>
2408 <Modifier>Heavy</Modifier>
2409 <Sound>
2410 <Name>hvy_land_concrete</Name>
2411 <AICanHear>false</AICanHear>
2412 <AISoundType>0</AISoundType>
2413 <AISoundRadius>0</AISoundRadius>
2414 </Sound>
2415 <Particles />
2416 </ImpactEffect>
2417 </Material>
2418 <Material Name="Asphalt">
2419 <ImpactEffect>
2420 <Component>Impact</Component>
2421 <Modifier>Heavy</Modifier>
2422 <Sound>
2423 <Name>hvy_land_asphalt</Name>
2424 <AICanHear>false</AICanHear>
2425 <AISoundType>0</AISoundType>
2426 <AISoundRadius>0</AISoundRadius>
2427 </Sound>
2428 <Particles />
2429 </ImpactEffect>
2430 <ImpactEffect>
2431 <Component>Impact</Component>
2432 <Modifier>Medium</Modifier>
2433 <Sound>
2434 <Name>hvy_land_asphalt</Name>
2435 <AICanHear>false</AICanHear>
2436 <AISoundType>0</AISoundType>
2437 <AISoundRadius>0</AISoundRadius>
2438 </Sound>
2439 <Particles />
2440 </ImpactEffect>
2441 </Material>
2442 <Material Name="Stucco">
2443 <ImpactEffect>
2444 <Component>Impact</Component>
2445 <Modifier>Medium</Modifier>
2446 <Sound>
2447 <Name>md_land_concrete</Name>
2448 <AICanHear>false</AICanHear>
2449 <AISoundType>0</AISoundType>
2450 <AISoundRadius>0</AISoundRadius>
2451 </Sound>
2452 <Particles />
2453 </ImpactEffect>
2454 <ImpactEffect>
2455 <Component>Impact</Component>
2456 <Modifier>Light</Modifier>
2457 <Sound>
2458 <Name>kon_land_con</Name>
2459 <AICanHear>false</AICanHear>
2460 <AISoundType>0</AISoundType>
2461 <AISoundRadius>0</AISoundRadius>
2462 </Sound>
2463 <Particles />
2464 </ImpactEffect>
2465 <ImpactEffect>
2466 <Component>Impact</Component>
2467 <Modifier>Heavy</Modifier>
2468 <Sound>
2469 <Name>hvy_land_concrete</Name>
2470 <AICanHear>false</AICanHear>
2471 <AISoundType>0</AISoundType>
2472 <AISoundRadius>0</AISoundRadius>
2473 </Sound>
2474 <Particles />
2475 </ImpactEffect>
2476 </Material>
2477 <Material Name="Loose_Ground">
2478 <ImpactEffect>
2479 <Component>Impact</Component>
2480 <Modifier>Light</Modifier>
2481 <Sound>
2482 <Name>md_rw_dirt</Name>
2483 <AICanHear>false</AICanHear>
2484 <AISoundType>0</AISoundType>
2485 <AISoundRadius>0</AISoundRadius>
2486 </Sound>
2487 <Particles />
2488 </ImpactEffect>
2489 <ImpactEffect>
2490 <Component>Impact</Component>
2491 <Modifier>Medium</Modifier>
2492 <Sound>
2493 <Name>md_land_dirt</Name>
2494 <AICanHear>false</AICanHear>
2495 <AISoundType>0</AISoundType>
2496 <AISoundRadius>0</AISoundRadius>
2497 </Sound>
2498 <Particles />
2499 </ImpactEffect>
2500 <ImpactEffect>
2501 <Component>Impact</Component>
2502 <Modifier>Heavy</Modifier>
2503 <Sound>
2504 <Name>hvy_land_dirt</Name>
2505 <AICanHear>false</AICanHear>
2506 <AISoundType>0</AISoundType>
2507 <AISoundRadius>0</AISoundRadius>
2508 </Sound>
2509 <Particles />
2510 </ImpactEffect>
2511 </Material>
2512 <Material Name="Plastic">
2513 <ImpactEffect>
2514 <Component>Impact</Component>
2515 <Modifier>Light</Modifier>
2516 <Sound>
2517 <Name>md_rw_plastic</Name>
2518 <AICanHear>false</AICanHear>
2519 <AISoundType>0</AISoundType>
2520 <AISoundRadius>0</AISoundRadius>
2521 </Sound>
2522 <Particles />
2523 </ImpactEffect>
2524 <ImpactEffect>
2525 <Component>Impact</Component>
2526 <Modifier>Medium</Modifier>
2527 <Sound>
2528 <Name>md_land_plastic</Name>
2529 <AICanHear>false</AICanHear>
2530 <AISoundType>0</AISoundType>
2531 <AISoundRadius>0</AISoundRadius>
2532 </Sound>
2533 <Particles />
2534 </ImpactEffect>
2535 <ImpactEffect>
2536 <Component>Impact</Component>
2537 <Modifier>Heavy</Modifier>
2538 <Sound>
2539 <Name>hvy_land_plastic</Name>
2540 <AICanHear>false</AICanHear>
2541 <AISoundType>0</AISoundType>
2542 <AISoundRadius>0</AISoundRadius>
2543 </Sound>
2544 <Particles />
2545 </ImpactEffect>
2546 </Material>
2547 <Material Name="Soft">
2548 <ImpactEffect>
2549 <Component>Impact</Component>
2550 <Modifier>Light</Modifier>
2551 <Sound>
2552 <Name>kon_w_soft</Name>
2553 <AICanHear>false</AICanHear>
2554 <AISoundType>0</AISoundType>
2555 <AISoundRadius>0</AISoundRadius>
2556 </Sound>
2557 <Particles />
2558 </ImpactEffect>
2559 <ImpactEffect>
2560 <Component>Impact</Component>
2561 <Modifier>Medium</Modifier>
2562 <Sound>
2563 <Name>md_land_rug</Name>
2564 <AICanHear>false</AICanHear>
2565 <AISoundType>0</AISoundType>
2566 <AISoundRadius>0</AISoundRadius>
2567 </Sound>
2568 <Particles />
2569 </ImpactEffect>
2570 <ImpactEffect>
2571 <Component>Impact</Component>
2572 <Modifier>Heavy</Modifier>
2573 <Sound>
2574 <Name>hvy_land_rug</Name>
2575 <AICanHear>false</AICanHear>
2576 <AISoundType>0</AISoundType>
2577 <AISoundRadius>0</AISoundRadius>
2578 </Sound>
2579 <Particles />
2580 </ImpactEffect>
2581 </Material>
2582 </Impact>
2583 <Impact Name="Fall_LandHard" />
2584 <Impact Name="Fall_Object" />
2585 <Impact Name="Powerup" />
2586 <Impact Name="Weapon" />
2587 <Impact Name="Shrapnel" />
2588 <Impact Name="Weapon_Bounce" />
2589 <Impact Name="Damaging" />
2590 <Impact Name="Blast" />
2591 <Impact Name="Projectile">
2592 <Material Name="Shield">
2593 <ImpactEffect>
2594 <Component>Projectile</Component>
2595 <Modifier>Any</Modifier>
2596 <Sound>
2597 <Name>ap_hit_shld</Name>
2598 <AICanHear>false</AICanHear>
2599 <AISoundType>0</AISoundType>
2600 <AISoundRadius>0</AISoundRadius>
2601 </Sound>
2602 <Particles />
2603 </ImpactEffect>
2604 </Material>
2605 </Impact>
2606 <Impact Name="Bullet">
2607 <Material Name="Default">
2608 <ImpactEffect>
2609 <Component>Projectile</Component>
2610 <Modifier>Any</Modifier>
2611 <Sound>
2612 <Name />
2613 <AICanHear>true</AICanHear>
2614 <AISoundType>2</AISoundType>
2615 <AISoundRadius>60</AISoundRadius>
2616 </Sound>
2617 <Particles />
2618 </ImpactEffect>
2619 </Material>
2620 <Material Name="Character">
2621 <ImpactEffect>
2622 <Component>Impact</Component>
2623 <Modifier>Any</Modifier>
2624 <Sound />
2625 <Particles>
2626 <Particle>
2627 <Name>hitarm_e01</Name>
2628 <Orientation>1</Orientation>
2629 <Location>0</Location>
2630 </Particle>
2631 </Particles>
2632 </ImpactEffect>
2633 </Material>
2634 <Material Name="Armor">
2635 <ImpactEffect>
2636 <Component>Impact</Component>
2637 <Modifier>Any</Modifier>
2638 <Sound>
2639 <Name />
2640 <AICanHear>false</AICanHear>
2641 <AISoundType>0</AISoundType>
2642 <AISoundRadius>0</AISoundRadius>
2643 </Sound>
2644 <Particles>
2645 <Particle>
2646 <Name>hitarm_e01</Name>
2647 <Orientation>1</Orientation>
2648 <Location>0</Location>
2649 </Particle>
2650 </Particles>
2651 </ImpactEffect>
2652 </Material>
2653 <Material Name="Cloth">
2654 <ImpactEffect>
2655 <Component>Impact</Component>
2656 <Modifier>Any</Modifier>
2657 <Sound />
2658 <Particles>
2659 <Particle>
2660 <Name>hitfle_e01</Name>
2661 <Orientation>1</Orientation>
2662 <Location>0</Location>
2663 </Particle>
2664 </Particles>
2665 </ImpactEffect>
2666 </Material>
2667 <Material Name="Flesh">
2668 <ImpactEffect>
2669 <Component>Impact</Component>
2670 <Modifier>Any</Modifier>
2671 <Sound />
2672 <Particles>
2673 <Particle>
2674 <Name>hitfle_e01</Name>
2675 <Orientation>0</Orientation>
2676 <Location>0</Location>
2677 </Particle>
2678 </Particles>
2679 </ImpactEffect>
2680 </Material>
2681 <Material Name="Shield">
2682 <ImpactEffect>
2683 <Component>Impact</Component>
2684 <Modifier>Any</Modifier>
2685 <Sound>
2686 <Name>ap_hit_shld</Name>
2687 <AICanHear>false</AICanHear>
2688 <AISoundType>0</AISoundType>
2689 <AISoundRadius>0</AISoundRadius>
2690 </Sound>
2691 <Particles>
2692 <Particle>
2693 <Name>hitshi_e01</Name>
2694 <Orientation>0</Orientation>
2695 <Location>0</Location>
2696 </Particle>
2697 </Particles>
2698 </ImpactEffect>
2699 </Material>
2700 <Material Name="Super_Shield">
2701 <ImpactEffect>
2702 <Component>Impact</Component>
2703 <Modifier>Any</Modifier>
2704 <Sound>
2705 <Name>ap_hit_shld</Name>
2706 <AICanHear>false</AICanHear>
2707 <AISoundType>0</AISoundType>
2708 <AISoundRadius>0</AISoundRadius>
2709 </Sound>
2710 <Particles>
2711 <Particle>
2712 <Name>hitsupshi_e01</Name>
2713 <Orientation>0</Orientation>
2714 <Location>0</Location>
2715 </Particle>
2716 </Particles>
2717 </ImpactEffect>
2718 </Material>
2719 </Impact>
2720 <Impact Name="w1_tap">
2721 <Material Name="Default">
2722 <ImpactEffect>
2723 <Component>Impact</Component>
2724 <Modifier>Any</Modifier>
2725 <Sound>
2726 <Name>ap_hit_con</Name>
2727 <AICanHear>false</AICanHear>
2728 <AISoundType>0</AISoundType>
2729 <AISoundRadius>0</AISoundRadius>
2730 </Sound>
2731 <Particles />
2732 </ImpactEffect>
2733 </Material>
2734 <Material Name="Character">
2735 <ImpactEffect>
2736 <Component>Impact</Component>
2737 <Modifier>Any</Modifier>
2738 <Sound>
2739 <Name>ap_hit_body</Name>
2740 <AICanHear>false</AICanHear>
2741 <AISoundType>0</AISoundType>
2742 <AISoundRadius>0</AISoundRadius>
2743 </Sound>
2744 <Particles>
2745 <Particle>
2746 <Name>hitfle_e01</Name>
2747 <Orientation>0</Orientation>
2748 <Location>0</Location>
2749 </Particle>
2750 </Particles>
2751 </ImpactEffect>
2752 <ImpactEffect>
2753 <Component>Damage</Component>
2754 <Modifier>Any</Modifier>
2755 <Sound />
2756 <Particles />
2757 </ImpactEffect>
2758 </Material>
2759 <Material Name="Armor">
2760 <ImpactEffect>
2761 <Component>Impact</Component>
2762 <Modifier>Any</Modifier>
2763 <Sound>
2764 <Name>ap_hit_hard</Name>
2765 <AICanHear>false</AICanHear>
2766 <AISoundType>0</AISoundType>
2767 <AISoundRadius>0</AISoundRadius>
2768 </Sound>
2769 <Particles>
2770 <Particle>
2771 <Name>hitarm_e01</Name>
2772 <Orientation>0</Orientation>
2773 <Location>0</Location>
2774 </Particle>
2775 </Particles>
2776 </ImpactEffect>
2777 </Material>
2778 <Material Name="Shield">
2779 <ImpactEffect>
2780 <Component>Impact</Component>
2781 <Modifier>Any</Modifier>
2782 <Sound>
2783 <Name>ap_hit_shld</Name>
2784 <AICanHear>false</AICanHear>
2785 <AISoundType>0</AISoundType>
2786 <AISoundRadius>0</AISoundRadius>
2787 </Sound>
2788 <Particles>
2789 <Particle>
2790 <Name>hitshi_e01</Name>
2791 <Orientation>0</Orientation>
2792 <Location>0</Location>
2793 </Particle>
2794 </Particles>
2795 </ImpactEffect>
2796 </Material>
2797 <Material Name="Super_Shield">
2798 <ImpactEffect>
2799 <Component>Impact</Component>
2800 <Modifier>Any</Modifier>
2801 <Sound>
2802 <Name>ap_hit_shld</Name>
2803 <AICanHear>false</AICanHear>
2804 <AISoundType>0</AISoundType>
2805 <AISoundRadius>0</AISoundRadius>
2806 </Sound>
2807 <Particles>
2808 <Particle>
2809 <Name>hitsupshi_e01</Name>
2810 <Orientation>0</Orientation>
2811 <Location>0</Location>
2812 </Particle>
2813 </Particles>
2814 </ImpactEffect>
2815 </Material>
2816 <Material Name="Glass">
2817 <ImpactEffect>
2818 <Component>Impact</Component>
2819 <Modifier>Any</Modifier>
2820 <Sound>
2821 <Name>ap_hit_glass</Name>
2822 <AICanHear>false</AICanHear>
2823 <AISoundType>0</AISoundType>
2824 <AISoundRadius>0</AISoundRadius>
2825 </Sound>
2826 <Particles />
2827 </ImpactEffect>
2828 <ImpactEffect>
2829 <Component>Damage</Component>
2830 <Modifier>Any</Modifier>
2831 <Sound />
2832 <Particles />
2833 </ImpactEffect>
2834 </Material>
2835 <Material Name="Unbreak_Glass">
2836 <ImpactEffect>
2837 <Component>Impact</Component>
2838 <Modifier>Any</Modifier>
2839 <Sound>
2840 <Name>ap_hit_glass</Name>
2841 <AICanHear>false</AICanHear>
2842 <AISoundType>0</AISoundType>
2843 <AISoundRadius>0</AISoundRadius>
2844 </Sound>
2845 <Particles />
2846 </ImpactEffect>
2847 <ImpactEffect>
2848 <Component>Damage</Component>
2849 <Modifier>Any</Modifier>
2850 <Sound />
2851 <Particles>
2852 <Particle>
2853 <Name>d__GLASSCRACK</Name>
2854 <Orientation>0</Orientation>
2855 <Location>4</Location>
2856 <Decal1>false</Decal1>
2857 <Decal2>true</Decal2>
2858 </Particle>
2859 <Particle>
2860 <Name>w1_tap_x03</Name>
2861 <Orientation>0</Orientation>
2862 <Location>1</Location>
2863 <Offset>-1</Offset>
2864 </Particle>
2865 </Particles>
2866 </ImpactEffect>
2867 </Material>
2868 <Material Name="Mesh">
2869 <ImpactEffect>
2870 <Component>Impact</Component>
2871 <Modifier>Any</Modifier>
2872 <Sound>
2873 <Name>ap_hit_metal</Name>
2874 <AICanHear>false</AICanHear>
2875 <AISoundType>0</AISoundType>
2876 <AISoundRadius>0</AISoundRadius>
2877 </Sound>
2878 <Particles />
2879 </ImpactEffect>
2880 </Material>
2881 <Material Name="Solid">
2882 <ImpactEffect>
2883 <Component>Impact</Component>
2884 <Modifier>Any</Modifier>
2885 <Sound>
2886 <Name>ap_hit_hard</Name>
2887 <AICanHear>false</AICanHear>
2888 <AISoundType>0</AISoundType>
2889 <AISoundRadius>0</AISoundRadius>
2890 </Sound>
2891 <Particles />
2892 </ImpactEffect>
2893 <ImpactEffect>
2894 <Component>Damage</Component>
2895 <Modifier>Any</Modifier>
2896 <Sound />
2897 <Particles>
2898 <Particle>
2899 <Name>d__BULLETHOLE</Name>
2900 <Orientation>0</Orientation>
2901 <Location>4</Location>
2902 <Decal1>false</Decal1>
2903 <Decal2>true</Decal2>
2904 </Particle>
2905 <Particle>
2906 <Name>w1_tap_x01</Name>
2907 <Orientation>3</Orientation>
2908 <Location>1</Location>
2909 <Offset>0.2</Offset>
2910 </Particle>
2911 </Particles>
2912 </ImpactEffect>
2913 </Material>
2914 <Material Name="Hard">
2915 <ImpactEffect>
2916 <Component>Impact</Component>
2917 <Modifier>Any</Modifier>
2918 <Sound>
2919 <Name>ap_hit_hard</Name>
2920 <AICanHear>false</AICanHear>
2921 <AISoundType>0</AISoundType>
2922 <AISoundRadius>0</AISoundRadius>
2923 </Sound>
2924 <Particles />
2925 </ImpactEffect>
2926 </Material>
2927 <Material Name="Metal">
2928 <ImpactEffect>
2929 <Component>Impact</Component>
2930 <Modifier>Any</Modifier>
2931 <Sound>
2932 <Name>ap_hit_metal</Name>
2933 <AICanHear>false</AICanHear>
2934 <AISoundType>0</AISoundType>
2935 <AISoundRadius>0</AISoundRadius>
2936 </Sound>
2937 <Particles />
2938 </ImpactEffect>
2939 </Material>
2940 <Material Name="Stone">
2941 <ImpactEffect>
2942 <Component>Impact</Component>
2943 <Modifier>Any</Modifier>
2944 <Sound>
2945 <Name>ap_hit_con</Name>
2946 <AICanHear>false</AICanHear>
2947 <AISoundType>0</AISoundType>
2948 <AISoundRadius>0</AISoundRadius>
2949 </Sound>
2950 <Particles />
2951 </ImpactEffect>
2952 </Material>
2953 <Material Name="Loose_Ground">
2954 <ImpactEffect>
2955 <Component>Impact</Component>
2956 <Modifier>Any</Modifier>
2957 <Sound>
2958 <Name>ap_hit_dirt</Name>
2959 <AICanHear>false</AICanHear>
2960 <AISoundType>0</AISoundType>
2961 <AISoundRadius>0</AISoundRadius>
2962 </Sound>
2963 <Particles />
2964 </ImpactEffect>
2965 </Material>
2966 <Material Name="Plastic">
2967 <ImpactEffect>
2968 <Component>Impact</Component>
2969 <Modifier>Any</Modifier>
2970 <Sound>
2971 <Name>ap_hit_wood</Name>
2972 <AICanHear>false</AICanHear>
2973 <AISoundType>0</AISoundType>
2974 <AISoundRadius>0</AISoundRadius>
2975 </Sound>
2976 <Particles />
2977 </ImpactEffect>
2978 </Material>
2979 </Impact>
2980 <Impact Name="w2_sap">
2981 <Material Name="Default">
2982 <ImpactEffect>
2983 <Component>Impact</Component>
2984 <Modifier>Any</Modifier>
2985 <Sound>
2986 <Name>ap_hit_con</Name>
2987 <AICanHear>false</AICanHear>
2988 <AISoundType>0</AISoundType>
2989 <AISoundRadius>0</AISoundRadius>
2990 </Sound>
2991 <Particles />
2992 </ImpactEffect>
2993 </Material>
2994 <Material Name="Character">
2995 <ImpactEffect>
2996 <Component>Impact</Component>
2997 <Modifier>Any</Modifier>
2998 <Sound>
2999 <Name>ap_hit_body</Name>
3000 <AICanHear>false</AICanHear>
3001 <AISoundType>0</AISoundType>
3002 <AISoundRadius>0</AISoundRadius>
3003 </Sound>
3004 <Particles>
3005 <Particle>
3006 <Name>hitfle_e01</Name>
3007 <Orientation>0</Orientation>
3008 <Location>0</Location>
3009 </Particle>
3010 </Particles>
3011 </ImpactEffect>
3012 </Material>
3013 <Material Name="Armor">
3014 <ImpactEffect>
3015 <Component>Impact</Component>
3016 <Modifier>Any</Modifier>
3017 <Sound>
3018 <Name>ap_hit_hard</Name>
3019 <AICanHear>false</AICanHear>
3020 <AISoundType>0</AISoundType>
3021 <AISoundRadius>0</AISoundRadius>
3022 </Sound>
3023 <Particles>
3024 <Particle>
3025 <Name>hitarm_e01</Name>
3026 <Orientation>0</Orientation>
3027 <Location>0</Location>
3028 </Particle>
3029 </Particles>
3030 </ImpactEffect>
3031 </Material>
3032 <Material Name="Shield">
3033 <ImpactEffect>
3034 <Component>Impact</Component>
3035 <Modifier>Any</Modifier>
3036 <Sound>
3037 <Name>ap_hit_shld</Name>
3038 <AICanHear>false</AICanHear>
3039 <AISoundType>0</AISoundType>
3040 <AISoundRadius>0</AISoundRadius>
3041 </Sound>
3042 <Particles>
3043 <Particle>
3044 <Name>hitshi_e01</Name>
3045 <Orientation>0</Orientation>
3046 <Location>0</Location>
3047 </Particle>
3048 </Particles>
3049 </ImpactEffect>
3050 </Material>
3051 <Material Name="Super_Shield">
3052 <ImpactEffect>
3053 <Component>Impact</Component>
3054 <Modifier>Any</Modifier>
3055 <Sound>
3056 <Name>ap_hit_shld</Name>
3057 <AICanHear>false</AICanHear>
3058 <AISoundType>0</AISoundType>
3059 <AISoundRadius>0</AISoundRadius>
3060 </Sound>
3061 <Particles>
3062 <Particle>
3063 <Name>hitsupshi_e01</Name>
3064 <Orientation>0</Orientation>
3065 <Location>0</Location>
3066 </Particle>
3067 </Particles>
3068 </ImpactEffect>
3069 </Material>
3070 <Material Name="Glass">
3071 <ImpactEffect>
3072 <Component>Impact</Component>
3073 <Modifier>Any</Modifier>
3074 <Sound>
3075 <Name>ap_hit_glass</Name>
3076 <AICanHear>false</AICanHear>
3077 <AISoundType>0</AISoundType>
3078 <AISoundRadius>0</AISoundRadius>
3079 </Sound>
3080 <Particles />
3081 </ImpactEffect>
3082 <ImpactEffect>
3083 <Component>Damage</Component>
3084 <Modifier>Any</Modifier>
3085 <Sound />
3086 <Particles />
3087 </ImpactEffect>
3088 </Material>
3089 <Material Name="Unbreak_Glass">
3090 <ImpactEffect>
3091 <Component>Impact</Component>
3092 <Modifier>Any</Modifier>
3093 <Sound>
3094 <Name>glass_hit</Name>
3095 <AICanHear>false</AICanHear>
3096 <AISoundType>0</AISoundType>
3097 <AISoundRadius>0</AISoundRadius>
3098 </Sound>
3099 <Particles />
3100 </ImpactEffect>
3101 <ImpactEffect>
3102 <Component>Damage</Component>
3103 <Modifier>Any</Modifier>
3104 <Sound />
3105 <Particles>
3106 <Particle>
3107 <Name>d__GLASSCRACK</Name>
3108 <Orientation>0</Orientation>
3109 <Location>4</Location>
3110 <Decal1>false</Decal1>
3111 <Decal2>true</Decal2>
3112 </Particle>
3113 <Particle>
3114 <Name>w1_tap_x03</Name>
3115 <Orientation>0</Orientation>
3116 <Location>1</Location>
3117 <Offset>-1</Offset>
3118 </Particle>
3119 </Particles>
3120 </ImpactEffect>
3121 </Material>
3122 <Material Name="Mesh">
3123 <ImpactEffect>
3124 <Component>Impact</Component>
3125 <Modifier>Any</Modifier>
3126 <Sound>
3127 <Name>ap_hit_metal</Name>
3128 <AICanHear>false</AICanHear>
3129 <AISoundType>0</AISoundType>
3130 <AISoundRadius>0</AISoundRadius>
3131 </Sound>
3132 <Particles />
3133 </ImpactEffect>
3134 </Material>
3135 <Material Name="Solid">
3136 <ImpactEffect>
3137 <Component>Impact</Component>
3138 <Modifier>Any</Modifier>
3139 <Sound>
3140 <Name>ap_hit_body</Name>
3141 <AICanHear>false</AICanHear>
3142 <AISoundType>0</AISoundType>
3143 <AISoundRadius>0</AISoundRadius>
3144 </Sound>
3145 <Particles />
3146 </ImpactEffect>
3147 <ImpactEffect>
3148 <Component>Damage</Component>
3149 <Modifier>Any</Modifier>
3150 <Sound />
3151 <Particles>
3152 <Particle>
3153 <Name>d__BULLETHOLE</Name>
3154 <Orientation>0</Orientation>
3155 <Location>4</Location>
3156 <Decal1>false</Decal1>
3157 <Decal2>true</Decal2>
3158 </Particle>
3159 <Particle>
3160 <Name>w1_tap_x01</Name>
3161 <Orientation>3</Orientation>
3162 <Location>1</Location>
3163 <Offset>0.2</Offset>
3164 </Particle>
3165 </Particles>
3166 </ImpactEffect>
3167 </Material>
3168 <Material Name="Hard">
3169 <ImpactEffect>
3170 <Component>Impact</Component>
3171 <Modifier>Any</Modifier>
3172 <Sound>
3173 <Name>ap_hit_hard</Name>
3174 <AICanHear>false</AICanHear>
3175 <AISoundType>0</AISoundType>
3176 <AISoundRadius>0</AISoundRadius>
3177 </Sound>
3178 <Particles />
3179 </ImpactEffect>
3180 </Material>
3181 <Material Name="Metal">
3182 <ImpactEffect>
3183 <Component>Impact</Component>
3184 <Modifier>Any</Modifier>
3185 <Sound>
3186 <Name>ap_hit_metal</Name>
3187 <AICanHear>false</AICanHear>
3188 <AISoundType>0</AISoundType>
3189 <AISoundRadius>0</AISoundRadius>
3190 </Sound>
3191 <Particles />
3192 </ImpactEffect>
3193 </Material>
3194 <Material Name="Stone">
3195 <ImpactEffect>
3196 <Component>Impact</Component>
3197 <Modifier>Any</Modifier>
3198 <Sound>
3199 <Name>ap_hit_con</Name>
3200 <AICanHear>false</AICanHear>
3201 <AISoundType>0</AISoundType>
3202 <AISoundRadius>0</AISoundRadius>
3203 </Sound>
3204 <Particles />
3205 </ImpactEffect>
3206 </Material>
3207 <Material Name="Loose_Ground">
3208 <ImpactEffect>
3209 <Component>Impact</Component>
3210 <Modifier>Any</Modifier>
3211 <Sound>
3212 <Name>ap_hit_dirt</Name>
3213 <AICanHear>false</AICanHear>
3214 <AISoundType>0</AISoundType>
3215 <AISoundRadius>0</AISoundRadius>
3216 </Sound>
3217 <Particles />
3218 </ImpactEffect>
3219 </Material>
3220 <Material Name="Plastic">
3221 <ImpactEffect>
3222 <Component>Impact</Component>
3223 <Modifier>Any</Modifier>
3224 <Sound>
3225 <Name>ap_hit_wood</Name>
3226 <AICanHear>false</AICanHear>
3227 <AISoundType>0</AISoundType>
3228 <AISoundRadius>0</AISoundRadius>
3229 </Sound>
3230 <Particles />
3231 </ImpactEffect>
3232 </Material>
3233 </Impact>
3234 <Impact Name="w7_scc">
3235 <Material Name="Default">
3236 <ImpactEffect>
3237 <Component>Impact</Component>
3238 <Modifier>Any</Modifier>
3239 <Sound>
3240 <Name>scc_pop</Name>
3241 <AICanHear>false</AICanHear>
3242 <AISoundType>0</AISoundType>
3243 <AISoundRadius>0</AISoundRadius>
3244 </Sound>
3245 <Particles>
3246 <Particle>
3247 <Name>w7_scc_x01</Name>
3248 <Orientation>3</Orientation>
3249 <Location>1</Location>
3250 <Offset>0.2</Offset>
3251 </Particle>
3252 </Particles>
3253 </ImpactEffect>
3254 </Material>
3255 <Material Name="Glass">
3256 <ImpactEffect>
3257 <Component>Damage</Component>
3258 <Modifier>Any</Modifier>
3259 <Sound />
3260 <Particles />
3261 </ImpactEffect>
3262 </Material>
3263 <Material Name="Unbreak_Glass">
3264 <ImpactEffect>
3265 <Component>Damage</Component>
3266 <Modifier>Any</Modifier>
3267 <Sound />
3268 <Particles>
3269 <Particle>
3270 <Name>d__GLASSCRACK</Name>
3271 <Orientation>0</Orientation>
3272 <Location>0</Location>
3273 </Particle>
3274 </Particles>
3275 </ImpactEffect>
3276 </Material>
3277 <Material Name="Solid">
3278 <ImpactEffect>
3279 <Component>Damage</Component>
3280 <Modifier>Any</Modifier>
3281 <Sound />
3282 <Particles>
3283 <Particle>
3284 <Name>d__PHASEBURN2</Name>
3285 <Orientation>0</Orientation>
3286 <Location>4</Location>
3287 <Decal1>false</Decal1>
3288 <Decal2>true</Decal2>
3289 </Particle>
3290 </Particles>
3291 </ImpactEffect>
3292 </Material>
3293 </Impact>
3294 <Impact Name="w8_mbo">
3295 <Material Name="Default">
3296 <ImpactEffect>
3297 <Component>Impact</Component>
3298 <Modifier>Any</Modifier>
3299 <Sound>
3300 <Name>ap_hit_hard</Name>
3301 <AICanHear>false</AICanHear>
3302 <AISoundType>0</AISoundType>
3303 <AISoundRadius>0</AISoundRadius>
3304 </Sound>
3305 <Particles />
3306 </ImpactEffect>
3307 </Material>
3308 <Material Name="Character">
3309 <ImpactEffect>
3310 <Component>Impact</Component>
3311 <Modifier>Any</Modifier>
3312 <Sound />
3313 <Particles>
3314 <Particle>
3315 <Name>w8_mbo_x01</Name>
3316 <Orientation>0</Orientation>
3317 <Location>0</Location>
3318 </Particle>
3319 </Particles>
3320 </ImpactEffect>
3321 </Material>
3322 <Material Name="Shield">
3323 <ImpactEffect>
3324 <Component>Impact</Component>
3325 <Modifier>Any</Modifier>
3326 <Sound>
3327 <Name>ap_hit_shld</Name>
3328 <AICanHear>false</AICanHear>
3329 <AISoundType>0</AISoundType>
3330 <AISoundRadius>0</AISoundRadius>
3331 </Sound>
3332 <Particles>
3333 <Particle>
3334 <Name>hitshi_e01</Name>
3335 <Orientation>0</Orientation>
3336 <Location>0</Location>
3337 </Particle>
3338 </Particles>
3339 </ImpactEffect>
3340 </Material>
3341 <Material Name="Super_Shield">
3342 <ImpactEffect>
3343 <Component>Impact</Component>
3344 <Modifier>Any</Modifier>
3345 <Sound>
3346 <Name>ap_hit_shld</Name>
3347 <AICanHear>false</AICanHear>
3348 <AISoundType>0</AISoundType>
3349 <AISoundRadius>0</AISoundRadius>
3350 </Sound>
3351 <Particles>
3352 <Particle>
3353 <Name>hitsupshi_e01</Name>
3354 <Orientation>0</Orientation>
3355 <Location>0</Location>
3356 </Particle>
3357 </Particles>
3358 </ImpactEffect>
3359 </Material>
3360 <Material Name="Glass">
3361 <ImpactEffect>
3362 <Component>Damage</Component>
3363 <Modifier>Any</Modifier>
3364 <Sound />
3365 <Particles />
3366 </ImpactEffect>
3367 </Material>
3368 <Material Name="Unbreak_Glass">
3369 <ImpactEffect>
3370 <Component>Damage</Component>
3371 <Modifier>Any</Modifier>
3372 <Sound />
3373 <Particles>
3374 <Particle>
3375 <Name>d__GLASSMBO</Name>
3376 <Orientation>0</Orientation>
3377 <Location>4</Location>
3378 <Decal1>false</Decal1>
3379 <Decal2>true</Decal2>
3380 </Particle>
3381 </Particles>
3382 </ImpactEffect>
3383 <ImpactEffect>
3384 <Component>Impact</Component>
3385 <Modifier>Any</Modifier>
3386 <Sound>
3387 <Name>ap_hit_glass</Name>
3388 <AICanHear>false</AICanHear>
3389 <AISoundType>0</AISoundType>
3390 <AISoundRadius>0</AISoundRadius>
3391 </Sound>
3392 <Particles />
3393 </ImpactEffect>
3394 </Material>
3395 <Material Name="Mesh">
3396 <ImpactEffect>
3397 <Component>Impact</Component>
3398 <Modifier>Any</Modifier>
3399 <Sound>
3400 <Name>ap_hit_metal</Name>
3401 <AICanHear>false</AICanHear>
3402 <AISoundType>0</AISoundType>
3403 <AISoundRadius>0</AISoundRadius>
3404 </Sound>
3405 <Particles />
3406 </ImpactEffect>
3407 </Material>
3408 <Material Name="Solid">
3409 <ImpactEffect>
3410 <Component>Damage</Component>
3411 <Modifier>Any</Modifier>
3412 <Sound />
3413 <Particles>
3414 <Particle>
3415 <Name>d__BULLETMBO</Name>
3416 <Orientation>0</Orientation>
3417 <Location>4</Location>
3418 <Decal1>false</Decal1>
3419 <Decal2>true</Decal2>
3420 </Particle>
3421 </Particles>
3422 </ImpactEffect>
3423 </Material>
3424 <Material Name="Metal">
3425 <ImpactEffect>
3426 <Component>Impact</Component>
3427 <Modifier>Any</Modifier>
3428 <Sound>
3429 <Name>ap_hit_metal</Name>
3430 <AICanHear>false</AICanHear>
3431 <AISoundType>0</AISoundType>
3432 <AISoundRadius>0</AISoundRadius>
3433 </Sound>
3434 <Particles />
3435 </ImpactEffect>
3436 </Material>
3437 </Impact>
3438 <Impact Name="Energy">
3439 <Material Name="Default">
3440 <ImpactEffect>
3441 <Component>Projectile</Component>
3442 <Modifier>Any</Modifier>
3443 <Sound>
3444 <Name />
3445 <AICanHear>true</AICanHear>
3446 <AISoundType>2</AISoundType>
3447 <AISoundRadius>80</AISoundRadius>
3448 </Sound>
3449 <Particles />
3450 </ImpactEffect>
3451 </Material>
3452 </Impact>
3453 <Impact Name="w10_sni">
3454 <Material Name="Character">
3455 <ImpactEffect>
3456 <Component>Impact</Component>
3457 <Modifier>Any</Modifier>
3458 <Sound />
3459 <Particles>
3460 <Particle>
3461 <Name>w10_sni_x02</Name>
3462 <Orientation>0</Orientation>
3463 <Location>5</Location>
3464 </Particle>
3465 </Particles>
3466 </ImpactEffect>
3467 </Material>
3468 </Impact>
3469 <Impact Name="w12_ba2">
3470 <Material Name="Default">
3471 <ImpactEffect>
3472 <Component>Impact</Component>
3473 <Modifier>Any</Modifier>
3474 <Sound>
3475 <Name>benrgy_explo</Name>
3476 <AICanHear>false</AICanHear>
3477 <AISoundType>0</AISoundType>
3478 <AISoundRadius>0</AISoundRadius>
3479 </Sound>
3480 <Particles>
3481 <Particle>
3482 <Name>w12_ba2_x01</Name>
3483 <Orientation>3</Orientation>
3484 <Location>1</Location>
3485 <Offset>0.2</Offset>
3486 </Particle>
3487 </Particles>
3488 </ImpactEffect>
3489 </Material>
3490 </Impact>
3491 <Impact Name="w13_muro">
3492 <Material Name="Character">
3493 <ImpactEffect>
3494 <Component>Impact</Component>
3495 <Modifier>Heavy</Modifier>
3496 <Sound>
3497 <Name />
3498 <AICanHear>true</AICanHear>
3499 <AISoundType>2</AISoundType>
3500 <AISoundRadius>10</AISoundRadius>
3501 </Sound>
3502 <Particles>
3503 <Particle>
3504 <Name>w13_muro_x01</Name>
3505 <Orientation>3</Orientation>
3506 <Location>5</Location>
3507 </Particle>
3508 </Particles>
3509 </ImpactEffect>
3510 </Material>
3511 </Impact>
3512 <Impact Name="w14_muro">
3513 <Material Name="Default">
3514 <ImpactEffect>
3515 <Component>Impact</Component>
3516 <Modifier>Heavy</Modifier>
3517 <Sound>
3518 <Name />
3519 <AICanHear>true</AICanHear>
3520 <AISoundType>2</AISoundType>
3521 <AISoundRadius>200</AISoundRadius>
3522 </Sound>
3523 <Particles>
3524 <Particle>
3525 <Name>w14_muro_x01</Name>
3526 <Orientation>3</Orientation>
3527 <Location>1</Location>
3528 <Offset>0.2</Offset>
3529 </Particle>
3530 </Particles>
3531 </ImpactEffect>
3532 </Material>
3533 <Material Name="Character">
3534 <ImpactEffect>
3535 <Component>Impact</Component>
3536 <Modifier>Any</Modifier>
3537 <Sound>
3538 <Name />
3539 <AICanHear>true</AICanHear>
3540 <AISoundType>2</AISoundType>
3541 <AISoundRadius>200</AISoundRadius>
3542 </Sound>
3543 <Particles>
3544 <Particle>
3545 <Name>w14_muro_x02</Name>
3546 <Orientation>3</Orientation>
3547 <Location>5</Location>
3548 </Particle>
3549 </Particles>
3550 </ImpactEffect>
3551 </Material>
3552 </Impact>
3553 <Impact Name="w3_phr">
3554 <Material Name="Default">
3555 <ImpactEffect>
3556 <Component>Impact</Component>
3557 <Modifier>Heavy</Modifier>
3558 <Sound>
3559 <Name />
3560 <AICanHear>true</AICanHear>
3561 <AISoundType>4</AISoundType>
3562 <AISoundRadius>150</AISoundRadius>
3563 </Sound>
3564 <Particles>
3565 <Particle>
3566 <Name>w3_phr_x01</Name>
3567 <Orientation>3</Orientation>
3568 <Location>1</Location>
3569 <Offset>0.2</Offset>
3570 </Particle>
3571 </Particles>
3572 </ImpactEffect>
3573 </Material>
3574 <Material Name="Character">
3575 <ImpactEffect>
3576 <Component>Impact</Component>
3577 <Modifier>Any</Modifier>
3578 <Sound>
3579 <Name />
3580 <AICanHear>true</AICanHear>
3581 <AISoundType>4</AISoundType>
3582 <AISoundRadius>150</AISoundRadius>
3583 </Sound>
3584 <Particles>
3585 <Particle>
3586 <Name>w3_phr_x02</Name>
3587 <Orientation>2</Orientation>
3588 <Location>5</Location>
3589 </Particle>
3590 </Particles>
3591 </ImpactEffect>
3592 </Material>
3593 </Impact>
3594 <Impact Name="w4_psm" />
3595 <Impact Name="w6_vdg">
3596 <Material Name="Default">
3597 <ImpactEffect>
3598 <Component>Impact</Component>
3599 <Modifier>Any</Modifier>
3600 <Sound>
3601 <Name>vdg_hit</Name>
3602 <AICanHear>false</AICanHear>
3603 <AISoundType>0</AISoundType>
3604 <AISoundRadius>0</AISoundRadius>
3605 </Sound>
3606 <Particles />
3607 </ImpactEffect>
3608 </Material>
3609 </Impact>
3610 <Impact Name="Grenade">
3611 <Material Name="Default">
3612 <ImpactEffect>
3613 <Component>Projectile</Component>
3614 <Modifier>Any</Modifier>
3615 <Sound>
3616 <Name />
3617 <AICanHear>true</AICanHear>
3618 <AISoundType>2</AISoundType>
3619 <AISoundRadius>150</AISoundRadius>
3620 </Sound>
3621 <Particles />
3622 </ImpactEffect>
3623 </Material>
3624 </Impact>
3625 <Impact Name="w11_ba1">
3626 <Material Name="Default">
3627 <ImpactEffect>
3628 <Component>Impact</Component>
3629 <Modifier>Any</Modifier>
3630 <Sound>
3631 <Name>bgrnd_explo</Name>
3632 <AICanHear>false</AICanHear>
3633 <AISoundType>0</AISoundType>
3634 <AISoundRadius>0</AISoundRadius>
3635 </Sound>
3636 <Particles>
3637 <Particle>
3638 <Name>w11_ba1_x01</Name>
3639 <Orientation>3</Orientation>
3640 <Location>1</Location>
3641 <Offset>0.2</Offset>
3642 </Particle>
3643 </Particles>
3644 </ImpactEffect>
3645 </Material>
3646 <Material Name="Glass">
3647 <ImpactEffect>
3648 <Component>Damage</Component>
3649 <Modifier>Any</Modifier>
3650 <Sound />
3651 <Particles />
3652 </ImpactEffect>
3653 </Material>
3654 <Material Name="Unbreak_Glass">
3655 <ImpactEffect>
3656 <Component>Damage</Component>
3657 <Modifier>Any</Modifier>
3658 <Sound />
3659 <Particles>
3660 <Particle>
3661 <Name>d__PHASEBURN</Name>
3662 <Orientation>0</Orientation>
3663 <Location>4</Location>
3664 <Decal1>false</Decal1>
3665 <Decal2>true</Decal2>
3666 </Particle>
3667 </Particles>
3668 </ImpactEffect>
3669 </Material>
3670 <Material Name="Solid">
3671 <ImpactEffect>
3672 <Component>Damage</Component>
3673 <Modifier>Any</Modifier>
3674 <Sound />
3675 <Particles>
3676 <Particle>
3677 <Name>d__PHASEBURN</Name>
3678 <Orientation>0</Orientation>
3679 <Location>4</Location>
3680 <Decal1>false</Decal1>
3681 <Decal2>true</Decal2>
3682 </Particle>
3683 </Particles>
3684 </ImpactEffect>
3685 </Material>
3686 </Impact>
3687 <Impact Name="w5_sbg">
3688 <Material Name="Default">
3689 <ImpactEffect>
3690 <Component>Impact</Component>
3691 <Modifier>Any</Modifier>
3692 <Sound />
3693 <Particles>
3694 <Particle>
3695 <Name>w5_sbg_x02</Name>
3696 <Orientation>3</Orientation>
3697 <Location>1</Location>
3698 <Offset>0.2</Offset>
3699 </Particle>
3700 </Particles>
3701 </ImpactEffect>
3702 </Material>
3703 <Material Name="Glass">
3704 <ImpactEffect>
3705 <Component>Damage</Component>
3706 <Modifier>Any</Modifier>
3707 <Sound />
3708 <Particles />
3709 </ImpactEffect>
3710 </Material>
3711 <Material Name="Unbreak_Glass">
3712 <ImpactEffect>
3713 <Component>Damage</Component>
3714 <Modifier>Any</Modifier>
3715 <Sound />
3716 <Particles>
3717 <Particle>
3718 <Name>d__PHASEBURN</Name>
3719 <Orientation>0</Orientation>
3720 <Location>4</Location>
3721 <Decal1>false</Decal1>
3722 <Decal2>true</Decal2>
3723 </Particle>
3724 </Particles>
3725 </ImpactEffect>
3726 </Material>
3727 <Material Name="Solid">
3728 <ImpactEffect>
3729 <Component>Damage</Component>
3730 <Modifier>Any</Modifier>
3731 <Sound />
3732 <Particles>
3733 <Particle>
3734 <Name>d__PHASEBURN</Name>
3735 <Orientation>0</Orientation>
3736 <Location>4</Location>
3737 <Decal1>false</Decal1>
3738 <Decal2>true</Decal2>
3739 </Particle>
3740 </Particles>
3741 </ImpactEffect>
3742 </Material>
3743 </Impact>
3744 <Impact Name="w9_scr" />
3745 <Impact Name="Debris" />
3746 <Impact Name="Casing">
3747 <Material Name="Default">
3748 <ImpactEffect>
3749 <Component>Impact</Component>
3750 <Modifier>Any</Modifier>
3751 <Sound>
3752 <Name>shells_sngl</Name>
3753 <AICanHear>false</AICanHear>
3754 <AISoundType>0</AISoundType>
3755 <AISoundRadius>0</AISoundRadius>
3756 </Sound>
3757 <Particles />
3758 </ImpactEffect>
3759 </Material>
3760 <Material Name="Glass">
3761 <ImpactEffect>
3762 <Component>Impact</Component>
3763 <Modifier>Any</Modifier>
3764 <Sound>
3765 <Name>shell_snglwd</Name>
3766 <AICanHear>false</AICanHear>
3767 <AISoundType>0</AISoundType>
3768 <AISoundRadius>0</AISoundRadius>
3769 </Sound>
3770 <Particles />
3771 </ImpactEffect>
3772 </Material>
3773 <Material Name="Solid">
3774 <ImpactEffect>
3775 <Component>Impact</Component>
3776 <Modifier>Any</Modifier>
3777 <Sound>
3778 <Name>shells_sngl</Name>
3779 <AICanHear>false</AICanHear>
3780 <AISoundType>0</AISoundType>
3781 <AISoundRadius>0</AISoundRadius>
3782 </Sound>
3783 <Particles />
3784 </ImpactEffect>
3785 </Material>
3786 <Material Name="Carpet">
3787 <ImpactEffect>
3788 <Component>Impact</Component>
3789 <Modifier>Any</Modifier>
3790 <Sound>
3791 <Name>shells_snglrug</Name>
3792 <AICanHear>false</AICanHear>
3793 <AISoundType>0</AISoundType>
3794 <AISoundRadius>0</AISoundRadius>
3795 </Sound>
3796 <Particles />
3797 </ImpactEffect>
3798 </Material>
3799 <Material Name="Loose_Ground">
3800 <ImpactEffect>
3801 <Component>Impact</Component>
3802 <Modifier>Any</Modifier>
3803 <Sound>
3804 <Name>shells_snglrug</Name>
3805 <AICanHear>false</AICanHear>
3806 <AISoundType>0</AISoundType>
3807 <AISoundRadius>0</AISoundRadius>
3808 </Sound>
3809 <Particles />
3810 </ImpactEffect>
3811 </Material>
3812 <Material Name="Plastic">
3813 <ImpactEffect>
3814 <Component>Impact</Component>
3815 <Modifier>Any</Modifier>
3816 <Sound>
3817 <Name>shell_snglwd</Name>
3818 <AICanHear>false</AICanHear>
3819 <AISoundType>0</AISoundType>
3820 <AISoundRadius>0</AISoundRadius>
3821 </Sound>
3822 <Particles />
3823 </ImpactEffect>
3824 </Material>
3825 <Material Name="Soft">
3826 <ImpactEffect>
3827 <Component>Impact</Component>
3828 <Modifier>Any</Modifier>
3829 <Sound>
3830 <Name>shell_snglwd</Name>
3831 <AICanHear>false</AICanHear>
3832 <AISoundType>0</AISoundType>
3833 <AISoundRadius>0</AISoundRadius>
3834 </Sound>
3835 <Particles />
3836 </ImpactEffect>
3837 </Material>
3838 </Impact>
3839 <Impact Name="Glass_Shard">
3840 <Material Name="Default">
3841 <ImpactEffect>
3842 <Component>Impact</Component>
3843 <Modifier>Any</Modifier>
3844 <Sound>
3845 <Name>glass_small</Name>
3846 <AICanHear>false</AICanHear>
3847 <AISoundType>0</AISoundType>
3848 <AISoundRadius>0</AISoundRadius>
3849 </Sound>
3850 <Particles />
3851 </ImpactEffect>
3852 </Material>
3853 </Impact>
3854 <Impact Name="Spark" />
3855 <Impact Name="Melee">
3856 <Material Name="Character">
3857 <ImpactEffect>
3858 <Component>Damage</Component>
3859 <Modifier>Any</Modifier>
3860 <Sound>
3861 <Name />
3862 <AICanHear>true</AICanHear>
3863 <AISoundType>3</AISoundType>
3864 <AISoundRadius>150</AISoundRadius>
3865 </Sound>
3866 <Particles />
3867 </ImpactEffect>
3868 <ImpactEffect>
3869 <Component>Projectile</Component>
3870 <Modifier>Medium</Modifier>
3871 <Sound>
3872 <Name>bdy_med</Name>
3873 <AICanHear>false</AICanHear>
3874 <AISoundType>0</AISoundType>
3875 <AISoundRadius>0</AISoundRadius>
3876 </Sound>
3877 <Particles />
3878 </ImpactEffect>
3879 <ImpactEffect>
3880 <Component>Impact</Component>
3881 <Modifier>Any</Modifier>
3882 <Sound />
3883 <Particles>
3884 <Particle>
3885 <Name>h2h_flash_e01</Name>
3886 <Orientation>0</Orientation>
3887 <Location>0</Location>
3888 </Particle>
3889 </Particles>
3890 </ImpactEffect>
3891 </Material>
3892 <Material Name="Super_Shield">
3893 <ImpactEffect>
3894 <Component>Impact</Component>
3895 <Modifier>Any</Modifier>
3896 <Sound />
3897 <Particles />
3898 </ImpactEffect>
3899 </Material>
3900 </Impact>
3901 <Impact Name="Head">
3902 <Material Name="Character">
3903 <ImpactEffect>
3904 <Component>Projectile</Component>
3905 <Modifier>Heavy</Modifier>
3906 <Sound>
3907 <Name>bdy_hvy</Name>
3908 <AICanHear>false</AICanHear>
3909 <AISoundType>0</AISoundType>
3910 <AISoundRadius>0</AISoundRadius>
3911 </Sound>
3912 <Particles />
3913 </ImpactEffect>
3914 <ImpactEffect>
3915 <Component>Projectile</Component>
3916 <Modifier>Medium</Modifier>
3917 <Sound>
3918 <Name>bdy_med</Name>
3919 <AICanHear>false</AICanHear>
3920 <AISoundType>0</AISoundType>
3921 <AISoundRadius>0</AISoundRadius>
3922 </Sound>
3923 <Particles />
3924 </ImpactEffect>
3925 <ImpactEffect>
3926 <Component>Projectile</Component>
3927 <Modifier>Light</Modifier>
3928 <Sound>
3929 <Name>bdy_lite</Name>
3930 <AICanHear>false</AICanHear>
3931 <AISoundType>0</AISoundType>
3932 <AISoundRadius>0</AISoundRadius>
3933 </Sound>
3934 <Particles />
3935 </ImpactEffect>
3936 </Material>
3937 </Impact>
3938 <Impact Name="Head_Blocked">
3939 <Material Name="Character">
3940 <ImpactEffect>
3941 <Component>Impact</Component>
3942 <Modifier>Any</Modifier>
3943 <Sound />
3944 <Particles>
3945 <Particle>
3946 <Name>h2h_block_e01</Name>
3947 <Orientation>0</Orientation>
3948 <Location>0</Location>
3949 </Particle>
3950 </Particles>
3951 </ImpactEffect>
3952 <ImpactEffect>
3953 <Component>Projectile</Component>
3954 <Modifier>Any</Modifier>
3955 <Sound>
3956 <Name>blocks</Name>
3957 <AICanHear>false</AICanHear>
3958 <AISoundType>0</AISoundType>
3959 <AISoundRadius>0</AISoundRadius>
3960 </Sound>
3961 <Particles />
3962 </ImpactEffect>
3963 </Material>
3964 <Material Name="Super_Shield">
3965 <ImpactEffect>
3966 <Component>Impact</Component>
3967 <Modifier>Any</Modifier>
3968 <Sound />
3969 <Particles>
3970 <Particle>
3971 <Name>h2h_supshi_e01</Name>
3972 <Orientation>0</Orientation>
3973 <Location>0</Location>
3974 </Particle>
3975 </Particles>
3976 </ImpactEffect>
3977 <ImpactEffect>
3978 <Component>Projectile</Component>
3979 <Modifier>Any</Modifier>
3980 <Sound>
3981 <Name>ap_hit_shld</Name>
3982 <AICanHear>false</AICanHear>
3983 <AISoundType>0</AISoundType>
3984 <AISoundRadius>0</AISoundRadius>
3985 </Sound>
3986 <Particles />
3987 </ImpactEffect>
3988 </Material>
3989 </Impact>
3990 <Impact Name="Head_Hit">
3991 <Material Name="Character">
3992 <ImpactEffect>
3993 <Component>Impact</Component>
3994 <Modifier>Any</Modifier>
3995 <Sound />
3996 <Particles>
3997 <Particle>
3998 <Name>h2h_flash_e01</Name>
3999 <Orientation>0</Orientation>
4000 <Location>0</Location>
4001 </Particle>
4002 </Particles>
4003 </ImpactEffect>
4004 </Material>
4005 </Impact>
4006 <Impact Name="Head_Killed">
4007 <Material Name="Character">
4008 <ImpactEffect>
4009 <Component>Impact</Component>
4010 <Modifier>Any</Modifier>
4011 <Sound />
4012 <Particles>
4013 <Particle>
4014 <Name>h2h_ko_e01</Name>
4015 <Orientation>0</Orientation>
4016 <Location>0</Location>
4017 </Particle>
4018 </Particles>
4019 </ImpactEffect>
4020 </Material>
4021 </Impact>
4022 <Impact Name="Kick">
4023 <Material Name="Character">
4024 <ImpactEffect>
4025 <Component>Projectile</Component>
4026 <Modifier>Heavy</Modifier>
4027 <Sound>
4028 <Name>bdy_hvy</Name>
4029 <AICanHear>false</AICanHear>
4030 <AISoundType>0</AISoundType>
4031 <AISoundRadius>0</AISoundRadius>
4032 </Sound>
4033 <Particles />
4034 </ImpactEffect>
4035 <ImpactEffect>
4036 <Component>Projectile</Component>
4037 <Modifier>Medium</Modifier>
4038 <Sound>
4039 <Name>bdy_med</Name>
4040 <AICanHear>false</AICanHear>
4041 <AISoundType>0</AISoundType>
4042 <AISoundRadius>0</AISoundRadius>
4043 </Sound>
4044 <Particles />
4045 </ImpactEffect>
4046 <ImpactEffect>
4047 <Component>Projectile</Component>
4048 <Modifier>Light</Modifier>
4049 <Sound>
4050 <Name>bdy_lite</Name>
4051 <AICanHear>false</AICanHear>
4052 <AISoundType>0</AISoundType>
4053 <AISoundRadius>0</AISoundRadius>
4054 </Sound>
4055 <Particles />
4056 </ImpactEffect>
4057 </Material>
4058 </Impact>
4059 <Impact Name="Kick_Blocked">
4060 <Material Name="Character">
4061 <ImpactEffect>
4062 <Component>Impact</Component>
4063 <Modifier>Any</Modifier>
4064 <Sound />
4065 <Particles>
4066 <Particle>
4067 <Name>h2h_block_e01</Name>
4068 <Orientation>0</Orientation>
4069 <Location>0</Location>
4070 </Particle>
4071 </Particles>
4072 </ImpactEffect>
4073 <ImpactEffect>
4074 <Component>Projectile</Component>
4075 <Modifier>Any</Modifier>
4076 <Sound>
4077 <Name>blocks</Name>
4078 <AICanHear>false</AICanHear>
4079 <AISoundType>0</AISoundType>
4080 <AISoundRadius>0</AISoundRadius>
4081 </Sound>
4082 <Particles />
4083 </ImpactEffect>
4084 </Material>
4085 <Material Name="Super_Shield">
4086 <ImpactEffect>
4087 <Component>Impact</Component>
4088 <Modifier>Any</Modifier>
4089 <Sound />
4090 <Particles>
4091 <Particle>
4092 <Name>h2h_supshi_e01</Name>
4093 <Orientation>0</Orientation>
4094 <Location>0</Location>
4095 </Particle>
4096 </Particles>
4097 </ImpactEffect>
4098 <ImpactEffect>
4099 <Component>Projectile</Component>
4100 <Modifier>Any</Modifier>
4101 <Sound>
4102 <Name>ap_hit_shld</Name>
4103 <AICanHear>false</AICanHear>
4104 <AISoundType>0</AISoundType>
4105 <AISoundRadius>0</AISoundRadius>
4106 </Sound>
4107 <Particles />
4108 </ImpactEffect>
4109 </Material>
4110 </Impact>
4111 <Impact Name="Kick_Hit">
4112 <Material Name="Character">
4113 <ImpactEffect>
4114 <Component>Impact</Component>
4115 <Modifier>Any</Modifier>
4116 <Sound />
4117 <Particles>
4118 <Particle>
4119 <Name>h2h_flash_e01</Name>
4120 <Orientation>0</Orientation>
4121 <Location>0</Location>
4122 </Particle>
4123 </Particles>
4124 </ImpactEffect>
4125 </Material>
4126 </Impact>
4127 <Impact Name="Bar_Super_Kick">
4128 <Material Name="Character">
4129 <ImpactEffect>
4130 <Component>Impact</Component>
4131 <Modifier>Any</Modifier>
4132 <Sound />
4133 <Particles>
4134 <Particle>
4135 <Name>barwave_e01</Name>
4136 <Orientation>0</Orientation>
4137 <Location>0</Location>
4138 </Particle>
4139 </Particles>
4140 </ImpactEffect>
4141 </Material>
4142 </Impact>
4143 <Impact Name="Com_Super_Kick">
4144 <Material Name="Character">
4145 <ImpactEffect>
4146 <Component>Impact</Component>
4147 <Modifier>Any</Modifier>
4148 <Sound />
4149 <Particles>
4150 <Particle>
4151 <Name>h2h_comflash_e01</Name>
4152 <Orientation>0</Orientation>
4153 <Location>0</Location>
4154 </Particle>
4155 </Particles>
4156 </ImpactEffect>
4157 </Material>
4158 </Impact>
4159 <Impact Name="Eli_Super_Kick">
4160 <Material Name="Character">
4161 <ImpactEffect>
4162 <Component>Impact</Component>
4163 <Modifier>Any</Modifier>
4164 <Sound />
4165 <Particles>
4166 <Particle>
4167 <Name>h2h_eliflash_e01</Name>
4168 <Orientation>0</Orientation>
4169 <Location>0</Location>
4170 </Particle>
4171 </Particles>
4172 </ImpactEffect>
4173 </Material>
4174 </Impact>
4175 <Impact Name="Gri_Super_Kick">
4176 <Material Name="Character">
4177 <ImpactEffect>
4178 <Component>Impact</Component>
4179 <Modifier>Any</Modifier>
4180 <Sound />
4181 <Particles>
4182 <Particle>
4183 <Name>h2h_griflash_e01</Name>
4184 <Orientation>0</Orientation>
4185 <Location>0</Location>
4186 </Particle>
4187 </Particles>
4188 </ImpactEffect>
4189 </Material>
4190 </Impact>
4191 <Impact Name="Kon_Super_Kick">
4192 <Material Name="Character">
4193 <ImpactEffect>
4194 <Component>Impact</Component>
4195 <Modifier>Any</Modifier>
4196 <Sound />
4197 <Particles>
4198 <Particle>
4199 <Name>h2h_konflash_e01</Name>
4200 <Orientation>0</Orientation>
4201 <Location>0</Location>
4202 </Particle>
4203 </Particles>
4204 </ImpactEffect>
4205 </Material>
4206 </Impact>
4207 <Impact Name="Mur_Super_Kick">
4208 <Material Name="Character">
4209 <ImpactEffect>
4210 <Component>Impact</Component>
4211 <Modifier>Any</Modifier>
4212 <Sound />
4213 <Particles>
4214 <Particle>
4215 <Name>h2h_murflash_e01</Name>
4216 <Orientation>0</Orientation>
4217 <Location>0</Location>
4218 </Particle>
4219 </Particles>
4220 </ImpactEffect>
4221 </Material>
4222 </Impact>
4223 <Impact Name="Nin_Super_Kick">
4224 <Material Name="Character">
4225 <ImpactEffect>
4226 <Component>Impact</Component>
4227 <Modifier>Any</Modifier>
4228 <Sound />
4229 <Particles>
4230 <Particle>
4231 <Name>h2h_ninflash_e01</Name>
4232 <Orientation>0</Orientation>
4233 <Location>0</Location>
4234 </Particle>
4235 </Particles>
4236 </ImpactEffect>
4237 </Material>
4238 </Impact>
4239 <Impact Name="Red_Super_Kick">
4240 <Material Name="Character">
4241 <ImpactEffect>
4242 <Component>Impact</Component>
4243 <Modifier>Any</Modifier>
4244 <Sound />
4245 <Particles>
4246 <Particle>
4247 <Name>h2h_redflash_e01</Name>
4248 <Orientation>0</Orientation>
4249 <Location>0</Location>
4250 </Particle>
4251 </Particles>
4252 </ImpactEffect>
4253 </Material>
4254 </Impact>
4255 <Impact Name="Str_Super_Kick">
4256 <Material Name="Character">
4257 <ImpactEffect>
4258 <Component>Impact</Component>
4259 <Modifier>Any</Modifier>
4260 <Sound />
4261 <Particles>
4262 <Particle>
4263 <Name>h2h_strflash_e01</Name>
4264 <Orientation>0</Orientation>
4265 <Location>0</Location>
4266 </Particle>
4267 </Particles>
4268 </ImpactEffect>
4269 </Material>
4270 </Impact>
4271 <Impact Name="Swt_Super_Kick">
4272 <Material Name="Character">
4273 <ImpactEffect>
4274 <Component>Impact</Component>
4275 <Modifier>Any</Modifier>
4276 <Sound />
4277 <Particles>
4278 <Particle>
4279 <Name>h2h_swtflash_e01</Name>
4280 <Orientation>0</Orientation>
4281 <Location>0</Location>
4282 </Particle>
4283 </Particles>
4284 </ImpactEffect>
4285 </Material>
4286 </Impact>
4287 <Impact Name="Tan_Super_Kick">
4288 <Material Name="Character">
4289 <ImpactEffect>
4290 <Component>Impact</Component>
4291 <Modifier>Any</Modifier>
4292 <Sound />
4293 <Particles>
4294 <Particle>
4295 <Name>h2h_tanflash_e01</Name>
4296 <Orientation>0</Orientation>
4297 <Location>0</Location>
4298 </Particle>
4299 </Particles>
4300 </ImpactEffect>
4301 </Material>
4302 </Impact>
4303 <Impact Name="Tcl_Super_Kick">
4304 <Material Name="Character">
4305 <ImpactEffect>
4306 <Component>Impact</Component>
4307 <Modifier>Any</Modifier>
4308 <Sound />
4309 <Particles>
4310 <Particle>
4311 <Name>h2h_tclflash_e01</Name>
4312 <Orientation>0</Orientation>
4313 <Location>0</Location>
4314 </Particle>
4315 </Particles>
4316 </ImpactEffect>
4317 </Material>
4318 </Impact>
4319 <Impact Name="Thu_Super_Kick">
4320 <Material Name="Character">
4321 <ImpactEffect>
4322 <Component>Impact</Component>
4323 <Modifier>Any</Modifier>
4324 <Sound />
4325 <Particles>
4326 <Particle>
4327 <Name>h2h_thuflash_e01</Name>
4328 <Orientation>0</Orientation>
4329 <Location>0</Location>
4330 </Particle>
4331 </Particles>
4332 </ImpactEffect>
4333 </Material>
4334 </Impact>
4335 <Impact Name="Kick_Killed">
4336 <Material Name="Character">
4337 <ImpactEffect>
4338 <Component>Impact</Component>
4339 <Modifier>Any</Modifier>
4340 <Sound />
4341 <Particles>
4342 <Particle>
4343 <Name>h2h_ko_e01</Name>
4344 <Orientation>0</Orientation>
4345 <Location>0</Location>
4346 </Particle>
4347 </Particles>
4348 </ImpactEffect>
4349 <ImpactEffect>
4350 <Component>Projectile</Component>
4351 <Modifier>Heavy</Modifier>
4352 <Sound>
4353 <Name>killkick</Name>
4354 <AICanHear>false</AICanHear>
4355 <AISoundType>0</AISoundType>
4356 <AISoundRadius>0</AISoundRadius>
4357 </Sound>
4358 <Particles />
4359 </ImpactEffect>
4360 </Material>
4361 </Impact>
4362 <Impact Name="Punch">
4363 <Material Name="Character">
4364 <ImpactEffect>
4365 <Component>Projectile</Component>
4366 <Modifier>Any</Modifier>
4367 <Sound>
4368 <Name>punch_hvy</Name>
4369 <AICanHear>false</AICanHear>
4370 <AISoundType>0</AISoundType>
4371 <AISoundRadius>0</AISoundRadius>
4372 </Sound>
4373 <Particles />
4374 </ImpactEffect>
4375 </Material>
4376 <Material Name="Armor">
4377 <ImpactEffect>
4378 <Component>Impact</Component>
4379 <Modifier>Any</Modifier>
4380 <Sound />
4381 <Particles />
4382 </ImpactEffect>
4383 </Material>
4384 <Material Name="Flesh">
4385 <ImpactEffect>
4386 <Component>Projectile</Component>
4387 <Modifier>Heavy</Modifier>
4388 <Sound>
4389 <Name>face_hvy</Name>
4390 <AICanHear>false</AICanHear>
4391 <AISoundType>0</AISoundType>
4392 <AISoundRadius>0</AISoundRadius>
4393 </Sound>
4394 <Particles />
4395 </ImpactEffect>
4396 <ImpactEffect>
4397 <Component>Projectile</Component>
4398 <Modifier>Medium</Modifier>
4399 <Sound>
4400 <Name>face_med</Name>
4401 <AICanHear>false</AICanHear>
4402 <AISoundType>0</AISoundType>
4403 <AISoundRadius>0</AISoundRadius>
4404 </Sound>
4405 <Particles />
4406 </ImpactEffect>
4407 <ImpactEffect>
4408 <Component>Projectile</Component>
4409 <Modifier>Light</Modifier>
4410 <Sound>
4411 <Name>face_lite</Name>
4412 <AICanHear>false</AICanHear>
4413 <AISoundType>0</AISoundType>
4414 <AISoundRadius>0</AISoundRadius>
4415 </Sound>
4416 <Particles />
4417 </ImpactEffect>
4418 </Material>
4419 </Impact>
4420 <Impact Name="Punch_Blocked">
4421 <Material Name="Character">
4422 <ImpactEffect>
4423 <Component>Impact</Component>
4424 <Modifier>Any</Modifier>
4425 <Sound />
4426 <Particles>
4427 <Particle>
4428 <Name>h2h_block_e01</Name>
4429 <Orientation>0</Orientation>
4430 <Location>0</Location>
4431 </Particle>
4432 </Particles>
4433 </ImpactEffect>
4434 <ImpactEffect>
4435 <Component>Projectile</Component>
4436 <Modifier>Any</Modifier>
4437 <Sound>
4438 <Name>blocks</Name>
4439 <AICanHear>false</AICanHear>
4440 <AISoundType>0</AISoundType>
4441 <AISoundRadius>0</AISoundRadius>
4442 </Sound>
4443 <Particles />
4444 </ImpactEffect>
4445 </Material>
4446 <Material Name="Super_Shield">
4447 <ImpactEffect>
4448 <Component>Impact</Component>
4449 <Modifier>Any</Modifier>
4450 <Sound />
4451 <Particles>
4452 <Particle>
4453 <Name>h2h_supshi_e01</Name>
4454 <Orientation>0</Orientation>
4455 <Location>0</Location>
4456 </Particle>
4457 </Particles>
4458 </ImpactEffect>
4459 <ImpactEffect>
4460 <Component>Projectile</Component>
4461 <Modifier>Any</Modifier>
4462 <Sound>
4463 <Name>ap_hit_shld</Name>
4464 <AICanHear>false</AICanHear>
4465 <AISoundType>0</AISoundType>
4466 <AISoundRadius>0</AISoundRadius>
4467 </Sound>
4468 <Particles />
4469 </ImpactEffect>
4470 </Material>
4471 </Impact>
4472 <Impact Name="Punch_Hit">
4473 <Material Name="Character">
4474 <ImpactEffect>
4475 <Component>Impact</Component>
4476 <Modifier>Any</Modifier>
4477 <Sound />
4478 <Particles>
4479 <Particle>
4480 <Name>h2h_flash_e01</Name>
4481 <Orientation>0</Orientation>
4482 <Location>0</Location>
4483 </Particle>
4484 </Particles>
4485 </ImpactEffect>
4486 </Material>
4487 </Impact>
4488 <Impact Name="Bar_Super_Punch">
4489 <Material Name="Character">
4490 <ImpactEffect>
4491 <Component>Impact</Component>
4492 <Modifier>Any</Modifier>
4493 <Sound />
4494 <Particles>
4495 <Particle>
4496 <Name>h2h_eliflash_e01</Name>
4497 <Orientation>0</Orientation>
4498 <Location>0</Location>
4499 </Particle>
4500 </Particles>
4501 </ImpactEffect>
4502 </Material>
4503 </Impact>
4504 <Impact Name="Com_Super_Punch">
4505 <Material Name="Character">
4506 <ImpactEffect>
4507 <Component>Impact</Component>
4508 <Modifier>Any</Modifier>
4509 <Sound />
4510 <Particles>
4511 <Particle>
4512 <Name>h2h_comflash_e01</Name>
4513 <Orientation>0</Orientation>
4514 <Location>0</Location>
4515 </Particle>
4516 </Particles>
4517 </ImpactEffect>
4518 </Material>
4519 </Impact>
4520 <Impact Name="Eli_Super_Punch">
4521 <Material Name="Character">
4522 <ImpactEffect>
4523 <Component>Impact</Component>
4524 <Modifier>Any</Modifier>
4525 <Sound />
4526 <Particles>
4527 <Particle>
4528 <Name>h2h_eliflash_e01</Name>
4529 <Orientation>0</Orientation>
4530 <Location>0</Location>
4531 </Particle>
4532 </Particles>
4533 </ImpactEffect>
4534 </Material>
4535 </Impact>
4536 <Impact Name="Gri_Super_Punch">
4537 <Material Name="Character">
4538 <ImpactEffect>
4539 <Component>Impact</Component>
4540 <Modifier>Any</Modifier>
4541 <Sound />
4542 <Particles>
4543 <Particle>
4544 <Name>h2h_griflash_e01</Name>
4545 <Orientation>0</Orientation>
4546 <Location>0</Location>
4547 </Particle>
4548 </Particles>
4549 </ImpactEffect>
4550 </Material>
4551 </Impact>
4552 <Impact Name="Kon_Super_Punch">
4553 <Material Name="Character">
4554 <ImpactEffect>
4555 <Component>Impact</Component>
4556 <Modifier>Any</Modifier>
4557 <Sound />
4558 <Particles>
4559 <Particle>
4560 <Name>h2h_konflash_e01</Name>
4561 <Orientation>0</Orientation>
4562 <Location>0</Location>
4563 </Particle>
4564 </Particles>
4565 </ImpactEffect>
4566 </Material>
4567 </Impact>
4568 <Impact Name="Mur_Super_Punch">
4569 <Material Name="Character">
4570 <ImpactEffect>
4571 <Component>Impact</Component>
4572 <Modifier>Any</Modifier>
4573 <Sound />
4574 <Particles>
4575 <Particle>
4576 <Name>h2h_murflash_e01</Name>
4577 <Orientation>0</Orientation>
4578 <Location>0</Location>
4579 </Particle>
4580 </Particles>
4581 </ImpactEffect>
4582 </Material>
4583 </Impact>
4584 <Impact Name="Nin_Super_Punch">
4585 <Material Name="Character">
4586 <ImpactEffect>
4587 <Component>Impact</Component>
4588 <Modifier>Any</Modifier>
4589 <Sound />
4590 <Particles>
4591 <Particle>
4592 <Name>h2h_ninflash_e01</Name>
4593 <Orientation>0</Orientation>
4594 <Location>0</Location>
4595 </Particle>
4596 </Particles>
4597 </ImpactEffect>
4598 </Material>
4599 </Impact>
4600 <Impact Name="Red_Super_Punch">
4601 <Material Name="Character">
4602 <ImpactEffect>
4603 <Component>Impact</Component>
4604 <Modifier>Any</Modifier>
4605 <Sound />
4606 <Particles>
4607 <Particle>
4608 <Name>h2h_redflash_e01</Name>
4609 <Orientation>0</Orientation>
4610 <Location>0</Location>
4611 </Particle>
4612 </Particles>
4613 </ImpactEffect>
4614 </Material>
4615 </Impact>
4616 <Impact Name="Str_Super_Punch">
4617 <Material Name="Character">
4618 <ImpactEffect>
4619 <Component>Impact</Component>
4620 <Modifier>Any</Modifier>
4621 <Sound />
4622 <Particles>
4623 <Particle>
4624 <Name>h2h_strflash_e01</Name>
4625 <Orientation>0</Orientation>
4626 <Location>0</Location>
4627 </Particle>
4628 </Particles>
4629 </ImpactEffect>
4630 </Material>
4631 </Impact>
4632 <Impact Name="Swt_Super_Punch">
4633 <Material Name="Character">
4634 <ImpactEffect>
4635 <Component>Impact</Component>
4636 <Modifier>Any</Modifier>
4637 <Sound />
4638 <Particles>
4639 <Particle>
4640 <Name>h2h_swtflash_e01</Name>
4641 <Orientation>0</Orientation>
4642 <Location>0</Location>
4643 </Particle>
4644 </Particles>
4645 </ImpactEffect>
4646 </Material>
4647 </Impact>
4648 <Impact Name="Tan_Super_Punch">
4649 <Material Name="Character">
4650 <ImpactEffect>
4651 <Component>Impact</Component>
4652 <Modifier>Any</Modifier>
4653 <Sound />
4654 <Particles>
4655 <Particle>
4656 <Name>h2h_tanflash_e01</Name>
4657 <Orientation>0</Orientation>
4658 <Location>0</Location>
4659 </Particle>
4660 </Particles>
4661 </ImpactEffect>
4662 </Material>
4663 </Impact>
4664 <Impact Name="Tcl_Super_Punch">
4665 <Material Name="Character">
4666 <ImpactEffect>
4667 <Component>Impact</Component>
4668 <Modifier>Any</Modifier>
4669 <Sound />
4670 <Particles>
4671 <Particle>
4672 <Name>h2h_tclflash_e01</Name>
4673 <Orientation>0</Orientation>
4674 <Location>0</Location>
4675 </Particle>
4676 </Particles>
4677 </ImpactEffect>
4678 </Material>
4679 </Impact>
4680 <Impact Name="Thu_Super_Punch">
4681 <Material Name="Character">
4682 <ImpactEffect>
4683 <Component>Impact</Component>
4684 <Modifier>Any</Modifier>
4685 <Sound />
4686 <Particles>
4687 <Particle>
4688 <Name>h2h_thuflash_e01</Name>
4689 <Orientation>0</Orientation>
4690 <Location>0</Location>
4691 </Particle>
4692 </Particles>
4693 </ImpactEffect>
4694 </Material>
4695 </Impact>
4696 <Impact Name="Punch_Killed">
4697 <Material Name="Character">
4698 <ImpactEffect>
4699 <Component>Impact</Component>
4700 <Modifier>Any</Modifier>
4701 <Sound />
4702 <Particles>
4703 <Particle>
4704 <Name>h2h_ko_e01</Name>
4705 <Orientation>0</Orientation>
4706 <Location>0</Location>
4707 </Particle>
4708 </Particles>
4709 </ImpactEffect>
4710 </Material>
4711 </Impact>
4712 <Impact Name="Self_Damage">
4713 <Material Name="Character">
4714 <ImpactEffect>
4715 <Component>Impact</Component>
4716 <Modifier>Any</Modifier>
4717 <Sound />
4718 <Particles>
4719 <Particle>
4720 <Name>h2h_flash_e01</Name>
4721 <Orientation>0</Orientation>
4722 <Location>0</Location>
4723 </Particle>
4724 </Particles>
4725 </ImpactEffect>
4726 </Material>
4727 </Impact>
4728 <Impact Name="Self_Damage_Killed">
4729 <Material Name="Character">
4730 <ImpactEffect>
4731 <Component>Impact</Component>
4732 <Modifier>Any</Modifier>
4733 <Sound />
4734 <Particles>
4735 <Particle>
4736 <Name>h2h_ko_e01</Name>
4737 <Orientation>0</Orientation>
4738 <Location>0</Location>
4739 </Particle>
4740 </Particles>
4741 </ImpactEffect>
4742 </Material>
4743 </Impact>
4744 </ImpactEffects>
4745</Oni>
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