source: AE/blood/level0_ZZ/XML/BINA3RAPblood.xml@ 296

Last change on this file since 296 was 267, checked in by gumby, 16 years ago
File size: 3.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="blood">
4 <Options>
5 <Lifetime>0</Lifetime>
6 <DisableDetailLevel>Medium</DisableDetailLevel>
7 <Decorative>true</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>false</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>true</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Decal</DisplayType>
38 <TexGeom>_BLOOD</TexGeom>
39 <Invisible>false</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>
43 <Random Min="1.5" Max="2.75" />
44 </Scale>
45 <UseSeparateYScale>false</UseSeparateYScale>
46 <YScale>1</YScale>
47 <Rotation>0</Rotation>
48 <Alpha>
49 <Random Min="0.6" Max="0.85" />
50 </Alpha>
51 <XOffset>0</XOffset>
52 <XShorten>0</XShorten>
53 <UseSpecialTint>false</UseSpecialTint>
54 <Tint>255 255 255</Tint>
55 <FadeOutOnEdge>false</FadeOutOnEdge>
56 <OneSidedEdgeFade>false</OneSidedEdgeFade>
57 <EdgeFadeMin>0</EdgeFadeMin>
58 <EdgeFadeMax>0.5</EdgeFadeMax>
59 <MaxContrailDistance>0</MaxContrailDistance>
60 <LensFlare>false</LensFlare>
61 <LensFlareDistance>0</LensFlareDistance>
62 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
63 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
64 <DecalFullBrightness>false</DecalFullBrightness>
65 <MaxDecals>100</MaxDecals>
66 <DecalFadeFrames>60</DecalFadeFrames>
67 <DecalWrapAngle>20</DecalWrapAngle>
68 </Appearance>
69 <Attractor>
70 <Target>None</Target>
71 <Selector>Distance</Selector>
72 <Class />
73 <MaxDistance>150</MaxDistance>
74 <MaxAngle>30</MaxAngle>
75 <AngleSelectMin>3</AngleSelectMin>
76 <AngleSelectMax>20</AngleSelectMax>
77 <AngleSelectWeight>3</AngleSelectWeight>
78 </Attractor>
79 <Variables />
80 <Emitters />
81 <Events />
82 </Particle>
83</Oni>
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