source: AE/blood/level0_ZZ/XML/BINA3RAPblood_emit.xml@ 295

Last change on this file since 295 was 267, checked in by gumby, 16 years ago
File size: 4.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="blood_emit">
4 <Options>
5 <Lifetime>0.55</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>false</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>true</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Flat</DisplayType>
38 <TexGeom>lensflare01</TexGeom>
39 <Invisible>true</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>15</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>0</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>0</XOffset>
48 <XShorten>0</XShorten>
49 <UseSpecialTint>false</UseSpecialTint>
50 <Tint>178 128 26</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables />
76 <Emitters>
77 <Emitter>
78 <Class>blood_drop</Class>
79 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
80 <TurnOffTreshold>1</TurnOffTreshold>
81 <Probability>1</Probability>
82 <Copies>3</Copies>
83 <LinkTo />
84 <Rate>
85 <Instant />
86 </Rate>
87 <Position>
88 <Point />
89 </Position>
90 <Direction>
91 <Random />
92 </Direction>
93 <Speed>
94 <Uniform>
95 <Speed>30</Speed>
96 </Uniform>
97 </Speed>
98 <Orientation>Velocity</Orientation>
99 <OrientationUp>LocalPosZ</OrientationUp>
100 </Emitter>
101 </Emitters>
102 <Events />
103 </Particle>
104</Oni>
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