1 | <?xml version="1.0" encoding="utf-8"?> |
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2 | <Oni Version="0.9.32.0"> |
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3 | <Particle Name="blood_emit"> |
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4 | <Options> |
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5 | <Lifetime>0.55</Lifetime> |
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6 | <DisableDetailLevel>Never</DisableDetailLevel> |
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7 | <Decorative>false</Decorative> |
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8 | <CollideWithWalls>false</CollideWithWalls> |
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9 | <CollideWithChars>false</CollideWithChars> |
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10 | <InitiallyHidden>false</InitiallyHidden> |
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11 | <DrawAsSky>false</DrawAsSky> |
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12 | <DontAttractThroughWalls>false</DontAttractThroughWalls> |
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13 | <ExpireOnCutscene>false</ExpireOnCutscene> |
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14 | <DieOnCutscene>false</DieOnCutscene> |
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15 | <LockPositionToLink>false</LockPositionToLink> |
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16 | <CollisionRadius>0</CollisionRadius> |
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17 | <AIDodgeRadius>0</AIDodgeRadius> |
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18 | <AIAlertRadius>0</AIAlertRadius> |
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19 | <FlyBySoundName /> |
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20 | </Options> |
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21 | <Properties> |
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22 | <HasVelocity>false</HasVelocity> |
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23 | <HasOrientation>true</HasOrientation> |
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24 | <HasPositionOffset>false</HasPositionOffset> |
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25 | <HasAttachmentMatrix>false</HasAttachmentMatrix> |
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26 | <HasUnknown>false</HasUnknown> |
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27 | <HasDecalState>false</HasDecalState> |
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28 | <HasTextureStartTick>false</HasTextureStartTick> |
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29 | <HasTextureTick>false</HasTextureTick> |
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30 | <HasDamageOwner>true</HasDamageOwner> |
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31 | <HasContrailData>false</HasContrailData> |
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32 | <HasLensFlareState>false</HasLensFlareState> |
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33 | <HasAttractor>false</HasAttractor> |
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34 | <HasCollisionCache>false</HasCollisionCache> |
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35 | </Properties> |
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36 | <Appearance> |
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37 | <DisplayType>Flat</DisplayType> |
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38 | <TexGeom>lensflare01</TexGeom> |
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39 | <Invisible>true</Invisible> |
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40 | <IsContrailEmitter>false</IsContrailEmitter> |
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41 | <ScaleToVelocity>false</ScaleToVelocity> |
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42 | <Scale>15</Scale> |
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43 | <UseSeparateYScale>false</UseSeparateYScale> |
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44 | <YScale>1</YScale> |
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45 | <Rotation>0</Rotation> |
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46 | <Alpha>1</Alpha> |
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47 | <XOffset>0</XOffset> |
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48 | <XShorten>0</XShorten> |
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49 | <UseSpecialTint>false</UseSpecialTint> |
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50 | <Tint>178 128 26</Tint> |
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51 | <FadeOutOnEdge>false</FadeOutOnEdge> |
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52 | <OneSidedEdgeFade>false</OneSidedEdgeFade> |
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53 | <EdgeFadeMin>0</EdgeFadeMin> |
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54 | <EdgeFadeMax>0.5</EdgeFadeMax> |
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55 | <MaxContrailDistance>0</MaxContrailDistance> |
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56 | <LensFlare>false</LensFlare> |
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57 | <LensFlareDistance>0</LensFlareDistance> |
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58 | <LensFlareFadeInFrames>0</LensFlareFadeInFrames> |
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59 | <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames> |
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60 | <DecalFullBrightness>false</DecalFullBrightness> |
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61 | <MaxDecals>100</MaxDecals> |
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62 | <DecalFadeFrames>60</DecalFadeFrames> |
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63 | <DecalWrapAngle>60</DecalWrapAngle> |
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64 | </Appearance> |
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65 | <Attractor> |
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66 | <Target>None</Target> |
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67 | <Selector>Distance</Selector> |
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68 | <Class /> |
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69 | <MaxDistance>150</MaxDistance> |
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70 | <MaxAngle>30</MaxAngle> |
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71 | <AngleSelectMin>3</AngleSelectMin> |
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72 | <AngleSelectMax>20</AngleSelectMax> |
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73 | <AngleSelectWeight>3</AngleSelectWeight> |
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74 | </Attractor> |
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75 | <Variables /> |
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76 | <Emitters> |
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77 | <Emitter> |
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78 | <Class>blood_drop</Class> |
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79 | <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags> |
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80 | <TurnOffTreshold>1</TurnOffTreshold> |
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81 | <Probability>1</Probability> |
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82 | <Copies>3</Copies> |
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83 | <LinkTo /> |
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84 | <Rate> |
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85 | <Instant /> |
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86 | </Rate> |
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87 | <Position> |
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88 | <Point /> |
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89 | </Position> |
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90 | <Direction> |
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91 | <Random /> |
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92 | </Direction> |
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93 | <Speed> |
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94 | <Uniform> |
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95 | <Speed>30</Speed> |
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96 | </Uniform> |
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97 | </Speed> |
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98 | <Orientation>Velocity</Orientation> |
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99 | <OrientationUp>LocalPosZ</OrientationUp> |
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100 | </Emitter> |
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101 | </Emitters> |
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102 | <Events /> |
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103 | </Particle> |
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104 | </Oni> |
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