source: AE/blood/level0_ZZ/XML/BINA3RAPh2h_flash_e01.xml@ 290

Last change on this file since 290 was 267, checked in by gumby, 16 years ago
File size: 7.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="h2h_flash_e01">
4 <Options>
5 <Lifetime>1</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>true</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Sprite</DisplayType>
38 <TexGeom>notfoundtex</TexGeom>
39 <Invisible>true</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>1</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>0</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>0</XOffset>
48 <XShorten>0</XShorten>
49 <UseSpecialTint>true</UseSpecialTint>
50 <Tint>tint</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables>
76 <Color Name="tint">255 255 255</Color>
77 </Variables>
78 <Emitters>
79 <Emitter>
80 <Class>h2h_flash_p01</Class>
81 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
82 <TurnOffTreshold>1</TurnOffTreshold>
83 <Probability>1</Probability>
84 <Copies>1</Copies>
85 <LinkTo />
86 <Rate>
87 <Instant />
88 </Rate>
89 <Position>
90 <Point />
91 </Position>
92 <Direction>
93 <Straight />
94 </Direction>
95 <Speed>
96 <Uniform>
97 <Speed>0</Speed>
98 </Uniform>
99 </Speed>
100 <Orientation>LocalPosY</Orientation>
101 <OrientationUp>LocalPosZ</OrientationUp>
102 </Emitter>
103 <Emitter>
104 <Class>h2h_flash_p02</Class>
105 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
106 <TurnOffTreshold>10</TurnOffTreshold>
107 <Probability>1</Probability>
108 <Copies>1</Copies>
109 <LinkTo />
110 <Rate>
111 <Instant />
112 </Rate>
113 <Position>
114 <Point />
115 </Position>
116 <Direction>
117 <Random />
118 </Direction>
119 <Speed>
120 <Uniform>
121 <Speed>60</Speed>
122 </Uniform>
123 </Speed>
124 <Orientation>Velocity</Orientation>
125 <OrientationUp>LocalPosZ</OrientationUp>
126 </Emitter>
127 <Emitter>
128 <Class>h2h_flash_p03</Class>
129 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold InheritTint</Flags>
130 <TurnOffTreshold>20</TurnOffTreshold>
131 <Probability>1</Probability>
132 <Copies>1</Copies>
133 <LinkTo />
134 <Rate>
135 <Instant />
136 </Rate>
137 <Position>
138 <Point />
139 </Position>
140 <Direction>
141 <Random />
142 </Direction>
143 <Speed>
144 <Uniform>
145 <Speed>100</Speed>
146 </Uniform>
147 </Speed>
148 <Orientation>Velocity</Orientation>
149 <OrientationUp>TowardsEmitter</OrientationUp>
150 </Emitter>
151 <Emitter>
152 <Class>h2h_flash_p04</Class>
153 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
154 <TurnOffTreshold>30</TurnOffTreshold>
155 <Probability>1</Probability>
156 <Copies>1</Copies>
157 <LinkTo />
158 <Rate>
159 <Instant />
160 </Rate>
161 <Position>
162 <Point />
163 </Position>
164 <Direction>
165 <Random />
166 </Direction>
167 <Speed>
168 <Uniform>
169 <Speed>100</Speed>
170 </Uniform>
171 </Speed>
172 <Orientation>LocalPosY</Orientation>
173 <OrientationUp>LocalPosZ</OrientationUp>
174 </Emitter>
175 <Emitter>
176 <Class>blood_emit</Class>
177 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
178 <TurnOffTreshold>1</TurnOffTreshold>
179 <Probability>1</Probability>
180 <Copies>1</Copies>
181 <LinkTo />
182 <Rate>
183 <Instant />
184 </Rate>
185 <Position>
186 <Point />
187 </Position>
188 <Direction>
189 <Random />
190 </Direction>
191 <Speed>
192 <Uniform>
193 <Speed>0</Speed>
194 </Uniform>
195 </Speed>
196 <Orientation>LocalPosY</Orientation>
197 <OrientationUp>LocalPosZ</OrientationUp>
198 </Emitter>
199 </Emitters>
200 <Events />
201 </Particle>
202</Oni>
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