source: AE/blood/level0_ZZ/XML/BINA3RAPh2h_thud_e01.xml@ 292

Last change on this file since 292 was 267, checked in by gumby, 16 years ago
File size: 4.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="h2h_thud_e01">
4 <Options>
5 <Lifetime>0</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>false</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>true</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Sprite</DisplayType>
38 <TexGeom>notfoundtex</TexGeom>
39 <Invisible>true</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>1</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>0</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>0</XOffset>
48 <XShorten>0</XShorten>
49 <UseSpecialTint>false</UseSpecialTint>
50 <Tint>255 255 255</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables />
76 <Emitters>
77 <Emitter>
78 <Class>h2h_thud_p01</Class>
79 <Flags>IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
80 <TurnOffTreshold>10</TurnOffTreshold>
81 <Probability>1</Probability>
82 <Copies>3</Copies>
83 <LinkTo />
84 <Rate>
85 <Continous>
86 <Interval>0.01</Interval>
87 </Continous>
88 </Rate>
89 <Position>
90 <Point />
91 </Position>
92 <Direction>
93 <Ring>
94 <Angle>90</Angle>
95 <Offset>
96 <Random Min="0" Max="360" />
97 </Offset>
98 </Ring>
99 </Direction>
100 <Speed>
101 <Uniform>
102 <Speed>70</Speed>
103 </Uniform>
104 </Speed>
105 <Orientation>Velocity</Orientation>
106 <OrientationUp>LocalPosY</OrientationUp>
107 </Emitter>
108 </Emitters>
109 <Events>
110 <Start>
111 <EmitActivate>
112 <Emitter>0</Emitter>
113 </EmitActivate>
114 </Start>
115 <Stop>
116 <EmitDeactivate>
117 <Emitter>0</Emitter>
118 </EmitDeactivate>
119 </Stop>
120 </Events>
121 </Particle>
122</Oni>
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