source: AE/blood/level0_ZZ/XML/BINA3RAPhitfle_e01.xml@ 291

Last change on this file since 291 was 267, checked in by gumby, 16 years ago
File size: 5.0 KB
RevLine 
[267]1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.32.0">
3 <Particle Name="hitfle_e01">
4 <Options>
5 <Lifetime>0.06</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>true</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>true</HasTextureStartTick>
29 <HasTextureTick>true</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Sprite</DisplayType>
38 <TexGeom>hit</TexGeom>
39 <Invisible>false</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>scale</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>rotate</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>0</XOffset>
48 <XShorten>0</XShorten>
49 <UseSpecialTint>false</UseSpecialTint>
50 <Tint>227 31 26</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables>
76 <Float Name="rotate">
77 <Random Min="0" Max="360" />
78 </Float>
79 <Float Name="scale">0</Float>
80 <Float Name="endpoint">
81 <Random Min="1" Max="2" />
82 </Float>
83 </Variables>
84 <Emitters>
85 <Emitter>
86 <Class>hitfle_p01</Class>
87 <Flags>InitiallyOn IncreaseParticleCount TurnOffAtTreshold</Flags>
88 <TurnOffTreshold>1</TurnOffTreshold>
89 <Probability>1</Probability>
90 <Copies>6</Copies>
91 <LinkTo />
92 <Rate>
93 <Instant />
94 </Rate>
95 <Position>
96 <Point />
97 </Position>
98 <Direction>
99 <Cone>
100 <Angle>80</Angle>
101 <CenterBias>-1</CenterBias>
102 </Cone>
103 </Direction>
104 <Speed>
105 <Uniform>
106 <Speed>20</Speed>
107 </Uniform>
108 </Speed>
109 <Orientation>Velocity</Orientation>
110 <OrientationUp>TowardsEmitter</OrientationUp>
111 </Emitter>
112 </Emitters>
113 <Events>
114 <Update>
115 <AnimateToValue>
116 <Target>scale</Target>
117 <Rate>20</Rate>
118 <Value>endpoint</Value>
119 </AnimateToValue>
120 </Update>
121 <Lifetime>
122 <FadeOut>
123 <TimeToDie>0.6</TimeToDie>
124 </FadeOut>
125 </Lifetime>
126 </Events>
127 </Particle>
128</Oni>
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