1 | # mountain compound
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2 | # scripts for level 19 by wu
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3 | #
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4 | # LEGEND
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5 | #
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6 | # character naming convention: X_Yx
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7 | # where X = area letter (A=first area, B=second area, etc.)
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8 | # Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.)
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9 | # x = character number, usually same as character's initial patrol id
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10 | #
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11 | # trigger volume scripts: t##, where ## refers to trigger volume id
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12 | #
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13 | # CONTENTS
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14 | #
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15 | # 0.temporary debugging scripts
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16 | # 1.variables defined
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17 | # 1b.music scripts
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18 | # 2.start and objectives scripts
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19 | # 3.save game scripts
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20 | # 4.cut scene scripts
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21 | # 5.console scripts
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22 | # 6.trigger volume scripts
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23 |
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24 | # temporary debugging scripts #
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25 |
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26 | func void xxx(void)
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27 | {
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28 | ParkLeft
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29 | t11
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30 | sleep 300
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31 | Truck
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32 | }
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33 |
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34 | func void truck(string ai_name)
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35 | {
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36 | # ai2_ignore_player=1
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37 | omnipotent=1
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38 | invincible=1
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39 | chr_teleport 0 4
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40 | }
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41 |
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42 | func void computer(string ai_name)
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43 | {
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44 | # ai2_ignore_player=1
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45 | dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR
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46 | omnipotent=1
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47 | invincible=1
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48 | chr_teleport 0 6
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49 | }
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50 |
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51 | func void e(string ai_name)
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52 | {
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53 | ai2_ignore_player=1
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54 | chr_teleport 0 100
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55 | }
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56 |
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57 | func void butcher_test(void)
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58 | {
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59 | invincible = 1
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60 | omnipotent = 1
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61 | extra_guys = 1
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62 | fork dish
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63 | }
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64 |
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65 | func void test_setup(void)
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66 | {
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67 | ai2_allpassive 1
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68 |
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69 | playback GrifElite01 GrifElite01Set
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70 | playback GrifElite02 GrifElite02Set
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71 | playback GrifElite03 GrifElite03Set
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72 | sleep f10
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73 | playback GrifElite02 GrifElite02Set
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74 | sleep f5
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75 | playback GrifElite03 GrifElite03Set
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76 | sleep f300
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77 |
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78 |
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79 | chr_envanim Griffin GrifGrifBox01
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80 | if (extra_guys eq 1) {
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81 | chr_envanim GrifOps01 GrifOps01Box01
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82 | chr_envanim GrifOps02 GrifOps02Box01
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83 | }
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84 | if (extra_guys eq 0) {
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85 | chr_envanim GrifOps02 GrifOps01Box01
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86 | }
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87 | chr_envanim GrifOps03 GrifOps03Box01
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88 | chr_animate Griffin COMGUYlev7_helistand 500
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89 | chr_animate GrifOps01 STRIKEcrouch_idle 400
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90 | chr_animate GrifOps02 STRIKEcrouch_idle 400
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91 | chr_animate GrifOps03 STRIKEcrouch_idle 400
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92 | sleep f90
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93 | sleep f200
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94 | chr_envanim Griffin GrifGrifBox02 norotation
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95 | if (extra_guys eq 1) {
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96 | chr_envanim GrifOps01 GrifOps01Box02 norotation
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97 | chr_envanim GrifOps02 GrifOps02Box02 norotation
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98 | }
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99 | if (extra_guys eq 0) {
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100 | chr_envanim GrifOps02 GrifOps01Box02 norotation
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101 | }
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102 | chr_envanim GrifOps03 GrifOps03Box02 norotation
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103 | chr_animate Griffin COMGUYlev7_Grif
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104 | if (extra_guys eq 1) {
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105 | chr_animate GrifOps01 STRIKElev7_Ops01
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106 | chr_animate GrifOps02 STRIKElev7_Ops02
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107 | }
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108 | if (extra_guys eq 0) {
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109 | chr_animate GrifOps02 STRIKElev7_Ops01
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110 | }
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111 | chr_animate GrifOps03 STRIKElev7_Ops03
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112 | sleep f240
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113 | playback Griffin GrifGrifRunAlt
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114 | if (extra_guys eq 1) {
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115 | playback GrifOps01 GrifOps01Run
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116 | playback GrifOps02 GrifOps02Run
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117 | }
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118 | if (extra_guys eq 0) {
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119 | playback GrifOps02 GrifOps01Run
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120 | }
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121 | sleep f10
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122 | playback_block GrifOps03 GrifOps03Run
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123 |
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124 | sleep f300
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125 |
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126 | playback GrifElite04 GrifWave2_Run1
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127 | playback GrifElite06 GrifWave2_Run3
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128 | playback_block GrifElite05 GrifWave2_Run1
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129 | sleep f300
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130 |
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131 |
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132 | ai2_allpassive 0
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133 | }
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134 |
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135 | func void test_boyz(void)
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136 | {
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137 | playback Griffin GrifGrifRunAlt
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138 | if (extra_guys eq 1) {
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139 | playback GrifOps01 GrifOps01Run
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140 | playback GrifOps02 GrifOps02Run
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141 | }
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142 | if (extra_guys eq 0) {
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143 | playback GrifOps02 GrifOps01Run
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144 | }
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145 | sleep f10
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146 | playback_block GrifOps03 GrifOps03Run
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147 | }
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148 |
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149 | ###############################
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150 | # variables defined #
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151 | ###############################
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152 |
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153 | var int counter=2;
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154 | var int my_save_point=0;
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155 | var int console_count=0;
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156 | var int stairs_open=0;
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157 | var int comdies_ok=0;
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158 | var int conused_ok=0;
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159 | var int platform_ok=0;
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160 | var int thru_door;
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161 | var int count_swat_dies=3;
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162 | var int console100used;
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163 | var int console200used;
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164 | var int console300used;
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165 | var int console101used;
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166 | var int count_attack3;
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167 | var int muro_in_danger=0;
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168 | var int round2_spawned=0;
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169 | var int extra_guys=0;
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170 |
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171 | ###############################
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172 | # music #
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173 | ###############################
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174 |
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175 | func void music_intro(void)
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176 | {
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177 | sound_music_start mus_om01 .9
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178 | # stopped at set_objective_2
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179 | }
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180 |
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181 | func void music_guns_timer(void)
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182 | {
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183 | dprint OBSOLETE_music_guns_timer
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184 | }
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185 |
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186 | func void music_truck(void)
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187 | {
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188 | sound_music_start mus_asianb
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189 | # this music stopped at the end of the truck cutscene
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190 | }
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191 |
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192 | func void stop_music_truck(void)
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193 | {
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194 | sound_music_stop mus_asianb
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195 | # this music stopped at the end of the truck cutscene
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196 | }
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197 |
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198 | func void music_guns(void)
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199 | {
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200 | sound_music_start mus_main03_hd
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201 | # this music stopped in console301 or console300
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202 | }
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203 |
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204 | func void music_guns_stop(void)
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205 | {
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206 | sound_music_stop mus_main03_hd
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207 | }
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208 |
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209 | func void music_battle(void)
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210 | {
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211 | dprint MUSIC_BATTLE
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212 | sound_music_start mus_ot
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213 | # this music stopped in Outro
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214 | }
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215 |
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216 | func void music_stop(void)
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217 | {
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218 | dprint STOP_THE_MUSIC
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219 | sound_music_stop mus_om01
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220 | sound_music_stop mus_asianb
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221 | sound_music_stop mus_main03
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222 | sound_music_stop mus_main03_hd
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223 | }
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224 |
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225 | ###############################
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226 | # start and objectives #
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227 | ###############################
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228 | func void paths(string ai_name)
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229 | {
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230 | ai2_dopath GrifOps01 patrol_521
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231 | ai2_dopath GrifOps02 patrol_515
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232 | ai2_dopath GrifOps03 patrol_517
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233 | ai2_dopath GrifElite01 patrol_513
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234 | ai2_dopath GrifElite02 patrol_514
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235 | ai2_dopath GrifElite03 patrol_518
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236 | }
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237 |
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238 | func void spawnA(void)
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239 | {
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240 | ai2_spawn A_S1
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241 | ai2_spawn A_S2
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242 | ai2_spawn A_E3
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243 | ai2_spawn A_E5
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244 | ai2_spawn A_E5b
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245 | }
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246 |
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247 | func void start(string ai_name)
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248 | {
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249 | dprint start
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250 |
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251 | trigvolume_enable trigger_volume_21 0
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252 | trigvolume_enable trigger_volume_21_copy 0
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253 | trigvolume_enable trigger_volume_44 0
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254 | trigvolume_enable trigger_volume_45 0
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255 | trigvolume_enable attack_1tv 0
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256 | trigvolume_enable attack_2tv 0
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257 | trigvolume_enable attack_3tv 0
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258 | trigvolume_enable attack_3tv_copy 0
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259 | trigvolume_enable attack_4tv 0
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260 |
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261 | particle door12_locklight01 do start
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262 |
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263 | door_lock 35
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264 | door_lock 36
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265 | door_lock 37
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266 | door_lock 39
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267 | door_lock 40
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268 | door_lock 41
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269 |
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270 | if (my_save_point eq 0)
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271 | {
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272 | objective_set(1)
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273 | spawnA()
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274 | }
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275 |
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276 | if (my_save_point eq 1)
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277 | {
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278 | save_point=1;
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279 | objective_set(1)
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280 | music_intro
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281 | ai2_dopath A_S1 patrol_01b
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282 | ai2_setjobstate A_S1
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283 | spawnA()
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284 | restore_game
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285 | chr_set_health 0 400
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286 | }
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287 |
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288 | if (my_save_point eq 2)
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289 | {
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290 | save_point=2;
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291 | dprint restore2_beforetruck
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292 | objective_set(2)
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293 | door_lock 12
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294 | particle door12_locklight01 do stop
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295 | ai2_spawn C_Sr18
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296 | ai2_dopath C_Sr18 patrol_18
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297 | ai2_spawn C_Sr17
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298 | ai2_spawn C_Sr19
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299 | ai2_spawn C_Sb75
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300 | ai2_spawn C_Sb76
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301 | trigvolume_enable trigger_volume_39 0
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302 | restore_game
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303 | }
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304 |
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305 | if (my_save_point eq 3)
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306 | {
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307 | save_point=3;
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308 | dprint restore3_aftertruck
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309 | objective_set(4)
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310 | target_set (501,30.0)
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311 | env_show 151 0
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312 | env_show 152 0
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313 | env_show 153 0
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314 | env_show 154 0
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315 | env_show 155 0
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316 | env_show 156 0
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317 | env_show 157 0
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318 | env_show 158 0
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319 | env_show 159 0
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320 | #Hides door, unhides broken door
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321 | env_show 911 1
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322 | env_show 912 0
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323 | env_show 913 0
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324 | #Shows Gunk truck
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325 | env_show 251 1
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326 | env_show 252 1
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327 | env_show 253 1
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328 | env_show 254 1
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329 | env_show 255 1
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330 | env_show 256 1
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331 | env_show 257 1
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332 | env_show 258 1
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333 | env_show 259 1
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334 | env_show 911 1
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335 | env_show 912 0
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336 | env_show 913 0
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337 | env_show 914 1
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338 | env_show 915 1
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339 | env_show 916 1
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340 |
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341 | ai2_spawn D_R33
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342 | restore_game
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343 | }
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344 |
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345 | if (my_save_point eq 4)
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346 | {
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347 | dprint restore4_finalbattle
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348 | #hides original dish
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349 | env_show 301 0
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350 | env_show 302 0
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351 | env_show 303 0
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352 | env_show 304 0
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353 | env_show 305 0
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354 | env_show 306 0
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355 | env_show 307 0
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356 | env_show 308 0
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357 | env_show 309 0
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358 | #Shows in place dish
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359 | env_show 401 1
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360 | env_show 402 1
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361 | env_show 403 1
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362 | env_show 404 1
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363 | env_show 405 1
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364 | env_show 406 1
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365 | env_show 407 1
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366 | env_show 408 1
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367 | env_show 409 1
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368 | music_battle
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369 | gs_farclipplane_set 3000
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370 | particle dishpulse do start
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371 | particle sturm_ambient start
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372 |
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373 | # start the dish loop
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374 | sp_start_dish_loop
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375 |
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376 |
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377 | if (did_kill_griffen() eq 1)
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378 | {
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379 | dprint restoreMutant
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380 | ai2_spawn MutantMuro
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381 | chr_boss_shield MutantMuro
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382 | restore_game
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383 | objective_set(7,silent)
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384 | }
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385 |
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386 | if (did_kill_griffen() eq 0)
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387 | {
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388 | dprint restoreGriffin
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389 | ai2_boss_battle = 1
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390 | ai2_spawn Griffin
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391 | if (extra_guys eq 1)
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392 | {
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393 | ai2_spawn GrifOps01
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394 | }
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395 | ai2_spawn GrifOps02
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396 | ai2_spawn GrifOps03
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397 | ai2_spawn Muro
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398 | chr_boss_shield Muro
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399 | if (extra_guys eq 1)
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400 | {
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401 | ai2_spawn GrifElite01
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402 | }
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403 | ai2_spawn GrifElite02
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404 | ai2_spawn GrifElite03
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405 | chr_set_health Muro 700
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406 | fork wait_to_help
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407 | restore_game
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408 | objective_set(6,silent)
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409 | paths
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410 | }
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411 | }
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412 | }
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413 |
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414 | func void deathfall(void)
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415 | {
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416 | cm_detach
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417 | sleep f90
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418 | chr_set_health 0 0
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419 | }
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420 |
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421 | func void you_lose(string ai_name)
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422 | {
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423 | sleep 240
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424 | fade_out 0 0 0 180
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425 | sleep 240
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426 | lose
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427 | }
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428 |
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429 | func void you_win(int char_index)
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430 | {
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431 | outro
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432 | win
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433 | }
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434 |
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435 | func void set_objective_1(string ai_name)
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436 | {
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437 | dprint set_objective_1
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438 | objective_set(1)
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439 | target_set (1,0.0)
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440 | }
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441 |
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442 | func void set_objective_2(string ai_name)
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443 | {
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444 | dprint set_objective_2
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445 | ai2_spawn B_Eb11
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446 | ai2_spawn B_Eb16
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447 | ai2_spawn B_Esb15
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448 | ai2_spawn B_N1
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449 | ai2_spawn B_Sr9
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450 | ai2_spawn C_Sr17
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451 | ai2_spawn C_Sr18
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452 | ai2_spawn C_Sb75
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453 | ai2_spawn C_Sb76
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454 | # ai2_spawn C_Sb77
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455 | ai2_spawn C_Sb78
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456 | objective_set(2)
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457 | target_set (558,30.0)
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458 | music_stop
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459 | }
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460 |
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461 | func void set_objective_5(string ai_name)
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462 | {
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463 | dprint set_objective_5
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464 | objective_set(5)
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465 | # target_set (258,30.0)
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466 | }
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467 |
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468 | ###################
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469 | # save game #
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470 | ###################
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471 |
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472 | func void s1(string ai_name)
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473 | {
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474 | dprint SAVEDGAME1
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475 |
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476 | if (my_save_point ne 1)
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477 | {
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478 | save_game 1 autosave
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479 | }
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480 | }
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481 |
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482 | func void s2(string ai_name)
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483 | {
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484 | dprint SAVEDGAME2
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485 |
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486 | if (my_save_point ne 2)
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487 | {
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488 | save_game 2 autosave
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489 | }
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490 |
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491 | ai2_dopath C_Sr17 patrol_17
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492 | ai2_setjobstate C_Sr17
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493 | ai2_dopath C_Sr18 patrol_18
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494 | ai2_setjobstate C_Sr18
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495 |
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496 | }
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497 |
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498 | func void s3(string ai_name)
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499 | {
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500 | dprint SAVEDGAME3
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501 |
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502 | if (my_save_point ne 3)
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503 | {
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504 | save_game 3 autosave
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505 | }
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506 | }
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507 |
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508 | func void s4(string ai_name)
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509 | {
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510 | dprint SAVEDGAME4
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511 |
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512 | if (my_save_point ne 4)
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513 | {
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514 | save_game 4 autosave
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515 | }
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516 | }
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517 |
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518 | ##########################
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519 | # cut scene scripts #
|
---|
520 | ##########################
|
---|
521 |
|
---|
522 | var int run_truck_once = 0;
|
---|
523 |
|
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524 | func void runTruck(string ai_name)
|
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525 | {
|
---|
526 | dprint runTruck_check
|
---|
527 | if (run_truck_once eq 0)
|
---|
528 | {
|
---|
529 | ai2_tripalarm 1 char_0
|
---|
530 | }
|
---|
531 | run_truck_once = 1;
|
---|
532 |
|
---|
533 | if (chr_has_lsi(0))
|
---|
534 | {
|
---|
535 | dprint LSI_OK
|
---|
536 | if (trigvolume_count(29) eq 0)
|
---|
537 | {
|
---|
538 | trigvolume_enable trigger_volume_23 0
|
---|
539 | dprint truck_ok
|
---|
540 | chr_delete C_b74
|
---|
541 | chr_delete C_Eb73
|
---|
542 | Truck
|
---|
543 | sleep 30
|
---|
544 | ai2_spawn D_R33
|
---|
545 | chr_delete C_Eb21
|
---|
546 | chr_delete C_Eb22
|
---|
547 | chr_delete C_Eb27
|
---|
548 | chr_delete C_Eb29
|
---|
549 | chr_delete C_Eb30
|
---|
550 | chr_delete C_N23
|
---|
551 | chr_delete C_N24
|
---|
552 | chr_delete C_Sb25
|
---|
553 | chr_delete C_Sb26
|
---|
554 | chr_delete C_Sr17
|
---|
555 | chr_delete C_Sr18
|
---|
556 | chr_delete C_Tb20
|
---|
557 | chr_delete C_Tr28
|
---|
558 | #chr_delete C_Sb77
|
---|
559 | chr_delete C_Sb78
|
---|
560 | objective_set(4)
|
---|
561 | target_set (501,30.0)
|
---|
562 | particle obj1 kill
|
---|
563 | s3
|
---|
564 | }
|
---|
565 | }
|
---|
566 | }
|
---|
567 |
|
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568 |
|
---|
569 | func void t10(string ai_name)
|
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570 | {
|
---|
571 |
|
---|
572 | dprint t10
|
---|
573 | if (trigvolume_count(25) eq 0)
|
---|
574 | {
|
---|
575 | if (stairs_open eq 1)
|
---|
576 | {
|
---|
577 | trigvolume_enable trigger_volume_10 0
|
---|
578 | trigvolume_enable trigger_volume_12 0
|
---|
579 | trigvolume_enable trigger_volume_26 0
|
---|
580 | dprint ParkLeft
|
---|
581 | ParkLeft
|
---|
582 | particle obj1 create
|
---|
583 | objective_set(3)
|
---|
584 | target_set(511,30.0)
|
---|
585 | # ai2_makeignoreplayer ParkStriker 1
|
---|
586 | }
|
---|
587 | }
|
---|
588 | }
|
---|
589 |
|
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590 | func void t12(string ai_name)
|
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591 | {
|
---|
592 |
|
---|
593 | dprint t12
|
---|
594 | if (trigvolume_count(26) eq 0)
|
---|
595 | {
|
---|
596 | if (stairs_open eq 1)
|
---|
597 | {
|
---|
598 | trigvolume_enable trigger_volume_12 0
|
---|
599 | trigvolume_enable trigger_volume_10 0
|
---|
600 | trigvolume_enable trigger_volume_25 0
|
---|
601 | dprint ParkRight
|
---|
602 | ParkRight
|
---|
603 | particle obj1 create
|
---|
604 | objective_set(3)
|
---|
605 | target_set(511,30.0)
|
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606 | # ai2_makeignoreplayer ParkStriker 1
|
---|
607 | }
|
---|
608 | }
|
---|
609 | }
|
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610 |
|
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611 | func void patrolscript0027(string ai_name)
|
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612 | {
|
---|
613 | dprint patrolscript0027
|
---|
614 | ai2_dopath C_Sb25 patrol_52
|
---|
615 | ai2_setjobstate C_Sb25
|
---|
616 | ai2_dopath C_Sb26 patrol_53
|
---|
617 | ai2_setjobstate C_Sb26
|
---|
618 | ai2_dopath C_Eb27 patrol_27b
|
---|
619 | ai2_setjobstate C_Eb27
|
---|
620 | }
|
---|
621 |
|
---|
622 | func void com_ok(string ai_name)
|
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623 | {
|
---|
624 | dprint final_ok
|
---|
625 | comdies_ok = 1
|
---|
626 | }
|
---|
627 |
|
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628 | func void fconsole_ok(string ai_name)
|
---|
629 | {
|
---|
630 | dprint fconsole_ok
|
---|
631 | conused_ok = 1
|
---|
632 | objective_set(6)
|
---|
633 | text_console level_19d
|
---|
634 | target_set(502,30.0)
|
---|
635 | particle green create
|
---|
636 | sleep 400
|
---|
637 | particle green2 create
|
---|
638 | particle green3 create
|
---|
639 | }
|
---|
640 |
|
---|
641 | func void t31(string ai_name)
|
---|
642 | {
|
---|
643 | dprint t31
|
---|
644 | if (conused_ok eq 1)
|
---|
645 | {
|
---|
646 | # if (comdies_ok eq 1)
|
---|
647 | # {
|
---|
648 | dprint TO_FINAL_BATTLE
|
---|
649 | target_set(1,0.0)
|
---|
650 | music_stop
|
---|
651 | dish
|
---|
652 | # }
|
---|
653 | }
|
---|
654 | }
|
---|
655 |
|
---|
656 | func void check_death1a(string ai_name)
|
---|
657 | {
|
---|
658 | dprint death1a
|
---|
659 | Round2a
|
---|
660 | }
|
---|
661 |
|
---|
662 | func void check_death1b(string ai_name)
|
---|
663 | {
|
---|
664 | dprint death1a
|
---|
665 | Round2b
|
---|
666 | }
|
---|
667 |
|
---|
668 | func void final_round(string ai_name)
|
---|
669 | {
|
---|
670 | dprint check_ROUND_3
|
---|
671 | counter = counter - 1
|
---|
672 | if(counter eq 0)
|
---|
673 | {
|
---|
674 | Round3
|
---|
675 | }
|
---|
676 | }
|
---|
677 |
|
---|
678 | func void check_death2(string ai_name)
|
---|
679 | {
|
---|
680 | Outro
|
---|
681 | }
|
---|
682 |
|
---|
683 | func void Round2a(string ai_name)
|
---|
684 | {
|
---|
685 | dprint ROUND_2a
|
---|
686 | round2_spawned = round2_spawned + 1;
|
---|
687 |
|
---|
688 | ai2_spawn GrifElite04
|
---|
689 |
|
---|
690 | ai2_passive GrifElite04 1
|
---|
691 |
|
---|
692 | playback_block GrifElite04 GrifWave2_Run1
|
---|
693 |
|
---|
694 | ai2_passive GrifElite04 0
|
---|
695 |
|
---|
696 | if (muro_in_danger eq 1) {
|
---|
697 | # force the backup to go after konoko only
|
---|
698 | ai2_attack GrifElite04 char_0
|
---|
699 | }
|
---|
700 | if (muro_in_danger eq 0) {
|
---|
701 | ai2_makeaware GrifElite04 char_0
|
---|
702 | }
|
---|
703 | }
|
---|
704 |
|
---|
705 | func void Round2b(string ai_name)
|
---|
706 | {
|
---|
707 | dprint ROUND_2b
|
---|
708 | round2_spawned = round2_spawned + 1;
|
---|
709 |
|
---|
710 | ai2_spawn GrifElite05
|
---|
711 |
|
---|
712 | ai2_passive GrifElite05 1
|
---|
713 |
|
---|
714 | playback_block GrifElite05 GrifWave2_Run1
|
---|
715 |
|
---|
716 | ai2_passive GrifElite05 0
|
---|
717 |
|
---|
718 | if (muro_in_danger eq 1) {
|
---|
719 | # force the backup to go after konoko only
|
---|
720 | ai2_attack GrifElite05 char_0
|
---|
721 | }
|
---|
722 | if (muro_in_danger eq 0) {
|
---|
723 | ai2_makeaware GrifElite05 char_0
|
---|
724 | }
|
---|
725 | }
|
---|
726 |
|
---|
727 | func void Round3(string ai_name)
|
---|
728 | {
|
---|
729 | dprint ROUND_3
|
---|
730 | round2_spawned = round2_spawned + 1;
|
---|
731 |
|
---|
732 | ai2_spawn GrifElite06
|
---|
733 |
|
---|
734 | ai2_passive GrifElite06 1
|
---|
735 |
|
---|
736 | playback_block GrifElite06 GrifWave2_Run3
|
---|
737 |
|
---|
738 | ai2_passive GrifElite06 0
|
---|
739 |
|
---|
740 |
|
---|
741 | if (muro_in_danger eq 1) {
|
---|
742 | # force the backup to go after konoko only
|
---|
743 | ai2_attack GrifElite06 char_0
|
---|
744 | }
|
---|
745 | if (muro_in_danger eq 0) {
|
---|
746 | # go after other dudes
|
---|
747 | ai2_makeaware GrifElite06 char_0
|
---|
748 | }
|
---|
749 | }
|
---|
750 |
|
---|
751 | func void wait_to_help(void)
|
---|
752 | {
|
---|
753 | chr_wait_health Muro 200
|
---|
754 |
|
---|
755 | dprint MURO_IN_DANGER
|
---|
756 | ai2_boss_battle = 0;
|
---|
757 | muro_in_danger = 1;
|
---|
758 | ai2_attack GrifElite01 char_0
|
---|
759 | ai2_attack GrifElite02 char_0
|
---|
760 | ai2_attack GrifElite03 char_0
|
---|
761 | ai2_attack GrifElite04 char_0
|
---|
762 | ai2_attack GrifElite05 char_0
|
---|
763 | ai2_attack GrifElite06 char_0
|
---|
764 | }
|
---|
765 |
|
---|
766 | ###################
|
---|
767 | # console #
|
---|
768 | ###################
|
---|
769 |
|
---|
770 | func void console_truckinfo(void)
|
---|
771 | {
|
---|
772 | text_console level_19e
|
---|
773 | console_reset 6
|
---|
774 | }
|
---|
775 |
|
---|
776 | func void unlock44(string ai_name)
|
---|
777 | {
|
---|
778 | # begin_cutscene
|
---|
779 | # ai2_makeignoreplayer C_Sb77 1
|
---|
780 | # ai2_makeignoreplayer C_Sb78 1
|
---|
781 | # ai2_makeignoreplayer C_Eb22 1
|
---|
782 | # ai2_makeignoreplayer C_Eb21 1
|
---|
783 | # ai2_makeignoreplayer C_Tb20 1
|
---|
784 | # ai2_makeignoreplayer C_Sr19 1
|
---|
785 | # ai2_makeignoreplayer C_Sr18 1
|
---|
786 | # ai2_makeignoreplayer C_Sr17 1
|
---|
787 | # ai2_makeignoreplayer C_Sb76 1
|
---|
788 | # ai2_makeignoreplayer C_Sb75 1
|
---|
789 | input 0
|
---|
790 | chr_invincible char_0 1
|
---|
791 | letterbox 1
|
---|
792 | fade_out 0 0 0 30
|
---|
793 | ai2_spawn C_Er79
|
---|
794 | music_guns
|
---|
795 | cm_interpolate door44 0
|
---|
796 | fade_in 30
|
---|
797 | target_set(559,30.0)
|
---|
798 | }
|
---|
799 |
|
---|
800 | func void patrolscript0079(string ai_name)
|
---|
801 | {
|
---|
802 | particle d1_locklight01 do start
|
---|
803 | # sleep 60
|
---|
804 | door_unlock 44
|
---|
805 | sleep 60
|
---|
806 | sound_dialog_play c18_70_13elite
|
---|
807 | sound_dialog_play_block
|
---|
808 | }
|
---|
809 |
|
---|
810 | func void patrolscript0080(string ai_name)
|
---|
811 | {
|
---|
812 | sleep 90
|
---|
813 | cm_interpolate door44b 300
|
---|
814 | sleep 160
|
---|
815 | sound_dialog_play c18_74_05elite
|
---|
816 | # sound_dialog_play_block
|
---|
817 | sleep 80
|
---|
818 | fade_out 0 0 0 60
|
---|
819 | sleep 60
|
---|
820 | cm_reset
|
---|
821 | fade_in 30
|
---|
822 | input 1
|
---|
823 | # end_cutscene
|
---|
824 | letterbox 0
|
---|
825 | chr_invincible char_0 0
|
---|
826 | # ai2_makeignoreplayer C_Sb77 0
|
---|
827 | # ai2_makeignoreplayer C_Sb78 0
|
---|
828 | # ai2_makeignoreplayer C_Eb22 0
|
---|
829 | # ai2_makeignoreplayer C_Eb21 0
|
---|
830 | # ai2_makeignoreplayer C_Tb20 0
|
---|
831 | # ai2_makeignoreplayer C_Sr19 0
|
---|
832 | # ai2_makeignoreplayer C_Sr18 0
|
---|
833 | # ai2_makeignoreplayer C_Sr17 0
|
---|
834 | # ai2_makeignoreplayer C_Sb76 0
|
---|
835 | # ai2_makeignoreplayer C_Sb75 0
|
---|
836 | # ai2_dopath C_Sr17 patrol_81
|
---|
837 | # ai2_dopath C_Sb75 patrol_81
|
---|
838 | # ai2_dopath C_Sb76 patrol_81
|
---|
839 | ai2_tripalarm 1 char_0
|
---|
840 | }
|
---|
841 |
|
---|
842 | func void run1(string ai_name)
|
---|
843 | {
|
---|
844 | dprint run1
|
---|
845 | ai2_doalarm A_Sb7 1
|
---|
846 | ai2_dopath A_Sb7 patrol_00
|
---|
847 | # ai2_setjobstate A_Sb7
|
---|
848 | }
|
---|
849 |
|
---|
850 | func void patrolscript0054(string ai_name)
|
---|
851 | {
|
---|
852 | dprint doalarm
|
---|
853 | ai2_doalarm A_Sb7 1
|
---|
854 | }
|
---|
855 |
|
---|
856 | func void do_alarm_sound(void)
|
---|
857 | {
|
---|
858 | sound_ambient_start alarm_loop
|
---|
859 | sleep 900
|
---|
860 | sound_ambient_stop alarm_loop
|
---|
861 | }
|
---|
862 |
|
---|
863 | func void run1_alarm(string ai_name)
|
---|
864 | {
|
---|
865 | dprint run1_alarm
|
---|
866 | fork do_alarm_sound
|
---|
867 | ai2_dopath A_E3 patrol_49
|
---|
868 | ai2_dopath A_E4 patrol_49
|
---|
869 | ai2_dopath A_E5 patrol_49
|
---|
870 | ai2_dopath A_E6 patrol_49
|
---|
871 | ai2_spawn B_Sr9
|
---|
872 | sleep 7
|
---|
873 | ai2_dopath B_Sr9 patrol_10
|
---|
874 | ai2_spawn B_Eb11
|
---|
875 | sleep 60
|
---|
876 | ai2_dopath B_Eb11 patrol_10
|
---|
877 | }
|
---|
878 |
|
---|
879 | func void driverhurt(string ai_name)
|
---|
880 | {
|
---|
881 | dprint driverhurt
|
---|
882 | ai2_tripalarm 1 char_0
|
---|
883 | }
|
---|
884 |
|
---|
885 | func void AreaF(string ai_name)
|
---|
886 | {
|
---|
887 | console_count = console_count + 1
|
---|
888 | if(console_count eq 1)
|
---|
889 | {
|
---|
890 | text_console level_19a
|
---|
891 | sound_dialog_play_block c15_57_01konoko
|
---|
892 | sound_dialog_play_block pause
|
---|
893 | end_cutscene
|
---|
894 | }
|
---|
895 | if(console_count eq 2)
|
---|
896 | {
|
---|
897 | text_console level_19b
|
---|
898 | sound_dialog_play_block c15_57_02konoko
|
---|
899 | }
|
---|
900 | if (console_count eq 3)
|
---|
901 | {
|
---|
902 | dprint Area_F_now_open
|
---|
903 | trigvolume_enable attack_1tv 1
|
---|
904 | trigvolume_enable attack_2tv 1
|
---|
905 | trigvolume_enable attack_3tv 1
|
---|
906 | trigvolume_enable attack_3tv_copy 1
|
---|
907 | trigvolume_enable attack_4tv 1
|
---|
908 | text_console level_19c
|
---|
909 | set_objective_5
|
---|
910 | sound_dialog_play_block c15_57_03konoko
|
---|
911 | sound_dialog_play_block pause
|
---|
912 | sleep 60
|
---|
913 | music_guns
|
---|
914 | }
|
---|
915 | }
|
---|
916 |
|
---|
917 | func void target100(void)
|
---|
918 | {
|
---|
919 | console100used = 1;
|
---|
920 | if(console200used eq 0)
|
---|
921 | {
|
---|
922 | target_set(556,30.0)
|
---|
923 | }
|
---|
924 | if(console200used eq 1)
|
---|
925 | {
|
---|
926 | if(console300used eq 0)
|
---|
927 | {
|
---|
928 | target_set(557,30.0)
|
---|
929 | }
|
---|
930 | }
|
---|
931 | if(console200used eq 1)
|
---|
932 | {
|
---|
933 | if(console300used eq 1)
|
---|
934 | {
|
---|
935 | target_set(547,30.0)
|
---|
936 | }
|
---|
937 | }
|
---|
938 | }
|
---|
939 |
|
---|
940 | func void target200(void)
|
---|
941 | {
|
---|
942 | console200used = 1;
|
---|
943 | if(console300used eq 0)
|
---|
944 | {
|
---|
945 | target_set(557,30.0)
|
---|
946 | }
|
---|
947 | if(console300used eq 1)
|
---|
948 | {
|
---|
949 | if(console100used eq 0)
|
---|
950 | {
|
---|
951 | target_set(555,30.0)
|
---|
952 | }
|
---|
953 | }
|
---|
954 | if(console300used eq 1)
|
---|
955 | {
|
---|
956 | if(console100used eq 1)
|
---|
957 | {
|
---|
958 | target_set(547,30.0)
|
---|
959 | }
|
---|
960 | }
|
---|
961 | }
|
---|
962 |
|
---|
963 | func void target300(void)
|
---|
964 | {
|
---|
965 | console300used = 1;
|
---|
966 | if(console200used eq 0)
|
---|
967 | {
|
---|
968 | target_set(556,30.0)
|
---|
969 | }
|
---|
970 | if(console200used eq 1)
|
---|
971 | {
|
---|
972 | if(console100used eq 0)
|
---|
973 | {
|
---|
974 | target_set(555,30.0)
|
---|
975 | }
|
---|
976 | }
|
---|
977 | if(console200used eq 1)
|
---|
978 | {
|
---|
979 | if(console100used eq 1)
|
---|
980 | {
|
---|
981 | target_set(547,30.0)
|
---|
982 | }
|
---|
983 | }
|
---|
984 | }
|
---|
985 |
|
---|
986 | #func void console100(string ai_name)
|
---|
987 | #{
|
---|
988 | # dprint console100
|
---|
989 | # console_deactivate 101
|
---|
990 | # AreaF
|
---|
991 | # target100
|
---|
992 | #}
|
---|
993 |
|
---|
994 | func void console101(string ai_name)
|
---|
995 | {
|
---|
996 | dprint console101
|
---|
997 | console101used = 1;
|
---|
998 | target100
|
---|
999 | # console_deactivate 100
|
---|
1000 | AreaF
|
---|
1001 | }
|
---|
1002 |
|
---|
1003 | func void console200(string ai_name)
|
---|
1004 | {
|
---|
1005 | dprint console200
|
---|
1006 | target200
|
---|
1007 | AreaF
|
---|
1008 | }
|
---|
1009 |
|
---|
1010 | func void console300(string ai_name)
|
---|
1011 | {
|
---|
1012 | music_guns_stop
|
---|
1013 | dprint console300
|
---|
1014 | console_deactivate 301
|
---|
1015 | target300
|
---|
1016 | AreaF
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | func void console301(string ai_name)
|
---|
1020 | {
|
---|
1021 | music_guns_stop
|
---|
1022 | dprint console301
|
---|
1023 | console_deactivate 300
|
---|
1024 | target300
|
---|
1025 | AreaF
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | func void purp2(void)
|
---|
1029 | {
|
---|
1030 | input 0
|
---|
1031 | fade_out 0 0 0 30
|
---|
1032 | cm_interpolate unlock_door 0
|
---|
1033 | fade_in 30
|
---|
1034 | sleep 60
|
---|
1035 | particle purple2_locklight01 do start
|
---|
1036 | door_unlock 20
|
---|
1037 | door_unlock 21
|
---|
1038 | door_unlock 22
|
---|
1039 | door_unlock 23
|
---|
1040 | door_unlock 24
|
---|
1041 | door_unlock 25
|
---|
1042 | door_unlock 26
|
---|
1043 | door_unlock 27
|
---|
1044 | door_unlock 28
|
---|
1045 | sleep 90
|
---|
1046 | fade_out 0 0 0 30
|
---|
1047 | cm_reset
|
---|
1048 | fade_in 30
|
---|
1049 | input 1
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | func void purple2_unlock(string ai_name)
|
---|
1053 | {
|
---|
1054 | dprint purple2_unlock
|
---|
1055 | purp2()
|
---|
1056 | trigvolume_enable trigger_volume_21 1
|
---|
1057 | trigvolume_enable trigger_volume_21_copy 1
|
---|
1058 | trigvolume_enable trigger_volume_44 1
|
---|
1059 | trigvolume_enable trigger_volume_45 1
|
---|
1060 | console_deactivate 100
|
---|
1061 | }
|
---|
1062 |
|
---|
1063 | func void purple2_unlock_b(string ai_name)
|
---|
1064 | {
|
---|
1065 | dprint purple2_unlockb
|
---|
1066 | purp2()
|
---|
1067 | if(console101used eq 0)
|
---|
1068 | {
|
---|
1069 | target_set(555,30.0)
|
---|
1070 | }
|
---|
1071 | console_deactivate 200
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | func void unlock_stairs(string ai_name)
|
---|
1075 | {
|
---|
1076 | dprint unlock_stairs
|
---|
1077 | music_stop
|
---|
1078 | door_unlock 10
|
---|
1079 | door_unlock 15
|
---|
1080 | door_unlock 16
|
---|
1081 | door_unlock 17
|
---|
1082 | particle stair_locklight01 do start
|
---|
1083 | ai2_spawn S_Tr41
|
---|
1084 | console_deactivate 4
|
---|
1085 | # console_deactivate 5
|
---|
1086 | console_deactivate 3
|
---|
1087 | stairs_open = 1
|
---|
1088 | target_set(1,0.0)
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 |
|
---|
1092 | func void unlock_stairs2(string ai_name)
|
---|
1093 | {
|
---|
1094 | dprint unlock_stairs
|
---|
1095 | music_stop
|
---|
1096 | door_unlock 10
|
---|
1097 | door_unlock 15
|
---|
1098 | door_unlock 16
|
---|
1099 | door_unlock 17
|
---|
1100 | particle stair_locklight01 do start
|
---|
1101 | console_deactivate 3
|
---|
1102 | # console_deactivate 5
|
---|
1103 | ai2_spawn S_Tr41
|
---|
1104 | ai2_spawn C_b74
|
---|
1105 | ai2_spawn C_Eb73
|
---|
1106 | chr_teleport C_b74 224
|
---|
1107 | ai2_dopath C_b74 patrol_80
|
---|
1108 | chr_teleport C_Eb73 237
|
---|
1109 | ai2_dopath C_Eb73 patrol_80
|
---|
1110 | stairs_open = 1
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 |
|
---|
1114 | #########################
|
---|
1115 | # trigger volume stuff #
|
---|
1116 | #########################
|
---|
1117 | func void t8(string ai_name)
|
---|
1118 | {
|
---|
1119 | dprint t8
|
---|
1120 | # ai2_spawn C_Sb77
|
---|
1121 | ai2_spawn C_Sb78
|
---|
1122 | ai2_spawn C_Sr19
|
---|
1123 | ai2_spawn C_Tb20
|
---|
1124 | ai2_spawn C_Eb21
|
---|
1125 | ai2_spawn C_Eb22
|
---|
1126 | ai2_spawn C_N23
|
---|
1127 | ai2_spawn C_N24
|
---|
1128 | ai2_spawn C_Eb29
|
---|
1129 | ai2_spawn C_Eb30
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 |
|
---|
1133 | func void t9(string ai_name)
|
---|
1134 | {
|
---|
1135 | dprint t9
|
---|
1136 | ai2_spawn B_Eb16
|
---|
1137 | }
|
---|
1138 |
|
---|
1139 | func void t11(string ai_name)
|
---|
1140 | {
|
---|
1141 | dprint t11
|
---|
1142 | ai2_dopath C_Sb25 patrol_48
|
---|
1143 | sleep 60
|
---|
1144 | ai2_dopath C_Sb26 patrol_48
|
---|
1145 | sleep 60
|
---|
1146 | ai2_dopath C_Eb27 patrol_48
|
---|
1147 |
|
---|
1148 | }
|
---|
1149 |
|
---|
1150 |
|
---|
1151 | func void t13(string ai_name)
|
---|
1152 | {
|
---|
1153 | dprint t13
|
---|
1154 | ai2_spawn E_Er34
|
---|
1155 | sleep 60
|
---|
1156 | door_unlock 24
|
---|
1157 | # door_unlock 23
|
---|
1158 | # door_unlock 22
|
---|
1159 | particle purple_locklight01 do start
|
---|
1160 | ai2_dopath E_Er34 patrol_34
|
---|
1161 | ai2_setjobstate E_Er34
|
---|
1162 | ai2_spawn E_Eb35
|
---|
1163 | target_set(501,30.0)
|
---|
1164 | }
|
---|
1165 |
|
---|
1166 | func void t14(string ai_name)
|
---|
1167 | {
|
---|
1168 | dprint t14
|
---|
1169 | ai2_spawn E_N36
|
---|
1170 | ai2_spawn E_Tr40
|
---|
1171 | trigvolume_enable trigger_volume_15 0
|
---|
1172 | }
|
---|
1173 |
|
---|
1174 | func void t15(string ai_name)
|
---|
1175 | {
|
---|
1176 | dprint t15
|
---|
1177 | ai2_spawn E_N35
|
---|
1178 | ai2_spawn E_Nr46
|
---|
1179 | trigvolume_enable trigger_volume_14 0
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | func void t16(string ai_name)
|
---|
1183 | {
|
---|
1184 | dprint t16
|
---|
1185 | ai2_spawn E_Nr36
|
---|
1186 | ai2_spawn E_Nb37
|
---|
1187 | ai2_spawn E_Nr39
|
---|
1188 | target_set (556,30.0)
|
---|
1189 | door_unlock 22
|
---|
1190 | particle purple3_locklight01 do start
|
---|
1191 | }
|
---|
1192 |
|
---|
1193 | func void t20(string ai_name)
|
---|
1194 | {
|
---|
1195 | dprint t20
|
---|
1196 | ai2_spawn E_N42
|
---|
1197 | trigvolume_enable trigger_volume_18 0
|
---|
1198 | # console_deactivate 100
|
---|
1199 |
|
---|
1200 | }
|
---|
1201 |
|
---|
1202 | func void t18(string ai_name)
|
---|
1203 | {
|
---|
1204 | dprint t18
|
---|
1205 | ai2_spawn E_N44
|
---|
1206 | ai2_spawn E_R46
|
---|
1207 | trigvolume_enable trigger_volume_20 0
|
---|
1208 | # console_deactivate 101
|
---|
1209 |
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 | func void t19(string ai_name)
|
---|
1213 | {
|
---|
1214 | dprint t19
|
---|
1215 | ai2_spawn E_Er45
|
---|
1216 | ai2_spawn E_N41
|
---|
1217 | trigvolume_enable trigger_volume_17 0
|
---|
1218 | # console_deactivate 300
|
---|
1219 | }
|
---|
1220 |
|
---|
1221 | func void t17(string ai_name)
|
---|
1222 | {
|
---|
1223 | dprint t17
|
---|
1224 | ai2_spawn E_N43
|
---|
1225 | trigvolume_enable trigger_volume_19 0
|
---|
1226 | # console_deactivate 301
|
---|
1227 |
|
---|
1228 | }
|
---|
1229 |
|
---|
1230 | func void t45(string ai_name)
|
---|
1231 | {
|
---|
1232 | ai2_makeignoreplayer E_Eb35 1
|
---|
1233 | ai2_makeignoreplayer E_Er34 1
|
---|
1234 | ai2_makeignoreplayer E_Er45 1
|
---|
1235 | ai2_makeignoreplayer E_Nb37 1
|
---|
1236 | ai2_makeignoreplayer E_Nb38 1
|
---|
1237 | ai2_makeignoreplayer E_Nr36 1
|
---|
1238 | ai2_makeignoreplayer E_Nr39 1
|
---|
1239 | ai2_makeignoreplayer E_Nr46 1
|
---|
1240 | ai2_makeignoreplayer E_R46 1
|
---|
1241 | ai2_makeignoreplayer E_Tr40 1
|
---|
1242 | sleep 600
|
---|
1243 | if(thru_door eq 0)
|
---|
1244 | {
|
---|
1245 | dprint DIDNOTGOTHRUDOOR
|
---|
1246 | ai2_makeignoreplayer E_Eb35 0
|
---|
1247 | ai2_makeignoreplayer E_Er34 0
|
---|
1248 | ai2_makeignoreplayer E_Er45 0
|
---|
1249 | ai2_makeignoreplayer E_Nb37 0
|
---|
1250 | ai2_makeignoreplayer E_Nb38 0
|
---|
1251 | ai2_makeignoreplayer E_Nr36 0
|
---|
1252 | ai2_makeignoreplayer E_Nr39 0
|
---|
1253 | ai2_makeignoreplayer E_Nr46 0
|
---|
1254 | ai2_makeignoreplayer E_R46 0
|
---|
1255 | ai2_makeignoreplayer E_Tr40 0
|
---|
1256 | }
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 | func void t21(string ai_name)
|
---|
1260 | {
|
---|
1261 | dprint t21
|
---|
1262 | input 0
|
---|
1263 | letterbox 1
|
---|
1264 | cm_interpolate red1 260
|
---|
1265 | music_guns
|
---|
1266 | sleep 90
|
---|
1267 | particle mainchamber_locklight01 do start
|
---|
1268 | door_unlock 18
|
---|
1269 | door_unlock 19
|
---|
1270 | ai2_spawn D_R31
|
---|
1271 | ai2_spawn D_R32
|
---|
1272 | ai2_spawn D_E83
|
---|
1273 | door_open 18
|
---|
1274 | door_open 19
|
---|
1275 | sleep 180
|
---|
1276 | door_lock 18
|
---|
1277 | door_lock 19
|
---|
1278 | particle mainchamber_locklight01 do stop
|
---|
1279 | sleep 15
|
---|
1280 | cm_interpolate red2 400
|
---|
1281 | sleep 90
|
---|
1282 | fade_out 0 0 0 30
|
---|
1283 | sleep 30
|
---|
1284 | cm_reset
|
---|
1285 | fade_in 30
|
---|
1286 | letterbox 0
|
---|
1287 | input 1
|
---|
1288 | trigvolume_enable trigger_volume_21_copy 0
|
---|
1289 | trigvolume_enable trigger_volume_45 0
|
---|
1290 | sleep 60
|
---|
1291 | ai2_makeignoreplayer E_Eb35 0
|
---|
1292 | ai2_makeignoreplayer E_Er34 0
|
---|
1293 | ai2_makeignoreplayer E_Er45 0
|
---|
1294 | ai2_makeignoreplayer E_Nb37 0
|
---|
1295 | ai2_makeignoreplayer E_Nb38 0
|
---|
1296 | ai2_makeignoreplayer E_Nr36 0
|
---|
1297 | ai2_makeignoreplayer E_Nr39 0
|
---|
1298 | ai2_makeignoreplayer E_Nr46 0
|
---|
1299 | ai2_makeignoreplayer E_R46 0
|
---|
1300 | ai2_makeignoreplayer E_Tr40 0
|
---|
1301 | thru_door = 1;
|
---|
1302 | sleep 300
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 | func void t22(string ai_name)
|
---|
1306 | {
|
---|
1307 | dprint t22
|
---|
1308 | ai2_makeignoreplayer E_Eb35 1
|
---|
1309 | ai2_makeignoreplayer E_Er34 1
|
---|
1310 | ai2_makeignoreplayer E_Er45 1
|
---|
1311 | ai2_makeignoreplayer E_Nb37 1
|
---|
1312 | ai2_makeignoreplayer E_Nb38 1
|
---|
1313 | ai2_makeignoreplayer E_Nr36 1
|
---|
1314 | ai2_makeignoreplayer E_Nr39 1
|
---|
1315 | ai2_makeignoreplayer E_Nr46 1
|
---|
1316 | ai2_makeignoreplayer E_R46 1
|
---|
1317 | ai2_makeignoreplayer E_Tr40 1
|
---|
1318 | input 0
|
---|
1319 | letterbox 1
|
---|
1320 | cm_interpolate red3 260
|
---|
1321 | music_guns
|
---|
1322 | sleep 90
|
---|
1323 | particle mainchamber_locklight01 do start
|
---|
1324 | door_unlock 18
|
---|
1325 | door_unlock 19
|
---|
1326 | ai2_spawn D_R31
|
---|
1327 | ai2_spawn D_R32
|
---|
1328 | ai2_spawn D_E83
|
---|
1329 | door_open 18
|
---|
1330 | door_open 19
|
---|
1331 | sleep 180
|
---|
1332 | door_lock 18
|
---|
1333 | door_lock 19
|
---|
1334 | particle mainchamber_locklight01 do stop
|
---|
1335 | sleep 15
|
---|
1336 | cm_interpolate red4 400
|
---|
1337 | sleep 90
|
---|
1338 | fade_out 0 0 0 30
|
---|
1339 | sleep 30
|
---|
1340 | cm_reset
|
---|
1341 | fade_in 30
|
---|
1342 | letterbox 0
|
---|
1343 | input 1
|
---|
1344 | trigvolume_enable trigger_volume_21 0
|
---|
1345 | trigvolume_enable trigger_volume_44 0
|
---|
1346 | sleep 60
|
---|
1347 | ai2_makeignoreplayer E_Eb35 0
|
---|
1348 | ai2_makeignoreplayer E_Er34 0
|
---|
1349 | ai2_makeignoreplayer E_Er45 0
|
---|
1350 | ai2_makeignoreplayer E_Nb37 0
|
---|
1351 | ai2_makeignoreplayer E_Nb38 0
|
---|
1352 | ai2_makeignoreplayer E_Nr36 0
|
---|
1353 | ai2_makeignoreplayer E_Nr39 0
|
---|
1354 | ai2_makeignoreplayer E_Nr46 0
|
---|
1355 | ai2_makeignoreplayer E_R46 0
|
---|
1356 | ai2_makeignoreplayer E_Tr40 0
|
---|
1357 | thru_door = 1;
|
---|
1358 | sleep 300
|
---|
1359 | music_stop
|
---|
1360 | }
|
---|
1361 |
|
---|
1362 | func void wake_E(string ai_name)
|
---|
1363 | {
|
---|
1364 | sleep 60
|
---|
1365 | ai2_makeignoreplayer E_Eb35 0
|
---|
1366 | ai2_makeignoreplayer E_Er34 0
|
---|
1367 | ai2_makeignoreplayer E_Er45 0
|
---|
1368 | ai2_makeignoreplayer E_Nb37 0
|
---|
1369 | ai2_makeignoreplayer E_Nb38 0
|
---|
1370 | ai2_makeignoreplayer E_Nr36 0
|
---|
1371 | ai2_makeignoreplayer E_Nr39 0
|
---|
1372 | ai2_makeignoreplayer E_Nr46 0
|
---|
1373 | ai2_makeignoreplayer E_R46 0
|
---|
1374 | ai2_makeignoreplayer E_Tr40 0
|
---|
1375 | }
|
---|
1376 |
|
---|
1377 | func void sleep_E(string ai_name)
|
---|
1378 | {
|
---|
1379 | ai2_makeignoreplayer E_Eb35 1
|
---|
1380 | ai2_makeignoreplayer E_Er34 1
|
---|
1381 | ai2_makeignoreplayer E_Er45 1
|
---|
1382 | ai2_makeignoreplayer E_Nb37 1
|
---|
1383 | ai2_makeignoreplayer E_Nb38 1
|
---|
1384 | ai2_makeignoreplayer E_Nr36 1
|
---|
1385 | ai2_makeignoreplayer E_Nr39 1
|
---|
1386 | ai2_makeignoreplayer E_Nr46 1
|
---|
1387 | ai2_makeignoreplayer E_R46 1
|
---|
1388 | ai2_makeignoreplayer E_Tr40 1
|
---|
1389 | }
|
---|
1390 |
|
---|
1391 | func void fpath(string ai_name)
|
---|
1392 | {
|
---|
1393 | ai2_dopath F_Eb43 patrol_43
|
---|
1394 | ai2_setjobstate F_Eb43
|
---|
1395 | sleep 30
|
---|
1396 | ai2_dopath F_Eb44 patrol_44
|
---|
1397 | ai2_setjobstate F_Eb44
|
---|
1398 | sleep 30
|
---|
1399 | ai2_dopath F_Eb47 patrol_47
|
---|
1400 | ai2_setjobstate F_Eb47
|
---|
1401 | music_stop
|
---|
1402 | }
|
---|
1403 |
|
---|
1404 | func void attack_1(string ai_name)
|
---|
1405 | {
|
---|
1406 | dprint attack_1
|
---|
1407 | sleep_E
|
---|
1408 | chr_invincible char_0 1
|
---|
1409 | letterbox 1
|
---|
1410 | sleep 15
|
---|
1411 | input 0
|
---|
1412 | cm_interpolate attack1 90
|
---|
1413 | ai2_spawn F_Eb43
|
---|
1414 | ai2_spawn F_Eb44
|
---|
1415 | ai2_spawn F_Eb47
|
---|
1416 | door_unlock 43
|
---|
1417 | # sleep 60
|
---|
1418 | sleep 90
|
---|
1419 | particle F_locklight01 do start
|
---|
1420 | fpath
|
---|
1421 |
|
---|
1422 | cm_interpolate attack2 240
|
---|
1423 | sleep 300
|
---|
1424 | cm_interpolate attack1 600
|
---|
1425 | chr_teleport 0 506
|
---|
1426 | sleep 90
|
---|
1427 | letterbox 0
|
---|
1428 | cm_reset
|
---|
1429 | chr_invincible char_0 0
|
---|
1430 | trigvolume_enable attack_2tv 0
|
---|
1431 | trigvolume_enable attack_3tv 0
|
---|
1432 | trigvolume_enable attack_3tv_copy 0
|
---|
1433 | trigvolume_enable attack_4tv 0
|
---|
1434 | input 1
|
---|
1435 | ai2_dopath F_Eb43 patrol_43b
|
---|
1436 | ai2_setjobstate F_Eb43
|
---|
1437 | ai2_dopath F_Eb44 patrol_44b
|
---|
1438 | ai2_setjobstate F_Eb44
|
---|
1439 | ai2_dopath F_Eb47 patrol_47b
|
---|
1440 | ai2_setjobstate F_Eb47
|
---|
1441 | wake_E
|
---|
1442 | }
|
---|
1443 |
|
---|
1444 | func void attack_2(string ai_name)
|
---|
1445 | {
|
---|
1446 | dprint attack_2
|
---|
1447 | sleep_E
|
---|
1448 | chr_invincible char_0 1
|
---|
1449 | letterbox 1
|
---|
1450 | sleep 15
|
---|
1451 | input 0
|
---|
1452 | cm_interpolate attack2b 120
|
---|
1453 | sleep 120
|
---|
1454 | cm_interpolate attack2 400
|
---|
1455 | sleep 100
|
---|
1456 | particle F_locklight01 do start
|
---|
1457 | sleep 80
|
---|
1458 | ai2_spawn F_Eb43
|
---|
1459 | ai2_spawn F_Eb44
|
---|
1460 | ai2_spawn F_Eb47
|
---|
1461 | door_unlock 43
|
---|
1462 | fpath
|
---|
1463 | sleep 290
|
---|
1464 | cm_interpolate attack2b 500
|
---|
1465 | chr_teleport 0 507
|
---|
1466 | sleep 90
|
---|
1467 | letterbox 0
|
---|
1468 | cm_reset
|
---|
1469 | chr_invincible char_0 0
|
---|
1470 | trigvolume_enable attack_1tv 0
|
---|
1471 | trigvolume_enable attack_3tv 0
|
---|
1472 | trigvolume_enable attack_3tv_copy 0
|
---|
1473 | trigvolume_enable attack_4tv 0
|
---|
1474 | input 1
|
---|
1475 | ai2_dopath F_Eb43 patrol_43b
|
---|
1476 | ai2_setjobstate F_Eb43
|
---|
1477 | ai2_dopath F_Eb44 patrol_44b
|
---|
1478 | ai2_setjobstate F_Eb44
|
---|
1479 | ai2_dopath F_Eb47 patrol_47b
|
---|
1480 | ai2_setjobstate F_Eb47
|
---|
1481 | wake_E
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 |
|
---|
1485 | func void attack_3(string ai_name)
|
---|
1486 | {
|
---|
1487 | if(count_attack3 eq 0)
|
---|
1488 | {
|
---|
1489 | count_attack3 = count_attack3 + 1;
|
---|
1490 | dprint attack_3
|
---|
1491 | chr_invincible char_0 1
|
---|
1492 | sleep_E
|
---|
1493 | letterbox 1
|
---|
1494 | sleep 15
|
---|
1495 | input 0
|
---|
1496 | cm_interpolate attack3 90
|
---|
1497 | ai2_spawn F_Eb43
|
---|
1498 | ai2_spawn F_Eb44
|
---|
1499 | ai2_spawn F_Eb47
|
---|
1500 | door_unlock 43
|
---|
1501 | sleep 90
|
---|
1502 | cm_interpolate attack4 210
|
---|
1503 | particle F_locklight01 do start
|
---|
1504 | fpath
|
---|
1505 | sleep 150
|
---|
1506 | cm_interpolate attack3 400
|
---|
1507 | chr_teleport 0 508
|
---|
1508 | sleep 90
|
---|
1509 | letterbox 0
|
---|
1510 | cm_reset
|
---|
1511 | chr_invincible char_0 0
|
---|
1512 | trigvolume_enable attack_2tv 0
|
---|
1513 | trigvolume_enable attack_3tv_copy 0
|
---|
1514 | trigvolume_enable attack_3tv 0
|
---|
1515 | trigvolume_enable attack_1tv 0
|
---|
1516 | trigvolume_enable attack_4tv 0
|
---|
1517 | input 1
|
---|
1518 | ai2_dopath F_Eb43 patrol_43b
|
---|
1519 | ai2_setjobstate F_Eb43
|
---|
1520 | ai2_dopath F_Eb44 patrol_44b
|
---|
1521 | ai2_setjobstate F_Eb44
|
---|
1522 | ai2_dopath F_Eb47 patrol_47b
|
---|
1523 | ai2_setjobstate F_Eb47
|
---|
1524 | wake_E
|
---|
1525 | }
|
---|
1526 | }
|
---|
1527 |
|
---|
1528 | func void attack_4(string ai_name)
|
---|
1529 | {
|
---|
1530 | dprint attack_4
|
---|
1531 | chr_invincible char_0 1
|
---|
1532 | sleep_E
|
---|
1533 | letterbox 1
|
---|
1534 | sleep 15
|
---|
1535 | input 0
|
---|
1536 | cm_interpolate attack3b 120
|
---|
1537 | sleep 120
|
---|
1538 | cm_interpolate attack4 300
|
---|
1539 | sleep 240
|
---|
1540 | particle F_locklight01 do start
|
---|
1541 | ai2_spawn F_Eb43
|
---|
1542 | ai2_spawn F_Eb44
|
---|
1543 | ai2_spawn F_Eb47
|
---|
1544 | door_unlock 43
|
---|
1545 | fpath
|
---|
1546 | sleep 160
|
---|
1547 | cm_interpolate attack3b 500
|
---|
1548 | chr_teleport 0 509
|
---|
1549 | sleep 90
|
---|
1550 | letterbox 0
|
---|
1551 | cm_reset
|
---|
1552 | chr_invincible char_0 0
|
---|
1553 | trigvolume_enable attack_2tv 0
|
---|
1554 | trigvolume_enable attack_3tv 0
|
---|
1555 | trigvolume_enable attack_3tv_copy 0
|
---|
1556 | trigvolume_enable attack_1tv 0
|
---|
1557 | input 1
|
---|
1558 | ai2_dopath F_Eb43 patrol_43b
|
---|
1559 | ai2_setjobstate F_Eb43
|
---|
1560 | ai2_dopath F_Eb44 patrol_44b
|
---|
1561 | ai2_setjobstate F_Eb44
|
---|
1562 | ai2_dopath F_Eb47 patrol_47b
|
---|
1563 | ai2_setjobstate F_Eb47
|
---|
1564 | wake_E
|
---|
1565 | }
|
---|
1566 |
|
---|
1567 |
|
---|
1568 | func void t27(string ai_name)
|
---|
1569 | {
|
---|
1570 | dprint t27
|
---|
1571 | ai2_dopath C_Sb25 patrol_54
|
---|
1572 | ai2_dopath C_Sb26 patrol_54
|
---|
1573 | ai2_dopath C_Eb27 patrol_54
|
---|
1574 | }
|
---|
1575 |
|
---|
1576 | func void t30(string ai_name)
|
---|
1577 | {
|
---|
1578 | dprint t30
|
---|
1579 | ai2_makeignoreplayer F_C62 0
|
---|
1580 | ai2_spawn F_Er89
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | func void t33(string ai_name)
|
---|
1584 | {
|
---|
1585 | dprint t33
|
---|
1586 | ai2_spawn F_Er86
|
---|
1587 | ai2_spawn F_Nr87
|
---|
1588 | target_set(258,30.0)
|
---|
1589 | sound_dialog_play c15_57_04konoko
|
---|
1590 | }
|
---|
1591 | func void t41(string ai_name)
|
---|
1592 | {
|
---|
1593 | dprint t41
|
---|
1594 | ai2_spawn F_Er59
|
---|
1595 | }
|
---|
1596 |
|
---|
1597 | func void t42(string ai_name)
|
---|
1598 | {
|
---|
1599 | dprint t42
|
---|
1600 | ai2_spawn F_Nr60
|
---|
1601 | }
|
---|
1602 |
|
---|
1603 | func void t43(string ai_name)
|
---|
1604 | {
|
---|
1605 | dprint t43
|
---|
1606 | ai2_spawn F_R61
|
---|
1607 | ai2_spawn F_Er88
|
---|
1608 | ai2_spawn F_C62
|
---|
1609 | ai2_makeignoreplayer F_C62 1
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | func void comalarm(string ai_name)
|
---|
1613 | {
|
---|
1614 | dprint comalarm
|
---|
1615 | ai2_tripalarm 2 char_0
|
---|
1616 | }
|
---|
1617 |
|
---|
1618 | func void t38(string ai_name)
|
---|
1619 | {
|
---|
1620 | dprint t38
|
---|
1621 | ai2_spawn A_E4
|
---|
1622 | ai2_spawn A_Sb63
|
---|
1623 | ai2_spawn A_E6
|
---|
1624 | ai2_spawn A_Sb7
|
---|
1625 | ai2_spawn new_2
|
---|
1626 | }
|
---|
1627 |
|
---|
1628 | func void t40(string ai_name)
|
---|
1629 | {
|
---|
1630 | dprint t40
|
---|
1631 | input 0
|
---|
1632 | letterbox 1
|
---|
1633 | cm_interpolate red1 240
|
---|
1634 | sleep 60
|
---|
1635 | particle purple2_locklight01 do start
|
---|
1636 | sleep 90
|
---|
1637 | fade_out 0 0 0 30
|
---|
1638 | cm_reset
|
---|
1639 | fade_in 30
|
---|
1640 | input 1
|
---|
1641 | }
|
---|
1642 |
|
---|
1643 | func void swat_dies(void)
|
---|
1644 | {
|
---|
1645 | count_swat_dies = count_swat_dies - 1;
|
---|
1646 | if(count_swat_dies eq 0)
|
---|
1647 | {
|
---|
1648 | ai2_attack GrifElite01 char_0
|
---|
1649 | ai2_attack GrifElite02 char_0
|
---|
1650 | ai2_attack GrifElite03 char_0
|
---|
1651 | ai2_attack GrifElite04 char_0
|
---|
1652 | ai2_attack GrifElite05 char_0
|
---|
1653 | }
|
---|
1654 | }
|
---|