source: AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/ONCC-.oni-patch@ 976

Last change on this file since 976 was 971, checked in by s10k, 11 years ago

ops this was not supposed to be commited...

File size: 989 bytes
RevLine 
[950]1@XML_TOOLS Version "2.0"
[965]2
3@CUSTOM_CODE
4<code>
5 var myBuilder = new JSXMLBuilder();
6 myBuilder.load($xmlData);
7 var elements = myBuilder.elements[0];
8
9 // If there are no attacks in this TRAM, ignore it
10 if (!elements.childElement("ONCP").childElement("Particles"))
11 return;
12
13 // Check if glass_break is already registered for the character
14 var particles = elements.childElement("ONCP").childElement("Particles");
15 for (var i = 0; (particles.childElement(i)); i++)
16 {
17 var particle = particles.childElement(i);
18 if (particle.childElement("Name").text == "glass_break")
19 return;
20 }
21
22 // If we're still here, register glass_break
23 myBuilder.addElementAt("ONCPParticle",
24 "",
25 "<Name>glass_break</Name>\
26 <Type>glass_break</Type>\
27 <BodyPart>None</BodyPart>",
28 particles.index + 1,
[966]29 particles.level + 1);
30
31 // Update the global variable with the new XML
32 $xmlData = myBuilder.generateXML();
[965]33</code>
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