source: AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-comb-.oni-patch@ 963

Last change on this file since 963 was 959, checked in by iritscen, 11 years ago

Moving Script's patches to 31000 package, actual work to be done on these later today.

File size: 2.0 KB
Line 
1@XML_TOOLS Version "2.0"
2
3@CUSTOM_CODE
4<code>
5 function contains(fullStringOrArray, subString){
6 return fullStringOrArray.indexOf(subString)!=-1;
7 }
8
9 function removeFromArray(_array, _value){
10 _array.splice(_array.indexOf(_value), 1);
11 }
12
13 var myBuilder = new JSXMLBuilder();
14 myBuilder.load($xmlData);
15
16 var elements = myBuilder.elements[0];
17
18 var particles = elements.childElement("Animation").childElement("Particles");
19
20
21 if(!elements.childElement("Animation").childElement("Attacks")){ // if no attacks found ignore file
22 return;
23 }
24
25 var attackElement = elements.childElement("Animation").childElement("Attacks").childElement("Attack");
26
27 var int_start,int_end,array_bones;
28
29 // gather all the necessary info
30 int_start=attackElement.childElement("Start").text;
31 int_end=attackElement.childElement("End").text;
32 array_bones=attackElement.childElement("Bones").text.split(" ");
33
34 // Check if any of the existing particles correspond to the same bone and glass_break
35 for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined)
36 var currElement=particles.childElement(i);
37
38 if(contains(array_bones,currElement.childElement("Bone").text) && currElement.childElement("Name").text=="glass_break"){
39 removeFromArray(array_bones,currElement.childElement("Bone").text); // not necessary to add
40 }
41 }
42
43 // Insert the new glass particles
44 for (var i = 0; i < array_bones.length; i++) {
45 if( (contains(array_bones[i],"Foot")) && !contains(array_bones[i],"Calf") && !contains(array_bones[i],"Tight")
46 || (contains(array_bones[i],"Fist")) && !contains(array_bones[i],"Wrist")){
47 myBuilder.addElementAt("Particle","",
48 "<Start>"+int_start+"</Start>\
49 <End>"+int_end+"</End>\
50 <Bone>"+array_bones[i]+"</Bone>\
51 <Name>glass_break</Name>",particles.index+1,particles.level+1);
52 }
53 }
54
55 $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
56</code>
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