source: AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-knockdown-.oni-patch@ 963

Last change on this file since 963 was 959, checked in by iritscen, 11 years ago

Moving Script's patches to 31000 package, actual work to be done on these later today.

File size: 1.4 KB
Line 
1@XML_TOOLS Version "2.0"
2
3@CUSTOM_CODE
4<code>
5 function contains(fullStringOrArray, subString){
6 return fullStringOrArray.indexOf(subString)!=-1;
7 }
8
9 function removeFromArray(_array, _value){
10 _array.splice(_array.indexOf(_value), 1);
11 }
12
13 var myBuilder = new JSXMLBuilder();
14 myBuilder.load($xmlData);
15
16 var elements = myBuilder.elements[0];
17
18 var particles = elements.childElement("Animation").childElement("Particles");
19
20 // Check if any of the existing particles contains a head bone
21 for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined)
22 var currElement=particles.childElement(i);
23
24 if(currElement.childElement("Bone").text=="Head"){
25 if(currElement.childElement("Name").text=="glass_break"){
26 return; // not necessary to add
27 }
28 else{
29 // gather all the necessary info
30 var int_start=currElement.childElement("Start").text;
31 var int_end=currElement.childElement("End").text;
32
33 // Insert the new glass particle (for when he touches glass with head
34 myBuilder.addElementAt("Particle","",
35 "<Start>"+int_start+"</Start>\
36 <End>"+int_end+"</End>\
37 <Bone>Head</Bone>\
38 <Name>glass_break</Name>",particles.index+1,particles.level+1);
39 break;
40 }
41 }
42 }
43
44 $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
45</code>
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