1 | @XML_TOOLS Version "2.0"
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2 |
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3 | @CUSTOM_CODE
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4 | <code>
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5 | var myBuilder = new JSXMLBuilder();
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6 | myBuilder.load($xmlData);
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7 |
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8 | var elements = myBuilder.elements[0];
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9 | var particles = elements.childElement("Animation").childElement("Particles");
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10 | var added_to_head = false, added_to_feet = false;
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11 |
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12 | // Check if glass_break is assigned to Head and one of the feet;
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13 | // remove it from any other bones if present
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14 | for (var i = 0; (particles.childElement(i)); i++)
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15 | {
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16 | var particle = particles.childElement(i);
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17 | var bone = particle.childElement("Bone").text;
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18 | var name = particle.childElement("Name").text;
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19 | if (name == "glass_break")
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20 | {
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21 | if (bone == "Head")
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22 | added_to_head = true;
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23 | else if (bone == "RightFoot")
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24 | added_to_feet = true;
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25 | else
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26 | myBuilder.removeElement(particle.index);
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27 | }
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28 | }
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29 |
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30 | // Exit if we are past Oni's limit on TRAM particles
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31 | if (particles.length >= 16)
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32 | return;
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33 |
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34 | // Add the glass_break particle to the desired bones if it's not there already
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35 | var heights = elements.childElement("Animation").childElement("Heights");
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36 | var anim_length;
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37 | for (anim_length = 0; (heights.childElement(anim_length)); anim_length++) {;}
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38 | if (!added_to_head)
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39 | myBuilder.addElementAt("Particle",
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40 | "",
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41 | "<Start>0</Start>\
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42 | <End>" + (anim_length-1) + "</End>\
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43 | <Bone>Head</Bone>\
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44 | <Name>glass_break</Name>",
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45 | particles.index + 1,
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46 | particles.level + 1);
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47 |
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48 | // Exit if we are past Oni's limit on TRAM particles
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49 | if (particles.length >= 16)
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50 | return;
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51 |
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52 | if (!added_to_feet)
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53 | myBuilder.addElementAt("Particle",
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54 | "",
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55 | "<Start>0</Start>\
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56 | <End>" + (anim_length-1) + "</End>\
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57 | <Bone>RightFoot</Bone>\
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58 | <Name>glass_break</Name>",
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59 | particles.index + 1,
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60 | particles.level + 1);
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61 |
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62 | // Update the global variable with the new XML
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63 | $xmlData = myBuilder.generateXML();
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64 | </code>
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