source: AE/packages/84000Green_Room/work/dae/Green_Room_bnv.dae@ 1151

Last change on this file since 1151 was 1128, checked in by iritscen, 5 years ago

Adding unfinished Green Room package, for anyone who wants to work on it (see work/docs/To do.txt).

File size: 3.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
3 <asset>
4 <contributor>
5 <authoring_tool>OniSplit v0.9.99.0</authoring_tool>
6 </contributor>
7 <unit meter="0.1" name="decimeter" />
8 <up_axis>Y_UP</up_axis>
9 </asset>
10 <library_images>
11 <image id="bnv_grid_000_img">
12 <init_from>./grids/bnv_grid_000.tga</init_from>
13 </image>
14 </library_images>
15 <library_effects>
16 <effect id="bnv_grid_000_fx">
17 <profile_COMMON>
18 <newparam sid="surface">
19 <surface type="2D">
20 <init_from>bnv_grid_000_img</init_from>
21 </surface>
22 </newparam>
23 <newparam sid="sampler">
24 <sampler2D>
25 <source>surface</source>
26 </sampler2D>
27 </newparam>
28 <technique>
29 <phong>
30 <ambient>
31 <color sid="ambient">1 1 1 1</color>
32 </ambient>
33 <diffuse>
34 <texture texture="sampler" texcoord="diffuse_TEXCOORD" />
35 </diffuse>
36 <specular>
37 <color sid="specular">0 0 0 0</color>
38 </specular>
39 </phong>
40 </technique>
41 </profile_COMMON>
42 </effect>
43 </library_effects>
44 <library_materials>
45 <material id="bnv_grid_000">
46 <instance_effect url="#bnv_grid_000_fx" />
47 </material>
48 </library_materials>
49 <library_geometries>
50 <geometry id="room_0_geo">
51 <mesh>
52 <source id="room_0_geo_position">
53 <float_array id="room_0_geo_position_array" count="12">
54-51.38495 -0.7048606 50.62344
5550.0247726 -0.7048606 50.62344
5650.0247726 -0.7048606 -50.7862854
57-51.38495 -0.7048606 -50.7862854</float_array>
58 <technique_common>
59 <accessor source="#room_0_geo_position_array" count="4" stride="3">
60 <param type="float" name="X" />
61 <param type="float" name="Y" />
62 <param type="float" name="Z" />
63 </accessor>
64 </technique_common>
65 </source>
66 <source id="room_0_geo_texcoord">
67 <float_array id="room_0_geo_texcoord_array" count="8">
680.06813746 0.06813747
690.931862533 0.06813747
700.931862533 0.931862533
710.06813746 0.931862533</float_array>
72 <technique_common>
73 <accessor source="#room_0_geo_texcoord_array" count="4" stride="2">
74 <param type="float" name="S" />
75 <param type="float" name="T" />
76 </accessor>
77 </technique_common>
78 </source>
79 <vertices id="room_0_geo_vertices">
80 <input semantic="POSITION" source="#room_0_geo_position" />
81 </vertices>
82 <polylist count="1" material="bnv_grid_000">
83 <input semantic="VERTEX" source="#room_0_geo_vertices" offset="0" />
84 <input semantic="TEXCOORD" source="#room_0_geo_texcoord" offset="1" />
85 <vcount>
864 </vcount>
87 <p>
880 0 1 1 2 2 3 3
89</p>
90 </polylist>
91 </mesh>
92 </geometry>
93 </library_geometries>
94 <library_visual_scenes>
95 <visual_scene id="unique_1">
96 <node id="room_0">
97 <instance_geometry url="#room_0_geo">
98 <bind_material>
99 <technique_common>
100 <instance_material symbol="bnv_grid_000" target="#bnv_grid_000">
101 <bind_vertex_input semantic="diffuse_TEXCOORD" input_semantic="TEXCOORD" input_set="0" />
102 </instance_material>
103 </technique_common>
104 </bind_material>
105 </instance_geometry>
106 </node>
107 </visual_scene>
108 </library_visual_scenes>
109 <scene>
110 <instance_visual_scene url="#unique_1" />
111 </scene>
112</COLLADA>
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