[1128] | 1 | <?xml version="1.0" encoding="utf-8"?>
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| 2 | <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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| 3 | <asset>
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| 4 | <contributor>
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| 5 | <author>Blender User</author>
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| 6 | <authoring_tool>Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e</authoring_tool>
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| 7 | </contributor>
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| 8 | <created>2020-04-01T18:47:09</created>
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| 9 | <modified>2020-04-01T18:47:09</modified>
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| 10 | <unit name="meter" meter="1"/>
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| 11 | <up_axis>Z_UP</up_axis>
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| 12 | </asset>
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| 13 | <library_cameras>
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| 14 | <camera id="Camera-camera" name="Camera">
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| 15 | <optics>
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| 16 | <technique_common>
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| 17 | <perspective>
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| 18 | <xfov sid="xfov">39.59775</xfov>
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| 19 | <aspect_ratio>1.777778</aspect_ratio>
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| 20 | <znear sid="znear">0.1</znear>
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| 21 | <zfar sid="zfar">100</zfar>
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| 22 | </perspective>
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| 23 | </technique_common>
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| 24 | </optics>
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| 25 | <extra>
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| 26 | <technique profile="blender">
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| 27 | <shiftx sid="shiftx" type="float">0</shiftx>
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| 28 | <shifty sid="shifty" type="float">0</shifty>
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| 29 | <dof_distance sid="dof_distance" type="float">10</dof_distance>
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| 30 | </technique>
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| 31 | </extra>
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| 32 | </camera>
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| 33 | </library_cameras>
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| 34 | <library_lights>
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| 35 | <light id="Light-light" name="Light">
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| 36 | <technique_common>
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| 37 | <point>
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| 38 | <color sid="color">1000 1000 1000</color>
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| 39 | <constant_attenuation>1</constant_attenuation>
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| 40 | <linear_attenuation>0</linear_attenuation>
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| 41 | <quadratic_attenuation>0.00111109</quadratic_attenuation>
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| 42 | </point>
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| 43 | </technique_common>
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| 44 | <extra>
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| 45 | <technique profile="blender">
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| 46 | <type sid="type" type="int">0</type>
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| 47 | <flag sid="flag" type="int">0</flag>
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| 48 | <mode sid="mode" type="int">1</mode>
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| 49 | <gamma sid="blender_gamma" type="float">1</gamma>
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| 50 | <red sid="red" type="float">1</red>
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| 51 | <green sid="green" type="float">1</green>
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| 52 | <blue sid="blue" type="float">1</blue>
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| 53 | <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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| 54 | <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
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| 55 | <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
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| 56 | <energy sid="blender_energy" type="float">1000</energy>
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| 57 | <dist sid="blender_dist" type="float">29.99998</dist>
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| 58 | <spotsize sid="spotsize" type="float">75</spotsize>
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| 59 | <spotblend sid="spotblend" type="float">0.15</spotblend>
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| 60 | <att1 sid="att1" type="float">0</att1>
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| 61 | <att2 sid="att2" type="float">1</att2>
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| 62 | <falloff_type sid="falloff_type" type="int">2</falloff_type>
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| 63 | <clipsta sid="clipsta" type="float">0.04999995</clipsta>
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| 64 | <clipend sid="clipend" type="float">30.002</clipend>
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| 65 | <bias sid="bias" type="float">1</bias>
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| 66 | <soft sid="soft" type="float">3</soft>
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| 67 | <bufsize sid="bufsize" type="int">2880</bufsize>
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| 68 | <samp sid="samp" type="int">3</samp>
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| 69 | <buffers sid="buffers" type="int">1</buffers>
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| 70 | <area_shape sid="area_shape" type="int">1</area_shape>
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| 71 | <area_size sid="area_size" type="float">0.1</area_size>
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| 72 | <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
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| 73 | <area_sizez sid="area_sizez" type="float">1</area_sizez>
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| 74 | </technique>
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| 75 | </extra>
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| 76 | </light>
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| 77 | </library_lights>
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| 78 | <library_effects>
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| 79 | <effect id="Material-effect">
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| 80 | <profile_COMMON>
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| 81 | <technique sid="common">
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| 82 | <lambert>
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| 83 | <emission>
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| 84 | <color sid="emission">0 0 0 1</color>
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| 85 | </emission>
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| 86 | <diffuse>
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| 87 | <color sid="diffuse">0.8 0.8 0.8 1</color>
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| 88 | </diffuse>
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| 89 | <index_of_refraction>
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| 90 | <float sid="ior">1.45</float>
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| 91 | </index_of_refraction>
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| 92 | </lambert>
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| 93 | </technique>
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| 94 | </profile_COMMON>
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| 95 | </effect>
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| 96 | </library_effects>
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| 97 | <library_images/>
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| 98 | <library_materials>
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| 99 | <material id="Material-material" name="Material">
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| 100 | <instance_effect url="#Material-effect"/>
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| 101 | </material>
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| 102 | </library_materials>
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| 103 | <library_geometries>
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| 104 | <geometry id="Cube-mesh" name="Cube">
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| 105 | <mesh>
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| 106 | <source id="Cube-mesh-positions">
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| 107 | <float_array id="Cube-mesh-positions-array" count="48">5 5 10 5 5 0 5 -5 10 5 -5 0 -5 5 10 -5 5 0 -5 -5 10 -5 -5 0 5.070486 5.070486 10.07049 5.070486 5.070486 -0.07048606 5.070486 -5.070486 10.07049 5.070486 -5.070486 -0.07048606 -5.070486 5.070486 10.07049 -5.070486 5.070486 -0.07048606 -5.070486 -5.070486 10.07049 -5.070486 -5.070486 -0.07048606</float_array>
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| 108 | <technique_common>
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| 109 | <accessor source="#Cube-mesh-positions-array" count="16" stride="3">
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| 110 | <param name="X" type="float"/>
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| 111 | <param name="Y" type="float"/>
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| 112 | <param name="Z" type="float"/>
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| 113 | </accessor>
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| 114 | </technique_common>
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| 115 | </source>
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| 116 | <source id="Cube-mesh-normals">
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| 117 | <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 1 0 1 0 0 0 0 1 -1 0 0 0 -1 0</float_array>
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| 118 | <technique_common>
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| 119 | <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
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| 120 | <param name="X" type="float"/>
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| 121 | <param name="Y" type="float"/>
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| 122 | <param name="Z" type="float"/>
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| 123 | </accessor>
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| 124 | </technique_common>
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| 125 | </source>
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| 126 | <source id="Cube-mesh-map-0">
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| 127 | <float_array id="Cube-mesh-map-0-array" count="144">0.375 0.25 0.625 0 0.375 0 0.375 0.5 0.625 0.25 0.375 0.25 0.375 0.75 0.625 0.5 0.375 0.5 0.375 1 0.625 0.75 0.375 0.75 0.125 0.75 0.375 0.5 0.125 0.5 0.625 0.75 0.875 0.5 0.625 0.5 0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.375 0.25 0.625 0.25 0.625 0 0.375 0.5 0.625 0.5 0.625 0.25 0.375 0.75 0.625 0.75 0.625 0.5 0.375 1 0.625 1 0.625 0.75 0.125 0.75 0.375 0.75 0.375 0.5 0.625 0.75 0.875 0.75 0.875 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
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| 128 | <technique_common>
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| 129 | <accessor source="#Cube-mesh-map-0-array" count="72" stride="2">
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| 130 | <param name="S" type="float"/>
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| 131 | <param name="T" type="float"/>
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| 132 | </accessor>
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| 133 | </technique_common>
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| 134 | </source>
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| 135 | <vertices id="Cube-mesh-vertices">
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| 136 | <input semantic="POSITION" source="#Cube-mesh-positions"/>
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| 137 | </vertices>
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| 138 | <triangles material="Material-material" count="24">
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| 139 | <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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| 140 | <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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| 141 | <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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| 142 | <p>2 0 0 4 0 1 0 0 2 7 1 3 2 1 4 3 1 5 5 2 6 6 2 7 7 2 8 7 3 9 1 3 10 5 3 11 3 4 12 0 4 13 1 4 14 1 5 15 4 5 16 5 5 17 12 3 18 10 3 19 8 3 20 10 5 21 15 5 22 11 5 23 14 4 24 13 4 25 15 4 26 9 0 27 15 0 28 13 0 29 8 2 30 11 2 31 9 2 32 12 1 33 9 1 34 13 1 35 2 0 36 6 0 37 4 0 38 7 1 39 6 1 40 2 1 41 5 2 42 4 2 43 6 2 44 7 3 45 3 3 46 1 3 47 3 4 48 2 4 49 0 4 50 1 5 51 0 5 52 4 5 53 12 3 54 14 3 55 10 3 56 10 5 57 14 5 58 15 5 59 14 4 60 12 4 61 13 4 62 9 0 63 11 0 64 15 0 65 8 2 66 10 2 67 11 2 68 12 1 69 8 1 70 9 1 71</p>
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| 143 | </triangles>
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| 144 | </mesh>
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| 145 | </geometry>
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| 146 | </library_geometries>
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| 147 | <library_visual_scenes>
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| 148 | <visual_scene id="Scene" name="Scene">
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| 149 | <node id="Camera" name="Camera" type="NODE">
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| 150 | <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
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| 151 | <instance_camera url="#Camera-camera"/>
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| 152 | </node>
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| 153 | <node id="Light" name="Light" type="NODE">
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| 154 | <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
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| 155 | <instance_light url="#Light-light"/>
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| 156 | </node>
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| 157 | <node id="Levl_test" name="Levl_test" type="NODE">
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| 158 | <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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| 159 | <instance_geometry url="#Cube-mesh" name="Levl_test">
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| 160 | <bind_material>
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| 161 | <technique_common>
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| 162 | <instance_material symbol="Material-material" target="#Material-material">
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| 163 | <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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| 164 | </instance_material>
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| 165 | </technique_common>
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| 166 | </bind_material>
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| 167 | </instance_geometry>
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| 168 | </node>
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| 169 | </visual_scene>
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| 170 | </library_visual_scenes>
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| 171 | <scene>
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| 172 | <instance_visual_scene url="#Scene"/>
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| 173 | </scene>
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| 174 | </COLLADA> |
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