source: AE/packages/84000Green_Room/work/dae/Green_Room_orig.dae@ 1138

Last change on this file since 1138 was 1128, checked in by iritscen, 5 years ago

Adding unfinished Green Room package, for anyone who wants to work on it (see work/docs/To do.txt).

File size: 8.6 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
3 <asset>
4 <contributor>
5 <author>Blender User</author>
6 <authoring_tool>Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e</authoring_tool>
7 </contributor>
8 <created>2020-04-01T18:47:09</created>
9 <modified>2020-04-01T18:47:09</modified>
10 <unit name="meter" meter="1"/>
11 <up_axis>Z_UP</up_axis>
12 </asset>
13 <library_cameras>
14 <camera id="Camera-camera" name="Camera">
15 <optics>
16 <technique_common>
17 <perspective>
18 <xfov sid="xfov">39.59775</xfov>
19 <aspect_ratio>1.777778</aspect_ratio>
20 <znear sid="znear">0.1</znear>
21 <zfar sid="zfar">100</zfar>
22 </perspective>
23 </technique_common>
24 </optics>
25 <extra>
26 <technique profile="blender">
27 <shiftx sid="shiftx" type="float">0</shiftx>
28 <shifty sid="shifty" type="float">0</shifty>
29 <dof_distance sid="dof_distance" type="float">10</dof_distance>
30 </technique>
31 </extra>
32 </camera>
33 </library_cameras>
34 <library_lights>
35 <light id="Light-light" name="Light">
36 <technique_common>
37 <point>
38 <color sid="color">1000 1000 1000</color>
39 <constant_attenuation>1</constant_attenuation>
40 <linear_attenuation>0</linear_attenuation>
41 <quadratic_attenuation>0.00111109</quadratic_attenuation>
42 </point>
43 </technique_common>
44 <extra>
45 <technique profile="blender">
46 <type sid="type" type="int">0</type>
47 <flag sid="flag" type="int">0</flag>
48 <mode sid="mode" type="int">1</mode>
49 <gamma sid="blender_gamma" type="float">1</gamma>
50 <red sid="red" type="float">1</red>
51 <green sid="green" type="float">1</green>
52 <blue sid="blue" type="float">1</blue>
53 <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
54 <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
55 <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
56 <energy sid="blender_energy" type="float">1000</energy>
57 <dist sid="blender_dist" type="float">29.99998</dist>
58 <spotsize sid="spotsize" type="float">75</spotsize>
59 <spotblend sid="spotblend" type="float">0.15</spotblend>
60 <att1 sid="att1" type="float">0</att1>
61 <att2 sid="att2" type="float">1</att2>
62 <falloff_type sid="falloff_type" type="int">2</falloff_type>
63 <clipsta sid="clipsta" type="float">0.04999995</clipsta>
64 <clipend sid="clipend" type="float">30.002</clipend>
65 <bias sid="bias" type="float">1</bias>
66 <soft sid="soft" type="float">3</soft>
67 <bufsize sid="bufsize" type="int">2880</bufsize>
68 <samp sid="samp" type="int">3</samp>
69 <buffers sid="buffers" type="int">1</buffers>
70 <area_shape sid="area_shape" type="int">1</area_shape>
71 <area_size sid="area_size" type="float">0.1</area_size>
72 <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
73 <area_sizez sid="area_sizez" type="float">1</area_sizez>
74 </technique>
75 </extra>
76 </light>
77 </library_lights>
78 <library_effects>
79 <effect id="Material-effect">
80 <profile_COMMON>
81 <technique sid="common">
82 <lambert>
83 <emission>
84 <color sid="emission">0 0 0 1</color>
85 </emission>
86 <diffuse>
87 <color sid="diffuse">0.8 0.8 0.8 1</color>
88 </diffuse>
89 <index_of_refraction>
90 <float sid="ior">1.45</float>
91 </index_of_refraction>
92 </lambert>
93 </technique>
94 </profile_COMMON>
95 </effect>
96 </library_effects>
97 <library_images/>
98 <library_materials>
99 <material id="Material-material" name="Material">
100 <instance_effect url="#Material-effect"/>
101 </material>
102 </library_materials>
103 <library_geometries>
104 <geometry id="Cube-mesh" name="Cube">
105 <mesh>
106 <source id="Cube-mesh-positions">
107 <float_array id="Cube-mesh-positions-array" count="48">5 5 10 5 5 0 5 -5 10 5 -5 0 -5 5 10 -5 5 0 -5 -5 10 -5 -5 0 5.070486 5.070486 10.07049 5.070486 5.070486 -0.07048606 5.070486 -5.070486 10.07049 5.070486 -5.070486 -0.07048606 -5.070486 5.070486 10.07049 -5.070486 5.070486 -0.07048606 -5.070486 -5.070486 10.07049 -5.070486 -5.070486 -0.07048606</float_array>
108 <technique_common>
109 <accessor source="#Cube-mesh-positions-array" count="16" stride="3">
110 <param name="X" type="float"/>
111 <param name="Y" type="float"/>
112 <param name="Z" type="float"/>
113 </accessor>
114 </technique_common>
115 </source>
116 <source id="Cube-mesh-normals">
117 <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 1 0 1 0 0 0 0 1 -1 0 0 0 -1 0</float_array>
118 <technique_common>
119 <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
120 <param name="X" type="float"/>
121 <param name="Y" type="float"/>
122 <param name="Z" type="float"/>
123 </accessor>
124 </technique_common>
125 </source>
126 <source id="Cube-mesh-map-0">
127 <float_array id="Cube-mesh-map-0-array" count="144">0.375 0.25 0.625 0 0.375 0 0.375 0.5 0.625 0.25 0.375 0.25 0.375 0.75 0.625 0.5 0.375 0.5 0.375 1 0.625 0.75 0.375 0.75 0.125 0.75 0.375 0.5 0.125 0.5 0.625 0.75 0.875 0.5 0.625 0.5 0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.375 0.25 0.625 0.25 0.625 0 0.375 0.5 0.625 0.5 0.625 0.25 0.375 0.75 0.625 0.75 0.625 0.5 0.375 1 0.625 1 0.625 0.75 0.125 0.75 0.375 0.75 0.375 0.5 0.625 0.75 0.875 0.75 0.875 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
128 <technique_common>
129 <accessor source="#Cube-mesh-map-0-array" count="72" stride="2">
130 <param name="S" type="float"/>
131 <param name="T" type="float"/>
132 </accessor>
133 </technique_common>
134 </source>
135 <vertices id="Cube-mesh-vertices">
136 <input semantic="POSITION" source="#Cube-mesh-positions"/>
137 </vertices>
138 <triangles material="Material-material" count="24">
139 <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
140 <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
141 <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
142 <p>2 0 0 4 0 1 0 0 2 7 1 3 2 1 4 3 1 5 5 2 6 6 2 7 7 2 8 7 3 9 1 3 10 5 3 11 3 4 12 0 4 13 1 4 14 1 5 15 4 5 16 5 5 17 12 3 18 10 3 19 8 3 20 10 5 21 15 5 22 11 5 23 14 4 24 13 4 25 15 4 26 9 0 27 15 0 28 13 0 29 8 2 30 11 2 31 9 2 32 12 1 33 9 1 34 13 1 35 2 0 36 6 0 37 4 0 38 7 1 39 6 1 40 2 1 41 5 2 42 4 2 43 6 2 44 7 3 45 3 3 46 1 3 47 3 4 48 2 4 49 0 4 50 1 5 51 0 5 52 4 5 53 12 3 54 14 3 55 10 3 56 10 5 57 14 5 58 15 5 59 14 4 60 12 4 61 13 4 62 9 0 63 11 0 64 15 0 65 8 2 66 10 2 67 11 2 68 12 1 69 8 1 70 9 1 71</p>
143 </triangles>
144 </mesh>
145 </geometry>
146 </library_geometries>
147 <library_visual_scenes>
148 <visual_scene id="Scene" name="Scene">
149 <node id="Camera" name="Camera" type="NODE">
150 <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
151 <instance_camera url="#Camera-camera"/>
152 </node>
153 <node id="Light" name="Light" type="NODE">
154 <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
155 <instance_light url="#Light-light"/>
156 </node>
157 <node id="Levl_test" name="Levl_test" type="NODE">
158 <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
159 <instance_geometry url="#Cube-mesh" name="Levl_test">
160 <bind_material>
161 <technique_common>
162 <instance_material symbol="Material-material" target="#Material-material">
163 <bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
164 </instance_material>
165 </technique_common>
166 </bind_material>
167 </instance_geometry>
168 </node>
169 </visual_scene>
170 </library_visual_scenes>
171 <scene>
172 <instance_visual_scene url="#Scene"/>
173 </scene>
174</COLLADA>
Note: See TracBrowser for help on using the repository browser.