source: AE/packages/84000Green_Room/work/xml/ONLVGreen_Room.xml@ 1170

Last change on this file since 1170 was 1128, checked in by iritscen, 5 years ago

Adding unfinished Green Room package, for anyone who wants to work on it (see work/docs/To do.txt).

File size: 49.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Oni>
3 <ONLV id="0">
4 <Name>Green_Room</Name>
5 <Environment>AKEVGreen_Room</Environment>
6 <Objects>#1</Objects>
7 <SkyBox>ONSKnight</SkyBox>
8 <Characters>#2</Characters>
9 <ObjectQuadMap>#3</ObjectQuadMap>
10 <Particles>#4</Particles>
11 <Corpses>#5</Corpses>
12 </ONLV>
13 <OBOA id="1">
14 <Objects>
15 <OBOAObject>
16 <Geometry></Geometry>
17 <Animation></Animation>
18 <Particle></Particle>
19 <Flags></Flags>
20 <DoorGunkId>0</DoorGunkId>
21 <DoorId>0</DoorId>
22 <PhysicsType>None</PhysicsType>
23 <ScriptId>0</ScriptId>
24 <Position>0 0 0</Position>
25 <Rotation>0 0 0 0</Rotation>
26 <Scale>0</Scale>
27 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
28 <Name></Name>
29 </OBOAObject>
30 <OBOAObject>
31 <Geometry></Geometry>
32 <Animation></Animation>
33 <Particle></Particle>
34 <Flags></Flags>
35 <DoorGunkId>0</DoorGunkId>
36 <DoorId>0</DoorId>
37 <PhysicsType>None</PhysicsType>
38 <ScriptId>0</ScriptId>
39 <Position>0 0 0</Position>
40 <Rotation>0 0 0 0</Rotation>
41 <Scale>0</Scale>
42 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
43 <Name></Name>
44 </OBOAObject>
45 <OBOAObject>
46 <Geometry></Geometry>
47 <Animation></Animation>
48 <Particle></Particle>
49 <Flags></Flags>
50 <DoorGunkId>0</DoorGunkId>
51 <DoorId>0</DoorId>
52 <PhysicsType>None</PhysicsType>
53 <ScriptId>0</ScriptId>
54 <Position>0 0 0</Position>
55 <Rotation>0 0 0 0</Rotation>
56 <Scale>0</Scale>
57 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
58 <Name></Name>
59 </OBOAObject>
60 <OBOAObject>
61 <Geometry></Geometry>
62 <Animation></Animation>
63 <Particle></Particle>
64 <Flags></Flags>
65 <DoorGunkId>0</DoorGunkId>
66 <DoorId>0</DoorId>
67 <PhysicsType>None</PhysicsType>
68 <ScriptId>0</ScriptId>
69 <Position>0 0 0</Position>
70 <Rotation>0 0 0 0</Rotation>
71 <Scale>0</Scale>
72 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
73 <Name></Name>
74 </OBOAObject>
75 <OBOAObject>
76 <Geometry></Geometry>
77 <Animation></Animation>
78 <Particle></Particle>
79 <Flags></Flags>
80 <DoorGunkId>0</DoorGunkId>
81 <DoorId>0</DoorId>
82 <PhysicsType>None</PhysicsType>
83 <ScriptId>0</ScriptId>
84 <Position>0 0 0</Position>
85 <Rotation>0 0 0 0</Rotation>
86 <Scale>0</Scale>
87 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
88 <Name></Name>
89 </OBOAObject>
90 <OBOAObject>
91 <Geometry></Geometry>
92 <Animation></Animation>
93 <Particle></Particle>
94 <Flags></Flags>
95 <DoorGunkId>0</DoorGunkId>
96 <DoorId>0</DoorId>
97 <PhysicsType>None</PhysicsType>
98 <ScriptId>0</ScriptId>
99 <Position>0 0 0</Position>
100 <Rotation>0 0 0 0</Rotation>
101 <Scale>0</Scale>
102 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
103 <Name></Name>
104 </OBOAObject>
105 <OBOAObject>
106 <Geometry></Geometry>
107 <Animation></Animation>
108 <Particle></Particle>
109 <Flags></Flags>
110 <DoorGunkId>0</DoorGunkId>
111 <DoorId>0</DoorId>
112 <PhysicsType>None</PhysicsType>
113 <ScriptId>0</ScriptId>
114 <Position>0 0 0</Position>
115 <Rotation>0 0 0 0</Rotation>
116 <Scale>0</Scale>
117 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
118 <Name></Name>
119 </OBOAObject>
120 <OBOAObject>
121 <Geometry></Geometry>
122 <Animation></Animation>
123 <Particle></Particle>
124 <Flags></Flags>
125 <DoorGunkId>0</DoorGunkId>
126 <DoorId>0</DoorId>
127 <PhysicsType>None</PhysicsType>
128 <ScriptId>0</ScriptId>
129 <Position>0 0 0</Position>
130 <Rotation>0 0 0 0</Rotation>
131 <Scale>0</Scale>
132 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
133 <Name></Name>
134 </OBOAObject>
135 <OBOAObject>
136 <Geometry></Geometry>
137 <Animation></Animation>
138 <Particle></Particle>
139 <Flags></Flags>
140 <DoorGunkId>0</DoorGunkId>
141 <DoorId>0</DoorId>
142 <PhysicsType>None</PhysicsType>
143 <ScriptId>0</ScriptId>
144 <Position>0 0 0</Position>
145 <Rotation>0 0 0 0</Rotation>
146 <Scale>0</Scale>
147 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
148 <Name></Name>
149 </OBOAObject>
150 <OBOAObject>
151 <Geometry></Geometry>
152 <Animation></Animation>
153 <Particle></Particle>
154 <Flags></Flags>
155 <DoorGunkId>0</DoorGunkId>
156 <DoorId>0</DoorId>
157 <PhysicsType>None</PhysicsType>
158 <ScriptId>0</ScriptId>
159 <Position>0 0 0</Position>
160 <Rotation>0 0 0 0</Rotation>
161 <Scale>0</Scale>
162 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
163 <Name></Name>
164 </OBOAObject>
165 <OBOAObject>
166 <Geometry></Geometry>
167 <Animation></Animation>
168 <Particle></Particle>
169 <Flags></Flags>
170 <DoorGunkId>0</DoorGunkId>
171 <DoorId>0</DoorId>
172 <PhysicsType>None</PhysicsType>
173 <ScriptId>0</ScriptId>
174 <Position>0 0 0</Position>
175 <Rotation>0 0 0 0</Rotation>
176 <Scale>0</Scale>
177 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
178 <Name></Name>
179 </OBOAObject>
180 <OBOAObject>
181 <Geometry></Geometry>
182 <Animation></Animation>
183 <Particle></Particle>
184 <Flags></Flags>
185 <DoorGunkId>0</DoorGunkId>
186 <DoorId>0</DoorId>
187 <PhysicsType>None</PhysicsType>
188 <ScriptId>0</ScriptId>
189 <Position>0 0 0</Position>
190 <Rotation>0 0 0 0</Rotation>
191 <Scale>0</Scale>
192 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
193 <Name></Name>
194 </OBOAObject>
195 <OBOAObject>
196 <Geometry></Geometry>
197 <Animation></Animation>
198 <Particle></Particle>
199 <Flags></Flags>
200 <DoorGunkId>0</DoorGunkId>
201 <DoorId>0</DoorId>
202 <PhysicsType>None</PhysicsType>
203 <ScriptId>0</ScriptId>
204 <Position>0 0 0</Position>
205 <Rotation>0 0 0 0</Rotation>
206 <Scale>0</Scale>
207 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
208 <Name></Name>
209 </OBOAObject>
210 <OBOAObject>
211 <Geometry></Geometry>
212 <Animation></Animation>
213 <Particle></Particle>
214 <Flags></Flags>
215 <DoorGunkId>0</DoorGunkId>
216 <DoorId>0</DoorId>
217 <PhysicsType>None</PhysicsType>
218 <ScriptId>0</ScriptId>
219 <Position>0 0 0</Position>
220 <Rotation>0 0 0 0</Rotation>
221 <Scale>0</Scale>
222 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
223 <Name></Name>
224 </OBOAObject>
225 <OBOAObject>
226 <Geometry></Geometry>
227 <Animation></Animation>
228 <Particle></Particle>
229 <Flags></Flags>
230 <DoorGunkId>0</DoorGunkId>
231 <DoorId>0</DoorId>
232 <PhysicsType>None</PhysicsType>
233 <ScriptId>0</ScriptId>
234 <Position>0 0 0</Position>
235 <Rotation>0 0 0 0</Rotation>
236 <Scale>0</Scale>
237 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
238 <Name></Name>
239 </OBOAObject>
240 <OBOAObject>
241 <Geometry></Geometry>
242 <Animation></Animation>
243 <Particle></Particle>
244 <Flags></Flags>
245 <DoorGunkId>0</DoorGunkId>
246 <DoorId>0</DoorId>
247 <PhysicsType>None</PhysicsType>
248 <ScriptId>0</ScriptId>
249 <Position>0 0 0</Position>
250 <Rotation>0 0 0 0</Rotation>
251 <Scale>0</Scale>
252 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
253 <Name></Name>
254 </OBOAObject>
255 <OBOAObject>
256 <Geometry></Geometry>
257 <Animation></Animation>
258 <Particle></Particle>
259 <Flags></Flags>
260 <DoorGunkId>0</DoorGunkId>
261 <DoorId>0</DoorId>
262 <PhysicsType>None</PhysicsType>
263 <ScriptId>0</ScriptId>
264 <Position>0 0 0</Position>
265 <Rotation>0 0 0 0</Rotation>
266 <Scale>0</Scale>
267 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
268 <Name></Name>
269 </OBOAObject>
270 <OBOAObject>
271 <Geometry></Geometry>
272 <Animation></Animation>
273 <Particle></Particle>
274 <Flags></Flags>
275 <DoorGunkId>0</DoorGunkId>
276 <DoorId>0</DoorId>
277 <PhysicsType>None</PhysicsType>
278 <ScriptId>0</ScriptId>
279 <Position>0 0 0</Position>
280 <Rotation>0 0 0 0</Rotation>
281 <Scale>0</Scale>
282 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
283 <Name></Name>
284 </OBOAObject>
285 <OBOAObject>
286 <Geometry></Geometry>
287 <Animation></Animation>
288 <Particle></Particle>
289 <Flags></Flags>
290 <DoorGunkId>0</DoorGunkId>
291 <DoorId>0</DoorId>
292 <PhysicsType>None</PhysicsType>
293 <ScriptId>0</ScriptId>
294 <Position>0 0 0</Position>
295 <Rotation>0 0 0 0</Rotation>
296 <Scale>0</Scale>
297 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
298 <Name></Name>
299 </OBOAObject>
300 <OBOAObject>
301 <Geometry></Geometry>
302 <Animation></Animation>
303 <Particle></Particle>
304 <Flags></Flags>
305 <DoorGunkId>0</DoorGunkId>
306 <DoorId>0</DoorId>
307 <PhysicsType>None</PhysicsType>
308 <ScriptId>0</ScriptId>
309 <Position>0 0 0</Position>
310 <Rotation>0 0 0 0</Rotation>
311 <Scale>0</Scale>
312 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
313 <Name></Name>
314 </OBOAObject>
315 <OBOAObject>
316 <Geometry></Geometry>
317 <Animation></Animation>
318 <Particle></Particle>
319 <Flags></Flags>
320 <DoorGunkId>0</DoorGunkId>
321 <DoorId>0</DoorId>
322 <PhysicsType>None</PhysicsType>
323 <ScriptId>0</ScriptId>
324 <Position>0 0 0</Position>
325 <Rotation>0 0 0 0</Rotation>
326 <Scale>0</Scale>
327 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
328 <Name></Name>
329 </OBOAObject>
330 <OBOAObject>
331 <Geometry></Geometry>
332 <Animation></Animation>
333 <Particle></Particle>
334 <Flags></Flags>
335 <DoorGunkId>0</DoorGunkId>
336 <DoorId>0</DoorId>
337 <PhysicsType>None</PhysicsType>
338 <ScriptId>0</ScriptId>
339 <Position>0 0 0</Position>
340 <Rotation>0 0 0 0</Rotation>
341 <Scale>0</Scale>
342 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
343 <Name></Name>
344 </OBOAObject>
345 <OBOAObject>
346 <Geometry></Geometry>
347 <Animation></Animation>
348 <Particle></Particle>
349 <Flags></Flags>
350 <DoorGunkId>0</DoorGunkId>
351 <DoorId>0</DoorId>
352 <PhysicsType>None</PhysicsType>
353 <ScriptId>0</ScriptId>
354 <Position>0 0 0</Position>
355 <Rotation>0 0 0 0</Rotation>
356 <Scale>0</Scale>
357 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
358 <Name></Name>
359 </OBOAObject>
360 <OBOAObject>
361 <Geometry></Geometry>
362 <Animation></Animation>
363 <Particle></Particle>
364 <Flags></Flags>
365 <DoorGunkId>0</DoorGunkId>
366 <DoorId>0</DoorId>
367 <PhysicsType>None</PhysicsType>
368 <ScriptId>0</ScriptId>
369 <Position>0 0 0</Position>
370 <Rotation>0 0 0 0</Rotation>
371 <Scale>0</Scale>
372 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
373 <Name></Name>
374 </OBOAObject>
375 <OBOAObject>
376 <Geometry></Geometry>
377 <Animation></Animation>
378 <Particle></Particle>
379 <Flags></Flags>
380 <DoorGunkId>0</DoorGunkId>
381 <DoorId>0</DoorId>
382 <PhysicsType>None</PhysicsType>
383 <ScriptId>0</ScriptId>
384 <Position>0 0 0</Position>
385 <Rotation>0 0 0 0</Rotation>
386 <Scale>0</Scale>
387 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
388 <Name></Name>
389 </OBOAObject>
390 <OBOAObject>
391 <Geometry></Geometry>
392 <Animation></Animation>
393 <Particle></Particle>
394 <Flags></Flags>
395 <DoorGunkId>0</DoorGunkId>
396 <DoorId>0</DoorId>
397 <PhysicsType>None</PhysicsType>
398 <ScriptId>0</ScriptId>
399 <Position>0 0 0</Position>
400 <Rotation>0 0 0 0</Rotation>
401 <Scale>0</Scale>
402 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
403 <Name></Name>
404 </OBOAObject>
405 <OBOAObject>
406 <Geometry></Geometry>
407 <Animation></Animation>
408 <Particle></Particle>
409 <Flags></Flags>
410 <DoorGunkId>0</DoorGunkId>
411 <DoorId>0</DoorId>
412 <PhysicsType>None</PhysicsType>
413 <ScriptId>0</ScriptId>
414 <Position>0 0 0</Position>
415 <Rotation>0 0 0 0</Rotation>
416 <Scale>0</Scale>
417 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
418 <Name></Name>
419 </OBOAObject>
420 <OBOAObject>
421 <Geometry></Geometry>
422 <Animation></Animation>
423 <Particle></Particle>
424 <Flags></Flags>
425 <DoorGunkId>0</DoorGunkId>
426 <DoorId>0</DoorId>
427 <PhysicsType>None</PhysicsType>
428 <ScriptId>0</ScriptId>
429 <Position>0 0 0</Position>
430 <Rotation>0 0 0 0</Rotation>
431 <Scale>0</Scale>
432 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
433 <Name></Name>
434 </OBOAObject>
435 <OBOAObject>
436 <Geometry></Geometry>
437 <Animation></Animation>
438 <Particle></Particle>
439 <Flags></Flags>
440 <DoorGunkId>0</DoorGunkId>
441 <DoorId>0</DoorId>
442 <PhysicsType>None</PhysicsType>
443 <ScriptId>0</ScriptId>
444 <Position>0 0 0</Position>
445 <Rotation>0 0 0 0</Rotation>
446 <Scale>0</Scale>
447 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
448 <Name></Name>
449 </OBOAObject>
450 <OBOAObject>
451 <Geometry></Geometry>
452 <Animation></Animation>
453 <Particle></Particle>
454 <Flags></Flags>
455 <DoorGunkId>0</DoorGunkId>
456 <DoorId>0</DoorId>
457 <PhysicsType>None</PhysicsType>
458 <ScriptId>0</ScriptId>
459 <Position>0 0 0</Position>
460 <Rotation>0 0 0 0</Rotation>
461 <Scale>0</Scale>
462 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
463 <Name></Name>
464 </OBOAObject>
465 <OBOAObject>
466 <Geometry></Geometry>
467 <Animation></Animation>
468 <Particle></Particle>
469 <Flags></Flags>
470 <DoorGunkId>0</DoorGunkId>
471 <DoorId>0</DoorId>
472 <PhysicsType>None</PhysicsType>
473 <ScriptId>0</ScriptId>
474 <Position>0 0 0</Position>
475 <Rotation>0 0 0 0</Rotation>
476 <Scale>0</Scale>
477 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
478 <Name></Name>
479 </OBOAObject>
480 <OBOAObject>
481 <Geometry></Geometry>
482 <Animation></Animation>
483 <Particle></Particle>
484 <Flags></Flags>
485 <DoorGunkId>0</DoorGunkId>
486 <DoorId>0</DoorId>
487 <PhysicsType>None</PhysicsType>
488 <ScriptId>0</ScriptId>
489 <Position>0 0 0</Position>
490 <Rotation>0 0 0 0</Rotation>
491 <Scale>0</Scale>
492 <Transform>0 0 0 0 0 0 0 0 0 0 0 0</Transform>
493 <Name></Name>
494 </OBOAObject>
495 </Objects>
496 </OBOA>
497 <AISA id="2">
498 <Characters />
499 </AISA>
500 <ONOA id="3">
501 <Elements />
502 </ONOA>
503 <ENVP id="4">
504 <Particles />
505 </ENVP>
506 <CRSA id="5">
507 <FixedCount>0</FixedCount>
508 <UsedCount>0</UsedCount>
509 <Corpses>
510 <CRSACorpse>
511 <CharacterClass></CharacterClass>
512 <Transforms>
513 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
514 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
515 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
516 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
517 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
518 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
519 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
520 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
521 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
522 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
523 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
524 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
525 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
526 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
527 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
528 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
529 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
530 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
531 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
532 </Transforms>
533 <BoundingBox>
534 <Min>0 0 0</Min>
535 <Max>0 0 0</Max>
536 </BoundingBox>
537 </CRSACorpse>
538 <CRSACorpse>
539 <CharacterClass></CharacterClass>
540 <Transforms>
541 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
542 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
543 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
544 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
545 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
546 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
547 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
548 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
549 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
550 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
551 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
552 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
553 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
554 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
555 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
556 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
557 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
558 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
559 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
560 </Transforms>
561 <BoundingBox>
562 <Min>0 0 0</Min>
563 <Max>0 0 0</Max>
564 </BoundingBox>
565 </CRSACorpse>
566 <CRSACorpse>
567 <CharacterClass></CharacterClass>
568 <Transforms>
569 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
570 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
571 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
572 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
573 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
574 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
575 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
576 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
577 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
578 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
579 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
580 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
581 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
582 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
583 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
584 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
585 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
586 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
587 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
588 </Transforms>
589 <BoundingBox>
590 <Min>0 0 0</Min>
591 <Max>0 0 0</Max>
592 </BoundingBox>
593 </CRSACorpse>
594 <CRSACorpse>
595 <CharacterClass></CharacterClass>
596 <Transforms>
597 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
598 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
599 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
600 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
601 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
602 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
603 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
604 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
605 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
606 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
607 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
608 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
609 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
610 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
611 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
612 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
613 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
614 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
615 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
616 </Transforms>
617 <BoundingBox>
618 <Min>0 0 0</Min>
619 <Max>0 0 0</Max>
620 </BoundingBox>
621 </CRSACorpse>
622 <CRSACorpse>
623 <CharacterClass></CharacterClass>
624 <Transforms>
625 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
626 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
627 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
628 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
629 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
630 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
631 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
632 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
633 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
634 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
635 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
636 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
637 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
638 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
639 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
640 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
641 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
642 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
643 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
644 </Transforms>
645 <BoundingBox>
646 <Min>0 0 0</Min>
647 <Max>0 0 0</Max>
648 </BoundingBox>
649 </CRSACorpse>
650 <CRSACorpse>
651 <CharacterClass></CharacterClass>
652 <Transforms>
653 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
654 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
655 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
656 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
657 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
658 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
659 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
660 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
661 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
662 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
663 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
664 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
665 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
666 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
667 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
668 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
669 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
670 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
671 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
672 </Transforms>
673 <BoundingBox>
674 <Min>0 0 0</Min>
675 <Max>0 0 0</Max>
676 </BoundingBox>
677 </CRSACorpse>
678 <CRSACorpse>
679 <CharacterClass></CharacterClass>
680 <Transforms>
681 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
682 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
683 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
684 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
685 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
686 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
687 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
688 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
689 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
690 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
691 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
692 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
693 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
694 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
695 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
696 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
697 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
698 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
699 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
700 </Transforms>
701 <BoundingBox>
702 <Min>0 0 0</Min>
703 <Max>0 0 0</Max>
704 </BoundingBox>
705 </CRSACorpse>
706 <CRSACorpse>
707 <CharacterClass></CharacterClass>
708 <Transforms>
709 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
710 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
711 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
712 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
713 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
714 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
715 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
716 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
717 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
718 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
719 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
720 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
721 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
722 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
723 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
724 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
725 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
726 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
727 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
728 </Transforms>
729 <BoundingBox>
730 <Min>0 0 0</Min>
731 <Max>0 0 0</Max>
732 </BoundingBox>
733 </CRSACorpse>
734 <CRSACorpse>
735 <CharacterClass></CharacterClass>
736 <Transforms>
737 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
738 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
739 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
740 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
741 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
742 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
743 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
744 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
745 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
746 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
747 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
748 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
749 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
750 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
751 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
752 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
753 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
754 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
755 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
756 </Transforms>
757 <BoundingBox>
758 <Min>0 0 0</Min>
759 <Max>0 0 0</Max>
760 </BoundingBox>
761 </CRSACorpse>
762 <CRSACorpse>
763 <CharacterClass></CharacterClass>
764 <Transforms>
765 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
766 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
767 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
768 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
769 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
770 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
771 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
772 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
773 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
774 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
775 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
776 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
777 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
778 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
779 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
780 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
781 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
782 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
783 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
784 </Transforms>
785 <BoundingBox>
786 <Min>0 0 0</Min>
787 <Max>0 0 0</Max>
788 </BoundingBox>
789 </CRSACorpse>
790 <CRSACorpse>
791 <CharacterClass></CharacterClass>
792 <Transforms>
793 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
794 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
795 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
796 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
797 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
798 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
799 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
800 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
801 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
802 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
803 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
804 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
805 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
806 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
807 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
808 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
809 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
810 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
811 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
812 </Transforms>
813 <BoundingBox>
814 <Min>0 0 0</Min>
815 <Max>0 0 0</Max>
816 </BoundingBox>
817 </CRSACorpse>
818 <CRSACorpse>
819 <CharacterClass></CharacterClass>
820 <Transforms>
821 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
822 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
823 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
824 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
825 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
826 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
827 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
828 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
829 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
830 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
831 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
832 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
833 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
834 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
835 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
836 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
837 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
838 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
839 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
840 </Transforms>
841 <BoundingBox>
842 <Min>0 0 0</Min>
843 <Max>0 0 0</Max>
844 </BoundingBox>
845 </CRSACorpse>
846 <CRSACorpse>
847 <CharacterClass></CharacterClass>
848 <Transforms>
849 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
850 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
851 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
852 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
853 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
854 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
855 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
856 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
857 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
858 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
859 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
860 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
861 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
862 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
863 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
864 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
865 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
866 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
867 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
868 </Transforms>
869 <BoundingBox>
870 <Min>0 0 0</Min>
871 <Max>0 0 0</Max>
872 </BoundingBox>
873 </CRSACorpse>
874 <CRSACorpse>
875 <CharacterClass></CharacterClass>
876 <Transforms>
877 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
878 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
879 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
880 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
881 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
882 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
883 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
884 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
885 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
886 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
887 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
888 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
889 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
890 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
891 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
892 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
893 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
894 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
895 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
896 </Transforms>
897 <BoundingBox>
898 <Min>0 0 0</Min>
899 <Max>0 0 0</Max>
900 </BoundingBox>
901 </CRSACorpse>
902 <CRSACorpse>
903 <CharacterClass></CharacterClass>
904 <Transforms>
905 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
906 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
907 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
908 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
909 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
910 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
911 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
912 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
913 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
914 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
915 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
916 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
917 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
918 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
919 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
920 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
921 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
922 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
923 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
924 </Transforms>
925 <BoundingBox>
926 <Min>0 0 0</Min>
927 <Max>0 0 0</Max>
928 </BoundingBox>
929 </CRSACorpse>
930 <CRSACorpse>
931 <CharacterClass></CharacterClass>
932 <Transforms>
933 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
934 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
935 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
936 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
937 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
938 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
939 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
940 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
941 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
942 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
943 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
944 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
945 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
946 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
947 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
948 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
949 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
950 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
951 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
952 </Transforms>
953 <BoundingBox>
954 <Min>0 0 0</Min>
955 <Max>0 0 0</Max>
956 </BoundingBox>
957 </CRSACorpse>
958 <CRSACorpse>
959 <CharacterClass></CharacterClass>
960 <Transforms>
961 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
962 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
963 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
964 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
965 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
966 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
967 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
968 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
969 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
970 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
971 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
972 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
973 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
974 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
975 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
976 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
977 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
978 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
979 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
980 </Transforms>
981 <BoundingBox>
982 <Min>0 0 0</Min>
983 <Max>0 0 0</Max>
984 </BoundingBox>
985 </CRSACorpse>
986 <CRSACorpse>
987 <CharacterClass></CharacterClass>
988 <Transforms>
989 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
990 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
991 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
992 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
993 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
994 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
995 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
996 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
997 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
998 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
999 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1000 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1001 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1002 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1003 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1004 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1005 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1006 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1007 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1008 </Transforms>
1009 <BoundingBox>
1010 <Min>0 0 0</Min>
1011 <Max>0 0 0</Max>
1012 </BoundingBox>
1013 </CRSACorpse>
1014 <CRSACorpse>
1015 <CharacterClass></CharacterClass>
1016 <Transforms>
1017 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1018 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1019 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1020 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1021 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1022 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1023 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1024 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1025 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1026 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1027 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1028 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1029 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1030 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1031 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1032 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1033 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1034 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1035 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1036 </Transforms>
1037 <BoundingBox>
1038 <Min>0 0 0</Min>
1039 <Max>0 0 0</Max>
1040 </BoundingBox>
1041 </CRSACorpse>
1042 <CRSACorpse>
1043 <CharacterClass></CharacterClass>
1044 <Transforms>
1045 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1046 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1047 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1048 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1049 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1050 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1051 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1052 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1053 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1054 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1055 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1056 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1057 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1058 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1059 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1060 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1061 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1062 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1063 <Matrix4x3>0 0 0 0 0 0 0 0 0 0 0 0</Matrix4x3>
1064 </Transforms>
1065 <BoundingBox>
1066 <Min>0 0 0</Min>
1067 <Max>0 0 0</Max>
1068 </BoundingBox>
1069 </CRSACorpse>
1070 </Corpses>
1071 </CRSA>
1072</Oni>
Note: See TracBrowser for help on using the repository browser.