source: AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_e02.xml@ 320

Last change on this file since 320 was 304, checked in by gumby, 16 years ago

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[304]1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.37.0">
3 <Particle Name="w9_scr_e02">
4 <Options>
5 <Lifetime>1.125</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>false</Decorative>
8 <CollideWithWalls>true</CollideWithWalls>
9 <CollideWithChars>true</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>true</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>40</AIDodgeRadius>
18 <AIAlertRadius>90</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>true</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>true</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Geometry</DisplayType>
38 <TexGeom>w9_shell</TexGeom>
39 <Invisible>false</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>0.35</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>0</Rotation>
46 <Alpha>1</Alpha>
47 <XOffset>0</XOffset>
48 <XShorten>0</XShorten>
49 <UseSpecialTint>false</UseSpecialTint>
50 <Tint>255 255 255</Tint>
51 <FadeOutOnEdge>false</FadeOutOnEdge>
52 <OneSidedEdgeFade>false</OneSidedEdgeFade>
53 <EdgeFadeMin>0</EdgeFadeMin>
54 <EdgeFadeMax>0.5</EdgeFadeMax>
55 <MaxContrailDistance>0</MaxContrailDistance>
56 <LensFlare>false</LensFlare>
57 <LensFlareDistance>0</LensFlareDistance>
58 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
59 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
60 <DecalFullBrightness>false</DecalFullBrightness>
61 <MaxDecals>100</MaxDecals>
62 <DecalFadeFrames>60</DecalFadeFrames>
63 <DecalWrapAngle>60</DecalWrapAngle>
64 </Appearance>
65 <Attractor>
66 <Target>None</Target>
67 <Selector>Distance</Selector>
68 <Class />
69 <MaxDistance>150</MaxDistance>
70 <MaxAngle>30</MaxAngle>
71 <AngleSelectMin>3</AngleSelectMin>
72 <AngleSelectMax>20</AngleSelectMax>
73 <AngleSelectWeight>3</AngleSelectWeight>
74 </Attractor>
75 <Variables>
76 <Float Name="rotate">
77 <Random Min="200" Max="600" />
78 </Float>
79 </Variables>
80 <Emitters>
81 <Emitter>
82 <Class>w9_scr_p01</Class>
83 <Flags>IncreaseParticleCount TurnOffAtTreshold OrientToVelocity</Flags>
84 <TurnOffTreshold>1</TurnOffTreshold>
85 <Probability>1</Probability>
86 <Copies>1</Copies>
87 <LinkTo />
88 <Rate>
89 <Instant />
90 </Rate>
91 <Position>
92 <Point />
93 </Position>
94 <Direction>
95 <Straight />
96 </Direction>
97 <Speed>
98 <Uniform>
99 <Speed>21</Speed>
100 </Uniform>
101 </Speed>
102 <Orientation>Velocity</Orientation>
103 <OrientationUp>LocalPosZ</OrientationUp>
104 </Emitter>
105 <Emitter>
106 <Class>w9_scr_x03</Class>
107 <Flags>IncreaseParticleCount TurnOffAtTreshold</Flags>
108 <TurnOffTreshold>1</TurnOffTreshold>
109 <Probability>1</Probability>
110 <Copies>1</Copies>
111 <LinkTo />
112 <Rate>
113 <Instant />
114 </Rate>
115 <Position>
116 <Point />
117 </Position>
118 <Direction>
119 <Straight />
120 </Direction>
121 <Speed>
122 <Uniform>
123 <Speed>0</Speed>
124 </Uniform>
125 </Speed>
126 <Orientation>LocalPosY</Orientation>
127 <OrientationUp>LocalPosZ</OrientationUp>
128 </Emitter>
129 <Emitter>
130 <Class>w9_scr_p04</Class>
131 <Flags>InitiallyOn</Flags>
132 <TurnOffTreshold>0</TurnOffTreshold>
133 <Probability>1</Probability>
134 <Copies>1</Copies>
135 <LinkTo>2</LinkTo>
136 <Rate>
137 <Continous>
138 <Interval>0.047</Interval>
139 </Continous>
140 </Rate>
141 <Position>
142 <Point />
143 </Position>
144 <Direction>
145 <Straight />
146 </Direction>
147 <Speed>
148 <Uniform>
149 <Speed>0</Speed>
150 </Uniform>
151 </Speed>
152 <Orientation>LocalPosY</Orientation>
153 <OrientationUp>LocalPosZ</OrientationUp>
154 </Emitter>
155 <Emitter>
156 <Class>w9_scr_p09</Class>
157 <Flags>InitiallyOn</Flags>
158 <TurnOffTreshold>0</TurnOffTreshold>
159 <Probability>1</Probability>
160 <Copies>2</Copies>
161 <LinkTo />
162 <Rate>
163 <Continous>
164 <Interval>0.05</Interval>
165 </Continous>
166 </Rate>
167 <Position>
168 <Point />
169 </Position>
170 <Direction>
171 <Random />
172 </Direction>
173 <Speed>
174 <Uniform>
175 <Speed>2</Speed>
176 </Uniform>
177 </Speed>
178 <Orientation>LocalPosY</Orientation>
179 <OrientationUp>LocalPosZ</OrientationUp>
180 </Emitter>
181 <Emitter>
182 <Class>w9_scr_p10</Class>
183 <Flags>IncreaseParticleCount TurnOffAtTreshold</Flags>
184 <TurnOffTreshold>5</TurnOffTreshold>
185 <Probability>1</Probability>
186 <Copies>1</Copies>
187 <LinkTo />
188 <Rate>
189 <Instant />
190 </Rate>
191 <Position>
192 <Point />
193 </Position>
194 <Direction>
195 <Random />
196 </Direction>
197 <Speed>
198 <Uniform>
199 <Speed>4</Speed>
200 </Uniform>
201 </Speed>
202 <Orientation>LocalPosY</Orientation>
203 <OrientationUp>LocalPosZ</OrientationUp>
204 </Emitter>
205 </Emitters>
206 <Events>
207 <Update>
208 <MoveLine />
209 <RotateY>
210 <Space>0</Space>
211 <Rate>rotate</Rate>
212 <RotateVelocity>0</RotateVelocity>
213 </RotateY>
214 </Update>
215 <HitWall>
216 <EmitParticles>
217 <Emitter>0</Emitter>
218 <Particles>1</Particles>
219 </EmitParticles>
220 <EmitParticles>
221 <Emitter>1</Emitter>
222 <Particles>1</Particles>
223 </EmitParticles>
224 <Die />
225 </HitWall>
226 <HitCharacter>
227 <EmitParticles>
228 <Emitter>0</Emitter>
229 <Particles>1</Particles>
230 </EmitParticles>
231 <EmitParticles>
232 <Emitter>1</Emitter>
233 <Particles>1</Particles>
234 </EmitParticles>
235 <Die />
236 </HitCharacter>
237 <Lifetime>
238 <ImpulseSound>
239 <Sound>scr_fire2</Sound>
240 </ImpulseSound>
241 <EmitParticles>
242 <Emitter>0</Emitter>
243 <Particles>1</Particles>
244 </EmitParticles>
245 <EmitParticles>
246 <Emitter>1</Emitter>
247 <Particles>1</Particles>
248 </EmitParticles>
249 <EmitParticles>
250 <Emitter>4</Emitter>
251 <Particles>5</Particles>
252 </EmitParticles>
253 <Die />
254 </Lifetime>
255 </Events>
256 </Particle>
257</Oni>
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