source: AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_p01.xml@ 336

Last change on this file since 336 was 304, checked in by gumby, 16 years ago

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File size: 11.2 KB
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1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.37.0">
3 <Particle Name="w9_scr_p01">
4 <Options>
5 <Lifetime>
6 <Random Min="14" Max="16" />
7 </Lifetime>
8 <DisableDetailLevel>Never</DisableDetailLevel>
9 <Decorative>false</Decorative>
10 <CollideWithWalls>true</CollideWithWalls>
11 <CollideWithChars>true</CollideWithChars>
12 <InitiallyHidden>false</InitiallyHidden>
13 <DrawAsSky>false</DrawAsSky>
14 <DontAttractThroughWalls>true</DontAttractThroughWalls>
15 <ExpireOnCutscene>true</ExpireOnCutscene>
16 <DieOnCutscene>false</DieOnCutscene>
17 <LockPositionToLink>false</LockPositionToLink>
18 <CollisionRadius>0</CollisionRadius>
19 <AIDodgeRadius>60</AIDodgeRadius>
20 <AIAlertRadius>100</AIAlertRadius>
21 <FlyBySoundName />
22 </Options>
23 <Properties>
24 <HasVelocity>true</HasVelocity>
25 <HasOrientation>true</HasOrientation>
26 <HasPositionOffset>false</HasPositionOffset>
27 <HasAttachmentMatrix>false</HasAttachmentMatrix>
28 <HasUnknown>false</HasUnknown>
29 <HasDecalState>false</HasDecalState>
30 <HasTextureStartTick>false</HasTextureStartTick>
31 <HasTextureTick>false</HasTextureTick>
32 <HasDamageOwner>true</HasDamageOwner>
33 <HasContrailData>false</HasContrailData>
34 <HasLensFlareState>false</HasLensFlareState>
35 <HasAttractor>true</HasAttractor>
36 <HasCollisionCache>true</HasCollisionCache>
37 </Properties>
38 <Appearance>
39 <DisplayType>Geometry</DisplayType>
40 <TexGeom>w9_warhead</TexGeom>
41 <Invisible>false</Invisible>
42 <IsContrailEmitter>false</IsContrailEmitter>
43 <ScaleToVelocity>false</ScaleToVelocity>
44 <Scale>0.36</Scale>
45 <UseSeparateYScale>false</UseSeparateYScale>
46 <YScale>0.5</YScale>
47 <Rotation>45</Rotation>
48 <Alpha>1</Alpha>
49 <XOffset>0</XOffset>
50 <XShorten>0</XShorten>
51 <UseSpecialTint>false</UseSpecialTint>
52 <Tint>255 255 255</Tint>
53 <FadeOutOnEdge>false</FadeOutOnEdge>
54 <OneSidedEdgeFade>false</OneSidedEdgeFade>
55 <EdgeFadeMin>0</EdgeFadeMin>
56 <EdgeFadeMax>0.5</EdgeFadeMax>
57 <MaxContrailDistance>0</MaxContrailDistance>
58 <LensFlare>false</LensFlare>
59 <LensFlareDistance>0</LensFlareDistance>
60 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
61 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
62 <DecalFullBrightness>false</DecalFullBrightness>
63 <MaxDecals>100</MaxDecals>
64 <DecalFadeFrames>60</DecalFadeFrames>
65 <DecalWrapAngle>60</DecalWrapAngle>
66 </Appearance>
67 <Attractor>
68 <Target>Characters</Target>
69 <Selector>Distance</Selector>
70 <Class />
71 <MaxDistance>100</MaxDistance>
72 <MaxAngle>60</MaxAngle>
73 <AngleSelectMin>10</AngleSelectMin>
74 <AngleSelectMax>40</AngleSelectMax>
75 <AngleSelectWeight>3</AngleSelectWeight>
76 </Attractor>
77 <Variables />
78 <Emitters>
79 <Emitter>
80 <Class>w9_scr_p02</Class>
81 <Flags>InitiallyOn</Flags>
82 <TurnOffTreshold>0</TurnOffTreshold>
83 <Probability>1</Probability>
84 <Copies>2</Copies>
85 <LinkTo />
86 <Rate>
87 <Continous>
88 <Interval>0.1</Interval>
89 </Continous>
90 </Rate>
91 <Position>
92 <Point />
93 </Position>
94 <Direction>
95 <Random />
96 </Direction>
97 <Speed>
98 <Uniform>
99 <Speed>40</Speed>
100 </Uniform>
101 </Speed>
102 <Orientation>LocalPosY</Orientation>
103 <OrientationUp>LocalPosZ</OrientationUp>
104 </Emitter>
105 <Emitter>
106 <Class>w9_scr_p06</Class>
107 <Flags>InitiallyOn</Flags>
108 <TurnOffTreshold>0</TurnOffTreshold>
109 <Probability>1</Probability>
110 <Copies>1</Copies>
111 <LinkTo />
112 <Rate>
113 <Continous>
114 <Interval>0.075</Interval>
115 </Continous>
116 </Rate>
117 <Position>
118 <Point />
119 </Position>
120 <Direction>
121 <Random />
122 </Direction>
123 <Speed>
124 <Uniform>
125 <Speed>5</Speed>
126 </Uniform>
127 </Speed>
128 <Orientation>LocalPosY</Orientation>
129 <OrientationUp>LocalPosZ</OrientationUp>
130 </Emitter>
131 <Emitter>
132 <Class>w9_scr_p07</Class>
133 <Flags>InitiallyOn OrientToVelocity</Flags>
134 <TurnOffTreshold>0</TurnOffTreshold>
135 <Probability>1</Probability>
136 <Copies>3</Copies>
137 <LinkTo />
138 <Rate>
139 <Continous>
140 <Interval>0.08</Interval>
141 </Continous>
142 </Rate>
143 <Position>
144 <Point />
145 </Position>
146 <Direction>
147 <Random />
148 </Direction>
149 <Speed>
150 <Uniform>
151 <Speed>20</Speed>
152 </Uniform>
153 </Speed>
154 <Orientation>LocalPosY</Orientation>
155 <OrientationUp>LocalPosZ</OrientationUp>
156 </Emitter>
157 <Emitter>
158 <Class>w9_scr_p08</Class>
159 <Flags>IncreaseParticleCount TurnOffAtTreshold EmitWithParentVelocity OrientToVelocity</Flags>
160 <TurnOffTreshold>1</TurnOffTreshold>
161 <Probability>1</Probability>
162 <Copies>1</Copies>
163 <LinkTo />
164 <Rate>
165 <Instant />
166 </Rate>
167 <Position>
168 <Point />
169 </Position>
170 <Direction>
171 <Straight />
172 </Direction>
173 <Speed>
174 <Uniform>
175 <Speed>0</Speed>
176 </Uniform>
177 </Speed>
178 <Orientation>Velocity</Orientation>
179 <OrientationUp>LocalPosZ</OrientationUp>
180 </Emitter>
181 <Emitter>
182 <Class>w9_scr_p11</Class>
183 <Flags>InitiallyOn</Flags>
184 <TurnOffTreshold>0</TurnOffTreshold>
185 <Probability>1</Probability>
186 <Copies>1</Copies>
187 <LinkTo />
188 <Rate>
189 <Continous>
190 <Interval>0.1</Interval>
191 </Continous>
192 </Rate>
193 <Position>
194 <Point />
195 </Position>
196 <Direction>
197 <Straight />
198 </Direction>
199 <Speed>
200 <Uniform>
201 <Speed>0</Speed>
202 </Uniform>
203 </Speed>
204 <Orientation>LocalPosY</Orientation>
205 <OrientationUp>LocalPosZ</OrientationUp>
206 </Emitter>
207 <Emitter>
208 <Class>w9_scr_p02a</Class>
209 <Flags>InitiallyOn</Flags>
210 <TurnOffTreshold>0</TurnOffTreshold>
211 <Probability>1</Probability>
212 <Copies>1</Copies>
213 <LinkTo>this</LinkTo>
214 <Rate>
215 <Continous>
216 <Interval>0.6</Interval>
217 </Continous>
218 </Rate>
219 <Position>
220 <Point />
221 </Position>
222 <Direction>
223 <Straight />
224 </Direction>
225 <Speed>
226 <Uniform>
227 <Speed>0</Speed>
228 </Uniform>
229 </Speed>
230 <Orientation>LocalPosY</Orientation>
231 <OrientationUp>LocalPosZ</OrientationUp>
232 </Emitter>
233 </Emitters>
234 <Events>
235 <Update>
236 <MoveLine />
237 <AttractSpring>
238 <AccelRate>3</AccelRate>
239 <MaxAccel>1</MaxAccel>
240 <DesiredDistance>5</DesiredDistance>
241 </AttractSpring>
242 <RotateY>
243 <Space>0</Space>
244 <Rate>300</Rate>
245 <RotateVelocity>0</RotateVelocity>
246 </RotateY>
247 <FindAttractor>
248 <DelayTime>1</DelayTime>
249 </FindAttractor>
250 <SetVelocity>
251 <Speed>20</Speed>
252 <Space>1</Space>
253 <NoSideways>0</NoSideways>
254 </SetVelocity>
255 </Update>
256 <HitWall>
257 <ImpulseSound>
258 <Sound>scr_bounce</Sound>
259 </ImpulseSound>
260 <CollisionEffect>
261 <Effect>w9_scr_x01</Effect>
262 <WallOffset>0.2</WallOffset>
263 <Orientation>3</Orientation>
264 <Attach>1</Attach>
265 </CollisionEffect>
266 <Bounce>
267 <ElasticDirect>1</ElasticDirect>
268 <ElasticGlancing>1</ElasticGlancing>
269 </Bounce>
270 <ImpactEffect>
271 <ImpactType>Weapon_Bounce</ImpactType>
272 <ImpactModifier>0</ImpactModifier>
273 </ImpactEffect>
274 </HitWall>
275 <HitCharacter>
276 <Bounce>
277 <ElasticDirect>1</ElasticDirect>
278 <ElasticGlancing>1</ElasticGlancing>
279 </Bounce>
280 </HitCharacter>
281 <Lifetime>
282 <ImpulseSound>
283 <Sound>scr_fizl</Sound>
284 </ImpulseSound>
285 <EmitParticles>
286 <Emitter>3</Emitter>
287 <Particles>1</Particles>
288 </EmitParticles>
289 <Die />
290 </Lifetime>
291 <Create>
292 <AmbientSound>
293 <Sound>scr_fly</Sound>
294 </AmbientSound>
295 </Create>
296 <Die>
297 <EndAmbientSound />
298 <ImpulseSound>
299 <Sound>scream_end</Sound>
300 </ImpulseSound>
301 </Die>
302 </Events>
303 </Particle>
304</Oni>
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