source: AE/packages/NinjaDash/Laughing/XML/BINA3RAPw9_scr_p11.xml@ 336

Last change on this file since 336 was 304, checked in by gumby, 16 years ago

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File size: 3.8 KB
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1<?xml version="1.0" encoding="utf-8"?>
2<Oni Version="0.9.37.0">
3 <Particle Name="w9_scr_p11">
4 <Options>
5 <Lifetime>0.125</Lifetime>
6 <DisableDetailLevel>Never</DisableDetailLevel>
7 <Decorative>true</Decorative>
8 <CollideWithWalls>false</CollideWithWalls>
9 <CollideWithChars>false</CollideWithChars>
10 <InitiallyHidden>false</InitiallyHidden>
11 <DrawAsSky>false</DrawAsSky>
12 <DontAttractThroughWalls>false</DontAttractThroughWalls>
13 <ExpireOnCutscene>false</ExpireOnCutscene>
14 <DieOnCutscene>false</DieOnCutscene>
15 <LockPositionToLink>false</LockPositionToLink>
16 <CollisionRadius>0</CollisionRadius>
17 <AIDodgeRadius>0</AIDodgeRadius>
18 <AIAlertRadius>0</AIAlertRadius>
19 <FlyBySoundName />
20 </Options>
21 <Properties>
22 <HasVelocity>false</HasVelocity>
23 <HasOrientation>true</HasOrientation>
24 <HasPositionOffset>false</HasPositionOffset>
25 <HasAttachmentMatrix>false</HasAttachmentMatrix>
26 <HasUnknown>false</HasUnknown>
27 <HasDecalState>false</HasDecalState>
28 <HasTextureStartTick>false</HasTextureStartTick>
29 <HasTextureTick>false</HasTextureTick>
30 <HasDamageOwner>false</HasDamageOwner>
31 <HasContrailData>false</HasContrailData>
32 <HasLensFlareState>false</HasLensFlareState>
33 <HasAttractor>false</HasAttractor>
34 <HasCollisionCache>false</HasCollisionCache>
35 </Properties>
36 <Appearance>
37 <DisplayType>Sprite</DisplayType>
38 <TexGeom>w9_aura2</TexGeom>
39 <Invisible>false</Invisible>
40 <IsContrailEmitter>false</IsContrailEmitter>
41 <ScaleToVelocity>false</ScaleToVelocity>
42 <Scale>scale</Scale>
43 <UseSeparateYScale>false</UseSeparateYScale>
44 <YScale>1</YScale>
45 <Rotation>
46 0
47 </Rotation>
48 <Alpha>0.3</Alpha>
49 <XOffset>0</XOffset>
50 <XShorten>0</XShorten>
51 <UseSpecialTint>false</UseSpecialTint>
52 <Tint>255 255 255</Tint>
53 <FadeOutOnEdge>false</FadeOutOnEdge>
54 <OneSidedEdgeFade>false</OneSidedEdgeFade>
55 <EdgeFadeMin>0</EdgeFadeMin>
56 <EdgeFadeMax>0.5</EdgeFadeMax>
57 <MaxContrailDistance>0</MaxContrailDistance>
58 <LensFlare>false</LensFlare>
59 <LensFlareDistance>0</LensFlareDistance>
60 <LensFlareFadeInFrames>0</LensFlareFadeInFrames>
61 <LensFlareFadeOutFrames>0</LensFlareFadeOutFrames>
62 <DecalFullBrightness>false</DecalFullBrightness>
63 <MaxDecals>100</MaxDecals>
64 <DecalFadeFrames>60</DecalFadeFrames>
65 <DecalWrapAngle>60</DecalWrapAngle>
66 </Appearance>
67 <Attractor>
68 <Target>None</Target>
69 <Selector>Distance</Selector>
70 <Class />
71 <MaxDistance>150</MaxDistance>
72 <MaxAngle>30</MaxAngle>
73 <AngleSelectMin>3</AngleSelectMin>
74 <AngleSelectMax>20</AngleSelectMax>
75 <AngleSelectWeight>3</AngleSelectWeight>
76 </Attractor>
77 <Variables>
78 <Float Name="scale">
79 <Random Min="10" Max="15" />
80 </Float>
81 </Variables>
82 <Emitters />
83 <Events>
84 <Update>
85 <AnimateLinear>
86 <Target>scale</Target>
87 <Rate>15</Rate>
88 </AnimateLinear>
89 </Update>
90 <Lifetime>
91 <FadeOut>
92 <TimeToDie>0.5</TimeToDie>
93 </FadeOut>
94 </Lifetime>
95 </Events>
96 </Particle>
97</Oni>
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