[304] | 1 | # mountain compound
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| 2 | # scripts for level 19 by wu
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| 3 | #
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| 4 | # LEGEND
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| 5 | #
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| 6 | # character naming convention: X_Yx
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| 7 | # where X = area letter (A=first area, B=second area, etc.)
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| 8 | # Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.)
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| 9 | # x = character number, usually same as character's initial patrol id
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| 10 | #
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| 11 | # trigger volume scripts: t##, where ## refers to trigger volume id
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| 12 | #
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| 13 | # CONTENTS
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| 14 | #
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| 15 | # 0.temporary debugging scripts
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| 16 | # 1.variables defined
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| 17 | # 1b.music scripts
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| 18 | # 2.start and objectives scripts
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| 19 | # 3.save game scripts
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| 20 | # 4.cut scene scripts
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| 21 | # 5.console scripts
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| 22 | # 6.trigger volume scripts
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| 23 |
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| 24 | # temporary debugging scripts #
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| 25 |
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| 26 | func void xxx(void)
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| 27 | {
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| 28 | ParkLeft
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| 29 | t11
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| 30 | sleep 300
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| 31 | Truck
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| 32 | }
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| 33 |
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| 34 | func void truck(string ai_name)
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| 35 | {
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| 36 | # ai2_ignore_player=1
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| 37 | omnipotent=1
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| 38 | invincible=1
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| 39 | chr_teleport 0 4
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| 40 | }
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| 41 |
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| 42 | func void computer(string ai_name)
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| 43 | {
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| 44 | # ai2_ignore_player=1
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| 45 | dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR
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| 46 | omnipotent=1
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| 47 | invincible=1
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| 48 | chr_teleport 0 6
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| 49 | }
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| 50 |
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| 51 | func void e(string ai_name)
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| 52 | {
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| 53 | ai2_ignore_player=1
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| 54 | chr_teleport 0 100
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| 55 | }
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| 56 |
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| 57 | func void butcher_test(void)
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| 58 | {
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| 59 | invincible = 1
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| 60 | omnipotent = 1
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| 61 | extra_guys = 1
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| 62 | fork dish
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| 63 | }
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| 64 |
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| 65 | func void test_setup(void)
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| 66 | {
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| 67 | ai2_allpassive 1
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| 68 |
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| 69 | playback GrifElite01 GrifElite01Set
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| 70 | playback GrifElite02 GrifElite02Set
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| 71 | playback GrifElite03 GrifElite03Set
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| 72 | sleep f10
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| 73 | playback GrifElite02 GrifElite02Set
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| 74 | sleep f5
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| 75 | playback GrifElite03 GrifElite03Set
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| 76 | sleep f300
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| 77 |
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| 78 |
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| 79 | chr_envanim Griffin GrifGrifBox01
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| 80 | if (extra_guys eq 1) {
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| 81 | chr_envanim GrifOps01 GrifOps01Box01
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| 82 | chr_envanim GrifOps02 GrifOps02Box01
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| 83 | }
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| 84 | if (extra_guys eq 0) {
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| 85 | chr_envanim GrifOps02 GrifOps01Box01
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| 86 | }
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| 87 | chr_envanim GrifOps03 GrifOps03Box01
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| 88 | chr_animate Griffin COMGUYlev7_helistand 500
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| 89 | chr_animate GrifOps01 STRIKEcrouch_idle 400
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| 90 | chr_animate GrifOps02 STRIKEcrouch_idle 400
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| 91 | chr_animate GrifOps03 STRIKEcrouch_idle 400
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| 92 | sleep f90
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| 93 | sleep f200
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| 94 | chr_envanim Griffin GrifGrifBox02 norotation
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| 95 | if (extra_guys eq 1) {
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| 96 | chr_envanim GrifOps01 GrifOps01Box02 norotation
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| 97 | chr_envanim GrifOps02 GrifOps02Box02 norotation
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| 98 | }
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| 99 | if (extra_guys eq 0) {
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| 100 | chr_envanim GrifOps02 GrifOps01Box02 norotation
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| 101 | }
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| 102 | chr_envanim GrifOps03 GrifOps03Box02 norotation
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| 103 | chr_animate Griffin COMGUYlev7_Grif
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| 104 | if (extra_guys eq 1) {
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| 105 | chr_animate GrifOps01 STRIKElev7_Ops01
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| 106 | chr_animate GrifOps02 STRIKElev7_Ops02
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| 107 | }
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| 108 | if (extra_guys eq 0) {
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| 109 | chr_animate GrifOps02 STRIKElev7_Ops01
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| 110 | }
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| 111 | chr_animate GrifOps03 STRIKElev7_Ops03
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| 112 | sleep f240
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| 113 | playback Griffin GrifGrifRunAlt
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| 114 | if (extra_guys eq 1) {
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| 115 | playback GrifOps01 GrifOps01Run
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| 116 | playback GrifOps02 GrifOps02Run
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| 117 | }
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| 118 | if (extra_guys eq 0) {
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| 119 | playback GrifOps02 GrifOps01Run
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| 120 | }
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| 121 | sleep f10
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| 122 | playback_block GrifOps03 GrifOps03Run
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| 123 |
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| 124 | sleep f300
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| 125 |
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| 126 | playback GrifElite04 GrifWave2_Run1
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| 127 | playback GrifElite06 GrifWave2_Run3
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| 128 | playback_block GrifElite05 GrifWave2_Run1
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| 129 | sleep f300
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| 130 |
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| 131 |
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| 132 | ai2_allpassive 0
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| 133 | }
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| 134 |
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| 135 | func void test_boyz(void)
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| 136 | {
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| 137 | playback Griffin GrifGrifRunAlt
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| 138 | if (extra_guys eq 1) {
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| 139 | playback GrifOps01 GrifOps01Run
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| 140 | playback GrifOps02 GrifOps02Run
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| 141 | }
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| 142 | if (extra_guys eq 0) {
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| 143 | playback GrifOps02 GrifOps01Run
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| 144 | }
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| 145 | sleep f10
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| 146 | playback_block GrifOps03 GrifOps03Run
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| 147 | }
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| 148 |
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| 149 | ###############################
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| 150 | # variables defined #
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| 151 | ###############################
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| 152 |
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| 153 | var int counter=2;
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| 154 | var int my_save_point=0;
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| 155 | var int console_count=0;
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| 156 | var int stairs_open=0;
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| 157 | var int comdies_ok=0;
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| 158 | var int conused_ok=0;
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| 159 | var int platform_ok=0;
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| 160 | var int thru_door;
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| 161 | var int count_swat_dies=3;
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| 162 | var int console100used;
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| 163 | var int console200used;
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| 164 | var int console300used;
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| 165 | var int console101used;
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| 166 | var int count_attack3;
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| 167 | var int muro_in_danger=0;
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| 168 | var int round2_spawned=0;
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| 169 | var int extra_guys=0;
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| 170 |
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| 171 | ###############################
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| 172 | # music #
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| 173 | ###############################
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| 174 |
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| 175 | func void music_intro(void)
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| 176 | {
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| 177 | sound_music_start mus_om01 .9
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| 178 | # stopped at set_objective_2
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| 179 | }
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| 180 |
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| 181 | func void music_guns_timer(void)
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| 182 | {
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| 183 | dprint OBSOLETE_music_guns_timer
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| 184 | }
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| 185 |
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| 186 | func void music_truck(void)
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| 187 | {
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| 188 | sound_music_start mus_asianb
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| 189 | # this music stopped at the end of the truck cutscene
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| 190 | }
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| 191 |
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| 192 | func void stop_music_truck(void)
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| 193 | {
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| 194 | sound_music_stop mus_asianb
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| 195 | # this music stopped at the end of the truck cutscene
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| 196 | }
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| 197 |
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| 198 | func void music_guns(void)
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| 199 | {
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| 200 | sound_music_start mus_main03_hd
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| 201 | # this music stopped in console301 or console300
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| 202 | }
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| 203 |
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| 204 | func void music_guns_stop(void)
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| 205 | {
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| 206 | sound_music_stop mus_main03_hd
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| 207 | }
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| 208 |
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| 209 | func void music_battle(void)
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| 210 | {
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| 211 | dprint MUSIC_BATTLE
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| 212 | sound_music_start mus_ot
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| 213 | # this music stopped in Outro
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| 214 | }
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| 215 |
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| 216 | func void music_stop(void)
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| 217 | {
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| 218 | dprint STOP_THE_MUSIC
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| 219 | sound_music_stop mus_om01
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| 220 | sound_music_stop mus_asianb
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| 221 | sound_music_stop mus_main03
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| 222 | sound_music_stop mus_main03_hd
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| 223 | }
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| 224 |
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| 225 | ###############################
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| 226 | # start and objectives #
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| 227 | ###############################
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| 228 | func void paths(string ai_name)
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| 229 | {
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| 230 | ai2_dopath GrifOps01 patrol_521
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| 231 | ai2_dopath GrifOps02 patrol_515
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| 232 | ai2_dopath GrifOps03 patrol_517
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| 233 | ai2_dopath GrifElite01 patrol_513
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| 234 | ai2_dopath GrifElite02 patrol_514
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| 235 | ai2_dopath GrifElite03 patrol_518
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| 236 | }
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| 237 |
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| 238 | func void spawnA(void)
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| 239 | {
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| 240 | ai2_spawn A_S1
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| 241 | ai2_spawn A_S2
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| 242 | ai2_spawn A_E3
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| 243 | ai2_spawn A_E5
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| 244 | ai2_spawn A_E5b
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| 245 | }
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| 246 |
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| 247 | func void start(string ai_name)
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| 248 | {
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| 249 | dprint start
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| 250 |
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| 251 | trigvolume_enable trigger_volume_21 0
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| 252 | trigvolume_enable trigger_volume_21_copy 0
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| 253 | trigvolume_enable trigger_volume_44 0
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| 254 | trigvolume_enable trigger_volume_45 0
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| 255 | trigvolume_enable attack_1tv 0
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| 256 | trigvolume_enable attack_2tv 0
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| 257 | trigvolume_enable attack_3tv 0
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| 258 | trigvolume_enable attack_3tv_copy 0
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| 259 | trigvolume_enable attack_4tv 0
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| 260 |
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| 261 | particle door12_locklight01 do start
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| 262 |
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| 263 | door_lock 35
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| 264 | door_lock 36
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| 265 | door_lock 37
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| 266 | door_lock 39
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| 267 | door_lock 40
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| 268 | door_lock 41
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| 269 |
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| 270 | if (my_save_point eq 0)
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| 271 | {
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| 272 | objective_set(1)
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| 273 | spawnA()
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| 274 | }
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| 275 |
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| 276 | if (my_save_point eq 1)
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| 277 | {
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| 278 | save_point=1;
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| 279 | objective_set(1)
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| 280 | music_intro
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| 281 | ai2_dopath A_S1 patrol_01b
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| 282 | ai2_setjobstate A_S1
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| 283 | spawnA()
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| 284 | restore_game
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| 285 | chr_set_health 0 400
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| 286 | }
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| 287 |
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| 288 | if (my_save_point eq 2)
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| 289 | {
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| 290 | save_point=2;
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| 291 | dprint restore2_beforetruck
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| 292 | objective_set(2)
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| 293 | door_lock 12
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| 294 | particle door12_locklight01 do stop
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| 295 | ai2_spawn C_Sr18
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| 296 | ai2_dopath C_Sr18 patrol_18
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| 297 | ai2_spawn C_Sr17
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| 298 | ai2_spawn C_Sr19
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| 299 | ai2_spawn C_Sb75
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| 300 | ai2_spawn C_Sb76
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| 301 | trigvolume_enable trigger_volume_39 0
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| 302 | restore_game
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| 303 | }
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| 304 |
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| 305 | if (my_save_point eq 3)
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| 306 | {
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| 307 | save_point=3;
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| 308 | dprint restore3_aftertruck
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| 309 | objective_set(4)
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| 310 | target_set (501,30.0)
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| 311 | env_show 151 0
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| 312 | env_show 152 0
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| 313 | env_show 153 0
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| 314 | env_show 154 0
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| 315 | env_show 155 0
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| 316 | env_show 156 0
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| 317 | env_show 157 0
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| 318 | env_show 158 0
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| 319 | env_show 159 0
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| 320 | #Hides door, unhides broken door
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| 321 | env_show 911 1
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| 322 | env_show 912 0
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| 323 | env_show 913 0
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| 324 | #Shows Gunk truck
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| 325 | env_show 251 1
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| 326 | env_show 252 1
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| 327 | env_show 253 1
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| 328 | env_show 254 1
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| 329 | env_show 255 1
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| 330 | env_show 256 1
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| 331 | env_show 257 1
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| 332 | env_show 258 1
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| 333 | env_show 259 1
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| 334 | env_show 911 1
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| 335 | env_show 912 0
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| 336 | env_show 913 0
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| 337 | env_show 914 1
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| 338 | env_show 915 1
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| 339 | env_show 916 1
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| 340 |
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| 341 | ai2_spawn D_R33
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| 342 | restore_game
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| 343 | }
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| 344 |
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| 345 | if (my_save_point eq 4)
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| 346 | {
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| 347 | dprint restore4_finalbattle
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| 348 | #hides original dish
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| 349 | env_show 301 0
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| 350 | env_show 302 0
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| 351 | env_show 303 0
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| 352 | env_show 304 0
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| 353 | env_show 305 0
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| 354 | env_show 306 0
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| 355 | env_show 307 0
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| 356 | env_show 308 0
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| 357 | env_show 309 0
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| 358 | #Shows in place dish
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| 359 | env_show 401 1
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| 360 | env_show 402 1
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| 361 | env_show 403 1
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| 362 | env_show 404 1
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| 363 | env_show 405 1
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| 364 | env_show 406 1
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| 365 | env_show 407 1
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| 366 | env_show 408 1
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| 367 | env_show 409 1
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| 368 | music_battle
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| 369 | gs_farclipplane_set 3000
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| 370 | particle dishpulse do start
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| 371 | particle sturm_ambient start
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| 372 |
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| 373 | # start the dish loop
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| 374 | sp_start_dish_loop
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| 375 |
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| 376 |
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| 377 | if (did_kill_griffen() eq 1)
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| 378 | {
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| 379 | dprint restoreMutant
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| 380 | ai2_spawn MutantMuro
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| 381 | chr_boss_shield MutantMuro
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| 382 | restore_game
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| 383 | objective_set(7,silent)
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| 384 | }
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| 385 |
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| 386 | if (did_kill_griffen() eq 0)
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| 387 | {
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| 388 | dprint restoreGriffin
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| 389 | ai2_boss_battle = 1
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| 390 | ai2_spawn Griffin
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| 391 | if (extra_guys eq 1)
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| 392 | {
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| 393 | ai2_spawn GrifOps01
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| 394 | }
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| 395 | ai2_spawn GrifOps02
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| 396 | ai2_spawn GrifOps03
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| 397 | ai2_spawn Muro
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| 398 | chr_boss_shield Muro
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| 399 | if (extra_guys eq 1)
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| 400 | {
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| 401 | ai2_spawn GrifElite01
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| 402 | }
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| 403 | ai2_spawn GrifElite02
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| 404 | ai2_spawn GrifElite03
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| 405 | chr_set_health Muro 500
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| 406 | fork wait_to_help
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| 407 | restore_game
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| 408 | objective_set(6,silent)
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| 409 | paths
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| 410 | }
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| 411 | }
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| 412 | }
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| 413 |
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| 414 | func void deathfall(void)
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| 415 | {
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| 416 | cm_detach
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| 417 | sleep f90
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| 418 | chr_set_health 0 0
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| 419 | }
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| 420 |
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| 421 | func void you_lose(string ai_name)
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| 422 | {
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| 423 | sleep 240
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| 424 | fade_out 0 0 0 180
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| 425 | sleep 240
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| 426 | lose
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| 427 | }
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| 428 |
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| 429 | func void you_win(int char_index)
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| 430 | {
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| 431 | outro
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| 432 | win
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| 433 | }
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| 434 |
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| 435 | func void set_objective_1(string ai_name)
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| 436 | {
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| 437 | dprint set_objective_1
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| 438 | objective_set(1)
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| 439 | target_set (1,0.0)
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| 440 | }
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| 441 |
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| 442 | func void set_objective_2(string ai_name)
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| 443 | {
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| 444 | dprint set_objective_2
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| 445 | ai2_spawn B_Eb11
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| 446 | ai2_spawn B_Eb16
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| 447 | ai2_spawn B_Esb15
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| 448 | ai2_spawn B_N1
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| 449 | ai2_spawn B_Sr9
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| 450 | ai2_spawn C_Sr17
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| 451 | ai2_spawn C_Sr18
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| 452 | ai2_spawn C_Sb75
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| 453 | ai2_spawn C_Sb76
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| 454 | # ai2_spawn C_Sb77
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| 455 | ai2_spawn C_Sb78
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| 456 | objective_set(2)
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| 457 | target_set (558,30.0)
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| 458 | music_stop
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| 459 | }
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| 460 |
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| 461 | func void set_objective_5(string ai_name)
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| 462 | {
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| 463 | dprint set_objective_5
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| 464 | objective_set(5)
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| 465 | # target_set (258,30.0)
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| 466 | }
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| 467 |
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| 468 | ###################
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| 469 | # save game #
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| 470 | ###################
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| 471 |
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| 472 | func void s1(string ai_name)
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| 473 | {
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| 474 | dprint SAVEDGAME1
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| 475 |
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| 476 | if (my_save_point ne 1)
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| 477 | {
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| 478 | save_game 1 autosave
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| 479 | }
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| 480 | }
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| 481 |
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| 482 | func void s2(string ai_name)
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| 483 | {
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| 484 | dprint SAVEDGAME2
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| 485 |
|
---|
| 486 | if (my_save_point ne 2)
|
---|
| 487 | {
|
---|
| 488 | save_game 2 autosave
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 | ai2_dopath C_Sr17 patrol_17
|
---|
| 492 | ai2_setjobstate C_Sr17
|
---|
| 493 | ai2_dopath C_Sr18 patrol_18
|
---|
| 494 | ai2_setjobstate C_Sr18
|
---|
| 495 |
|
---|
| 496 | }
|
---|
| 497 |
|
---|
| 498 | func void s3(string ai_name)
|
---|
| 499 | {
|
---|
| 500 | dprint SAVEDGAME3
|
---|
| 501 |
|
---|
| 502 | if (my_save_point ne 3)
|
---|
| 503 | {
|
---|
| 504 | save_game 3 autosave
|
---|
| 505 | }
|
---|
| 506 | }
|
---|
| 507 |
|
---|
| 508 | func void s4(string ai_name)
|
---|
| 509 | {
|
---|
| 510 | dprint SAVEDGAME4
|
---|
| 511 |
|
---|
| 512 | if (my_save_point ne 4)
|
---|
| 513 | {
|
---|
| 514 | save_game 4 autosave
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | ##########################
|
---|
| 519 | # cut scene scripts #
|
---|
| 520 | ##########################
|
---|
| 521 |
|
---|
| 522 | var int run_truck_once = 0;
|
---|
| 523 |
|
---|
| 524 | func void runTruck(string ai_name)
|
---|
| 525 | {
|
---|
| 526 | dprint runTruck_check
|
---|
| 527 | if (run_truck_once eq 0)
|
---|
| 528 | {
|
---|
| 529 | ai2_tripalarm 1 char_0
|
---|
| 530 | }
|
---|
| 531 | run_truck_once = 1;
|
---|
| 532 |
|
---|
| 533 | if (chr_has_lsi(0))
|
---|
| 534 | {
|
---|
| 535 | dprint LSI_OK
|
---|
| 536 | if (trigvolume_count(29) eq 0)
|
---|
| 537 | {
|
---|
| 538 | trigvolume_enable trigger_volume_23 0
|
---|
| 539 | dprint truck_ok
|
---|
| 540 | chr_delete C_b74
|
---|
| 541 | chr_delete C_Eb73
|
---|
| 542 | Truck
|
---|
| 543 | sleep 30
|
---|
| 544 | ai2_spawn D_R33
|
---|
| 545 | chr_delete C_Eb21
|
---|
| 546 | chr_delete C_Eb22
|
---|
| 547 | chr_delete C_Eb27
|
---|
| 548 | chr_delete C_Eb29
|
---|
| 549 | chr_delete C_Eb30
|
---|
| 550 | chr_delete C_N23
|
---|
| 551 | chr_delete C_N24
|
---|
| 552 | chr_delete C_Sb25
|
---|
| 553 | chr_delete C_Sb26
|
---|
| 554 | chr_delete C_Sr17
|
---|
| 555 | chr_delete C_Sr18
|
---|
| 556 | chr_delete C_Tb20
|
---|
| 557 | chr_delete C_Tr28
|
---|
| 558 | #chr_delete C_Sb77
|
---|
| 559 | chr_delete C_Sb78
|
---|
| 560 | objective_set(4)
|
---|
| 561 | target_set (501,30.0)
|
---|
| 562 | particle obj1 kill
|
---|
| 563 | s3
|
---|
| 564 | }
|
---|
| 565 | }
|
---|
| 566 | }
|
---|
| 567 |
|
---|
| 568 |
|
---|
| 569 | func void t10(string ai_name)
|
---|
| 570 | {
|
---|
| 571 |
|
---|
| 572 | dprint t10
|
---|
| 573 | if (trigvolume_count(25) eq 0)
|
---|
| 574 | {
|
---|
| 575 | if (stairs_open eq 1)
|
---|
| 576 | {
|
---|
| 577 | trigvolume_enable trigger_volume_10 0
|
---|
| 578 | trigvolume_enable trigger_volume_12 0
|
---|
| 579 | trigvolume_enable trigger_volume_26 0
|
---|
| 580 | dprint ParkLeft
|
---|
| 581 | ParkLeft
|
---|
| 582 | particle obj1 create
|
---|
| 583 | objective_set(3)
|
---|
| 584 | target_set(511,30.0)
|
---|
| 585 | # ai2_makeignoreplayer ParkStriker 1
|
---|
| 586 | }
|
---|
| 587 | }
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | func void t12(string ai_name)
|
---|
| 591 | {
|
---|
| 592 |
|
---|
| 593 | dprint t12
|
---|
| 594 | if (trigvolume_count(26) eq 0)
|
---|
| 595 | {
|
---|
| 596 | if (stairs_open eq 1)
|
---|
| 597 | {
|
---|
| 598 | trigvolume_enable trigger_volume_12 0
|
---|
| 599 | trigvolume_enable trigger_volume_10 0
|
---|
| 600 | trigvolume_enable trigger_volume_25 0
|
---|
| 601 | dprint ParkRight
|
---|
| 602 | ParkRight
|
---|
| 603 | particle obj1 create
|
---|
| 604 | objective_set(3)
|
---|
| 605 | target_set(511,30.0)
|
---|
| 606 | # ai2_makeignoreplayer ParkStriker 1
|
---|
| 607 | }
|
---|
| 608 | }
|
---|
| 609 | }
|
---|
| 610 |
|
---|
| 611 | func void patrolscript0027(string ai_name)
|
---|
| 612 | {
|
---|
| 613 | dprint patrolscript0027
|
---|
| 614 | ai2_dopath C_Sb25 patrol_52
|
---|
| 615 | ai2_setjobstate C_Sb25
|
---|
| 616 | ai2_dopath C_Sb26 patrol_53
|
---|
| 617 | ai2_setjobstate C_Sb26
|
---|
| 618 | ai2_dopath C_Eb27 patrol_27b
|
---|
| 619 | ai2_setjobstate C_Eb27
|
---|
| 620 | }
|
---|
| 621 |
|
---|
| 622 | func void com_ok(string ai_name)
|
---|
| 623 | {
|
---|
| 624 | dprint final_ok
|
---|
| 625 | comdies_ok = 1
|
---|
| 626 | }
|
---|
| 627 |
|
---|
| 628 | func void fconsole_ok(string ai_name)
|
---|
| 629 | {
|
---|
| 630 | dprint fconsole_ok
|
---|
| 631 | conused_ok = 1
|
---|
| 632 | objective_set(6)
|
---|
| 633 | text_console level_19d
|
---|
| 634 | target_set(502,30.0)
|
---|
| 635 | particle green create
|
---|
| 636 | sleep 400
|
---|
| 637 | particle green2 create
|
---|
| 638 | particle green3 create
|
---|
| 639 | }
|
---|
| 640 |
|
---|
| 641 | func void t31(string ai_name)
|
---|
| 642 | {
|
---|
| 643 | dprint t31
|
---|
| 644 | if (conused_ok eq 1)
|
---|
| 645 | {
|
---|
| 646 | # if (comdies_ok eq 1)
|
---|
| 647 | # {
|
---|
| 648 | dprint TO_FINAL_BATTLE
|
---|
| 649 | target_set(1,0.0)
|
---|
| 650 | music_stop
|
---|
| 651 | dish
|
---|
| 652 | # }
|
---|
| 653 | }
|
---|
| 654 | }
|
---|
| 655 |
|
---|
| 656 | func void check_death1a(string ai_name)
|
---|
| 657 | {
|
---|
| 658 | dprint death1a
|
---|
| 659 | Round2a
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | func void check_death1b(string ai_name)
|
---|
| 663 | {
|
---|
| 664 | dprint death1a
|
---|
| 665 | Round2b
|
---|
| 666 | }
|
---|
| 667 |
|
---|
| 668 | func void final_round(string ai_name)
|
---|
| 669 | {
|
---|
| 670 | dprint check_ROUND_3
|
---|
| 671 | counter = counter - 1
|
---|
| 672 | if(counter eq 0)
|
---|
| 673 | {
|
---|
| 674 | Round3
|
---|
| 675 | }
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | func void check_death2(string ai_name)
|
---|
| 679 | {
|
---|
| 680 | Outro
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 | func void Round2a(string ai_name)
|
---|
| 684 | {
|
---|
| 685 | dprint ROUND_2a
|
---|
| 686 | round2_spawned = round2_spawned + 1;
|
---|
| 687 |
|
---|
| 688 | ai2_spawn GrifElite04
|
---|
| 689 |
|
---|
| 690 | ai2_passive GrifElite04 1
|
---|
| 691 |
|
---|
| 692 | playback_block GrifElite04 GrifWave2_Run1
|
---|
| 693 |
|
---|
| 694 | ai2_passive GrifElite04 0
|
---|
| 695 |
|
---|
| 696 | if (muro_in_danger eq 1) {
|
---|
| 697 | # force the backup to go after konoko only
|
---|
| 698 | ai2_attack GrifElite04 char_0
|
---|
| 699 | }
|
---|
| 700 | if (muro_in_danger eq 0) {
|
---|
| 701 | ai2_makeaware GrifElite04 char_0
|
---|
| 702 | }
|
---|
| 703 | }
|
---|
| 704 |
|
---|
| 705 | func void Round2b(string ai_name)
|
---|
| 706 | {
|
---|
| 707 | dprint ROUND_2b
|
---|
| 708 | round2_spawned = round2_spawned + 1;
|
---|
| 709 |
|
---|
| 710 | ai2_spawn GrifElite05
|
---|
| 711 |
|
---|
| 712 | ai2_passive GrifElite05 1
|
---|
| 713 |
|
---|
| 714 | playback_block GrifElite05 GrifWave2_Run1
|
---|
| 715 |
|
---|
| 716 | ai2_passive GrifElite05 0
|
---|
| 717 |
|
---|
| 718 | if (muro_in_danger eq 1) {
|
---|
| 719 | # force the backup to go after konoko only
|
---|
| 720 | ai2_attack GrifElite05 char_0
|
---|
| 721 | }
|
---|
| 722 | if (muro_in_danger eq 0) {
|
---|
| 723 | ai2_makeaware GrifElite05 char_0
|
---|
| 724 | }
|
---|
| 725 | }
|
---|
| 726 |
|
---|
| 727 | func void Round3(string ai_name)
|
---|
| 728 | {
|
---|
| 729 | dprint ROUND_3
|
---|
| 730 | round2_spawned = round2_spawned + 1;
|
---|
| 731 |
|
---|
| 732 | ai2_spawn GrifElite06
|
---|
| 733 |
|
---|
| 734 | ai2_passive GrifElite06 1
|
---|
| 735 |
|
---|
| 736 | playback_block GrifElite06 GrifWave2_Run3
|
---|
| 737 |
|
---|
| 738 | ai2_passive GrifElite06 0
|
---|
| 739 |
|
---|
| 740 |
|
---|
| 741 | if (muro_in_danger eq 1) {
|
---|
| 742 | # force the backup to go after konoko only
|
---|
| 743 | ai2_attack GrifElite06 char_0
|
---|
| 744 | }
|
---|
| 745 | if (muro_in_danger eq 0) {
|
---|
| 746 | # go after other dudes
|
---|
| 747 | ai2_makeaware GrifElite06 char_0
|
---|
| 748 | }
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 | func void wait_to_help(void)
|
---|
| 752 | {
|
---|
| 753 | chr_wait_health Muro 200
|
---|
| 754 |
|
---|
| 755 | dprint MURO_IN_DANGER
|
---|
| 756 | ai2_boss_battle = 0;
|
---|
| 757 | muro_in_danger = 1;
|
---|
| 758 | ai2_attack GrifElite01 char_0
|
---|
| 759 | ai2_attack GrifElite02 char_0
|
---|
| 760 | ai2_attack GrifElite03 char_0
|
---|
| 761 | ai2_attack GrifElite04 char_0
|
---|
| 762 | ai2_attack GrifElite05 char_0
|
---|
| 763 | ai2_attack GrifElite06 char_0
|
---|
| 764 | }
|
---|
| 765 |
|
---|
| 766 | ###################
|
---|
| 767 | # console #
|
---|
| 768 | ###################
|
---|
| 769 |
|
---|
| 770 | func void console_truckinfo(void)
|
---|
| 771 | {
|
---|
| 772 | text_console level_19e
|
---|
| 773 | console_reset 6
|
---|
| 774 | }
|
---|
| 775 |
|
---|
| 776 | func void unlock44(string ai_name)
|
---|
| 777 | {
|
---|
| 778 | # begin_cutscene
|
---|
| 779 | # ai2_makeignoreplayer C_Sb77 1
|
---|
| 780 | # ai2_makeignoreplayer C_Sb78 1
|
---|
| 781 | # ai2_makeignoreplayer C_Eb22 1
|
---|
| 782 | # ai2_makeignoreplayer C_Eb21 1
|
---|
| 783 | # ai2_makeignoreplayer C_Tb20 1
|
---|
| 784 | # ai2_makeignoreplayer C_Sr19 1
|
---|
| 785 | # ai2_makeignoreplayer C_Sr18 1
|
---|
| 786 | # ai2_makeignoreplayer C_Sr17 1
|
---|
| 787 | # ai2_makeignoreplayer C_Sb76 1
|
---|
| 788 | # ai2_makeignoreplayer C_Sb75 1
|
---|
| 789 | input 0
|
---|
| 790 | chr_invincible char_0 1
|
---|
| 791 | letterbox 1
|
---|
| 792 | fade_out 0 0 0 30
|
---|
| 793 | ai2_spawn C_Er79
|
---|
| 794 | music_guns
|
---|
| 795 | cm_interpolate door44 0
|
---|
| 796 | fade_in 30
|
---|
| 797 | target_set(559,30.0)
|
---|
| 798 | }
|
---|
| 799 |
|
---|
| 800 | func void patrolscript0079(string ai_name)
|
---|
| 801 | {
|
---|
| 802 | particle d1_locklight01 do start
|
---|
| 803 | # sleep 60
|
---|
| 804 | door_unlock 44
|
---|
| 805 | sleep 60
|
---|
| 806 | sound_dialog_play c18_70_13elite
|
---|
| 807 | sound_dialog_play_block
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | func void patrolscript0080(string ai_name)
|
---|
| 811 | {
|
---|
| 812 | sleep 90
|
---|
| 813 | cm_interpolate door44b 300
|
---|
| 814 | sleep 160
|
---|
| 815 | sound_dialog_play c18_74_05elite
|
---|
| 816 | # sound_dialog_play_block
|
---|
| 817 | sleep 80
|
---|
| 818 | fade_out 0 0 0 60
|
---|
| 819 | sleep 60
|
---|
| 820 | cm_reset
|
---|
| 821 | fade_in 30
|
---|
| 822 | input 1
|
---|
| 823 | # end_cutscene
|
---|
| 824 | letterbox 0
|
---|
| 825 | chr_invincible char_0 0
|
---|
| 826 | # ai2_makeignoreplayer C_Sb77 0
|
---|
| 827 | # ai2_makeignoreplayer C_Sb78 0
|
---|
| 828 | # ai2_makeignoreplayer C_Eb22 0
|
---|
| 829 | # ai2_makeignoreplayer C_Eb21 0
|
---|
| 830 | # ai2_makeignoreplayer C_Tb20 0
|
---|
| 831 | # ai2_makeignoreplayer C_Sr19 0
|
---|
| 832 | # ai2_makeignoreplayer C_Sr18 0
|
---|
| 833 | # ai2_makeignoreplayer C_Sr17 0
|
---|
| 834 | # ai2_makeignoreplayer C_Sb76 0
|
---|
| 835 | # ai2_makeignoreplayer C_Sb75 0
|
---|
| 836 | # ai2_dopath C_Sr17 patrol_81
|
---|
| 837 | # ai2_dopath C_Sb75 patrol_81
|
---|
| 838 | # ai2_dopath C_Sb76 patrol_81
|
---|
| 839 | ai2_tripalarm 1 char_0
|
---|
| 840 | }
|
---|
| 841 |
|
---|
| 842 | func void run1(string ai_name)
|
---|
| 843 | {
|
---|
| 844 | dprint run1
|
---|
| 845 | ai2_doalarm A_Sb7 1
|
---|
| 846 | ai2_dopath A_Sb7 patrol_00
|
---|
| 847 | # ai2_setjobstate A_Sb7
|
---|
| 848 | }
|
---|
| 849 |
|
---|
| 850 | func void patrolscript0054(string ai_name)
|
---|
| 851 | {
|
---|
| 852 | dprint doalarm
|
---|
| 853 | ai2_doalarm A_Sb7 1
|
---|
| 854 | }
|
---|
| 855 |
|
---|
| 856 | func void do_alarm_sound(void)
|
---|
| 857 | {
|
---|
| 858 | sound_ambient_start alarm_loop
|
---|
| 859 | sleep 900
|
---|
| 860 | sound_ambient_stop alarm_loop
|
---|
| 861 | }
|
---|
| 862 |
|
---|
| 863 | func void run1_alarm(string ai_name)
|
---|
| 864 | {
|
---|
| 865 | dprint run1_alarm
|
---|
| 866 | fork do_alarm_sound
|
---|
| 867 | ai2_dopath A_E3 patrol_49
|
---|
| 868 | ai2_dopath A_E4 patrol_49
|
---|
| 869 | ai2_dopath A_E5 patrol_49
|
---|
| 870 | ai2_dopath A_E6 patrol_49
|
---|
| 871 | ai2_spawn B_Sr9
|
---|
| 872 | sleep 7
|
---|
| 873 | ai2_dopath B_Sr9 patrol_10
|
---|
| 874 | ai2_spawn B_Eb11
|
---|
| 875 | sleep 60
|
---|
| 876 | ai2_dopath B_Eb11 patrol_10
|
---|
| 877 | }
|
---|
| 878 |
|
---|
| 879 | func void driverhurt(string ai_name)
|
---|
| 880 | {
|
---|
| 881 | dprint driverhurt
|
---|
| 882 | ai2_tripalarm 1 char_0
|
---|
| 883 | }
|
---|
| 884 |
|
---|
| 885 | func void AreaF(string ai_name)
|
---|
| 886 | {
|
---|
| 887 | console_count = console_count + 1
|
---|
| 888 | if(console_count eq 1)
|
---|
| 889 | {
|
---|
| 890 | text_console level_19a
|
---|
| 891 | sound_dialog_play_block c15_57_01konoko
|
---|
| 892 | sound_dialog_play_block pause
|
---|
| 893 | end_cutscene
|
---|
| 894 | }
|
---|
| 895 | if(console_count eq 2)
|
---|
| 896 | {
|
---|
| 897 | text_console level_19b
|
---|
| 898 | sound_dialog_play_block c15_57_02konoko
|
---|
| 899 | }
|
---|
| 900 | if (console_count eq 3)
|
---|
| 901 | {
|
---|
| 902 | dprint Area_F_now_open
|
---|
| 903 | trigvolume_enable attack_1tv 1
|
---|
| 904 | trigvolume_enable attack_2tv 1
|
---|
| 905 | trigvolume_enable attack_3tv 1
|
---|
| 906 | trigvolume_enable attack_3tv_copy 1
|
---|
| 907 | trigvolume_enable attack_4tv 1
|
---|
| 908 | text_console level_19c
|
---|
| 909 | set_objective_5
|
---|
| 910 | sound_dialog_play_block c15_57_03konoko
|
---|
| 911 | sound_dialog_play_block pause
|
---|
| 912 | sleep 60
|
---|
| 913 | music_guns
|
---|
| 914 | }
|
---|
| 915 | }
|
---|
| 916 |
|
---|
| 917 | func void target100(void)
|
---|
| 918 | {
|
---|
| 919 | console100used = 1;
|
---|
| 920 | if(console200used eq 0)
|
---|
| 921 | {
|
---|
| 922 | target_set(556,30.0)
|
---|
| 923 | }
|
---|
| 924 | if(console200used eq 1)
|
---|
| 925 | {
|
---|
| 926 | if(console300used eq 0)
|
---|
| 927 | {
|
---|
| 928 | target_set(557,30.0)
|
---|
| 929 | }
|
---|
| 930 | }
|
---|
| 931 | if(console200used eq 1)
|
---|
| 932 | {
|
---|
| 933 | if(console300used eq 1)
|
---|
| 934 | {
|
---|
| 935 | target_set(547,30.0)
|
---|
| 936 | }
|
---|
| 937 | }
|
---|
| 938 | }
|
---|
| 939 |
|
---|
| 940 | func void target200(void)
|
---|
| 941 | {
|
---|
| 942 | console200used = 1;
|
---|
| 943 | if(console300used eq 0)
|
---|
| 944 | {
|
---|
| 945 | target_set(557,30.0)
|
---|
| 946 | }
|
---|
| 947 | if(console300used eq 1)
|
---|
| 948 | {
|
---|
| 949 | if(console100used eq 0)
|
---|
| 950 | {
|
---|
| 951 | target_set(555,30.0)
|
---|
| 952 | }
|
---|
| 953 | }
|
---|
| 954 | if(console300used eq 1)
|
---|
| 955 | {
|
---|
| 956 | if(console100used eq 1)
|
---|
| 957 | {
|
---|
| 958 | target_set(547,30.0)
|
---|
| 959 | }
|
---|
| 960 | }
|
---|
| 961 | }
|
---|
| 962 |
|
---|
| 963 | func void target300(void)
|
---|
| 964 | {
|
---|
| 965 | console300used = 1;
|
---|
| 966 | if(console200used eq 0)
|
---|
| 967 | {
|
---|
| 968 | target_set(556,30.0)
|
---|
| 969 | }
|
---|
| 970 | if(console200used eq 1)
|
---|
| 971 | {
|
---|
| 972 | if(console100used eq 0)
|
---|
| 973 | {
|
---|
| 974 | target_set(555,30.0)
|
---|
| 975 | }
|
---|
| 976 | }
|
---|
| 977 | if(console200used eq 1)
|
---|
| 978 | {
|
---|
| 979 | if(console100used eq 1)
|
---|
| 980 | {
|
---|
| 981 | target_set(547,30.0)
|
---|
| 982 | }
|
---|
| 983 | }
|
---|
| 984 | }
|
---|
| 985 |
|
---|
| 986 | #func void console100(string ai_name)
|
---|
| 987 | #{
|
---|
| 988 | # dprint console100
|
---|
| 989 | # console_deactivate 101
|
---|
| 990 | # AreaF
|
---|
| 991 | # target100
|
---|
| 992 | #}
|
---|
| 993 |
|
---|
| 994 | func void console101(string ai_name)
|
---|
| 995 | {
|
---|
| 996 | dprint console101
|
---|
| 997 | console101used = 1;
|
---|
| 998 | target100
|
---|
| 999 | # console_deactivate 100
|
---|
| 1000 | AreaF
|
---|
| 1001 | }
|
---|
| 1002 |
|
---|
| 1003 | func void console200(string ai_name)
|
---|
| 1004 | {
|
---|
| 1005 | dprint console200
|
---|
| 1006 | target200
|
---|
| 1007 | AreaF
|
---|
| 1008 | }
|
---|
| 1009 |
|
---|
| 1010 | func void console300(string ai_name)
|
---|
| 1011 | {
|
---|
| 1012 | music_guns_stop
|
---|
| 1013 | dprint console300
|
---|
| 1014 | console_deactivate 301
|
---|
| 1015 | target300
|
---|
| 1016 | AreaF
|
---|
| 1017 | }
|
---|
| 1018 |
|
---|
| 1019 | func void console301(string ai_name)
|
---|
| 1020 | {
|
---|
| 1021 | music_guns_stop
|
---|
| 1022 | dprint console301
|
---|
| 1023 | console_deactivate 300
|
---|
| 1024 | target300
|
---|
| 1025 | AreaF
|
---|
| 1026 | }
|
---|
| 1027 |
|
---|
| 1028 | func void purp2(void)
|
---|
| 1029 | {
|
---|
| 1030 | input 0
|
---|
| 1031 | fade_out 0 0 0 30
|
---|
| 1032 | cm_interpolate unlock_door 0
|
---|
| 1033 | fade_in 30
|
---|
| 1034 | sleep 60
|
---|
| 1035 | particle purple2_locklight01 do start
|
---|
| 1036 | door_unlock 20
|
---|
| 1037 | door_unlock 21
|
---|
| 1038 | door_unlock 22
|
---|
| 1039 | door_unlock 23
|
---|
| 1040 | door_unlock 24
|
---|
| 1041 | door_unlock 25
|
---|
| 1042 | door_unlock 26
|
---|
| 1043 | door_unlock 27
|
---|
| 1044 | door_unlock 28
|
---|
| 1045 | sleep 90
|
---|
| 1046 | fade_out 0 0 0 30
|
---|
| 1047 | cm_reset
|
---|
| 1048 | fade_in 30
|
---|
| 1049 | input 1
|
---|
| 1050 | }
|
---|
| 1051 |
|
---|
| 1052 | func void purple2_unlock(string ai_name)
|
---|
| 1053 | {
|
---|
| 1054 | dprint purple2_unlock
|
---|
| 1055 | purp2()
|
---|
| 1056 | trigvolume_enable trigger_volume_21 1
|
---|
| 1057 | trigvolume_enable trigger_volume_21_copy 1
|
---|
| 1058 | trigvolume_enable trigger_volume_44 1
|
---|
| 1059 | trigvolume_enable trigger_volume_45 1
|
---|
| 1060 | console_deactivate 100
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
| 1063 | func void purple2_unlock_b(string ai_name)
|
---|
| 1064 | {
|
---|
| 1065 | dprint purple2_unlockb
|
---|
| 1066 | purp2()
|
---|
| 1067 | if(console101used eq 0)
|
---|
| 1068 | {
|
---|
| 1069 | target_set(555,30.0)
|
---|
| 1070 | }
|
---|
| 1071 | console_deactivate 200
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
| 1074 | func void unlock_stairs(string ai_name)
|
---|
| 1075 | {
|
---|
| 1076 | dprint unlock_stairs
|
---|
| 1077 | music_stop
|
---|
| 1078 | door_unlock 10
|
---|
| 1079 | door_unlock 15
|
---|
| 1080 | door_unlock 16
|
---|
| 1081 | door_unlock 17
|
---|
| 1082 | particle stair_locklight01 do start
|
---|
| 1083 | ai2_spawn S_Tr41
|
---|
| 1084 | console_deactivate 4
|
---|
| 1085 | # console_deactivate 5
|
---|
| 1086 | console_deactivate 3
|
---|
| 1087 | stairs_open = 1
|
---|
| 1088 | target_set(1,0.0)
|
---|
| 1089 | }
|
---|
| 1090 |
|
---|
| 1091 |
|
---|
| 1092 | func void unlock_stairs2(string ai_name)
|
---|
| 1093 | {
|
---|
| 1094 | dprint unlock_stairs
|
---|
| 1095 | music_stop
|
---|
| 1096 | door_unlock 10
|
---|
| 1097 | door_unlock 15
|
---|
| 1098 | door_unlock 16
|
---|
| 1099 | door_unlock 17
|
---|
| 1100 | particle stair_locklight01 do start
|
---|
| 1101 | console_deactivate 3
|
---|
| 1102 | # console_deactivate 5
|
---|
| 1103 | ai2_spawn S_Tr41
|
---|
| 1104 | ai2_spawn C_b74
|
---|
| 1105 | ai2_spawn C_Eb73
|
---|
| 1106 | chr_teleport C_b74 224
|
---|
| 1107 | ai2_dopath C_b74 patrol_80
|
---|
| 1108 | chr_teleport C_Eb73 237
|
---|
| 1109 | ai2_dopath C_Eb73 patrol_80
|
---|
| 1110 | stairs_open = 1
|
---|
| 1111 | }
|
---|
| 1112 |
|
---|
| 1113 |
|
---|
| 1114 | #########################
|
---|
| 1115 | # trigger volume stuff #
|
---|
| 1116 | #########################
|
---|
| 1117 | func void t8(string ai_name)
|
---|
| 1118 | {
|
---|
| 1119 | dprint t8
|
---|
| 1120 | # ai2_spawn C_Sb77
|
---|
| 1121 | ai2_spawn C_Sb78
|
---|
| 1122 | ai2_spawn C_Sr19
|
---|
| 1123 | ai2_spawn C_Tb20
|
---|
| 1124 | ai2_spawn C_Eb21
|
---|
| 1125 | ai2_spawn C_Eb22
|
---|
| 1126 | ai2_spawn C_N23
|
---|
| 1127 | ai2_spawn C_N24
|
---|
| 1128 | ai2_spawn C_Eb29
|
---|
| 1129 | ai2_spawn C_Eb30
|
---|
| 1130 | }
|
---|
| 1131 |
|
---|
| 1132 |
|
---|
| 1133 | func void t9(string ai_name)
|
---|
| 1134 | {
|
---|
| 1135 | dprint t9
|
---|
| 1136 | ai2_spawn B_Eb16
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 | func void t11(string ai_name)
|
---|
| 1140 | {
|
---|
| 1141 | dprint t11
|
---|
| 1142 | ai2_dopath C_Sb25 patrol_48
|
---|
| 1143 | sleep 60
|
---|
| 1144 | ai2_dopath C_Sb26 patrol_48
|
---|
| 1145 | sleep 60
|
---|
| 1146 | ai2_dopath C_Eb27 patrol_48
|
---|
| 1147 |
|
---|
| 1148 | }
|
---|
| 1149 |
|
---|
| 1150 |
|
---|
| 1151 | func void t13(string ai_name)
|
---|
| 1152 | {
|
---|
| 1153 | dprint t13
|
---|
| 1154 | ai2_spawn E_Er34
|
---|
| 1155 | sleep 60
|
---|
| 1156 | door_unlock 24
|
---|
| 1157 | # door_unlock 23
|
---|
| 1158 | # door_unlock 22
|
---|
| 1159 | particle purple_locklight01 do start
|
---|
| 1160 | ai2_dopath E_Er34 patrol_34
|
---|
| 1161 | ai2_setjobstate E_Er34
|
---|
| 1162 | ai2_spawn E_Eb35
|
---|
| 1163 | target_set(501,30.0)
|
---|
| 1164 | }
|
---|
| 1165 |
|
---|
| 1166 | func void t14(string ai_name)
|
---|
| 1167 | {
|
---|
| 1168 | dprint t14
|
---|
| 1169 | ai2_spawn E_N36
|
---|
| 1170 | ai2_spawn E_Tr40
|
---|
| 1171 | trigvolume_enable trigger_volume_15 0
|
---|
| 1172 | }
|
---|
| 1173 |
|
---|
| 1174 | func void t15(string ai_name)
|
---|
| 1175 | {
|
---|
| 1176 | dprint t15
|
---|
| 1177 | ai2_spawn E_N35
|
---|
| 1178 | ai2_spawn E_Nr46
|
---|
| 1179 | trigvolume_enable trigger_volume_14 0
|
---|
| 1180 | }
|
---|
| 1181 |
|
---|
| 1182 | func void t16(string ai_name)
|
---|
| 1183 | {
|
---|
| 1184 | dprint t16
|
---|
| 1185 | ai2_spawn E_Nr36
|
---|
| 1186 | ai2_spawn E_Nb37
|
---|
| 1187 | ai2_spawn E_Nr39
|
---|
| 1188 | target_set (556,30.0)
|
---|
| 1189 | door_unlock 22
|
---|
| 1190 | particle purple3_locklight01 do start
|
---|
| 1191 | }
|
---|
| 1192 |
|
---|
| 1193 | func void t20(string ai_name)
|
---|
| 1194 | {
|
---|
| 1195 | dprint t20
|
---|
| 1196 | ai2_spawn E_N42
|
---|
| 1197 | trigvolume_enable trigger_volume_18 0
|
---|
| 1198 | # console_deactivate 100
|
---|
| 1199 |
|
---|
| 1200 | }
|
---|
| 1201 |
|
---|
| 1202 | func void t18(string ai_name)
|
---|
| 1203 | {
|
---|
| 1204 | dprint t18
|
---|
| 1205 | ai2_spawn E_N44
|
---|
| 1206 | ai2_spawn E_R46
|
---|
| 1207 | trigvolume_enable trigger_volume_20 0
|
---|
| 1208 | # console_deactivate 101
|
---|
| 1209 |
|
---|
| 1210 | }
|
---|
| 1211 |
|
---|
| 1212 | func void t19(string ai_name)
|
---|
| 1213 | {
|
---|
| 1214 | dprint t19
|
---|
| 1215 | ai2_spawn E_Er45
|
---|
| 1216 | ai2_spawn E_N41
|
---|
| 1217 | trigvolume_enable trigger_volume_17 0
|
---|
| 1218 | # console_deactivate 300
|
---|
| 1219 | }
|
---|
| 1220 |
|
---|
| 1221 | func void t17(string ai_name)
|
---|
| 1222 | {
|
---|
| 1223 | dprint t17
|
---|
| 1224 | ai2_spawn E_N43
|
---|
| 1225 | trigvolume_enable trigger_volume_19 0
|
---|
| 1226 | # console_deactivate 301
|
---|
| 1227 |
|
---|
| 1228 | }
|
---|
| 1229 |
|
---|
| 1230 | func void t45(string ai_name)
|
---|
| 1231 | {
|
---|
| 1232 | ai2_makeignoreplayer E_Eb35 1
|
---|
| 1233 | ai2_makeignoreplayer E_Er34 1
|
---|
| 1234 | ai2_makeignoreplayer E_Er45 1
|
---|
| 1235 | ai2_makeignoreplayer E_Nb37 1
|
---|
| 1236 | ai2_makeignoreplayer E_Nb38 1
|
---|
| 1237 | ai2_makeignoreplayer E_Nr36 1
|
---|
| 1238 | ai2_makeignoreplayer E_Nr39 1
|
---|
| 1239 | ai2_makeignoreplayer E_Nr46 1
|
---|
| 1240 | ai2_makeignoreplayer E_R46 1
|
---|
| 1241 | ai2_makeignoreplayer E_Tr40 1
|
---|
| 1242 | sleep 600
|
---|
| 1243 | if(thru_door eq 0)
|
---|
| 1244 | {
|
---|
| 1245 | dprint DIDNOTGOTHRUDOOR
|
---|
| 1246 | ai2_makeignoreplayer E_Eb35 0
|
---|
| 1247 | ai2_makeignoreplayer E_Er34 0
|
---|
| 1248 | ai2_makeignoreplayer E_Er45 0
|
---|
| 1249 | ai2_makeignoreplayer E_Nb37 0
|
---|
| 1250 | ai2_makeignoreplayer E_Nb38 0
|
---|
| 1251 | ai2_makeignoreplayer E_Nr36 0
|
---|
| 1252 | ai2_makeignoreplayer E_Nr39 0
|
---|
| 1253 | ai2_makeignoreplayer E_Nr46 0
|
---|
| 1254 | ai2_makeignoreplayer E_R46 0
|
---|
| 1255 | ai2_makeignoreplayer E_Tr40 0
|
---|
| 1256 | }
|
---|
| 1257 | }
|
---|
| 1258 |
|
---|
| 1259 | func void t21(string ai_name)
|
---|
| 1260 | {
|
---|
| 1261 | dprint t21
|
---|
| 1262 | input 0
|
---|
| 1263 | letterbox 1
|
---|
| 1264 | cm_interpolate red1 260
|
---|
| 1265 | music_guns
|
---|
| 1266 | sleep 90
|
---|
| 1267 | particle mainchamber_locklight01 do start
|
---|
| 1268 | door_unlock 18
|
---|
| 1269 | door_unlock 19
|
---|
| 1270 | ai2_spawn D_R31
|
---|
| 1271 | ai2_spawn D_R32
|
---|
| 1272 | ai2_spawn D_E83
|
---|
| 1273 | door_open 18
|
---|
| 1274 | door_open 19
|
---|
| 1275 | sleep 180
|
---|
| 1276 | door_lock 18
|
---|
| 1277 | door_lock 19
|
---|
| 1278 | particle mainchamber_locklight01 do stop
|
---|
| 1279 | sleep 15
|
---|
| 1280 | cm_interpolate red2 400
|
---|
| 1281 | sleep 90
|
---|
| 1282 | fade_out 0 0 0 30
|
---|
| 1283 | sleep 30
|
---|
| 1284 | cm_reset
|
---|
| 1285 | fade_in 30
|
---|
| 1286 | letterbox 0
|
---|
| 1287 | input 1
|
---|
| 1288 | trigvolume_enable trigger_volume_21_copy 0
|
---|
| 1289 | trigvolume_enable trigger_volume_45 0
|
---|
| 1290 | sleep 60
|
---|
| 1291 | ai2_makeignoreplayer E_Eb35 0
|
---|
| 1292 | ai2_makeignoreplayer E_Er34 0
|
---|
| 1293 | ai2_makeignoreplayer E_Er45 0
|
---|
| 1294 | ai2_makeignoreplayer E_Nb37 0
|
---|
| 1295 | ai2_makeignoreplayer E_Nb38 0
|
---|
| 1296 | ai2_makeignoreplayer E_Nr36 0
|
---|
| 1297 | ai2_makeignoreplayer E_Nr39 0
|
---|
| 1298 | ai2_makeignoreplayer E_Nr46 0
|
---|
| 1299 | ai2_makeignoreplayer E_R46 0
|
---|
| 1300 | ai2_makeignoreplayer E_Tr40 0
|
---|
| 1301 | thru_door = 1;
|
---|
| 1302 | sleep 300
|
---|
| 1303 | }
|
---|
| 1304 |
|
---|
| 1305 | func void t22(string ai_name)
|
---|
| 1306 | {
|
---|
| 1307 | dprint t22
|
---|
| 1308 | ai2_makeignoreplayer E_Eb35 1
|
---|
| 1309 | ai2_makeignoreplayer E_Er34 1
|
---|
| 1310 | ai2_makeignoreplayer E_Er45 1
|
---|
| 1311 | ai2_makeignoreplayer E_Nb37 1
|
---|
| 1312 | ai2_makeignoreplayer E_Nb38 1
|
---|
| 1313 | ai2_makeignoreplayer E_Nr36 1
|
---|
| 1314 | ai2_makeignoreplayer E_Nr39 1
|
---|
| 1315 | ai2_makeignoreplayer E_Nr46 1
|
---|
| 1316 | ai2_makeignoreplayer E_R46 1
|
---|
| 1317 | ai2_makeignoreplayer E_Tr40 1
|
---|
| 1318 | input 0
|
---|
| 1319 | letterbox 1
|
---|
| 1320 | cm_interpolate red3 260
|
---|
| 1321 | music_guns
|
---|
| 1322 | sleep 90
|
---|
| 1323 | particle mainchamber_locklight01 do start
|
---|
| 1324 | door_unlock 18
|
---|
| 1325 | door_unlock 19
|
---|
| 1326 | ai2_spawn D_R31
|
---|
| 1327 | ai2_spawn D_R32
|
---|
| 1328 | ai2_spawn D_E83
|
---|
| 1329 | door_open 18
|
---|
| 1330 | door_open 19
|
---|
| 1331 | sleep 180
|
---|
| 1332 | door_lock 18
|
---|
| 1333 | door_lock 19
|
---|
| 1334 | particle mainchamber_locklight01 do stop
|
---|
| 1335 | sleep 15
|
---|
| 1336 | cm_interpolate red4 400
|
---|
| 1337 | sleep 90
|
---|
| 1338 | fade_out 0 0 0 30
|
---|
| 1339 | sleep 30
|
---|
| 1340 | cm_reset
|
---|
| 1341 | fade_in 30
|
---|
| 1342 | letterbox 0
|
---|
| 1343 | input 1
|
---|
| 1344 | trigvolume_enable trigger_volume_21 0
|
---|
| 1345 | trigvolume_enable trigger_volume_44 0
|
---|
| 1346 | sleep 60
|
---|
| 1347 | ai2_makeignoreplayer E_Eb35 0
|
---|
| 1348 | ai2_makeignoreplayer E_Er34 0
|
---|
| 1349 | ai2_makeignoreplayer E_Er45 0
|
---|
| 1350 | ai2_makeignoreplayer E_Nb37 0
|
---|
| 1351 | ai2_makeignoreplayer E_Nb38 0
|
---|
| 1352 | ai2_makeignoreplayer E_Nr36 0
|
---|
| 1353 | ai2_makeignoreplayer E_Nr39 0
|
---|
| 1354 | ai2_makeignoreplayer E_Nr46 0
|
---|
| 1355 | ai2_makeignoreplayer E_R46 0
|
---|
| 1356 | ai2_makeignoreplayer E_Tr40 0
|
---|
| 1357 | thru_door = 1;
|
---|
| 1358 | sleep 300
|
---|
| 1359 | music_stop
|
---|
| 1360 | }
|
---|
| 1361 |
|
---|
| 1362 | func void wake_E(string ai_name)
|
---|
| 1363 | {
|
---|
| 1364 | sleep 60
|
---|
| 1365 | ai2_makeignoreplayer E_Eb35 0
|
---|
| 1366 | ai2_makeignoreplayer E_Er34 0
|
---|
| 1367 | ai2_makeignoreplayer E_Er45 0
|
---|
| 1368 | ai2_makeignoreplayer E_Nb37 0
|
---|
| 1369 | ai2_makeignoreplayer E_Nb38 0
|
---|
| 1370 | ai2_makeignoreplayer E_Nr36 0
|
---|
| 1371 | ai2_makeignoreplayer E_Nr39 0
|
---|
| 1372 | ai2_makeignoreplayer E_Nr46 0
|
---|
| 1373 | ai2_makeignoreplayer E_R46 0
|
---|
| 1374 | ai2_makeignoreplayer E_Tr40 0
|
---|
| 1375 | }
|
---|
| 1376 |
|
---|
| 1377 | func void sleep_E(string ai_name)
|
---|
| 1378 | {
|
---|
| 1379 | ai2_makeignoreplayer E_Eb35 1
|
---|
| 1380 | ai2_makeignoreplayer E_Er34 1
|
---|
| 1381 | ai2_makeignoreplayer E_Er45 1
|
---|
| 1382 | ai2_makeignoreplayer E_Nb37 1
|
---|
| 1383 | ai2_makeignoreplayer E_Nb38 1
|
---|
| 1384 | ai2_makeignoreplayer E_Nr36 1
|
---|
| 1385 | ai2_makeignoreplayer E_Nr39 1
|
---|
| 1386 | ai2_makeignoreplayer E_Nr46 1
|
---|
| 1387 | ai2_makeignoreplayer E_R46 1
|
---|
| 1388 | ai2_makeignoreplayer E_Tr40 1
|
---|
| 1389 | }
|
---|
| 1390 |
|
---|
| 1391 | func void fpath(string ai_name)
|
---|
| 1392 | {
|
---|
| 1393 | ai2_dopath F_Eb43 patrol_43
|
---|
| 1394 | ai2_setjobstate F_Eb43
|
---|
| 1395 | sleep 30
|
---|
| 1396 | ai2_dopath F_Eb44 patrol_44
|
---|
| 1397 | ai2_setjobstate F_Eb44
|
---|
| 1398 | sleep 30
|
---|
| 1399 | ai2_dopath F_Eb47 patrol_47
|
---|
| 1400 | ai2_setjobstate F_Eb47
|
---|
| 1401 | music_stop
|
---|
| 1402 | }
|
---|
| 1403 |
|
---|
| 1404 | func void attack_1(string ai_name)
|
---|
| 1405 | {
|
---|
| 1406 | dprint attack_1
|
---|
| 1407 | sleep_E
|
---|
| 1408 | chr_invincible char_0 1
|
---|
| 1409 | letterbox 1
|
---|
| 1410 | sleep 15
|
---|
| 1411 | input 0
|
---|
| 1412 | cm_interpolate attack1 90
|
---|
| 1413 | ai2_spawn F_Eb43
|
---|
| 1414 | ai2_spawn F_Eb44
|
---|
| 1415 | ai2_spawn F_Eb47
|
---|
| 1416 | door_unlock 43
|
---|
| 1417 | # sleep 60
|
---|
| 1418 | sleep 90
|
---|
| 1419 | particle F_locklight01 do start
|
---|
| 1420 | fpath
|
---|
| 1421 |
|
---|
| 1422 | cm_interpolate attack2 240
|
---|
| 1423 | sleep 300
|
---|
| 1424 | cm_interpolate attack1 600
|
---|
| 1425 | chr_teleport 0 506
|
---|
| 1426 | sleep 90
|
---|
| 1427 | letterbox 0
|
---|
| 1428 | cm_reset
|
---|
| 1429 | chr_invincible char_0 0
|
---|
| 1430 | trigvolume_enable attack_2tv 0
|
---|
| 1431 | trigvolume_enable attack_3tv 0
|
---|
| 1432 | trigvolume_enable attack_3tv_copy 0
|
---|
| 1433 | trigvolume_enable attack_4tv 0
|
---|
| 1434 | input 1
|
---|
| 1435 | ai2_dopath F_Eb43 patrol_43b
|
---|
| 1436 | ai2_setjobstate F_Eb43
|
---|
| 1437 | ai2_dopath F_Eb44 patrol_44b
|
---|
| 1438 | ai2_setjobstate F_Eb44
|
---|
| 1439 | ai2_dopath F_Eb47 patrol_47b
|
---|
| 1440 | ai2_setjobstate F_Eb47
|
---|
| 1441 | wake_E
|
---|
| 1442 | }
|
---|
| 1443 |
|
---|
| 1444 | func void attack_2(string ai_name)
|
---|
| 1445 | {
|
---|
| 1446 | dprint attack_2
|
---|
| 1447 | sleep_E
|
---|
| 1448 | chr_invincible char_0 1
|
---|
| 1449 | letterbox 1
|
---|
| 1450 | sleep 15
|
---|
| 1451 | input 0
|
---|
| 1452 | cm_interpolate attack2b 120
|
---|
| 1453 | sleep 120
|
---|
| 1454 | cm_interpolate attack2 400
|
---|
| 1455 | sleep 100
|
---|
| 1456 | particle F_locklight01 do start
|
---|
| 1457 | sleep 80
|
---|
| 1458 | ai2_spawn F_Eb43
|
---|
| 1459 | ai2_spawn F_Eb44
|
---|
| 1460 | ai2_spawn F_Eb47
|
---|
| 1461 | door_unlock 43
|
---|
| 1462 | fpath
|
---|
| 1463 | sleep 290
|
---|
| 1464 | cm_interpolate attack2b 500
|
---|
| 1465 | chr_teleport 0 507
|
---|
| 1466 | sleep 90
|
---|
| 1467 | letterbox 0
|
---|
| 1468 | cm_reset
|
---|
| 1469 | chr_invincible char_0 0
|
---|
| 1470 | trigvolume_enable attack_1tv 0
|
---|
| 1471 | trigvolume_enable attack_3tv 0
|
---|
| 1472 | trigvolume_enable attack_3tv_copy 0
|
---|
| 1473 | trigvolume_enable attack_4tv 0
|
---|
| 1474 | input 1
|
---|
| 1475 | ai2_dopath F_Eb43 patrol_43b
|
---|
| 1476 | ai2_setjobstate F_Eb43
|
---|
| 1477 | ai2_dopath F_Eb44 patrol_44b
|
---|
| 1478 | ai2_setjobstate F_Eb44
|
---|
| 1479 | ai2_dopath F_Eb47 patrol_47b
|
---|
| 1480 | ai2_setjobstate F_Eb47
|
---|
| 1481 | wake_E
|
---|
| 1482 | }
|
---|
| 1483 |
|
---|
| 1484 |
|
---|
| 1485 | func void attack_3(string ai_name)
|
---|
| 1486 | {
|
---|
| 1487 | if(count_attack3 eq 0)
|
---|
| 1488 | {
|
---|
| 1489 | count_attack3 = count_attack3 + 1;
|
---|
| 1490 | dprint attack_3
|
---|
| 1491 | chr_invincible char_0 1
|
---|
| 1492 | sleep_E
|
---|
| 1493 | letterbox 1
|
---|
| 1494 | sleep 15
|
---|
| 1495 | input 0
|
---|
| 1496 | cm_interpolate attack3 90
|
---|
| 1497 | ai2_spawn F_Eb43
|
---|
| 1498 | ai2_spawn F_Eb44
|
---|
| 1499 | ai2_spawn F_Eb47
|
---|
| 1500 | door_unlock 43
|
---|
| 1501 | sleep 90
|
---|
| 1502 | cm_interpolate attack4 210
|
---|
| 1503 | particle F_locklight01 do start
|
---|
| 1504 | fpath
|
---|
| 1505 | sleep 150
|
---|
| 1506 | cm_interpolate attack3 400
|
---|
| 1507 | chr_teleport 0 508
|
---|
| 1508 | sleep 90
|
---|
| 1509 | letterbox 0
|
---|
| 1510 | cm_reset
|
---|
| 1511 | chr_invincible char_0 0
|
---|
| 1512 | trigvolume_enable attack_2tv 0
|
---|
| 1513 | trigvolume_enable attack_3tv_copy 0
|
---|
| 1514 | trigvolume_enable attack_3tv 0
|
---|
| 1515 | trigvolume_enable attack_1tv 0
|
---|
| 1516 | trigvolume_enable attack_4tv 0
|
---|
| 1517 | input 1
|
---|
| 1518 | ai2_dopath F_Eb43 patrol_43b
|
---|
| 1519 | ai2_setjobstate F_Eb43
|
---|
| 1520 | ai2_dopath F_Eb44 patrol_44b
|
---|
| 1521 | ai2_setjobstate F_Eb44
|
---|
| 1522 | ai2_dopath F_Eb47 patrol_47b
|
---|
| 1523 | ai2_setjobstate F_Eb47
|
---|
| 1524 | wake_E
|
---|
| 1525 | }
|
---|
| 1526 | }
|
---|
| 1527 |
|
---|
| 1528 | func void attack_4(string ai_name)
|
---|
| 1529 | {
|
---|
| 1530 | dprint attack_4
|
---|
| 1531 | chr_invincible char_0 1
|
---|
| 1532 | sleep_E
|
---|
| 1533 | letterbox 1
|
---|
| 1534 | sleep 15
|
---|
| 1535 | input 0
|
---|
| 1536 | cm_interpolate attack3b 120
|
---|
| 1537 | sleep 120
|
---|
| 1538 | cm_interpolate attack4 300
|
---|
| 1539 | sleep 240
|
---|
| 1540 | particle F_locklight01 do start
|
---|
| 1541 | ai2_spawn F_Eb43
|
---|
| 1542 | ai2_spawn F_Eb44
|
---|
| 1543 | ai2_spawn F_Eb47
|
---|
| 1544 | door_unlock 43
|
---|
| 1545 | fpath
|
---|
| 1546 | sleep 160
|
---|
| 1547 | cm_interpolate attack3b 500
|
---|
| 1548 | chr_teleport 0 509
|
---|
| 1549 | sleep 90
|
---|
| 1550 | letterbox 0
|
---|
| 1551 | cm_reset
|
---|
| 1552 | chr_invincible char_0 0
|
---|
| 1553 | trigvolume_enable attack_2tv 0
|
---|
| 1554 | trigvolume_enable attack_3tv 0
|
---|
| 1555 | trigvolume_enable attack_3tv_copy 0
|
---|
| 1556 | trigvolume_enable attack_1tv 0
|
---|
| 1557 | input 1
|
---|
| 1558 | ai2_dopath F_Eb43 patrol_43b
|
---|
| 1559 | ai2_setjobstate F_Eb43
|
---|
| 1560 | ai2_dopath F_Eb44 patrol_44b
|
---|
| 1561 | ai2_setjobstate F_Eb44
|
---|
| 1562 | ai2_dopath F_Eb47 patrol_47b
|
---|
| 1563 | ai2_setjobstate F_Eb47
|
---|
| 1564 | wake_E
|
---|
| 1565 | }
|
---|
| 1566 |
|
---|
| 1567 |
|
---|
| 1568 | func void t27(string ai_name)
|
---|
| 1569 | {
|
---|
| 1570 | dprint t27
|
---|
| 1571 | ai2_dopath C_Sb25 patrol_54
|
---|
| 1572 | ai2_dopath C_Sb26 patrol_54
|
---|
| 1573 | ai2_dopath C_Eb27 patrol_54
|
---|
| 1574 | }
|
---|
| 1575 |
|
---|
| 1576 | func void t30(string ai_name)
|
---|
| 1577 | {
|
---|
| 1578 | dprint t30
|
---|
| 1579 | ai2_makeignoreplayer F_C62 0
|
---|
| 1580 | ai2_spawn F_Er89
|
---|
| 1581 | }
|
---|
| 1582 |
|
---|
| 1583 | func void t33(string ai_name)
|
---|
| 1584 | {
|
---|
| 1585 | dprint t33
|
---|
| 1586 | ai2_spawn F_Er86
|
---|
| 1587 | ai2_spawn F_Nr87
|
---|
| 1588 | target_set(258,30.0)
|
---|
| 1589 | sound_dialog_play c15_57_04konoko
|
---|
| 1590 | }
|
---|
| 1591 | func void t41(string ai_name)
|
---|
| 1592 | {
|
---|
| 1593 | dprint t41
|
---|
| 1594 | ai2_spawn F_Er59
|
---|
| 1595 | }
|
---|
| 1596 |
|
---|
| 1597 | func void t42(string ai_name)
|
---|
| 1598 | {
|
---|
| 1599 | dprint t42
|
---|
| 1600 | ai2_spawn F_Nr60
|
---|
| 1601 | }
|
---|
| 1602 |
|
---|
| 1603 | func void t43(string ai_name)
|
---|
| 1604 | {
|
---|
| 1605 | dprint t43
|
---|
| 1606 | ai2_spawn F_R61
|
---|
| 1607 | ai2_spawn F_Er88
|
---|
| 1608 | ai2_spawn F_C62
|
---|
| 1609 | ai2_makeignoreplayer F_C62 1
|
---|
| 1610 | }
|
---|
| 1611 |
|
---|
| 1612 | func void comalarm(string ai_name)
|
---|
| 1613 | {
|
---|
| 1614 | dprint comalarm
|
---|
| 1615 | ai2_tripalarm 2 char_0
|
---|
| 1616 | }
|
---|
| 1617 |
|
---|
| 1618 | func void t38(string ai_name)
|
---|
| 1619 | {
|
---|
| 1620 | dprint t38
|
---|
| 1621 | ai2_spawn A_E4
|
---|
| 1622 | ai2_spawn A_Sb63
|
---|
| 1623 | ai2_spawn A_E6
|
---|
| 1624 | ai2_spawn A_Sb7
|
---|
| 1625 | ai2_spawn new_2
|
---|
| 1626 | }
|
---|
| 1627 |
|
---|
| 1628 | func void t40(string ai_name)
|
---|
| 1629 | {
|
---|
| 1630 | dprint t40
|
---|
| 1631 | input 0
|
---|
| 1632 | letterbox 1
|
---|
| 1633 | cm_interpolate red1 240
|
---|
| 1634 | sleep 60
|
---|
| 1635 | particle purple2_locklight01 do start
|
---|
| 1636 | sleep 90
|
---|
| 1637 | fade_out 0 0 0 30
|
---|
| 1638 | cm_reset
|
---|
| 1639 | fade_in 30
|
---|
| 1640 | input 1
|
---|
| 1641 | }
|
---|
| 1642 |
|
---|
| 1643 | func void swat_dies(void)
|
---|
| 1644 | {
|
---|
| 1645 | count_swat_dies = count_swat_dies - 1;
|
---|
| 1646 | if(count_swat_dies eq 0)
|
---|
| 1647 | {
|
---|
| 1648 | ai2_attack GrifElite01 char_0
|
---|
| 1649 | ai2_attack GrifElite02 char_0
|
---|
| 1650 | ai2_attack GrifElite03 char_0
|
---|
| 1651 | ai2_attack GrifElite04 char_0
|
---|
| 1652 | ai2_attack GrifElite05 char_0
|
---|
| 1653 | }
|
---|
| 1654 | }
|
---|